
|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            With the sudden unprovoked attack, Gib takes a step quickly drawing his rapier and sneakily stabbing at the red creature twice ” Hey keep your slimy tentacles to yourself, buddy!”
◆Step
◆Quick draw & Strike vs Red Flat-footed due to Gang-up & Othello’s reach.
+1 Striking Wounding Rapier vs Red w/+1bard: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38 to hit
Percing damage w/+1bard: 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10 + sneak attack: 2d6 ⇒ (4, 5) = 9 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 5 and 1d12 bleed.      
◆2nd Strike vs Red Flat-footed due to Gang-up & Othello’s reach.
+1 Striking Wounding Rapier vs Red w/+1bard, -5mtp: 1d20 + 18 + 1 - 5 ⇒ (1) + 18 + 1 - 5 = 15 to hit
Percing damage w/+1bard: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13 + sneak attack: 2d6 ⇒ (6, 5) = 11 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 1 and 1d12 bleed.

|  Katrina Caldwell | 
 
	
 
                
                
              
            
            Katrina moves to get a clear line of throw and throws her Starknife at Red.
starknife: 1d20 + 16 ⇒ (1) + 16 = 17 piercing or Slashing: 2d4 ⇒ (3, 2) = 5
((Hero Point))
starknife: 1d20 + 16 ⇒ (4) + 16 = 20
She catches it on her last action.

|  GM Tiger | 
 
	
 
                
                
              
            
            GiB stabs Red twice and hits with the first strike, doing damage (Crit). Katrina throws her starknife but doesn't connect.
Red appears to concentrate and drops a cloud onto the Pathfinders, shrouding everything in a fog.
White decides to go after Jiki.
Tentacle vs Jiki, AC 27, Reach: 1d20 + 20 ⇒ (19) + 20 = 39
Bludgeoning, Crit: 2d12 + 9 ⇒ (2, 11) + 9 = 22 Doubled to 44
Tentacle vs Jiki, AC 27, Reach, MAP, Agile: 1d20 + 16 ⇒ (7) + 16 = 23
Blue decides to try for GiB.
Flat: 1d20 ⇒ 4
Flat: 1d20 ⇒ 14
Tentacle vs GiB, AC 27, Reach: 1d20 + 20 ⇒ (9) + 20 = 29
Bludgeoning: 2d12 + 9 ⇒ (3, 8) + 9 = 20
Red Bleed: 1d12 ⇒ 4
Flat vs Bleed: 1d20 ⇒ 20
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
DC 28 Fort vs Disease: Jiki, GiB
------------------
Those with ** may go
Blue (-29)
Red (-91)
White (-29)
**Katrina Caldwell - AC 25, 87/87
**Gib (Gnome in Black) - AC 27, 78/98
**Othello Verese - AC 29, 125/125
**Jiki the Flatulist - AC 26, 14/96 (AC 27)
**Durg Jarlsbart - AC 29 (27 in wild shape), 85/109
**Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)

|  Marta Sanz | 
 
	
 
                
                
              
            
            Marta dares to venture through the fog, unleashing the power of the scroll she carries.
◆ Stride
◆◆ Cast a Spell (Cone of Cold) - targets: blue, white.
Cold: 12d6 ⇒ (4, 6, 6, 4, 2, 1, 5, 1, 6, 3, 2, 5) = 45 (DC 27 basic Reflex)

|  GM Tiger | 
 
	
 
                
                
              
            
            GM Tiger wrote:GM, If Blue missed the first attack vs Gib then shouldn't the second attack have -4 MAP?...
Blue decides to try for GiB.Flat: 1d20 ⇒ 4
Flat: 1d20 ⇒ 14
Tentacle vs GiB, AC 27, Reach: 1d20 + 20 ⇒ (9) + 20 = 29
Bludgeoning: 2d12 + 9 ⇒ (3, 8) + 9 = 20...
Oops. Yes. Ignore the damage and the need for a fort save.
W Ref: 1d20 + 18 ⇒ (4) + 18 = 22
B Ref: 1d20 + 18 ⇒ (12) + 18 = 30
Marta darts into the fog and unleashes the cold. Blue senses what's about to happen and gets out the way. White, not so lucky.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
DC 28 Fort vs Disease: Jiki
------------------
Those with ** may go
Blue (-61)
Red (-91)
White (-84)
**Katrina Caldwell - AC 25, 87/87
**Gib (Gnome in Black) - AC 27, 98/98
**Othello Verese - AC 29, 125/125
**Jiki the Flatulist - AC 26, 14/96 (AC 27)
**Durg Jarlsbart - AC 29 (27 in wild shape), 85/109
Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Othello Verese | 
 
	
 
                
                
              
            
            Othello moves into a more centralized position, and strikes at White: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 2d10 + 4 ⇒ (6, 10) + 4 = 20
If White is still up, then the next strike is vs White, else it is vs Red
Strike: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27 for 2d10 + 4 ⇒ (2, 7) + 4 = 13 damage.

