
GM Wolf |

Alice will you head back along the secret doors that still remain open, you quickly hear the sounds of battle.
The others may get to this battle by the 14th round.
Round 15
It attacks with its three free limbs on Ulricha again as it holds the paladin with his other tendril squeezing him tighter.
slam: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 3 ⇒ (6) + 3 = 9
slam: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 3 ⇒ (8) + 3 = 11
+1 deadly merciful vicious whip arm: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d8 + 4 + 4d6 ⇒ (4) + 4 + (3, 4, 3, 2) = 20 (non lethal damage - plus grab)
grab/CMB: 1d20 + 18 ⇒ (13) + 18 = 31
damage to self: 1d6 ⇒ 3
grab/CMB constrict on Xan: 1d20 + 18 ⇒ (9) + 18 = 27
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Vandomir Jarvis |

I've no idea where Roci and I have managed to retreat to. Any chance we see/hear any of our compatriots? And especially, are we in a position to provide support, such as raining death down from above?

Jorrast Feorte |

Hearing a roar indicating more battle Jorraste moves up the hallway to a door and takes his natural shape and tries to open the door.

Xandarian Quartermain |

Round 15
Still struggling in the daemon's grip, Xandarian attacks in hopes of breaking free.
Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (3) + 13 + 6 = 22
Dmg.: 1d6 + 6 + 8 ⇒ (3) + 6 + 8 = 17

Ulricha the Unkillable |

Round 15
Ulricha continues to hack away at the daemon with reckless abandon.
+1 Cold Iron greataxe/Rage: 1d20 + 15 ⇒ (16) + 15 = 31
Magic/Cold Iron/Rage: 1d12 + 10 ⇒ (1) + 10 = 11
+1 Cold Iron greataxe/Rage: 1d20 + 15 ⇒ (14) + 15 = 29
Magic/Cold Iron/Rage: 1d12 + 10 ⇒ (6) + 10 = 16
Protective luck would have expired so AC drops to 23. 14/23 rounds of rage left.

GM Wolf |

I've no idea where Roci and I have managed to retreat to. Any chance we see/hear any of our compatriots? And especially, are we in a position to provide support, such as raining death down from above?
Alas no. You have traveled down the staircase. Though at the base of the staircase you could push open the big doors or look around the other rooms... If you want to rain death down from above, you need to find a way out first!
---
Jorrast pulls on the door handle... 1d20 + 1 ⇒ (14) + 1 = 15... It could be locked but looking at the door it looks like the wood has swelled perhaps there is water or a liquid on the other side. Str DC 17 to open the stuck door.
Still in the deamon's hold Xandarian, needs to make a CMB to escape or attack. CMB, Xan: 1d20 + 13 ⇒ (20) + 13 = 33 Yes!
Jorne is still holding the scepter down as blood pours down his body.
---
Round 16
It attacks with its three free limbs on Ulricha again as it tries to get a hold of the paladin with his other tendril.
slam: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d8 + 3 ⇒ (4) + 3 = 7
slam: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 3 ⇒ (6) + 3 = 9
+1 deadly merciful vicious whip arm: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d8 + 4 + 4d6 ⇒ (7) + 4 + (1, 2, 3, 2) = 19 (non lethal damage - plus grab)
grab/CMB: 1d20 + 18 ⇒ (4) + 18 = 22 Ulricha is missing her CMD from her vital line!
damage to self: 1d6 ⇒ 1
grab/CMB constrict on Xan: 1d20 + 18 ⇒ (20) + 18 = 38
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Blood seems to collect into the air and forms into a mist and flying streams. At the end of the round they coalesce into a female form with glowing blue eyes, covered in blood, and armed with a cruel glowing dagger.

Ulricha the Unkillable |


Jorne Fyrestone Stavian |

Jorne continues to bleed for the group and begins to heal himself. He channels to heal the living, 1d6 ⇒ 2.
The effect is a 60 foot burst, so it should affect all allies except Rocii and Vandomir, unless they just went down a dozen stairs.

