
GM Valen |

A place for out-of-character discussion.

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Marta has an ability that I've been struggling to make usable in pbp. She has the psychic dedication with the Infinite Eye conscious mind, which alters the guidance cantrip:
Guidance
You have eyes everywhere, allowing you to guide people from a great distance. The range of guidance increases to 120 feet. It also gains the following amp.
Amp You can project a flash of insight to your ally in the nick of time to save them from failure. Amped guidance doesn't cause a creature to become temporarily immune to guidance, and a creature can be targeted by amped guidance even if it is temporarily immune to guidance.
You can cast an amped guidance spell as a reaction triggered when your ally fails or critically fails an attack roll, Perception check, saving throw, or skill check, and the bonus from guidance would change the failure to a success or the critical failure to a normal failure. The bonus from guidance applies retroactively to their check.
As the PCs don't often know the DC of what they are attempting, it seems that it is up to the GM to remember that I have the ability and inform me that the trigger condition has been met when someone fails (or crit fails) by exactly 1.

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Maybe a reminder link/post in each of your combat posts like:
◆◆◆) Three actions
+
↺) Amped Guidance (If an ally fails or critically fails an attack / Perception / saving / skill check by 1, Marta will expend a focus point to retroactively add +1 circumstance to improve the outcome)

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Notes on Nina.
1. Nina has the Skilled Mentor boon to offer: While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill checks to 2.
2. Nina has the Glad Hand feat: When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail or critically fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.
3. Nina casts Vital Beacon (5th) at the beginning of every day, so by default, she'll only start with two 5th level spell slots available: Cast 1 minute, Duration until your next daily preparations; Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends.
4. I have 3 GM glyphs for extra Hero Points. By default, I'll give it to the three lowest level characters, or newest players, or front-liners, in that order.

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In addition to being a wizard, Marta excels at subterfuge and legerdemain. Although her Perception isn't great thanks to her low Wisdom, she does have trap finder, meaning she is always searching for traps and has a +2 to her Perception.
She's probably your best trap disabler and door opener being master in Thievery with a familiar that has the Independent and Partner in Crime abilities. If she can use both her encompassing lockpicks and her familiar, she'll have a +22 Thievery modifier. Other feats that can be useful in these endeavors are Quick Unlock, Subtle Theft, Pickpocket and Conceal Spell. She has a Skeleton Key if any lock is particularly troublesome.
If we need an obscure lore skill, Marta's Librarian Staff has the Timely Tutor spell which can allow her familiar to make a specific lore check with a +13 modifier.
Marta will usually spend two of her level 2 slots on false life and longstrider. She is a universalist and thus can Drain Bonded Item once per spell rank.
I have 1 GM glyph.

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I'll update my profile soon.
Karando has the usual redeemer reaction, and he also has a martyr's shield, which will try to shield block to protect adjacent allies. I do have Quick Shield Block, so I get an additional reaction that can be used only to Shield Block.
He's also has cleric dedication, so can pull out a few divine spells.
I have 3 glyphs for hero points, so we'll likely all start with 2.

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➤ Aware of the strengths and limitations of her primary weapon - her longbow (with the Volley trait which imposes a -2 penalty to Strikes within 30 feet) - while exploring, she will typically carry it when she is in an more spacious outdoors setting, and typically stow it and instead draw her katana when she is in a less spacious indoors setting.
➤ A bit of a dedicated switch-hitter, if Jakoby finds herself amongst a party that lacks a dedicated front-line combatant, and if at least one of the other members volunteers to support her in doing so, she can play that role for the duration of the adventure, and will always carry her katana as her default weapon.
➤ Jakoby will attempt, when possible, to Track every creature she encounters, having a few class abilities that interact with her having successfully done so, including Hunt Prey and Swift Tracker - the latter enabling her a free Stride on her first turn when rolling Survival for initiative against her prey!
➤ When using her Monster Hunter class feat - granting a free action Recall Knowledge check against her prey - in conjunction with her Clever Improvisor ancestry feat - which let's her treat untrained skills as trained and add her level to those checks - if Jakoby has any remaining Hero Points, she will typically use one to avert critical failure, so as to prevent the possibility of acting upon erroneous information
➤ Jakoby has Assurance with her master proficiency in the Nature skill, and when rolling for Monster Hunter against multiple foes, will typically use it to assure her result (currently "25"). Against an individual creature, she would typically prefer to roll, using the same precaution for Hero Points (to avert critical failure) as above.

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I also have 1 glyph.
Bastian is a Runescarred Redeemer. He has lots of innate spells from tattoos and his armour rune is on his body, not his plate.
He usually has a Shifting rune on his War Flail from his blade spirit.

GM Valen |

As we count down to our start date, please take a few moments to provide the requested information on this Slide.
Also, please provide marching order(s) on this Slide.

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Slides updated. I have three hirelings I can choose from to bring with me, depending on what seems the most useful. No, I really didn't have anything else I could buy when Fame was phased out.
Murabara (Medicine +13, Theatre Lore +13, Absalom Lore +13, Inoculation)
Sneezewort (Survival +13, Games Lore +13, Hunting Lore +13, Experienced Tracker)
The 79th Magi (Crafting +13, Shelyn Lore +13, Engineering Lore +13, Quick Repair)
I also have one glyph and Magical Mentor.

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Updated.
Side note / Fair warning: I find it hilarious that Jiki the Flatulist is going to try to Avoid Notice, and will be making plenty of "Silent but Deadly" jokes.