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Durg closes her eyes for a moment and turns into a bear, roaring mightly.
flat check: 1d20 ⇒ 13 Durg has scent while in animal form, but since the check is the same, I don't think it matters.
She reaches out and takes a huge bite out of the red one.
jaws attack: 1d20 + 18 ⇒ (13) + 18 = 31 for piercing: 4d8 + 7 ⇒ (1, 1, 4, 5) + 7 = 18

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            Jiki steps into the fog and patches himself up.
◆ Step
◆◆ Cast a Spell
Soothe, 3rd level: 3d10 + 12 ⇒ (7, 3, 8) + 12 = 30

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            Gibs Strikes again at the red creature trusting in his allies to provide reach threats allowing him to gang up on the foe. If red falls the gnome steps to attack the blue creature. (If the fog prevents flank or sneak attack, Gibs shifts first and targets Blue)
◆Quick draw & Strike vs Red Flat-footed due to Gang-up & Othello’s reach.
concealed DC5 flat check: 1d20 ⇒ 10
+1 Striking Wounding Rapier vs Red w/+1bard: 1d20 + 18 + 1 ⇒ (15) + 18 + 1 = 34 to hit
Percing damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11 + sneak attack: 2d6 ⇒ (4, 3) = 7 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 1 and 1d12 bleed.      
◆2nd Strike vs Red Flat-footed due to Gang-up & Othello’s reach.
concealed DC5 flat check: 1d20 ⇒ 10
+1 Striking Wounding Rapier vs Red w/-5map: 1d20 + 18 - 5 ⇒ (13) + 18 - 5 = 26 to hit
Percing damage w/+1bard: 2d6 + 4 + 1 ⇒ (3, 6) + 4 + 1 = 14 + sneak attack: 2d6 ⇒ (3, 2) = 5 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 7 and 1d12 bleed.      
◆Step

|  GM Tiger | 
 
	
 
                
                
              
            
            Othello steps and strikes at White with his long weapon. He hits White once.
Jiki Fort: 1d20 + 16 ⇒ (19) + 16 = 35
Jiki again staves off the disease and steps into the fog to heal himself. Katrina moves out of the fog and begins looking for targets.
A loud roar suddenly comes from the fog as Durg morphs into a bear. She charges Red and takes a bite out of him Probably doesn't taste good though!
GiB again takes advantage of Othello's long weapon and strikes at Red, wounding it.
Red can't decide who to strike at:
Marta, Othello: 1d2 ⇒ 1
Flat: 1d20 ⇒ 14
Tentacle vs Marta AC 26: 1d20 + 20 ⇒ (11) + 20 = 31
Bludgeoning: 2d12 + 9 ⇒ (12, 9) + 9 = 30
Flat: 1d20 ⇒ 7
Tentacle vs Othello, AC 29, MAP, Agile: 1d20 + 17 ⇒ (2) + 17 = 19
Bludgeoning, Crit: 2d12 + 9 ⇒ (2, 10) + 9 = 21
The tentacle passes well short of Othello's face. Red decides its had enough and starts moving away from the fight.
Bleed: 1d6 ⇒ 6
Flat: 1d20 ⇒ 5
Blue finds itself in a target-rich environment and strikes at:
GiB, Jiki, Marta, Othello: 3d4 ⇒ (2, 4, 1) = 7
Flat vs Jiki, Othello, GiB: 3d20 ⇒ (13, 2, 15) = 30
Tentacle vs Jiki AC 27: 1d20 + 20 ⇒ (16) + 20 = 36
Bludgeoning: 2d12 + 9 ⇒ (9, 9) + 9 = 27
Tentacle vs Othello, AC 29, MAP, Agile: 1d20 + 16 ⇒ (15) + 16 = 31
Misses due to concealment
Tentacle vs GiB AC 27, MAP 2+, Agile: 1d20 + 12 ⇒ (6) + 12 = 18
Not even close
to be continued...

|  GM Tiger | 
 
	
 
                
                
              
            
            White steps forward to attack:
GiB, Othello: 2d2 ⇒ (1, 2) = 3
Flat vs Gib, Othello: 2d20 ⇒ (6, 14) = 20
Tentacle vs GiB, AC 27: 1d20 + 20 ⇒ (7) + 20 = 27
Bludgeoning: 2d12 + 9 ⇒ (9, 2) + 9 = 20
Tentacle vs Othello, AC 29, MAP, Agile: 1d20 + 16 ⇒ (17) + 16 = 33
Bludgeoning: 2d12 + 9 ⇒ (2, 3) + 9 = 14
Othello, which one are you going to use your GoR on? In future, can you please indicate what conditions exist to use the reaction (e.g. first attack, highest damage, etc.) just to keep us moving.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
DC 28 Fort vs Disease: Marta, Jiki, GiB, Othello
------------------
Those with ** may go
Blue (-61)
Red (-151; 1d6 Persistent Bleed)
White (-104)
**Katrina Caldwell - AC 25, 87/87
**Gib (Gnome in Black) - AC 27, 78/98
**Othello Verese - AC 29, 111/125
**Jiki the Flatulist - AC 26, 17/96 (AC 27)
**Durg Jarlsbart - AC 29 (27 in wild shape), 85/109
**Marta Sanz - AC 26, 50/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Marta Sanz | 
 