GM Wolf |

Quince can see that the dark warrior is no longer 'possessed'. He looks drained of his health and is breathing slowly as he lays on the ground.
Once someone, likely Quince, gets next to him he smiles weakly. He states, "Thank you..." He seems like he would have said more but he seems to die violently as his body seems to cave in on itself.

Alice Emmington |

Alice will you head back along the secret doors that still remain open, you quickly hear the sounds of battle.
Yes, x2 move.
Round 13
Fast heal to -4.
Alice double times it over towards the sound of battle and Ulricha shouting.
Round 14
Fast heal to healthy again. I think i can see the fighting going on?
Alice puts protective luck on the grappled Xandarian, and chants.
------------------
Round 15
If Alice sees Ulricha, she places protective luck on her.
If Alice can't see her, she instead puts evil eye for -4 to attack penalties on the creature, and chants to prolong active hexes.
------------------
Round 16
Alice puts evil eye hex on the creature for -4 to its AC, and chants to prolong active hexes again.

Ulricha the Unkillable |

Round 16
Her weapon glowing with an influx of divine power, Ulricha continues to attack seeking to rend the vile outsider limb from limb.
+1 Cold Iron greataxe/Rage/Evil Bane/Holy/Chaotic bane: 1d20 + 15 + 2 + 2 ⇒ (5) + 15 + 2 + 2 = 24
Magic/Cold Iron/Rage: 1d12 + 10 ⇒ (5) + 10 = 15
Evil Bane: 2d6 ⇒ (6, 6) = 12
Holy: 2d6 ⇒ (3, 4) = 7
Chaotic bane: 2d6 ⇒ (1, 3) = 4
+1 Cold Iron greataxe/Rage/Evil Bane/Holy/Chaotic bane: 1d20 + 10 + 2 + 2 ⇒ (9) + 10 + 2 + 2 = 23
Magic/Cold Iron/Rage: 1d12 + 10 ⇒ (5) + 10 = 15
Evil Bane: 2d6 ⇒ (4, 6) = 10
Holy: 2d6 ⇒ (5, 1) = 6
Chaotic bane: 2d6 ⇒ (4, 2) = 6
With Protective Luck AC back up to 25. 13/25 rounds of rage left.

Xandarian Quartermain |

Round 16
Xandarian feels the welcoming power of healing from Jorne Fast Healing 2
Boffy yells in Celestial.
Eye Beams: 1d20 + 7 ⇒ (15) + 7 = 22
Dmg.: 1d6 ⇒ 1 Will DC 14 or be staggered for 1d4 rounds
Xandarian performs two quick full attacks on the daemon.
Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (8) + 13 + 6 = 27
Dmg.: 1d6 + 6 + 16 ⇒ (6) + 6 + 16 = 28
Carouser's Retort, smite evil: 1d20 + 8 + 6 ⇒ (17) + 8 + 6 = 31
Dmg.: 1d6 + 6 + 16 ⇒ (6) + 6 + 16 = 28

Jorrast Feorte |

Realizing that the door seems to just be stuck Jorrast tries to force it open....
STR?: 1d20 + 1 ⇒ (16) + 1 = 17
Not being particularly strong he is slightly surprised when it opens. Glancing at whatever it is in the room he calls out. "I think there's another demon here to play with!"
He stares at the big creature, trying to hex it to weaken any attacks it make.
Evil Eye -4 to hit. Duration 7 rounds. DC18 Will save to reduce the duration to one rounds.
Unless the big thing drops? In which case the target would be the new creature.

GM Wolf |

Round 16
The daemon fails to do much damage as the force of your attacks destroy it. Ulricha's attacks slice off limbs as Xandarian hits it with divine smiting.
Jorrast looks at the blood covered woman and attempts to Hex her. She raises her hand at the act... and the attack simply fails.
Will Save DC 18: 1d20 + 21 ⇒ (11) + 21 = 32
She giggles crazily and squints at your group, the smile doesn't leave her lips.
Round 17
Looking at the doors you see that the big doors in front of you are metal reinforced oak. They are sealed by a five inch thick beam of a dark wood of some kind. The other four doors in the entry hall seem to be rather plain, as if beyond would be the servants. You have seem some extravagant doors already.

