Kingmaker - GM ST

Game Master SodiumTelluride

Combat Maps:
Book 1

4710 Calendar | Kingdom Sheet | Hex Map & Quests | Loot


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Sorry Ventiine, here's Erik. I will try to get to the kingdom sheet stuff today, but I can't make promises

Erik Sforza

Background:

He was born a bastard in the small town of Shorelee (made up) on the Ravenroost River; his mother’s (a tavern wench and part time whore) business precautions having failed. It was clear as soon as he was born that he was not a normal child; rather he was half-elven (and a strange one at that – white hair and grey tinted skin). He was taken in by the local ranger’s brotherhood of Erastil. Although he has no religious inclinations and was naturally much more chaotic than the Erastilians, they pounded into him both something resembling religious faith, and a reasonably practical set of life skills as a hunter and outdoors-man...
He ran away at 15, and ended up in the big city of Port Ice. He fell in with the criminal gangs there, and with Devlin Almondo. He learned a great deal more about human nature and a few questionable skills...
When the call for adventurers to reclaim the Stolen Lands was published, Erik was starting to become unhappy with how he was living his life (saw he was being used by Devlin), and decided to join the expedition, seeing the opportunity to better his lot...


Description:

25 years old (and looks about 17 in human terms). 5’9”, 175 lbs a little short and broad for a 1/2 elf; clearly he leans towards his human half. He dyes his white hair a dark brown with walnut stain (including a short moustache), so as not to stand out so much. Having spent much time outdoors, his skin is tanned, which combines slightly oddly with it’s basic slight grey tone. He has green eyes. His gear is well kept up, but picked not to stand out. He favours greens, brown and shades of grey in the colours he wears.

NPC:

Devlin Almondo
A charismatic young (21, when he met Erik; that’s now 34) gang member in Port Ice. Erik fell in with him when he came to town. Erik was still maturing as a 1/2 elf, and was manipulable (Devlin is a person who uses others for his ends). They became friends, and Devlin brought Erik into the local underworld; he became part of Devlin’s muscle... Devlin has since advanced deeper into the underworld, gang leadership, protection rackets, smuggling and other such activities. Erik meanwhile, has decided to strike out for the Stolen Lands.

Why Kingmaker:

I have never played Kingmaker before. When Ventiine put out a call, I was happy to apply, she’s a good GM and those are hard to find. I am greatly enjoying her hard work in The Ruins of Azlant game.

What is your comfort level with Google Sheets, managing a Loot sheet, and Kingdom Sheets? :

I generally don’t find spreadsheets an issue...

Mechanical:

Slayer (Sniper) 1
Alignment: Chaotic Good
Diety: Erastil
Init +? = +? Dex
Speed 30 ft
Low Light Vision, Darkvision 60 ft

Defense
AC: 16 =10+4 Armor + 3 Dex +1 shield
HP: 12 = 10+ 2 (con)
Fort + 4 = +2 Slayer +2 con
Ref + 5 = +2 Slayer +3 dex
Will + 3 = +0 Slayer +2 Dual Minded +1 wis
+1 trait to will vs mind affecting +2 vs enchantment, immune to sleep
CMD : 15 = 10 + 1 (bab)+3 (dex) +1 str

Offense
Melee:
Ranged:
BAB : +1 = +1 Slayer
CMB : +3 = +1 (BAB) +2 str

Race = Half-Elf (favored class: Slayer)
Str: 13 =13 (3 pts)
Dex: 16 = 14 (5 pts)+2 Racial
Con: 14 =14(5 pts)
Int: 14 =14 (5 pts)
Wis: 12=12 (2 pts)
Cha: 10 = 10 (0 pts)

Skills: (6+2 int = 8) Not including ACP (?)

Stealth (1 rank +3 trained +3 dex)
Disable Device ( 1 rank +3 dex ) ,
Perception ( 1 rank +3 trained +2 racial+1 wis)
K Local (1 rank +3 trained +2 int)
Survival (1 rank +3 trained +1 wis)
Acrobatics (1 rank +3 trained +3 dex)
Sense Motive (1 rank +3 trained +1 wis)
Intimidate (1 rank +3 trained +0 cha)

Future gets
Ride
Bluff
Climb
Swim
Disguise
K Dungeoneering
K Planes

Background Skills (2/level)
Sleight of Hand (1 rank +3 dex)
Handle Animal (1 rank)

Future gets
Linguistics

Laguages : Common, Elven, Sylvan(int), Hallit (int),
Traits: Issian (Campaign Trait), Deadeye Bowman (Religion)
Feats: Point Blank Shot (1st)

Race Abilities:

+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Blended View: Prerequisite: low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. Half-elves can take this trait in place of multitalented.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

FCB: 1/6 of a slayer talent *1

Class Abilities:

Weapon and Armor Proficiency: A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).

Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Accuracy (Ex): At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm. This ability replaces track.

Equipment 175 +?500 gp?, incomplete:

30 gp 4 sp 9 cp

Weapons (31gp):
4 Chakrams (4 gp), Cestus (5 gp), Dagger (2 gp), Rapier (20 gp),

Armor (65gp):
Buckler(5 gp), Lamellar -Leather (60 gp)
Equipment: (48.51 gp)
Explorer’s outfit, heavy cloak (1 sp), wide brim hat (2 sp), backpack (2 gp), bedroll (1sp), blanket(5sp), hammock (1sp), 50 ft hemp rope (1gp), String 50 ft (1 sp), , belt pouch(1 gp), chalk (1 cp), flint and steel (1 gp), waterskin (1 gp), mess kit (2 sp), Rice Notepaper in a scrollcase (2 gp) , pen(1 sp), ink (8 gp), Wandermeal 10 days (10 cp),
Guard Dog (25 gp), Chain mail collar (reflavored Haramaki Barding) (6gp)

If I get organized enough to get the extra 500 gp:
Long Bow (75 gp), 40 arrows (), ???

Character Build:

1 or 2 lvls of slayer (sniper)
4 levels of Unchained Rogue (?archetype?)
Follow up with more slayer


Female Gnome Bard (First World Minstrel) 1 | HP 9/9 | AC: 19 (T: 14, FF: 16) | Saves (+2 vs fear/despair, +5 vs charm/compulsion, +1 vs fey): F:+1, R:+5, W:+1 | BAB: +0, CMB: -2, CMD: +11, | Init: +3 | Perc. +3, SM -1 | Spells: (1st) 2/2

One of Lucky's quirks left over from her time in the First World is a refusal to use anyone's first name. During the trip she would have come up with nicknames for each of you. Any preferences on what those would be? If the answer is 'no nicknames' she'd default to using your last name only; those aren't tied to individuals the same way so she feels more comfortable using them.


Female Half-elf Sorceress (Fey Bloodline) 2| HP 14/14; AC 10 (14 with Mage Armor) (T10, FF 10 (14 with Mage Armor), CMD 8)| F:+1, R:+0, W+3 | Init +2; Perception +7; Low-light vision | Spells: 1st 3/6 | Active: Mage Armor

@LuckyNo preference on the nicknames, whatever you think sounds more fun!

@GM Ventiine Regarding background skills, would Lore (First World) and Lore (Stolen Lands) be appropriate choices, or are they still too general? I like the idea that Alyssa would be a bit familiar with the region (since she lived close by and would have travelled it a bit with Nadyra), but Knowledge (Geography) (which is what I went with) ends up being far vaster than I'd like. Same for knowledge of the First World that she could have been thaught by Nadyra - Knowledge (Planes) is way too vast as well.


Female Human Cleric 2. AC14/10/14. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

@Lucky. 'Annie' or 'Tasia' for her last name would fit Adela. Followed by a moments silence as Adela processes 'Oh, that's me.'


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Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Hmm... well at 6'1, 187lbs, str 14 and dex 16, Rhian is pretty statuesque so anything referring to her height or build would likely make sense.

@GM Ventiine I'll try to get the kingdom sheet done tonight. Been a pretty insane couple weeks between going through hoops getting my son cleared for Junior Varsity soccer (they somehow lost the clearance letter from his surgeon after knee surgery early last year), and a ton of medical appointments for my wife.

I haven't factored in the 500gp into my build so if I don't get to it before the first combat, c'est la vie I guess.


Kingdom | Hex Map | Combat Map | Quests

@Erik, welcome to the table!

@Alyssa, you can take Lore (First World) and Lore (Stolen Lands) on your character sheet if you want. I think that's thematically appropriate and reasonable for this AP. I will add a reminder note (for myself) on the Combat Slides (link) so I can include it in skill spoilers. If you change your mind before our first combat, you can delete it (should be on slide #3)

@Rhiann, no worries. Real life takes priority! Take the time that you need. :)


M Half-Elf Slayer (Sniper) 1 U-Rogue (Guerilla)1 | HP: 19/19||AC 18, Touch 13, FF 15 | Init: +5 | F: +4, R: +7, W: +3, +1 vs Mind Affecting +2 vs enchantment| CMB: +2, CMD: 15| Speed 30ft| Perc: +8, SM: +6 | Active conditions: none

And we have an alias; build updated with the +500 gp and the easter egg.