	
 
                
                
              
            
            Fortitude: 1d20 + 16 + 3 ⇒ (6) + 16 + 3 = 25
Hero Point
Fortitude: 1d20 + 16 + 3 ⇒ (20) + 16 + 3 = 39
Marta retreats and unleashes another spell. This time electricity shoots from her fingers and zaps the 2 creatures next to each other.
◆ Stride
◆◆ Cast a Spell (Lightning Bolt)
Electricity: 4d12 ⇒ (1, 8, 5, 9) = 23 (DC 27 basic Reflex)

|  GM Tiger | 
 
	
 
                
                
              
            
            B Ref: 1d20 + 18 ⇒ (8) + 18 = 26
W Ref: 1d20 + 18 ⇒ (13) + 18 = 31
Marta retreats and sends a proper lightning bolt at the two isqulugs. It's close enough to Katrina, Othello, GiB, and Jiki that their hair stand on end (though I'm sure if Jiki even has hair!). White manages to avoid most of the damage but Blue gets zapped.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
DC 28 Fort vs Disease: Jiki, GiB, Othello
------------------
Those with ** may go
Blue (-84)
Red (-151; 1d6 Persistent Bleed)
White (-115)
**Katrina Caldwell - AC 25, 87/87
**Gib (Gnome in Black) - AC 27, 78/98
**Othello Verese - AC 29, 111/125
**Jiki the Flatulist - AC 26, 17/96 
**Durg Jarlsbart - AC 29 (27 in wild shape), 85/109
Marta Sanz - AC 26, 50/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            ↺Fortutious Shift (link)  flat-check vs DC11: 1d20 ⇒ 11
When hit Gib phase from reality for a moment becoming resistant (9) to the damage.
DC 28 Fort vs Disease: GiB: 1d20 + 16 ⇒ (19) + 16 = 35
Any Wosyness from the tentacle strike passes quickly. 
Finding himself next to the blue creature Gibs Strikes twice at it then hides in the fog making himself a more difficult target.
◆1st Strike vs Blue Flat-footed due to Gang-up & Othello’s reach.
+1 Striking Wounding Rapier : 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29 to hit
Percing damage w/+1bard: 2d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9 + sneak attack: 2d6 ⇒ (2, 6) = 8 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 3 and 1d12 bleed.      
◆2nd Strike vs Blue Flat-footed due to Gang-up & Othello’s reach.
+1 Striking Wounding Rapier  w/ -5map: 1d20 + 18 + 1 - 5 ⇒ (7) + 18 + 1 - 5 = 21 to hit
Percing damage w/+1bard: 2d6 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10 + sneak attack: 2d6 ⇒ (2, 1) = 3 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 2 and 1d12 bleed.      
◆Hide  in fog
stealth: 1d20 + 18 ⇒ (6) + 18 = 24

|  Othello Verese | 
 
	
 
                
                
              
            
            Please use the Glimpse vs the first attack, if that attack is successful.
Reminder: Whoever got glimpsed takes 4 persistent Good damage
Fort vs disease: 1d20 + 18 ⇒ (13) + 18 = 31
◆ Smite Evil on White.
◆ Strike White: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d10 + 4 ⇒ (3, 3) + 4 = 10 and 4 additional Good damage
If White is still up, else it will be against Blue
◆ Strike White: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Damage: 2d10 + 4 ⇒ (7, 7) + 4 = 18 and 4 additional Good damage

|  GM Tiger | 
 
	
 
                
                
              
            
            Othello - Understood
Effect of GoR - Marta gets their HP back
Othello attempts to smite White but doesn't connect with both strikes. GiB phases out of reality for a brief instant, taking some of the sting out of the tentacle. He also manages to power through whatever nasty bug the isqulug carries.
GiB Stealth: 1d20 + 18 ⇒ (16) + 18 = 34
GiB attempts to poke Blue twice. He hits with his first strike, doing damage. He then tries to disappear into the fog.
GiB - Jiki's Inspire only lasted the first round
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
DC 28 Fort vs Disease: Jiki
------------------
Those with ** may go
Blue (-100; 1d6 Persistent Bleed)
Red (-151; 1d6 Persistent Bleed)
White (-115)
**Katrina Caldwell - AC 25, 87/87
Gib (Gnome in Black) - AC 27, 87/98
Othello Verese - AC 29, 111/125
**Jiki the Flatulist - AC 26, 17/96 
**Durg Jarlsbart - AC 29 (27 in wild shape), 85/109 (AC 27, Bear mode)
Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Since Red decided to come play near the bear, Durg takes a swipe at it.
jaws: 1d20 + 18 ⇒ (6) + 18 = 24 for piercing: 4d8 + 7 ⇒ (3, 3, 2, 4) + 7 = 19
jaws: 1d20 + 18 - 5 ⇒ (18) + 18 - 5 = 31 for piercing: 4d8 + 7 ⇒ (1, 5, 3, 5) + 7 = 21
jaws: 1d20 + 18 - 10 ⇒ (1) + 18 - 10 = 9 for piercing: 4d8 + 7 ⇒ (1, 4, 6, 7) + 7 = 25
If/when Red goes down, Durg will move towards the other two creatures and swipe at whichever looks more injured.

