
|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            "'Hope'. Hmm."
Dang, I have a hireling trained in Games Lore, but didn't bring them. 
Does Bardic Lore help?
Jiki looks for ways to add dice to his dice pool.
Society: 1d20 + 15 ⇒ (20) + 15 = 35
Religion: 1d20 + 10 ⇒ (8) + 10 = 18
Thievery: 1d20 + 14 ⇒ (19) + 14 = 33
Doing two sets of rolls depending on whether Bardic Lore generates an extra die. GM, pick the appropriate sequence.
Jiki keeps four sixes.
Roll Two: 5d6 ⇒ (5, 5, 4, 5, 5) = 24 (6, 6, 6, 6)
What a full house! He'll switch to fives for reasons that make sense to him alone.
Roll Three: 5d6 ⇒ (5, 5, 4, 2, 1) = 17 (5, 5, 5, 5)
Final result: six 5s.
That's already a complete run, so he does not reroll.
Final result: run of six.
Either way, Jiki ended with a group of six, so a reroll is granted to another PC (preferably one who would lose otherwise).

|  Othello Verese | 
 
	
 
                
                
              
            
            Religion: 1d20 + 12 ⇒ (19) + 12 = 31
Othello recalls the importance of games in the service of Nivi Rhombodazzle.
Seven d6: 7d6 ⇒ (1, 1, 3, 5, 5, 1, 5) = 21
Othello will keep the 1, 3, and 5.
4 d6: 4d6 ⇒ (6, 3, 4, 6) = 19
Othello will take the 4 and 6 from this roll
2 d6: 2d6 ⇒ (2, 3) = 5
That leaves Othello with 1, 2, 3, 4, 5, and 6

|  Katrina Caldwell | 
 
	
 
                
                
              
            
            thievery: 1d20 + 17 ⇒ (16) + 17 = 33
Huh. Where did that extra dice come from?
society: 1d20 + 14 ⇒ (1) + 14 = 15
religion: 1d20 + 12 ⇒ (2) + 12 = 14
Oh. Well rolled Othello
7d6: 7d6 ⇒ (4, 1, 4, 5, 3, 4, 2) = 23
She rerolls the two extra fours.
2d6: 2d6 ⇒ (5, 6) = 11
I'll stick with that she announces as she rearranges her dice into a 1,2,3,4,5,6 and the extra 5 off to one side.

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            Marveling at the wonders the small gnome feels half his age from being around the house of Nivi.
Gib smiles looking at the door, “Nice warm runes of Hope on the door. I wonder if that is a warning or an encouragement?”
Society vs DC24: 1d20 + 12 ⇒ (12) + 12 = 24
Thievery vs DC26: 1d20 + 19 ⇒ (17) + 19 = 36
Gib feels lucky starting with 8 dice! The small gnome rolls the cup of dice.
initial roll: 8d6 ⇒ (6, 5, 6, 2, 3, 6, 2, 3) = 33
Keeping the 3 six’s Gib soops up the 5 other dice and rolls.
1st re-roll: 5d6 ⇒ (5, 3, 6, 1, 1) = 16
Gaining another six for a total of 4, Gib collects up the 4 remaining dice into the cup blows on them for luck, and rolls them out!
2nd re-roll: 4d6 ⇒ (2, 5, 6, 2) = 15
Gib lets out a happy shout ” Yess..” As his dice show 5 six’s face up.

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Durg looks vaguely confused at all the math rocks being thrown around, but tries to follow along.
I feel like someone picked up Nivi Lore at the beginning of the scenario.
Religion: 1d20 + 4 ⇒ (19) + 4 = 23
Thievery: 1d20 + 14 ⇒ (15) + 14 = 29
throw the dice: 7d6 ⇒ (3, 3, 1, 1, 4, 3, 4) = 19
After a long moment, she pulls out a 1, 3, and 4 and rerolls the rest.
roll 2: 4d6 ⇒ (2, 1, 2, 1) = 6
"Nope." She sets aside a 2, scoops the rest up again, and tries once more.
final chance: 3d6 ⇒ (4, 5, 6) = 15
"Heh." She sets a straight 1-6 on the table, with an extra 4.