Xandarian Quartermain |

Round 17
Xandarian coughs, as the daemon fall. Boffy jumps back up on the paladin's shoulder. "Thanks, Ulricha."
Looking around, the half-azata comments. "I hope that was it. With so much..disgusting evil around, I'm afraid to detect it and become overwhelmed by it."
Perception: 1d20 + 2 ⇒ (15) + 2 = 17

Xandarian Quartermain |

Xandarian is startled by the appearance of the bloody woman. "Yaaah!" The paladin holds his blade out before him.
Despite his trepidation, Xandarian casts detect evil at the blood covered woman.

Alice Emmington |

Round 17
Standard action.
Alice focuses an evil eye hex on the woman for -4 to attacks.
Willsave DC 20 vs the penalty for minimum of 9 rounds. Unless she is immune to mind affecting, even a successful save makes it stick for 1 round.
She then chants to prolong the active hexes.

Vandomir Jarvis |


Ulricha the Unkillable |

Ulricha turns to face the woman, axe still ready to attack waiting to see what she does, or hear what Xandarian has to say about her.

Jorrast Feorte |

@Alice. I already did that but per the GM's reply she must be immune.

GM Wolf |

Jorrast had cast a hex on her and she saved.
Will Save DC 20: 1d20 + 21 ⇒ (15) + 21 = 36 Does your hex have a physical indicator, or do you know if it is affecting a target?
Round 17
She quickly cracks her neck and drops the dagger into the floor board where it sticks. Then she dances really well almost hypnotically, up to Jorrast. As she moves forward all the blood seems to disappear revealing a very attractive female elf in a monk's suit.
Perform Dance: 1d20 + 21 ⇒ (4) + 21 = 25
M14. Cloakroom: This side chamber provides access
to a series of secret passages on each level of the main
tower. Hidden trapdoors (DC 30 Perception check) in the
f loor and ceiling provide access to ladders leading up
and down—the trap door leading down is locked (DC 35
Disable Device to pick).
M15. Kitchen: This large room contains a stone fireplace
set with roasting spits and a hanging cauldron.
M16. Pantry: This storeroom contains cluttered shelves
and stacks of crates and casks holding all manner of
foodstuffs, seasonings, cooking oils, and preserved goods.
M17. Workshop: This dry, dusty chamber holds a variety
of tools and supplies for carpentry, leather-working,
sewing, and mortaring.
M18. Washroom: This chamber features a privy and a
large tub for washing.
M17 Workshop seems the best option though they all seem empty vacant, the fires in the kitchen are not even lit...

Alice Emmington |

@GM, the manifestation might be subtle patterns in the hexed creatures movements or behavior, that a witch/shaman may recognize as it taking hold. Perhaps slightly slower executed attacks, less a steady stance on their legs, is what i would imagine.
Round 17
Alice focuses, and as her eyes turn black as the void of space, shining particles form and attach themselves to the woman. The woman now sheds light like a candle, getting no benefit from concealment or any invisibility effect. Them clinging also to her eyes, she takes a -3 penalty to attacks and visual perception rolls. This lasts 4 rounds.
Alice resumes her chanting.
For a net of -7 on attacks.