|  GM Tiger | 
 
	
 
                
                
              
            
            Durg chomps at Red and hits it with her second bite. Red is definitely having second thoughts about sticking around right about now...
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
DC 28 Fort vs Disease: Jiki
------------------
Those with ** may go
Blue (-100; 1d6 Persistent Bleed)
Red (-172; 1d6 Persistent Bleed)
White (-115)
**Katrina Caldwell - AC 25, 87/87
Gib (Gnome in Black) - AC 27, 87/98
Othello Verese - AC 29, 111/125
**Jiki the Flatulist - AC 26, 17/96 
Durg Jarlsbart - AC 29 (27 in wild shape), 85/109 (AC 27, Bear mode)
Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            Jiki is also having second thoughts about being here.
◆ Step
◆◆ Cast a Spell: Invisibility

|  GM Tiger | 
 
	
 
                
                
              
            
            Jiki Fort: 1d20 + 16 ⇒ (20) + 16 = 36
Jiki shrugs off whatever disease the isqulug carries. He takes a step back and fades from view...
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
------------------
Those with ** may go
Blue (-100; 1d6 Persistent Bleed)
Red (-172; 1d6 Persistent Bleed)
White (-115)
**Katrina Caldwell - AC 25, 87/87
Gib (Gnome in Black) - AC 27, 87/98
Othello Verese - AC 29, 111/125
Jiki the Flatulist - AC 26, 17/96 (Invisible)
Durg Jarlsbart - AC 29 (27 in wild shape), 85/109 (AC 27, Bear mode)
Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  GM Tiger | 
 
	
 
                
                
              
            
            Stealth: 1d20 + 17 ⇒ (15) + 17 = 32
Katrina manages to hide from White. Her attempt at surprising it with her starknife isn't successful, however. She ducks behind the nearest structure.
Red makes one last strike at the bear before fleeing the scene.
Tentacle vs Durg, AC 27: 1d20 + 20 ⇒ (1) + 20 = 21
Missing by a country mile, Red gets out of dodge.
Blue lashes out at GiB, Othello: 3d2 ⇒ (1, 2, 1) = 4
Concealment vs GiB, Othello, GiB: 3d20 ⇒ (17, 4, 12) = 33
Tentacle vs GiB AC 27: 1d20 + 20 ⇒ (19) + 20 = 39
Tentacle vs Othello, AC 29, MAP: 1d20 + 15 ⇒ (5) + 15 = 20
Tentacle vs GiB AC 27, MAP 2+: 1d20 + 10 ⇒ (2) + 10 = 12
Bludgeoning, Crit (1st strike): 2d12 + 9 ⇒ (8, 4) + 9 = 21
Doubled to 42, less 11 due to Glimpse of Redemption
Flat Check, White: 1d20 ⇒ 6
Blue spots Marta and decides to go after her. It stops ten feet from her and attempts to swat her with its tentacle.
Tentacle vs Marta, AC 26, Reach: 1d20 + 20 ⇒ (2) + 20 = 22
Tentacle vs Marta, AC 26, Reach, MAP: 1d20 + 15 ⇒ (6) + 15 = 21
Marta manages to dodge the thing's two swipes.
Blue Persistent Bleed: 1d6 ⇒ 3
Blue Flat Check: 1d20 ⇒ 18
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
DC 28 Fort vs Disease: GiB
------------------
Those with ** may go
Blue (-103)
White (-119; Enfeebled 2; 4 Persistent Good Damage)
**Katrina Caldwell - AC 25, 87/87
**Gib (Gnome in Black) - AC 27, 56/98
**Othello Verese - AC 29, 111/125
**Jiki the Flatulist - AC 26, 17/96 (Invisible)
**Durg Jarlsbart - AC 29 (27 in wild shape), 85/109 (AC 27, Bear mode)
**Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  GM Tiger | 
 
	
 
                
                
              
            
            Kat moves around further and throws the Starknife at white.
[dice=starknife]1d20 + 16 [dice=piercing or Slashing]2d4
I don't think you need to spend an action to catch a weapon with the returning rune. I've never had to, and other PCs I've run adventures for never had to -- unless I've been doing it wrong all these years...
A weapon with a Returning rune flies back to your hand. If your hands are full then it drops into your space.