|  Marta Sanz | 
 
	
 
                
                
              
            
            Marta's staff allows her to cast Timely Tutor which lets her familiar make checks with a lore skill using their enhanced skill bonus. But it only gives training in a lore to eidolons. Since the game specifically requires training in that lore rather than just making a check, I couldn't use it in this situation.

|  GM Tiger | 
 
	
 
                
                
              
            
            As each of you make your dice rolls, you each find that, after your turns, win or lose, a silver six-sided die appears in your hand. You are also awarded a boon from Nivi:
Along the table, the following words appear:
You won't find gold in Nivi's vault.
No treasures piled deep.
Instead, a safe respite from woes,
A chance to rest and sleep.
You now have the 2nd of song fragments
Kreighton Shaine is awed at your progress, but he says nothing.
Leaving the house, you head back towards the chasm. The mushrooms have floated off somewhere else to hunt for easier prey so you can cross the bridge safely.
Where to next, Pathfinders?

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Durg looks askance at the silver die, but tucks it in a pouch. <Might be good to throw at something...>
"Poltinef?" she asks the group.

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            Gib marvels at the silver 6-sided dice checking it for balance and such before storing it in his sleeve.   
” Well Nivi’s house is wonderful, but there are other things to see and people to find.   Which way was Piltineff from here?    Frozen in dragon crystals, that must get boring quickly.”

|  GM Tiger | 
 
	
 
                
                
              
            
            The path to Piltineff Gosk's crystal winds through bizarre crystalline structures. These crystals appear in every color of the rainbow, as well as some strange hues that defy description. They grow from the ceiling and floor, sometimes growing into each other in a melding of colors. Occasional crystals contain a small animal, frozen in place. When the PCs arrive at the location that Irlah Kestiwhitt gave them, there's no sign of a crystal with a gnome in it.
There are large tracks leading past where the crystal should be according to Irlah's directions.
The most likely kind of dragon for this terrain is a crystal dragon. They know that crystal dragons are friendly but extremely vain.

|  GM Tiger | 
 
	
 
                
                
              
            
            
|  Marta Sanz | 
 
	
 
                
                
              
            
            Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Crafting: 1d20 + 15 ⇒ (12) + 15 = 27
Arcana: 1d20 + 17 ⇒ (13) + 17 = 30
"Look at the shear lines on these rocks. Someone has deliberately cut crystals out of this area."
The tracks are immediately recognizable to Marta.
"Crystal Dragon, cordial enough but full of themselves. I bet it knows something about the missing gnome."

|  GM Tiger | 
 
	
 
                
                
              
            
            Marta finds the tracks and you follow them to a cave about a half mile away. You hear an excited voice boom out.
"Come in! Come in! It's been awhile since I've had visitors. You're probably here to admire me?"
Entering the cave, you see a striking figure covered in colorful crystalline features stretching his wings and addresses you. "Oh, hello, travelers. It has been so very long since I’ve had any visitors, and the cave of Caliclotherax has had no one else to appreciate its beauty. Tell me, did you come to admire me or my collection? Oh, of course, it must have been both. You can’t have one without the other!" The dragon strikes a dramatic pose.
Without even waiting for you to introduce yourselves, Caliclotherax begins showing off his collection, pointing out several pieces and even posing beside them (Selfies anyone?).
You soon spot one large crystal with a gnome encased inside, displayed in the very center of the largest cavern.
Yeesh. This lizard reminds me of Gaston from Beauty and the Beast! :)

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            Perception DC 26: 1d20 + 12 ⇒ (13) + 12 = 25
Nature DC 26: 1d20 + 10 ⇒ (8) + 10 = 18
Jiki is of no help along the way.
Once arriving in the cave, Jiki makes an elaborate bow. "Greetings, Caliclotherax. I am Jiki, and I have traveled far to view your collection." He examines various pieces, including the gnome, trying not to linger too long on the object of their quest.

|  GM Tiger | 
 
	
 
                
                
              
            
            "OH! Then maybe you'll like this piece here!"
Caliclotherax begins a long-winded recitation about where a certain crystal was found and how pretty it is.
"Like most crystals, I only pick the best. That one with a gnome is one of the centerpieces of my collection. Not many crystals have a being locked in it, you know."