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Kingdom | Hex Map | Combat Map | Quests

Excellent, Erik!

Let's plan to officially get rolling by Monday, August 28th. I think that's a good amount of time to finish up the Kingdom Sequence.


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Kingdom Sequence rolls:

Stability Check (DC 21): 1d20 + 5 ⇒ (1) + 5 = 6
Economy Check: 1d20 + 4 ⇒ (1) + 4 = 5
Event check: 1d100 ⇒ 82


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

If all good I'll upgrade the longbow to Composite +2 (300g), and look to see what I can do with the other 200g


Kingdom | Hex Map | Combat Map | Quests

Adela and Liz, were you two wanting to earn the bonus 500 gold or are you both ready?


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I am all set


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Added a Bounty hunter's kit, and a light horse, also moved one background skill point over to assign to Profession (Bounty Hunter) to reflect that, and updating background. (Also explains the extra gold)

Ready to go!


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Female Human Cleric 2. AC14/10/14. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

Adela is ready to go. She's recovered from her fainting spell after looking at the Kingdom management sheet.


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M Half-Elf Slayer (Sniper) 1 U-Rogue (Guerilla)1 | HP: 19/19||AC 18, Touch 13, FF 15 | Init: +5 | F: +4, R: +7, W: +3, +1 vs Mind Affecting +2 vs enchantment| CMB: +2, CMD: 15| Speed 30ft| Perc: +8, SM: +6 | Active conditions: none

Minor suggestion about the kingdom sheet:
Keep the current unrest and treasury on the front page, but add columns to track them on the Monthly Log sheet.


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Ok, I will work on adding that, Erik.

Update in Gameplay later today. No reason to delay if we are good to go


Female Half-elf Sorceress (Fey Bloodline) 2| HP 14/14; AC 10 (14 with Mage Armor) (T10, FF 10 (14 with Mage Armor), CMD 8)| F:+1, R:+0, W+3 | Init +2; Perception +7; Low-light vision | Spells: 1st 3/6 | Active: Mage Armor

I just realized now that the gameplay thread had already started! Sorry for not posting sooner.


Kingdom | Hex Map | Combat Map | Quests

No worries, @Alyssa!

It looks like everyone has dotted except Adela, but she's been posting on Discussion. Woohoo, here we go!

@Everyone, Would you all prefer to have your companions act on your turn or roll their own initiative? I want to do everything uniformly - either:
1) Everyone's familiar/companions act on your hero's turn or
2) Everyone's familiar/companions have their own independent initiative roll.

I don't have a preference either way. The first two that agree becomes the decision.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

We act as one!


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

On same initiative makes sense.


Kingdom | Hex Map | Combat Map | Quests

I'll update tomorrow


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Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

All set for me to cut loose?


Kingdom | Hex Map | Combat Map | Quests

Yes!

(In Round 0, if the bandits heard any kind of spellcasting, they would have just attacked instead of pretending.)


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I will try to update tomorrow night. I had my irl Pathfinder group tonight and I work at the county fair tomorrow


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Have fun!


Kingdom | Hex Map | Combat Map | Quests

Sorry guys, the board ate my post and I have friends and family visiting for my birthday. I will retype and post when I can.


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Happy Birthday!!!!


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M Half-Elf Slayer (Sniper) 1 U-Rogue (Guerilla)1 | HP: 19/19||AC 18, Touch 13, FF 15 | Init: +5 | F: +4, R: +7, W: +3, +1 vs Mind Affecting +2 vs enchantment| CMB: +2, CMD: 15| Speed 30ft| Perc: +8, SM: +6 | Active conditions: none

Happy Birthday Ventiine, and sorry to hear the board is up to it's usual tricks... I usually compose big posts offline in a word processor before putting them up by copy and paste. This has saved me some pain over the years.


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Female Human Cleric 2. AC14/10/14. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

Happy Birthday. I won't ask how old you are. :)


Female Gnome Bard (First World Minstrel) 1 | HP 9/9 | AC: 19 (T: 14, FF: 16) | Saves (+2 vs fear/despair, +5 vs charm/compulsion, +1 vs fey): F:+1, R:+5, W:+1 | BAB: +0, CMB: -2, CMD: +11, | Init: +3 | Perc. +3, SM -1 | Spells: (1st) 2/2

Sorry for disappearing right as this game got started. I ended up in the hospital unexpectedly and was in no shape to post. I'm still recovering but doing much better now.