|  Marta Sanz | 
 
	
 
                
                
              
            
            Marta reaches into the creature's mind with a spell before retreating into the cloud.
◆◆ Cast a spell (Phantasmal Killer - Level 4) Will DC 27
death, illusion, emotion, fear, mental
Critical Success No effect
Success mental damage: 4d6 ⇒ (3, 2, 6, 4) = 15 and frightened 1.
Failure mental damage: 8d6 ⇒ (4, 6, 4, 3, 4, 2, 6, 1) = 30 and frightened 2.
Critical Failure Fort DC 27 or die (incapacitation).  mental damage: 12d6 ⇒ (2, 6, 3, 4, 5, 4, 5, 4, 2, 6, 3, 4) = 48, fleeing until end of their next turn, frightened 4.
◆ Stride

|  GM Tiger | 
 
	
 
                
                
              
            
            Marta plants something in Blue's mind. Nobody knows what can scare these monstrosities but whatever it's seeing, it must pretty terrifying. Katrina hurls her starknife at White. It hits but doesn't do much damage.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
DC 28 Fort vs Disease: GiB
------------------
Those with ** may go
Blue (-133; Frightened 2)
White (-123; Enfeebled 2; 4 Persistent Good Damage)
**Katrina Caldwell - AC 25, 87/87 (1 action)
**Gib (Gnome in Black) - AC 27, 56/98
**Othello Verese - AC 29, 111/125
**Jiki the Flatulist - AC 26, 17/96 (Invisible)
**Durg Jarlsbart - AC 29 (27 in wild shape), 85/109 (AC 27, Bear mode)
Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Othello Verese | 
 
	
 
                
                
              
            
            BTW, Blue now has 4 Persistent Good damage
◆ Strike White: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 2d10 + 4 ⇒ (3, 8) + 4 = 15
Othello continues to strike at White. If White drops, then Othello will move (5 feet north, 25 feet east).
◆ Strike White or Blue: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
Damage: 2d10 + 4 ⇒ (10, 7) + 4 = 21
If, instead, White is still up...
◆ Strike White: 1d20 + 16 - 10 ⇒ (2) + 16 - 10 = 8
Damage: 2d10 + 4 ⇒ (3, 10) + 4 = 17

|  GM Tiger | 
 
	
 
                
                
              
            
            Othello, it's supposed to be White who attacked first since Blue went after Marta afterwards. I just noticed that both my attacks were from "Blue" :)
Othello strikes at White thrice but can't seem to find the target. He overbalances on the second strike and is lucky he doesn't drop his weapon.
Katrina throws her starknife one more time but almost removes Othello's head in the process.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Before your Turn: 
DC 28 Fort vs Disease: GiB
------------------
Those with ** may go
Blue (-133; Frightened 2)
White (-123; Enfeebled 2; 4 Persistent Good Damage)
Katrina Caldwell - AC 25, 87/87
**Gib (Gnome in Black) - AC 27, 56/98
Othello Verese - AC 29, 111/125
**Jiki the Flatulist - AC 26, 17/96 (Invisible)
**Durg Jarlsbart - AC 29 (27 in wild shape), 85/109 (AC 27, Bear mode)
Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Since their playmate ran away, Durg charges through the party and launches a deadly smack on the still-standing nasties.
starting with blue, moving to white if it falls
bite: 1d20 + 18 ⇒ (4) + 18 = 22 for piercing: 4d8 + 7 ⇒ (4, 5, 2, 4) + 7 = 22
bite: 1d20 + 18 - 5 ⇒ (9) + 18 - 5 = 22 for piercing: 4d8 + 7 ⇒ (6, 4, 3, 5) + 7 = 25

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            DC 28 Fort vs Disease: GiB: 1d20 + 16 ⇒ (13) + 16 = 29
For the second time, Gib resists the sickness from the tentacle strike.
Taking a step in the fog, Gibs strikes twice at the white creature ”Do us a favor and die already!”
◆step
◆1st Strike vs White Flat-footed due to Gang-up & Othello’s reach.
+1 Striking Wounding Rapier : 1d20 + 18 ⇒ (4) + 18 = 22 to hit
Percing damage : 2d6 + 4 ⇒ (4, 4) + 4 = 12 + sneak attack: 2d6 ⇒ (1, 4) = 5 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 7 and 1d12 bleed.      
◆2nd Strike vs White Flat-footed due to Gang-up & Othello’s reach.
+1 Striking Wounding Rapier  w/ -5map: 1d20 + 18 - 5 ⇒ (8) + 18 - 5 = 21 to hit
Percing damage : 2d6 + 4 ⇒ (4, 1) + 4 = 9 + sneak attack: 2d6 ⇒ (1, 5) = 6 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 3 and 1d12 bleed.