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            perception: 1d20 + 16 ⇒ (6) + 16 = 22
survival: 1d20 + 12 ⇒ (10) + 12 = 22
Gib follows the group admiring the crystal formations as they locate the Crystalline dragon Caliclotherax.
” You are most kind oh Caliclotherax to welcome travelers, your collection of crystalline stones is quite breathtaking. Ha, a gnome in a crystal how very unique! How much do you know about Gnomes?"

|  GM Tiger | 
 
	
 
                
                
              
            
            Caliclotherax beams at GiB at his praise of his collection, but pretty much ignores the question on gnomes... He continues showing off his collection as if the question was never asked.
Kreighton Shaine is starting to get impatient. He starts making subtle gestures about trying to get the gnome crystal. He will probably resort to more obvious hints soon.

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            The verbal component of Message is the message itself, right? I don't have to yell out "Whispering winds, convey my words! Message!" first? I feel like we need a plan five minutes ago...
Jiki subvocalizes to the nearest Pathfinder (magically if possible), "Are we sweet-talking the dragon's favorite crystal away or stealing it? I can help with either, but I really want us all on the same page here."

|  Katrina Caldwell | 
 
	
 
                
                
              
            
            Earlier ...
Katrina did indeed find a crystal shard on the ground - by standing on it.
Now ...
In reply to Jiki, and in goblin, she replies. We're gonna have to do something .... it's sort of tempting to release the gnome right here  but yeah ... we gotta get that crystal. I'm open to suggestions. 

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Perception: 1d20 + 17 ⇒ (20) + 17 = 37
Survival: 1d20 + 16 ⇒ (20) + 16 = 36
Dragon Lore (hireling): 1d20 + 16 ⇒ (18) + 16 = 34
Nature, unmistakeable lore: 1d20 + 19 ⇒ (14) + 19 = 33
Well, if anyone missed one of the checks, feel free to read them now. With those rolls, can
Durg shrugs at Jiki and continues looking over the gnome crystal carefully. Talking is definitely not her strong suit.

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            replying to Jiki's message, "He is pretty vain and proud of his collection. Some of our options are: 1) break open the crystal without the dragon's permission. 2) Ask the Dragon's permission maybe in such a way that appeals to his vanity and goodness. 3) Find something more valuable for the dragon's collection to trade. 4) Make it undesirable, such as lying to the dragon and telling him Gnomes kept in crystals will explode after a dozen years this one could go at any time. 5) Distract the dragon and steal the crystal."

|  Marta Sanz | 
 
	
 
                
                
              
            
            "Why would you keep a crystal with a gnome in it anyways? That's not a small impurity, that's a rather big one, don't you think? Surely something so tarnished is beneath your reputation as a collector of exquisite things?"

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            Well, that answers that question.
Jiki returns to the crystal with Piltineff and examines it more closely, making sure to adjust his glasses a couple of times. "I see what you mean, Marta. And this one is a bleachling, even. Terrible for the gnome, of course, but bad luck for you as well. They lose all their color, and then they just... crumble. I'd say you have five years maximum before you have a crystal with a gnome-shaped hole and some dust."
Deception +16 plus Shameless Request, when we get to that poijnt.

|  Gib Gnome in Black | 
 
	
 
                
                
              
            
            ”Not to mention what keeping a Gnome in a crystal would do to your reputation, If word got around to the Gnome village the name Calclotherax would be mud. On the other hand, if you were to set the Gnome free and we take him to the village we would ensure that your reputation as being renowned as being a virtuous dragon as well as having a beautiful crystal collection. Who knows you might start getting a lot of gnome visitors to view your collection.”

|  GM Tiger | 
 
	
 
                
                
              
            