Vandomir Jarvis |

M17 it is, but not until after I raid M16 for any herbs and such that can be helpful with making Roci feel better, as well as food.
Once "safely" into M17, I'll check Roci out to determine the extent of her injuries and such. She seems awfully beat up.
Heal: 1d20 + 7 ⇒ (16) + 7 = 23

Ulricha the Unkillable |

Momentarily dazzled by the woman's dancing, Ulicha steps forward to attack, assuming her to be an enemy.
+1 Cold Iron greataxe/Rage/Evil Bane/Holy/Chaotic bane: 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22
Magic/Cold Iron/Rage: 1d12 + 10 ⇒ (4) + 10 = 14
Evil Bane: 2d6 ⇒ (4, 6) = 10
Holy: 2d6 ⇒ (3, 5) = 8
Chaotic bane: 2d6 ⇒ (5, 5) = 10
+1 Cold Iron greataxe/Rage/Evil Bane/Holy/Chaotic bane: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
Magic/Cold Iron/Rage: 1d12 + 10 ⇒ (10) + 10 = 20
Evil Bane: 2d6 ⇒ (5, 5) = 10
Holy: 2d6 ⇒ (5, 6) = 11
Chaotic bane: 2d6 ⇒ (1, 4) = 5
These attack rolls are horrible

Jorrast Feorte |

Round 17
Jorrast does watch what the strange lady is doing, but stays in place, apparently laughing. He then points at her and sends another hex at her.
Cackle to extend the previous Evil Eye -4 on attacks (now -7 for Alice's Stardust?). Additional Evil Eye -4 to AC. Duration 7 rounds. DC18 Will save to reduce the duration to one round.

GM Wolf |

Round 17
She dodges the attacks with ease as if apart of her dance. She looks at Jorrast and states, "It's not nice to Hex someone, poor manners!"
Round 18
In a velvety voice she states, "If you want to be so rude, then I will handle my uninvited guests."
In a blur of movement she smashes into Jorrast and Ulricha each with a kick, then a right palm hit to Jorrast's face and a knee to the back of his head. Though with the hexes she misses.
Vs. Ulricha
unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 - 7 ⇒ (7) + 16 - 2 - 7 = 14
damage: 1d10 + 14 + 2 + 1d6 + 4 ⇒ (4) + 14 + 2 + (5) + 4 = 29 1 Ki for acid d6, 1 Con damage
Punishing kick: Fort DC 24 or be prone.
Vs. Jorrast
2nd: 1d20 + 16 - 2 - 7 ⇒ (11) + 16 - 2 - 7 = 18
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (1) + 10 + 2 + (6) + 4 = 23 1 Con damage
Punishing kick: Fort DC 24 or be prone.
3rd: 1d20 + 11 - 2 - 7 ⇒ (9) + 11 - 2 - 7 = 11
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (5) + 10 + 2 + (4) + 4 = 25 1 Con damage
4th: 1d20 + 11 - 2 - 7 ⇒ (4) + 11 - 2 - 7 = 6
damage: 1d10 + 10 + 2 + 1d6 + 4 ⇒ (1) + 10 + 2 + (1) + 4 = 18 1 Con damage
29 Jorrast
27 Zsofia
16 Xandarian & 16 Ulricha
15 Vandomir
14 Markus
11 Alice
10 Quince, 10 Blood Monk
1 Jorne
1d20 + 7 ⇒ (3) + 7 = 10 Blood Monk
As enough blood splatters to the ground... As the grease spell
Jorrast and Ulricha in Round 18, make Reflex DC 21 or fall. Blood Slick (Ex): 10 foot radius around the blood monk.

Alice Emmington |

Oof, that monk has a +16 base after te debuffs? I am glad she takes -7 to attacks, because we can use all the advantage we can get.
Seeing her companions take a beating, Alice puts protective luck on Ulricha.
Roll twice take worse on attacks against Ulricha.
Chant to prolong hexes.
Protective luck is active on Ulricha & Xandarian.

Quince Medvyed |

Round 12
Quince moves forward to foe at the top of the stairs poking it with his mace.
Heal: 1d20 ⇒ 1 not to heal but to determine if it will be getting up again. Let me know if I need to roll something else for mor info.