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            Jiki has taken lessons in how not to be seen, so instead of attacking, he inspires his allies.
◇ Cast a Spell: Lingering Composition
Performance DC 26: 1d20 + 19 ⇒ (14) + 19 = 33
The burping as the toxin clears from his body interrupts the tune.
◆ Cast a Spell: Inspire Courage
Allies get a +1 status bonus to attack rolls, damage rolls, and saves against fear effects for 3 rounds
◆ Cast a Spell: Shield
◆ Stride

|  GM Tiger | 
 
	
 
                
                
              
            
            Gib strikes at White but doesn't connect. Durg strikes at Blue and also does not draw blood. Jiki inspires his colleagues before relocating and shielding himself.
White steps north and gets into a flank with Blue. It still is undecided who to go after, however. Durg, GiB, Othello: 2d3 ⇒ (2, 2) = 4
Concealment vs GiB: 2d20 ⇒ (12, 17) = 29
Tentacle vs GiB AC 27, Enfeebled: 1d20 + 20 - 2 ⇒ (19) + 20 - 2 = 37
Tentacle vs GiB AC 27, Enfeebled, MAP, Agile: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31
Bludgeoning, Crit: 2d12 + 9 ⇒ (7, 5) + 9 = 21
Doubled to 42, less 11 due to Glimpse of Redemption, less 2 from Enfeebled - 29
Bludgeoning, Enfeebled: 2d12 + 9 - 2 ⇒ (7, 11) + 9 - 2 = 25
White Flat vs Persistent: 1d20 ⇒ 5
Blue strikes at the Durg-Bear with its tentacle as well.
Tentacle vs Durg, AC 27, FF, Reach, Frightened: 1d20 + 20 - 2 ⇒ (11) + 20 - 2 = 29
Tentacle vs Durg, AC 27, FF, Reach, Frightened, MAP, Agile: 1d20 + 20 - 4 - 2 ⇒ (19) + 20 - 4 - 2 = 33
Tentacle vs Durg, AC 27, FF, Reach, Frightened, MAP 2+, Agile: 1d20 + 20 - 8 - 2 ⇒ (6) + 20 - 8 - 2 = 16
Bludgeoning: 4d12 + 18 ⇒ (8, 10, 12, 4) + 18 = 52

|  GM Tiger | 
 
	
 
                
                
              
            
            ------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Inspire Courage (Rd 1 of 3)
Before your Turn: 
DC 28 Fort vs Disease: GiB x2, Durg x2
------------------
Those with ** may go
Blue (-123; Frightened 1)
White (-117; Enfeebled 2; 4 Persistent Good Damage)
**Katrina Caldwell - AC 25, 87/87
**Gib (Gnome in Black) - AC 27, 2/98
**Othello Verese - AC 29, 111/125
**Jiki the Flatulist - AC 26, 17/96 (Invisible; AC 27)
**Durg Jarlsbart - AC 29 (27 in wild shape), 33/109 (AC 27, Bear mode)
**Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            ↺Fortutious Shift link  flat-check vs DC11: 1d20 ⇒ 18
When hit the second time Gib phases from reality for a moment becoming resistant (9) to the damage.
DC 28 Fort vs Disease: GiB: 1d20 + 16 ⇒ (19) + 16 = 35
DC 28 Fort vs Disease: GiB: 1d20 + 16 ⇒ (2) + 16 = 18
Hero Point Reroll DC 28 Fort vs Disease: GiB: 1d20 + 16 ⇒ (12) + 16 = 28
Feeling unfairly hit upon and pressing his luck, Gib uses his battle medicine to heal his wound, and then while in Medic mode he Patches up the Bear Durg.
The gnome tried to hide in the fog looking to make himself hidden rather than observed.
◆Battle medicine on self resistant 1 hour Assurance 25 vs DC20 Heals: 2d8 + 15 + 5 ⇒ (1, 8) + 15 + 5 = 29
Gib (Gnome in Black) -  2+9+29= 40/98
◆Battle medicine on Durg resistant 24hr Assurance 25 vs DC20 Heals: 2d8 + 15 ⇒ (5, 1) + 15 = 21
Durg Jarlsbart -  33+21= 54/109
◆Hide Stealth: 1d20 + 18 ⇒ (18) + 18 = 36 hide in fog

|  Marta Sanz | 
 
	
 
                
                
              
            
            Venturing out of the fog, Marta tries to keep the creature she has been targeting on ice.
◆ Stride
◆◆ Ray of Frost vs Blue
Spell Attack: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
Cold damage: 5d4 + 4 + 1 ⇒ (2, 2, 4, 1, 4) + 4 + 1 = 18

|  Othello Verese | 
 
	
 
                
                
              
            
            ◆ Smite Evil on White
◆ Strike White: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d10 + 4 ⇒ (5, 3) + 4 = 12 plus 4 good damage
IF White is still alive, then
◆ Strike White: 1d20 + 16 - 5 ⇒ (3) + 16 - 5 = 14
Damage: 2d10 + 4 ⇒ (9, 6) + 4 = 19 plus 4 good damage
ELSE
◆ Stride 30 feet east
ENDIF

