Full Name |
Elizabeth Ardoc |
Race |
Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12 |
Gender |
Female |
Size |
M |
Age |
20 |
Alignment |
NG |
Deity |
Gozrah |
Location |
In trouble |
Occupation |
Gardener,Social activist |
Strength |
10 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
14 |
About LizArdoc
Full Name : Elizabeth Ardoc
Race: Human
Classes/Levels Druid 1
Gender F
Size M
Age 20
Special Abilities :
Alignment: NG
Deity : Gozarah
Location :
Languages : Common,Sylvan,Druidic
Occupation : Socialite,Gardener
Strength 10
Dexterity 10
Constitution 14 (+2)
Intelligence 10
Wisdom 16 (+3)
Charisma 14 (+2)
Height: 5'6" Weight: A lady never tells Hair: Black Eyes: Green
Favored Class: Druid(Skill points)
EXP:
Hit Points: 10
Spd: 30
Init: +4
AC: (armor shield)/Touch /FF )
BAB: +0
CMB:
CMD:
Saves: Fort +4 Ref +0 Will +5
Weapons:
Quarterstaff +0 1d6
Sling +0 1d4 50 ft.
Skills: 6/level
Handle Animal (1+3+2) 6
Perception (1+3+3+1 Trait) 7
Knowledge(Nature) (1+3+2 Nature Sense) 6
Profession(Gardener) (1+3+3) 7
Diplomacy (1+2) 3
Sense Motive (1+3) 4
Background skills 2/Level
Know-History (1) 1
Know-Nobility (1) 1
Feats:Improved Initiative(+4 Init),Combat Casting(+4 concentration checks for casting in combat)
Traits:Pioneer(Free Horse, +1 Perception)
Special Abilities: +1 Feat at 1st level, +1 Skill Point/Level,
(Spontanous casting) A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower,
(Bonus Languages)Sylvan,Druidic
(Nature Sense) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
(Wild Empathy) +3
(Nature Bond) Animal Companion
Spells Unlimited/2/////
0.(13) Guidance,Detect Magic,Stabilize
1.(14) Entangle(cast),Magic Fang
2. (15)
3.(16)
Equipment
Leather Armor (10 gp +2 AC +6 dex)
Quarterstaff
Sling
10 Stones
Druid's Kit (14 gp)
backpack
belt pouch
blanket
flint and steel
holly
mistletoe
iron pot
mess kit
soap
spell component pouch
torches (10)
trail rations (5 days)
waterskin
Heirloom gardening tools
Wand of CLW (50)
40 gp
Fifi The Wonder Poodle
Size: Small
Speed: 40
HD: 2 (12 hp)
AC 16 (+2 Natural +3 Dex +1 Dodge)
Bab: +1
Attack: Bite +2 (1d4+1)
Ability Scores Str 13 (+1)
Dex 17 (+3)
Con 15 (+2)
Int 2
Wis 12 (+1)
Cha 6
Special Qualities: Low-Light Vision,Scent
Fort +5 Ref +6 Will +1
Skills:
Perception (1+1) 2
Survival (1+1) 2
Feats: Dodge(+1 dodge ac)
Bonus Trick : Defend
Link: +4 Hand Animal/Wild Empathy checks
Share Spells
Background: Born in Kaer Maga to the criminal Ardoc family, Elizabeth's life seemed destined to one of mediocrity. Since the Ardocs are a male dominated clan, she was sidelined into domestic roles and forbidden to take up the family craft of wizardry and golem crafting, which was annoyingly reinforced by her lack of skills in such matters and failing the basic requirements to become an apprentice.
Dejected, Elizabeth took up being a socialite and joined various community groups where she found a love of gardening and nature from the Kaer Maga Ladies Gardening and Tea group. She found that she had a talent for bringing plants to life and this soon became a love for nature and her blossoming druidic skills.
Knowing that there was more to life than tea and tulips, Elizabeth learned of new opportunities in exploring new lands and so packed her favorite gardening tools and with a whistle to her poodle Fifi, set out to the Stolen Kingdoms.