
pad300 |
Sorry Ventiine, here's Erik. I will try to get to the kingdom sheet stuff today, but I can't make promises
Erik Sforza
He was born a bastard in the small town of Shorelee (made up) on the Ravenroost River; his mother’s (a tavern wench and part time whore) business precautions having failed. It was clear as soon as he was born that he was not a normal child; rather he was half-elven (and a strange one at that – white hair and grey tinted skin). He was taken in by the local ranger’s brotherhood of Erastil. Although he has no religious inclinations and was naturally much more chaotic than the Erastilians, they pounded into him both something resembling religious faith, and a reasonably practical set of life skills as a hunter and outdoors-man...
He ran away at 15, and ended up in the big city of Port Ice. He fell in with the criminal gangs there, and with Devlin Almondo. He learned a great deal more about human nature and a few questionable skills...
When the call for adventurers to reclaim the Stolen Lands was published, Erik was starting to become unhappy with how he was living his life (saw he was being used by Devlin), and decided to join the expedition, seeing the opportunity to better his lot...
25 years old (and looks about 17 in human terms). 5’9”, 175 lbs a little short and broad for a 1/2 elf; clearly he leans towards his human half. He dyes his white hair a dark brown with walnut stain (including a short moustache), so as not to stand out so much. Having spent much time outdoors, his skin is tanned, which combines slightly oddly with it’s basic slight grey tone. He has green eyes. His gear is well kept up, but picked not to stand out. He favours greens, brown and shades of grey in the colours he wears.
Devlin Almondo
A charismatic young (21, when he met Erik; that’s now 34) gang member in Port Ice. Erik fell in with him when he came to town. Erik was still maturing as a 1/2 elf, and was manipulable (Devlin is a person who uses others for his ends). They became friends, and Devlin brought Erik into the local underworld; he became part of Devlin’s muscle... Devlin has since advanced deeper into the underworld, gang leadership, protection rackets, smuggling and other such activities. Erik meanwhile, has decided to strike out for the Stolen Lands.
I have never played Kingmaker before. When Ventiine put out a call, I was happy to apply, she’s a good GM and those are hard to find. I am greatly enjoying her hard work in The Ruins of Azlant game.
I generally don’t find spreadsheets an issue...
Slayer (Sniper) 1
Alignment: Chaotic Good
Diety: Erastil
Init +? = +? Dex
Speed 30 ft
Low Light Vision, Darkvision 60 ft
Defense
AC: 16 =10+4 Armor + 3 Dex +1 shield
HP: 12 = 10+ 2 (con)
Fort + 4 = +2 Slayer +2 con
Ref + 5 = +2 Slayer +3 dex
Will + 3 = +0 Slayer +2 Dual Minded +1 wis
+1 trait to will vs mind affecting +2 vs enchantment, immune to sleep
CMD : 15 = 10 + 1 (bab)+3 (dex) +1 str
Offense
Melee:
Ranged:
BAB : +1 = +1 Slayer
CMB : +3 = +1 (BAB) +2 str
Race = Half-Elf (favored class: Slayer)
Str: 13 =13 (3 pts)
Dex: 16 = 14 (5 pts)+2 Racial
Con: 14 =14(5 pts)
Int: 14 =14 (5 pts)
Wis: 12=12 (2 pts)
Cha: 10 = 10 (0 pts)
Skills: (6+2 int = 8) Not including ACP (?)
Stealth (1 rank +3 trained +3 dex)
Disable Device ( 1 rank +3 dex ) ,
Perception ( 1 rank +3 trained +2 racial+1 wis)
K Local (1 rank +3 trained +2 int)
Survival (1 rank +3 trained +1 wis)
Acrobatics (1 rank +3 trained +3 dex)
Sense Motive (1 rank +3 trained +1 wis)
Intimidate (1 rank +3 trained +0 cha)
Future gets
Ride
Bluff
Climb
Swim
Disguise
K Dungeoneering
K Planes
Background Skills (2/level)
Sleight of Hand (1 rank +3 dex)
Handle Animal (1 rank)
Future gets
Linguistics
Laguages : Common, Elven, Sylvan(int), Hallit (int),
Traits: Issian (Campaign Trait), Deadeye Bowman (Religion)
Feats: Point Blank Shot (1st)
+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Blended View: Prerequisite: low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. Half-elves can take this trait in place of multitalented.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
FCB: 1/6 of a slayer talent *1
Weapon and Armor Proficiency: A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.
Accuracy (Ex): At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm. This ability replaces track.
30 gp 4 sp 9 cp
Weapons (31gp):
4 Chakrams (4 gp), Cestus (5 gp), Dagger (2 gp), Rapier (20 gp),
Armor (65gp):
Buckler(5 gp), Lamellar -Leather (60 gp)
Equipment: (48.51 gp)
Explorer’s outfit, heavy cloak (1 sp), wide brim hat (2 sp), backpack (2 gp), bedroll (1sp), blanket(5sp), hammock (1sp), 50 ft hemp rope (1gp), String 50 ft (1 sp), , belt pouch(1 gp), chalk (1 cp), flint and steel (1 gp), waterskin (1 gp), mess kit (2 sp), Rice Notepaper in a scrollcase (2 gp) , pen(1 sp), ink (8 gp), Wandermeal 10 days (10 cp),
Guard Dog (25 gp), Chain mail collar (reflavored Haramaki Barding) (6gp)
If I get organized enough to get the extra 500 gp:
Long Bow (75 gp), 40 arrows (), ???
1 or 2 lvls of slayer (sniper)
4 levels of Unchained Rogue (?archetype?)
Follow up with more slayer