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Fort: 1d20 + 17 ⇒ (4) + 17 = 21
Fort, sickened: 1d20 + 17 - 2 ⇒ (5) + 17 - 2 = 20
The bear grunts in pain, then growls a thank you at GiB, which sounds something like grrrraAAAAARgggggh, and snaps at the surviving beasties. At white until it's gone, then blue
Snap 1, IC: 1d20 + 18 + 1 - 2 ⇒ (18) + 18 + 1 - 2 = 35 for piercing: 4d8 + 7 + 1 ⇒ (1, 1, 2, 1) + 7 + 1 = 13
Snap 2, IC: 1d20 + 18 + 1 - 5 - 2 ⇒ (12) + 18 + 1 - 5 - 2 = 24 for piercing: 4d8 + 7 + 1 ⇒ (2, 8, 7, 3) + 7 + 1 = 28
Snap 3, IC: 1d20 + 18 + 1 - 10 - 2 ⇒ (3) + 18 + 1 - 10 - 2 = 10 for piercing: 4d8 + 7 + 1 ⇒ (8, 2, 2, 4) + 7 + 1 = 24

|  Katrina Caldwell | 
 
	
 
                
                
              
            
            Kat scrambles up to form a flank with the bear against White (has Quick Draw) and stabs twice with her ghost touch striking short sword.
ss: 1d20 + 18 ⇒ (17) + 18 = 35 p/s: 2d6 + 8 ⇒ (5, 4) + 8 = 17
ss: 1d20 + 14 ⇒ (14) + 14 = 28 p/s: 2d6 + 8 ⇒ (3, 2) + 8 = 13

|  GM Tiger | 
 
	
 
                
                
              
            
            GiB momentarily phazes out and resists some damage. He decides to go into medic mode and treats himself and Durg. Marta shoots blue with a snowball but she stubs her toe on something, causing the snowball to go straight up. Othello calls down the wrath of his deity on White, striking it twice but only hits with the first blow. Kat gets into a flank with White and manages to poke it twice. Durg begins feeling the effects of whatever the Iqulug carries, but still manages to rip a slash in White.
Please don't forget to add the +1 from Jiki's IC :)
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Inspire Courage (Rd 1 of 3)
Before your Turn: 
DC 28 Fort vs Disease: 
------------------
Those with ** may go
Blue (-123; Frightened 1)
White (-177; Enfeebled 2; 4 Persistent Good Damage)
Katrina Caldwell - AC 25, 87/87
Gib (Gnome in Black) - AC 27, 40/98
Othello Verese - AC 29, 111/125
**Jiki the Flatulist - AC 26, 17/96 (Invisible; AC 27)
Durg Jarlsbart - AC 29 (27 in wild shape), 54/109 (AC 27, Bear mode; Isqulugia Stage 2, Fatigued, Sickened 2)
Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            Rats. I was hoping they'd finish them off before I had to do something.
◆ Stride
◆◆ Cast a Spell: Vampiric Maiden vs. Blue
Piercing Damage: 4d4 ⇒ (4, 2, 3, 4) = 13
Negative Damage: 4d4 ⇒ (2, 1, 2, 4) = 9
DC 27 Fortitude vs. damage/immobilized

|  GM Tiger | 
 
	
 
                
                
              
            
            Fort: 1d20 + 22 ⇒ (8) + 22 = 30
Jiki causes an iron maiden to materialize and snap shut around Blue. However, Blue avoids most of the damage.
White decides he's had enough and gets out of dodge.
Durg, if you have an AoO, go ahead and use it
White Flat check: 1d20 ⇒ 12
Blue attempts to make Durg sicker.
Tentacle vs Durg AC 27, Frightened 1: 1d20 + 20 - 1 ⇒ (18) + 20 - 1 = 37
bludgeoning, Crit: 2d12 + 9 ⇒ (8, 4) + 9 = 21
Doubled to 42, Less 11 from GoR. Net damage 31
It rushes into the mist and goes after Othello.
Concealment: 1d20 ⇒ 9
Tentacle vs Othello, AC 29, MAP, Enfeebled, Frightened: 1d20 + 20 - 2 - 1 - 5 ⇒ (15) + 20 - 2 - 1 - 5 = 27
Bludgeoning: 2d12 + 9 ⇒ (1, 2) + 9 = 12
Flat Check vs Persistent: 1d20 ⇒ 6
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Inspire Courage (Rd 2 of 3)
Before your Turn: 
DC 28 Fort vs Disease: Durg, Othello
------------------
Those with ** may go
Blue (-127; Persistent 4 Good)
**Katrina Caldwell - AC 25, 87/87
**Gib (Gnome in Black) - AC 27, 40/98
**Othello Verese - AC 29, 99/125
**Jiki the Flatulist - AC 26, 17/96 (AC 27; temp hp: 4/4)
**Durg Jarlsbart - AC 29 (27 in wild shape), 23/109 (AC 27, Bear mode; Isqulugia Stage 2, Fatigued, Sickened 2)
**Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.

|  Marta Sanz | 
 
	
 
                
                
              
            
            Marta tries to make the creature easier for the others to target.
◆ Reach Spell
◆◆ Fear (level 1)
Concealment: 1d20 ⇒ 10
DC 27 Will
Critical Success No Effect
Success Frightened 1
Failure Frightened 2
Critical Failure Frightened 3 and fleeing 1 round.