I'll catch up and post here shortly.


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Female Human Cleric 2. AC14/10/14. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

I hope you're on the road to recovery and feeling better.


Kingdom | Hex Map | Combat Map | Quests

Thank you, thank you!

Jeez, that sounds rough. :( I'm glad you're okay now! Don't feel pressured to post if you need more time to recover or get your irl affairs in order. We will be here!


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Kingdom | Hex Map | Combat Map | Quests

I'll update tomorrow


Kingdom | Hex Map | Combat Map | Quests

Update tomorrow!


Kingdom | Hex Map | Combat Map | Quests

I hope everyone had a great weekend! :D


Kingdom | Hex Map | Combat Map | Quests

I didn't link Oleg and Svetlana's images because I'm interested in tinkering with AI-generated images for NPC portraits.

Also, I will be on a mini-vacation Friday through Monday. I may post and I may not.


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Okay! Have fun.


Kingdom | Hex Map | Combat Map | Quests

Update tomorrow


Kingdom | Hex Map | Combat Map | Quests

I adjusted the gold on the quest rewards because there are six players but I'll adjust back to the original if we lose 1 or 2 people during the specified quest(s).


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I think the potions should be split up, A CLW potion to two people so everyone has a little something to help themselves or others.


Female Human Cleric 2. AC14/10/14. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

Adela will hold the Wand of CLW for now. I believe she & Lucky are the ones who can use it?

The potions can go to those who would need them the most. Rhiann & Erik as our martials.


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

That makes sense. It also means one of us carrying a potion can get the healers back up if needed.


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Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

I can use it as well


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

If anyone can use any of the weapons we gained from the battle you should claim it. anything we have left in terms of weapons, armor etc. we should sell to Oleg.


M Half-Elf Slayer (Sniper) 1 U-Rogue (Guerilla)1 | HP: 19/19||AC 18, Touch 13, FF 15 | Init: +5 | F: +4, R: +7, W: +3, +1 vs Mind Affecting +2 vs enchantment| CMB: +2, CMD: 15| Speed 30ft| Perc: +8, SM: +6 | Active conditions: none

@GM Ventiine, minor loot note - the composite longbow (+2 str) in line 9 is actually worth 300 gp. ("Each point of Strength bonus granted by the bow adds 100 gp to its cost.")


Female Human Cleric 2. AC14/10/14. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

Since Adela's main focus will be healing spells, perhaps have Lucky or Liz hold the Wand of CLW to free up their spells?


Kingdom | Hex Map | Combat Map | Quests

So, Adela will carry the wand of CLW for the party.

Rhiann & Erik will each take a healing potion? I will mark it on the loot sheet. (Consumables don't count towards player wealth)

Is there anything else on the looted items list that is going to be claimed?

Is there anything the party would like to sell immediately while Oleg is feeling profusely grateful? (See below)

An important note on selling:
From the book: "Oleg lets the PCs take any bits of gear they want from the bandits—anything left over he’ll claim as new stock. If the PCs claim the gear and then propose selling it to Oleg, he’ll gladly purchase the gear from them at full price (as long as he’s got the money and stock to carry out the transaction)."

According to the book, Oleg currently has 140gp, 577 sp, and 1,080 cp to purchase with. Reference Post #9 for Oleg's Shop's Stock (link)

_

@Erik, Thanks for the value catch!

*:・゚✧*:・゚

I'm going to nudge Gameplay forward tomorrow. You can discuss what you'd like to sell while we proceed in Gameplay.


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Sounds good. Just looking to see what the bandit does before posting on with the return to the Fort, since it'll affect what we do upon returning.

I like Adela's idea of having the non-primary healers carry the wands so they don't need to prepare healing spells.

Maybe Liz, so she can act in the same round using it as Fifi doing something offensive.

Bandits 7/10


M Half-Elf Slayer (Sniper) 1 U-Rogue (Guerilla)1 | HP: 19/19||AC 18, Touch 13, FF 15 | Init: +5 | F: +4, R: +7, W: +3, +1 vs Mind Affecting +2 vs enchantment| CMB: +2, CMD: 15| Speed 30ft| Perc: +8, SM: +6 | Active conditions: none

Sell at full price? That's a good deal. His pile of cash comes out to 208.5 gp. Most of his normal gear isn't useful, but perhaps trade for those 2 antitoxins he has (worth 100 gp)? So that's 308.5 gp. So 4 of the longbows and leather armor (310 gp total)?


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Sounds good to me. Most of what he has available isn't better than what we already have but the antitoxins are definitely a good call.

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