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The name is something I piked when I wasn't sure if I would convert to PF2, and am stuck with it now that it has been used. The idea was that he was smart enough to know that there was a fancy word for someone who plays a flute, but not smart enough to know that word is "flautist".
Joke on, though. ;)

GM Valen |

I've got a personal obligation that has arisen for tomorrow, so I am going to push out start date back one day to 9/13.
And I, too, look forward to this as the party looks like a lot of fun!

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Am I correct in thinking Bastian will get a level bump? He'll take the 'Skilled Mentor' but 'Magical Mentor' won't do anything for him.

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You can take Protective Mentor from me:
Protective Mentor
While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier (Liked = 1, Admired = 2, Revered = 3). I'm Admired, so it's 6 HP.

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Jiki will buy some cold iron arrows before leaving, which I believe is 40 gp for 10 low-grade. Something has gone very wrong if he has to fire 11 arrows at Aslynn.
And, wow, this team has good Diplomacy. Nina and I are tied for best at +20, but our worst is Ukh at +12.

GM Valen |

Did the disable of the chriper count as Marta's round 2 action? I wasn't sure how long that took.
No, it was still part of the first "round", which is why I called it a BONUS point.
Marta has an action remaining in Influence Round Two.

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Yes, but I was expecting to do that once Princess Poetrybutt was here.

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Princess Poetrybutt
To demean the rhyme is to demean the rhymer
There is no crime to play with no timer
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You two have fun. I'm just going to be pitching Aslynn/Nina Epic Rap Battles of History in the Ivy District.

GM Valen |

Did I forfeit my turn because I was fatigued?
No, it was because your GM was. My apologies. You may take your turn and I can retcon whatever is necessary

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I just inform you that I will be traveling until 20th Oct.

GM Valen |

Have any additional hero points been handed out?
It know that Hero Points have been spent, but Marta is the only one with less than 2 Hero Points on the tracker. I have awarded a Hero Point to her, but will ask that the players please keep better track going forward.
I just inform you that I will be traveling until 20th Oct.
Thanks for the heads up. Anyone care to bot Uhk?

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I try to post, but I just inform in case I couldn't. So you know the reason if it happens.

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Marta didn't forget about the fire resistance, just hoping to overwhelm it since it gets a lesser degree of success on the save. (If it fails, it should take on average around 50 fire damage per round it burns.)

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Jiki's grumpiness is not a reflection on the players. ;)

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Don't worry about the calm emotions, I'll just use other spells in the future.

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Does the Etheroot have the plant trait? If so, it's failure was a critical failure and it takes double the amount of persistent damage.
All creatures in the area take 1d6 persistent fire damage with a basic Fortitude save.
(7d6 persistent at rank 5)
Also, it wasn't enfeebled on its turn.
The way the spell works is that you make a Fort save when the spell is cast against the persistent damage.
Right before it takes the persistent damage, it makes another Fortitude save to see if it is enfeebled until the end of its next turn.
Not-Jiki and Not-Bastian are taking half of 7d6 persistent.
Not-Ukh is taking full 7d6 persistent.
Etheroot is taking double 7d6 persistent.

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I'm still not quite sure what you did. The spell deals persistent damage with a basic Fortitude save. As far as I understand that means...
So when you get hit you roll the save, but you don't take damage immediately.
If you make the initial save then you roll the 7d6 at the end of the turn and then halve it.
If you critically fail the save then you roll the 7d6 at the end of the turn and double it.
You repeat that every round as long as the persistent damage remains (no new save is rolled).
After taking the persistent damage, but before rolling to end it, you make a separate Fort save to see if you are enfeebled until the end of your next turn.

GM Valen |

I think it is fixed. My apologies juggling work, play, multiple systems, lack of sleep, etc.
In short, the etheroot is dead.

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So Aslynn has something that increases her level of success on fort saves? Looks like she just succeeded and Dehydrate is not incapacitation, so she would still take half of the 7d6 each round until she gets rid of it.

GM Valen |

So Aslynn has something that increases her level of success on fort saves? Looks like she just succeeded and Dehydrate is not incapacitation, so she would still take half of the 7d6 each round until she gets rid of it.
She does not have such a something. She will take the peristent damage at the end of her turn.

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I hope this is everything you dreamed of (pun intended) when you wrote this.

GM Valen |
1 person marked this as a favorite. |

I hope this is everything you dreamed of (pun intended) when you wrote this.
And, I hope that you are all enjoying the adventure (even with my rules lapses and varied post rates)!
I must admit that getting to write RPG scenarios for publication has been and remains a bit of a "dream" for me.
This is an interesting scenario to run. For one, my mother passed away during the process, so some parts I don't quite recall. For another, I know I made a fair number of changes to the scenario AFTER it was playtested (which I am happy to discuss afterwards, if folks are interested). In addition, there were some changes that were made AFTER I submitted my final version, which were done by the developers. The reasons for some of those changes are now pretty evident to me although some others I wonder about (though, perhaps because they contradict only my own "head canon").
Sorry folks, I've been away from home for a few days. Posting was trickier than expected.
Thanks for letting us know. I understand; real life tends to play those tricks.
By my estimates, we are doing fairly well on time (which I can't say for all of my Gameday tables), so we can afford a few, small, if inevitable delays.

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Remember that Aslynn is only taking half the rolled persistent damage since she succeeded on the initial save. Also are you rolling the flat checks to end persistent damage secretly? I haven't seen you roll in your post.

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If Marta is able to see and point out Aslynn, then Aslynn would become hidden to everyone rather than undetected. That means Nina would still need to succeed on a DC 11 flat check to target Aslynn with a dispel magic.