Lucky Bignoodle |

One of Lucky's quirks left over from her time in the First World is a refusal to use anyone's first name. During the trip she would have come up with nicknames for each of you. Any preferences on what those would be? If the answer is 'no nicknames' she'd default to using your last name only; those aren't tied to individuals the same way so she feels more comfortable using them.

Alyssa Feuilindë |

@LuckyNo preference on the nicknames, whatever you think sounds more fun!
@GM Ventiine Regarding background skills, would Lore (First World) and Lore (Stolen Lands) be appropriate choices, or are they still too general? I like the idea that Alyssa would be a bit familiar with the region (since she lived close by and would have travelled it a bit with Nadyra), but Knowledge (Geography) (which is what I went with) ends up being far vaster than I'd like. Same for knowledge of the First World that she could have been thaught by Nadyra - Knowledge (Planes) is way too vast as well.

Adela Anastasia |

@Lucky. 'Annie' or 'Tasia' for her last name would fit Adela. Followed by a moments silence as Adela processes 'Oh, that's me.'

Rhiann Sokol |
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Hmm... well at 6'1, 187lbs, str 14 and dex 16, Rhian is pretty statuesque so anything referring to her height or build would likely make sense.
@GM Ventiine I'll try to get the kingdom sheet done tonight. Been a pretty insane couple weeks between going through hoops getting my son cleared for Junior Varsity soccer (they somehow lost the clearance letter from his surgeon after knee surgery early last year), and a ton of medical appointments for my wife.
I haven't factored in the 500gp into my build so if I don't get to it before the first combat, c'est la vie I guess.

GM Kingmaker Ventiine |

@Erik, welcome to the table!
@Alyssa, you can take Lore (First World) and Lore (Stolen Lands) on your character sheet if you want. I think that's thematically appropriate and reasonable for this AP. I will add a reminder note (for myself) on the Combat Slides (link) so I can include it in skill spoilers. If you change your mind before our first combat, you can delete it (should be on slide #3)
@Rhiann, no worries. Real life takes priority! Take the time that you need. :)

Erik Sforza |

And we have an alias; build updated with the +500 gp and the easter egg.

GM Kingmaker Ventiine |
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Excellent, Erik!
Let's plan to officially get rolling by Monday, August 28th. I think that's a good amount of time to finish up the Kingdom Sequence.

Rhiann Sokol |

Stability Check (DC 21): 1d20 + 5 ⇒ (1) + 5 = 6
Economy Check: 1d20 + 4 ⇒ (1) + 4 = 5
Event check: 1d100 ⇒ 82

Rhiann Sokol |

If all good I'll upgrade the longbow to Composite +2 (300g), and look to see what I can do with the other 200g

GM Kingmaker Ventiine |

Adela and Liz, were you two wanting to earn the bonus 500 gold or are you both ready?

Rhiann Sokol |

Added a Bounty hunter's kit, and a light horse, also moved one background skill point over to assign to Profession (Bounty Hunter) to reflect that, and updating background. (Also explains the extra gold)
Ready to go!

Adela Anastasia |
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Adela is ready to go. She's recovered from her fainting spell after looking at the Kingdom management sheet.

Erik Sforza |
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Minor suggestion about the kingdom sheet:
Keep the current unrest and treasury on the front page, but add columns to track them on the Monthly Log sheet.

GM Kingmaker Ventiine |
1 person marked this as a favorite. |

Ok, I will work on adding that, Erik.
Update in Gameplay later today. No reason to delay if we are good to go

Alyssa Feuilindë |

I just realized now that the gameplay thread had already started! Sorry for not posting sooner.

GM Kingmaker Ventiine |

No worries, @Alyssa!
It looks like everyone has dotted except Adela, but she's been posting on Discussion. Woohoo, here we go!
@Everyone, Would you all prefer to have your companions act on your turn or roll their own initiative? I want to do everything uniformly - either:
1) Everyone's familiar/companions act on your hero's turn or
2) Everyone's familiar/companions have their own independent initiative roll.
I don't have a preference either way. The first two that agree becomes the decision.