Jorrast Feorte |

Reflex save?: 1d20 + 12 ⇒ (3) + 12 = 15
Jorrast slips and falls, and "laughs" at the woman. "Oh, you are SO right. I'm such a cad hexing you like this."
Cackle to extend the previous Evil Eyes -4 on attacks (now -7 for Alice's Stardust) and -4 on AC. Additional Evil Eye -4 to Saves. Duration 7 rounds. DC18 Will save to reduce the duration to one round.
It appears the slide hasn't been updated. Where is Ulricha and Xandarian compared to the blood monk?

GM Wolf |

Round 12
Quince moves forward to foe at the top of the stairs poking it with his mace.
[dice=Heal]1d20 not to heal but to determine if it will be getting up again. Let me know if I need to roll something else for mor info.
Quince can see that the dark warrior is no longer 'possessed'. He looks drained of his health and is breathing slowly as he lays on the ground. He will not be getting up unless some severe healing occurs.
Once Quince, gets next to him he smiles weakly. He states, "Thank you..." He seems like he would have said more but he seems to die violently as his body seems to cave in on itself.
Jorrast, how did you hit her with two hexes to: "-4 on AC. Additional Evil Eye -4 to Saves." As Alice's Hex: Alice puts protective luck on Ulricha.

Quince Medvyed |

Round 13
Quince winces, "To your rest. I hope it is a better place than this. Such evil will be brought to an end."
After a moment he looks to the stairs. The sounds of combat behind him pull him back and he moves toward his fellows still in the fray.

Jorne Fyrestone Stavian |

Round 13
The lightning and flames continue to burn on him, he channels to heal again. 1d6 ⇒ 6. A pool of blood grows below him. He growls out to Quince, "I could use some healing!"
136/171 hp
Round 14 [5th round of charging the scepter]
fire: 4d6 ⇒ (2, 4, 1, 3) = 10
electricity: 4d6 ⇒ (3, 5, 6, 6) = 20
holy fire: 4d6 ⇒ (5, 2, 6, 2) = 15
1d6 ⇒ 5
He grits his teeth from the pain and watches the enemies waiting for an attack.
119/171 hp
Round 15-18 [6-9]
fire: 4d6 ⇒ (5, 6, 2, 1) = 14
electricity: 4d6 ⇒ (2, 4, 4, 6) = 16
holy fire: 4d6 ⇒ (4, 6, 4, 6) = 20
1d6 ⇒ 4
He grits his teeth from the pain and watches the enemies waiting for an attack.
92/171 hp
fire: 4d6 ⇒ (2, 1, 2, 3) = 8
electricity: 4d6 ⇒ (2, 4, 2, 4) = 12
holy fire: 4d6 ⇒ (5, 2, 2, 4) = 13
1d6 ⇒ 1
81/171 hp
fire: 4d6 ⇒ (5, 1, 4, 1) = 11
electricity: 4d6 ⇒ (1, 3, 1, 5) = 10
holy fire: 4d6 ⇒ (3, 4, 2, 2) = 11
1d6 ⇒ 1
69/171 hp
fire: 4d6 ⇒ (3, 3, 2, 4) = 12
electricity: 4d6 ⇒ (3, 2, 5, 6) = 16
holy fire: 4d6 ⇒ (3, 6, 4, 3) = 16
1d6 ⇒ 4
51/171 hp

Vandomir Jarvis |

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Ok, that is 33hp healed. She should now be at 43/43HP, which is 16 below her normal max, considering she has 8HD and is down 4 points of CON.
While he's at it, he'll heal himself up.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
I think Vandomir is healed up now too.
It is Vandomir's intent to hold up in this closet for the night. He and Roci will be better able to find their way out in the morning.
What was I able to learn about her disease with that 23 Heal check?

GM Wolf |

Round 18
-4 on attacks, -4 saves, -4 AC.
Protective luck on Xandarian and Ulricha.
Alice puts a protective hex on Ulricha as Jorrast hexes the woman standing over him.
Round 19

Xandarian Quartermain |

Round 18
"She's not radiating evil", Xandarian communicates to the barbarian.
"Young lady, please put down the dagger. We won't hurt you, if you don't hurt us. Are you injured?"
Diplomacy (Charming): 1d20 + 22 ⇒ (12) + 22 = 34

Alice Emmington |

Round 19
Alice quickly puts protective luck on Jorrast, and chants to prolong buffs/debuffs , hexes.