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Durg wavers on her feet for a moment. Only sickened 1 per discussion thread. No AoO. Yet.
Fort save, sickened: 1d20 + 17 - 1 ⇒ (18) + 17 - 1 = 34
Not sure if I need one for the ongoing effect? lmk
She moves around to flank the critter and lashes out once more. It should have only been a -1, not -2 last time, but too late now.
Snap 1, sick, IC: 1d20 + 18 + 1 - 1 ⇒ (6) + 18 + 1 - 1 = 24 for piercing: 4d8 + 7 + 1 - 1 ⇒ (8, 6, 2, 2) + 7 + 1 - 1 = 25
Snap 2, sick, IC: 1d20 + 18 + 1 - 1 - 5 ⇒ (18) + 18 + 1 - 1 - 5 = 31 for piercing: 4d8 + 7 + 1 - 1 ⇒ (6, 6, 8, 5) + 7 + 1 - 1 = 32
Those don't include flanking, in case that makes a difference

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            Gibs whips around and stabs twice more at the Blue creature before once more hiding in the fog.
◆1st Strike vs blue Flat-footed due to Gang-up & Durg
concelied miss chance flat check vs dc5: 1d20 ⇒ 11
+1 Striking Wounding Rapier : 1d20 + 18 ⇒ (9) + 18 = 27 to hit w/flank
Percing damage : 2d6 + 4 ⇒ (3, 6) + 4 = 13 + sneak attack: 2d6 ⇒ (2, 1) = 3 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 7 and 2d6 bleed.      
◆2nd Strike vs blue Flat-footed due to Gang-up & Durg
concelied miss chance flat check vs dc5: 1d20 ⇒ 20
+1 Striking Wounding Rapier  w/ -5map: 1d20 + 18 - 5 ⇒ (15) + 18 - 5 = 28 to hit w/flank
Percing damage : 2d6 + 4 ⇒ (4, 4) + 4 = 12 + sneak attack: 2d6 ⇒ (2, 4) = 6 Plus 1d6 persistent bleed
On Crit add Deadly: 1d8 ⇒ 5 and 2d6 bleed.      
◆Hide Stealth: 1d20 + 18 ⇒ (15) + 18 = 33 hide in fog

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            Jiki notices that Ms. in Black is a bit worse for wear and heals her.
◆ Stride
◆◆ Cast a Spell: Soothe (heightened to 3rd level)
Healing: 3d10 + 12 ⇒ (4, 8, 8) + 12 = 32

|  GM Tiger | 
 
	
 
                
                
              
            
            Will: 1d20 + 16 ⇒ (1) + 16 = 17
Durg, duration for the sickened 1 is 1 hour. Though it can't be removed unless the disease itself is cured.
Durg and GiB mob Blue and do grievous damage. Durg's second claw strike rips a jagged slash in the isqulug's torso while Gib's rapier pokes holes in it. Jiki gives GiB some much needed healing while GiB goes and hides for some reason.
Marta drops a spell on Blue. Nobody can tell for sure what the spell did, but suddenly Blue looks terrified and is fleeing.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
Everything inside the area of effect is concealed; DC 5 flat check to target
Inspire Courage (Rd 2 of 3)
Before your Turn: 
DC 28 Fort vs Disease: Othello
------------------
Those with ** may go
Blue (-193; Persistent: 4 Good, 1d6 Bleed; Frightened 3, Fleeing)
**Katrina Caldwell - AC 25, 87/87
Gib (Gnome in Black) - AC 27, 72/98
**Othello Verese - AC 29, 99/125
Jiki the Flatulist - AC 26, 17/96 (AC 27; temp hp: 4/4)
Durg Jarlsbart - AC 29 (27 in wild shape), 23/109 (AC 27, Bear mode; Isqulugia Stage 1, Sickened 1)
Marta Sanz - AC 26, 80/80 (Fort +4 vs Disease, +10 Speed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Sickened, slowed, and paralyzed conditions can’t be removed until this affliction is removed.
Stage 1: Sickened 1 (1 hr)
Stage 2: Fatigued, Sickened 2 (1 day)
Stage 3: Fatigued, Slowed 1 (1 day)
Stage 4: Paralyzed (1 day)
Stage 5: Dead and the body violently transforms into a new isqulug
Restoration - Wish, 9th lvl Resurrect Ritual or similar magic.
 
	
 
     
     
     
 
                
                 
	
 