Rhiann Sokol |

On same initiative makes sense.

GM Kingmaker Ventiine |

Yes!
(In Round 0, if the bandits heard any kind of spellcasting, they would have just attacked instead of pretending.)

GM Kingmaker Ventiine |
1 person marked this as a favorite. |

I will try to update tomorrow night. I had my irl Pathfinder group tonight and I work at the county fair tomorrow

Rhiann Sokol |

Have fun!

GM Kingmaker Ventiine |

Sorry guys, the board ate my post and I have friends and family visiting for my birthday. I will retype and post when I can.

Rhiann Sokol |

Happy Birthday!!!!

Erik Sforza |
1 person marked this as a favorite. |

Happy Birthday Ventiine, and sorry to hear the board is up to it's usual tricks... I usually compose big posts offline in a word processor before putting them up by copy and paste. This has saved me some pain over the years.

Adela Anastasia |
1 person marked this as a favorite. |

Happy Birthday. I won't ask how old you are. :)

Lucky Bignoodle |

Sorry for disappearing right as this game got started. I ended up in the hospital unexpectedly and was in no shape to post. I'm still recovering but doing much better now.
I'll catch up and post here shortly.

Adela Anastasia |
1 person marked this as a favorite. |

I hope you're on the road to recovery and feeling better.

GM Kingmaker Ventiine |

Thank you, thank you!
Jeez, that sounds rough. :( I'm glad you're okay now! Don't feel pressured to post if you need more time to recover or get your irl affairs in order. We will be here!

GM Kingmaker Ventiine |

I didn't link Oleg and Svetlana's images because I'm interested in tinkering with AI-generated images for NPC portraits.
Also, I will be on a mini-vacation Friday through Monday. I may post and I may not.

Rhiann Sokol |

Okay! Have fun.

GM Kingmaker Ventiine |

I adjusted the gold on the quest rewards because there are six players but I'll adjust back to the original if we lose 1 or 2 people during the specified quest(s).

Adela Anastasia |

Adela will hold the Wand of CLW for now. I believe she & Lucky are the ones who can use it?
The potions can go to those who would need them the most. Rhiann & Erik as our martials.

Rhiann Sokol |

That makes sense. It also means one of us carrying a potion can get the healers back up if needed.

Rhiann Sokol |

If anyone can use any of the weapons we gained from the battle you should claim it. anything we have left in terms of weapons, armor etc. we should sell to Oleg.

Erik Sforza |

@GM Ventiine, minor loot note - the composite longbow (+2 str) in line 9 is actually worth 300 gp. ("Each point of Strength bonus granted by the bow adds 100 gp to its cost.")

Adela Anastasia |

Since Adela's main focus will be healing spells, perhaps have Lucky or Liz hold the Wand of CLW to free up their spells?

GM Kingmaker Ventiine |

So, Adela will carry the wand of CLW for the party.
Rhiann & Erik will each take a healing potion? I will mark it on the loot sheet. (Consumables don't count towards player wealth)
Is there anything else on the looted items list that is going to be claimed?
Is there anything the party would like to sell immediately while Oleg is feeling profusely grateful? (See below)
An important note on selling:
From the book: "Oleg lets the PCs take any bits of gear they want from the bandits—anything left over he’ll claim as new stock. If the PCs claim the gear and then propose selling it to Oleg, he’ll gladly purchase the gear from them at full price (as long as he’s got the money and stock to carry out the transaction)."
According to the book, Oleg currently has 140gp, 577 sp, and 1,080 cp to purchase with. Reference Post #9 for Oleg's Shop's Stock (link)
_
@Erik, Thanks for the value catch!
*:・゚✧*:・゚
I'm going to nudge Gameplay forward tomorrow. You can discuss what you'd like to sell while we proceed in Gameplay.

Rhiann Sokol |

Sounds good. Just looking to see what the bandit does before posting on with the return to the Fort, since it'll affect what we do upon returning.
I like Adela's idea of having the non-primary healers carry the wands so they don't need to prepare healing spells.
Maybe Liz, so she can act in the same round using it as Fifi doing something offensive.
Bandits 7/10

Erik Sforza |

Sell at full price? That's a good deal. His pile of cash comes out to 208.5 gp. Most of his normal gear isn't useful, but perhaps trade for those 2 antitoxins he has (worth 100 gp)? So that's 308.5 gp. So 4 of the longbows and leather armor (310 gp total)?

Rhiann Sokol |

Sounds good to me. Most of what he has available isn't better than what we already have but the antitoxins are definitely a good call.