Alice Emmington |

With the woman's comment, Alice only slightly raises an eyebrow.
Would she truly be unwilling to fight? In the least cease fire?
Sense motive: 1d20 + 20 ⇒ (14) + 20 = 34

Quince Medvyed |

Round 14
Quince hopes back a few steps calling to Erastil in Celestial as he pulls forth a wand.
Cure Critical Wounds CL7: 4d8 + 7 ⇒ (6, 2, 1, 8) + 7 = 24
I am happy to help Jorne on the map he is sitting in the hallway with no foes around him. Is there a source of this damage I am not seeing?
Round 15
Quince half jokes a concerned look in Celestial "You burning faster than we can heal you."
Cure Critical Wounds CL7: 4d8 + 7 ⇒ (4, 6, 6, 5) + 7 = 28
Round 16
"And again Deadeye."
Cure Critical Wounds CL7: 4d8 + 7 ⇒ (5, 6, 8, 3) + 7 = 29
Round 17
Is it praying or grunting? Hard to tell.
Cure Critical Wounds CL7: 4d8 + 7 ⇒ (1, 3, 1, 5) + 7 = 17
Round 18
Another wave of healing hits Jorne.
Cure Critical Wounds CL7: 4d8 + 7 ⇒ (5, 6, 5, 6) + 7 = 29
Not sure what resistances Jorne has he's taking more damage than listed in his declining HP. Otherwise I would have tried to fix the math.
Quince looks around at any others he can see "Anyone else needing some healing?"

Xandarian Quartermain |

"Guys.." Xandarian tried to say over the din of battle.
"Lords..LADIES!! HEY!!"
"KNOCK IT THINE FUÇK OFF!!!!

Jorrast Feorte |

Jorrast looks at the "lady" and grins. "I'll stop if you do. But I haven't cast a single spell or done a single attack. My hexes do no damage. They just make it harder for you to win if you want to fight. Back off and let me stand and we can discuss this peacefully, and I can clean your slippery blood off of me...."
If she steps back he rolls out of the room and the blood to stand up.

Ulricha the Unkillable |

Round 18
Effortlessly shrugging off the woman's kick, Ulricha watches her movement, aware of the frantic verbal exchange through the haze of her rage. As Xandarian shouts and the others hold in a standoff, she holds her attacks, taking a moment and relinquishing the rage driving her in battle.

GM Wolf |

She steps back and the blood seemingly follows her. Technically out of combat.

Jorne Fyrestone Stavian |

Round 14
I am happy to help Jorne on the map he is sitting in the hallway with no foes around him. Is there a source of this damage I am not seeing?
Round 15
Quince half jokes a concerned look in Celestial "You burning faster than we can heal you."
Round 16
"And again Deadeye."
Not sure what resistances Jorne has he's taking more damage than listed in his declining HP. Otherwise I would have tried to fix the math.
Quince looks around at any others he can see "Anyone else needing some healing?"
The damage is coming from the scepter he has planted with his off hand. Jorne has resistance 10 to electricity.
He coughs a bit of blood before stating, "Yes indeed. Thank you for the healing. The scepter can only be activated once a week so I am holding out to make the effect last as long as possible."
At several points he sheathes his dagger and holds a stop motion with his hand. This saves you two usages of the wand and he is near full hp again.

Alice Emmington |

Like Jorrast, but without grinning, Alice replies to the woman.
"We inflict ho harm on you, if anything, we were pacifists in that regard."
But the intuition Alice got on this woman, is that she has a very dangerous presence about her.
She shakes her head with a sigh, speaking some words of 'relief', in hopes of the elf not understanding Sylvan. Jorrast does, i believe?
"She is very dangerous, stay alert."