            Caliclotherax looks a bit offended by your request. "That?! You're requesting me to relinquish the centerpiece of my collection?! Give me a reason why?!"
Each PC can attempt two checks to earn Flattery Points, representing their efforts to convince Caliclotherax to hand over the trapped gnome.
Art Lore to point out how the crystal doesn't match the rest of the collection
Dragon Lore to describe the crystal as unworthy of such a fine dragon.
Diplomacy to appeal to the dragon's vanity (more difficult DC)
Deception to describe how important it would be to the group to take the crystal as a souvenir of meeting Caliclotherax (same difficulty as Diplomacy)
Medicine/Nature/Society to appeal to the dragon's better nature by explaining that Piltineff Gosk is still alive inside, just in stasis (even more difficult DC)
Acrobatics/Performance to entertain the dragon enough to get it to part with the crystal (most difficult DC)
CS - 2 Flattery Points, S - 1 FP, CF - less 1 FP; Kreighton Shaine will not make a check but he will assist you by making one check one level higher (i.e. Success to Crit, etc). Need 6 successes

|  Othello Verese | 
 
	
 
                
                
              
            
            Acrobatics: 1d20 + 17 ⇒ (5) + 17 = 22
Diplomacy: 1d20 + 17 ⇒ (4) + 17 = 21

|  GM Tiger | 
 
	
 
                
                
              
            
            Katrina performs feats of agility. However, only the second performance causes Caliclotherix to raise an eyebrow. Othello attempts a similar Acrobatic trick but doesn't quite succeed. His words also fall on deaf ears.
1/6 successes so far
DCs: 
22 < Acrobatics < 36
21 < Diplomacy

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            ◆ Message: "Sorry, Gib. I'll buy you a round to make up for this."
Jiki gestures at all the other crystals. "The centerpiece of your collection, certainly, but does it really match the collection? All the others are perfect, flawless, while this one has an imperfection inside. Would you add a crystal with a crack or a bubble to your hoard?"
Deception: 1d20 + 16 ⇒ (19) + 16 = 35
"And surely a glorious dragon such as yourself does not need to sully his collection with a mere gnome, and a bleachling at that? You are as near perfection as I have ever beheld, and this one is just..."
Diplomacy: 1d20 + 20 ⇒ (12) + 20 = 32
Does Shameless Request apply?

|  GM Tiger | 
 
	
 
                
                
              
            
            Shameless Request - nope, as there is no DC increase for an outlandish request.
Jiki flatters the dragon outrageously. Caliclotherax muses. "Hmm. You are correct, little one. Still, it is unique, is it not? Not many crystals have a creature inside."
3/6 Successes so far; One of Jiki's checks was a crit success
DC's:
22 < Acrobatics < 36
21 < Diplomacy < 32
?? < Deception < 35

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            If one was a crit, shouldn't we be up to 4/6?

|  Marta Sanz | 
 
	
 
                
                
              
            
            Having made her argument, Marta sees what effect it has:
Deception: 1d20 + 15 ⇒ (12) + 15 = 27
"Everness, I think we need your expertise. Explain to this magnificent collector in front of us how this is just all wrong for the given theme?"
Using her mirror, Marta reaches into the Akashic Records. Everness spies the book on geometric patterns and color theory in decorative crystals.
Cast Timely Tutor from the staff to give Everness +13 in Art Lore.
Art Lore: 1d20 + 13 ⇒ (13) + 13 = 26
4 of 6 staff charges remaining.

|  GM Tiger | 
 
	
 
                
                
              
            
            oops. Yes. 4/6 Successes
Marta's words also have an effect on Caliclotherax. The dragon begins nodding up and down, agreeing with the mage. Everness' explanation also serves to convince the dragon that the crystal is not worthy of his collection.
"You are correct, my little friends. I don't understand what I possibly saw in this piece. You may have it"
You break the crystal and release Piltineff. He greets you excitedly. "By Nivi's gray hairs, I'd almost given up hope that the Pathfinders would ever manage to find us! Thank you!" He embraces Kreighton, which seems to startle the Master of Scrolls. "I know my way back to the Gnome Village. I'll wait for you there. Oh, and you can probably use this better than I."
Piltineff hands you his glaive. It is a +1 Striking Glaive
"Now then, perhaps you should see this. This is my favorite piece. It's a plate of crystal with some words on it, though I know not the significance."
There's hope for all who play the game,
Despite a world of debt.
Nivi's there to ease your cares,
Erase your fear and fret.
You also determine that the crystal Piltineff was held in is worth money to collectors
You're done here. Moving on to the last activity

|  GM Tiger | 
 
	
 
                
                
              
            
            Irlah warns you that the druid is very angry over being trapped in Nivi's Vault. Eltha blames both Kreighton and Effeflinn for being trapped in the Darklands, and she wants revenge as much as freedom.
The journey passes through a series of caverns that twist and turn, dividing and coming back together again. Any magical forms of telling direction don't work as something about the caves completely skews it. However, Irlah gave you very detailed directions that involve counting how many passages to pass by before turning and looking for rock outcroppings that resemble various barnyard animals. Just after the group passes a rock structure that does look remarkably like a pig, Kreighton Shaine triggers a magical trap that freezes him in place.
A dwarf woman wearing dark-colored furs emerges from an adjacent cave, accompanied by a large, hairless animal with multi-colored teeth. "I see the Pathfinders have finally made it here for a rescue mission. Only took a hundred years. Well, I suppose most of the current lodge wasn't even alive when we got lost, so I'll try not to hold it against you. Effeflinn sent me a sending spell, but I see she didn't come with you. I suppose that's a habit of hers. Well, I'll just take my revenge on Kreighton here, and then I'll return with the rest of you. Is it okay if I bring Sparkles back with me? I've grown very attached to him." She pats the creature standing next to her.
DC 31 Deception/Diplomacy to try to get her to listen to reason (or at least, delay her a bit)

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Durg aids by standing back and shutting up, though she does move closer to Kreighton. She gestures Gretchen forward to help everyone keep Eltha from going bonkers.
ID the critter? Nature?: 1d20 + 19 ⇒ (9) + 19 = 28
The halfling smiles as she steps forward. "We have spent the last 100 years attempting to find our way back. The song was lost and the portal would not open. But now we are here to help return you to the world above, but only if you wish. I think Sparkles, you said? can accompany you," she looks at Durg to see if that's true.
Diplomacy to aid Jiki probably: 1d20 + 17 ⇒ (19) + 17 = 36

|  GM Tiger | 
 
	
 
                
                
              
            
            Durg, you want to just make the roll yourself? :)
Durg Nature: 1d20 + 19 ⇒ (20) + 19 = 39
You recognize the creature as some sort of shuln. These huge mole-like creatures have claws of adamantine and are resistant to physical and poison damage. Their saliva is also poisonous.

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            Diplomacy: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39
"I don't mind you bringing Sparkles back, as long as they're housebroken."

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            The dwarf tries to make friends with Sparkles. Digging and underground creatures are definitely her jam. She reaches into a pouch and offers some food, though she tries to keep her fingers from the saliva. Resistances only go so far...

|  GM Tiger | 
 
	
 
                
                
              
            
            Jiki and Durg manage to keep Eltha from attacking Kreighton Shaine outright.
Hold your horses, Durg, you're not exactly buddies yet! :)
"Ok. I'm givin' ye a chance. Why shouldn't I kill this piece of trash?"
DC 28 Deceptiom/Diplomacy/Intimidation/Society/PFS Lore to convince her not to kill Kreighton Shaine. One check per PC, you can either make a check or aid, not both. You need 3 successes.

|  GM Tiger | 
 
	
 
                
                
              
            
            Eltha stops and thinks for a moment.
That's 2 successes. Need 1 more.

|  Jiki, the Flatulist | 
 
	
 
                
                
              
            
            Diplomacy: 1d20 + 20 ⇒ (13) + 20 = 33
"This 'piece of trash' has been trying to help you, and - though I understand it took a long time - succeeded. Let's just get out of here, and we can work everything else out once we're back in Golarion."

|  Durg Jarlsbart | 
 
	
 
                
                
              
            
            Durg ignores the conversation and continues trying to make friends with the cute animal.
 
	
 
     
    