Jadrenka the Mother

Durg Jarlsbart's page

117 posts. Organized Play character for Meranthi.


Full Name

Durg Jarlsbart

Race

Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 |

Classes/Levels

Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

Gender

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 |

About Durg Jarlsbart

Druid 9
N Medium Dwarf, Forge Dwarf, Humanoid
Perception +17; Darkvision
Languages Common, Druidic, Dwarven
Skills Acrobatics +16, Athletics +16 (+18 animal form), Intimidation +8, Lore: Underground +12, Lore: Underworld (bonus) +12, Nature +19, Occultism +12, Survival +16, Thievery +14
Str +3, Dex +3, Con +3, Int +1, Wis +4, Cha -1
Items +1 Resilient (acid) Hide, Adventurer's Pack, Clothing (Explorer's), Holly and Mistletoe, Compass, Potency Crystal (2), Healing Potion (Minor) (16), Hunter's Bane, Wayfinder, Feather Token (Holly Bush), Sleeves of Storage, Primeval Mistletoe, Handwraps of Mighty Blows (+1 Striking), Healing Potion (Lesser), Scroll of Darkness, Crowbar (Levered), Antidote (Lesser) (4), Antiplague (Lesser) (4), Cat's Eye Elixir (4), Invisibility Potion (4), Snapleaf, Animal Staff, Ghost Charge (Lesser) (4), Coyote Cloak, Ring of Energy Resistance - Electricity, Aeon Stone (Pearly White Spindle), Ring of Energy Resistance - Cold, Dragon Turtle Scale, Wooden Shield (Hardness 3, HP 12, BT 6)
AC 27 (+29 with shield raised), Fort +17, Ref +17, Will +18
HP 109; Resistances acid 5, electricity 5, cold 5, fire 4, poison 4
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Speed 20 feet
Melee +1 Striking Morningstar +13 (Versatile P, Magical), Damage 2d6+3 (B)
Melee +1 Striking Ghost Touch Special Unarmed (1d6) +13 (Agile, Finesse, Nonlethal, Unarmed, Magical, Transmutation), Damage 2d6+3 (B, P or S)
Ranged +1 Striking Javelin +13 (Thrown), Damage 2d6+3 (P)
Ranged Javelin (x3) +12 (Thrown), Damage 1d6+3 (P)
Form Control (Manipulate, Metamagic) Prerequisites Strength 14, Wild Shape With additional care and effort, you can take on an alternate form for a longer period of time. If your next action is to cast wild shape, wild shape’s spell level is 2 lower than normal (minimum 1st level), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss the form at any time, as permitted by the spell.
Boulder Roll (Dwarf) Prerequisites Rock Runner Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm’s way. The foe can attempt a Fortitude saving throw against your Athletics DC to block your Step. If the foe attempts this saving throw, unless it critically succeeds, it takes bludgeoning damage equal to your level plus your Strength modifier. If the foe can’t move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect.
Wayfinder (Uncommon, Evocation, Invested, Magical) Activate command; Effect The wayfinder is targeted by a 1st-level light spell.
Primeval Mistletoe (Primal, Transmutation) Activate Interact; Frequency once per 10 minutes; Effect You squeeze juice from one of the berries and smear it onto a non-magical club or staff to cast Activate Interact; Frequency once per day; Effect You can twine the sprig around the wrist of one hand and touch a tree to cast tree shape upon yourself, except instead of a becoming a tree, you become a vine on the touched tree.
Primal Prepared Spells DC 27, attack +17 5th Banishment, Cone of Cold; 4th Ice Storm, Fireball (H+1), Vital Beacon; 3rd Heal (H+2), Lightning Bolt, Mad Monkeys; 2nd Restoration, Heal (H+1), Longstrider (H+1); 1st Heal, Horizon Thunder Sphere, Mud Pit; Cantrips Electric Arc, Disrupt Undead, Stabilize, Ray of Frost, Guidance
Focus Spells (1 points)

Wild Shape Stuff:

Pest Form Duration 10 minutes You transform into a the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You canDismiss the spell. You gain the following statistics and abilities: AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. ; Speed 10 feet. ; Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) ; Low-light vision and imprecise scent 30 feet. ; Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.; Heightened (4th) You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.
Wild Morph Duration 1 minute You morph your body based on your training, choosing one of the following effects based on your wild order feats.
  • If you have Wild Shape, you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking.
  • If you have Insect Shape, you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage. ;
  • If you have Elemental Shape, you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage. ;
  • If you have Plant Shape, you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon). ;
  • If you have Soaring Shape, you can cast the spell as a two-action activity (2 actions somatic, verbal) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet.;

  • Heightened (6th) You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage on a hit.
  • Heightened (10th) You can choose up to three of the effects from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a hit.

Wild Shape Duration 1 minute (or longer) You infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in pest form, which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls.
  • Heightened (2nd) You can also wild shape into the forms listed in animal form.

Animal Form Animal Form Duration 1 minute You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose: AC = 16 + your level. Ignore your armor's check penalty and Speed reduction. ; 5 temporary Hit Points. ; Low-light vision and imprecise scent 30 feet. ; One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead. ; Athletics modifier of +9, unless your own modifier is higher.; You also gain specific abilities based on the type of animal you choose:

  • Ape Speed 25 feet, climb Speed 20 feet; Melee 1 action fist, Damage 2d6 bludgeoning.;
  • Bear Speed 30 feet; Melee 1 action jaws, Damage 2d8 piercing; Melee 1 action claw (agile), Damage 1d8 slashing.;
  • Bull Speed 30 feet; Melee1 action horn , Damage 2d8 piercing.;
  • Canine Speed 40 feet; Melee 1 action jaws, Damage 2d8 piercing.;
  • Cat Speed 40 feet; Melee1 action jaws, Damage 2d6 piercing; Melee 1 action claw (agile), Damage 1d10 slashing.;
  • Deer Speed 50 feet; Melee1 action antler , Damage 2d6 piercing.;
  • Frog Speed 25 feet, swim Speed 25 feet; Melee1 action jaws, Damage 2d6 bludgeoning; Melee 1 action tongue (reach 15 feet), Damage 2d4 bludgeoning.;
  • Shark swim Speed 35 feet; Melee 1 action jaws, Damage 2d8 piercing; breathe underwater but not in air.;
  • Snake Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; Melee 1 action fangs , Damage 2d4 piercing plus 1d6 poison.;

  • Heightened (3rd) You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14.
  • Heightened (4th) Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16.
  • Heightened (5th) Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.

Aerial Form Duration 1 minute You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. ; 5 temporary Hit Points. ; Low-light vision. ; One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead. ; Acrobatics modifier of +16, unless your own modifier is higher.; You also gain specific abilities based on the form you choose:

  • Bat Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet; Melee 1 action fangs, Damage 2d8 piercing; Melee 1 action wing (agile), Damage 2d6 bludgeoning.;
  • Bird Speed 10 feet, fly Speed 50 feet; Melee 1 action beak, Damage 2d8 piercing; Melee 1 action talon (agile), Damage 1d10 slashing.;
  • Pterosaur Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet; Melee 1 action beak, Damage 3d6 piercing.;
  • Wasp Speed 20 feet, fly Speed 40 feet; Melee 1 action stinger, Damage 1d8 piercing plus 1d6 persistent poison.;

  • Heightened (5th) Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.
  • Heightened (6th) Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.

Additional Feats Assurance, Automatic Knowledge, Dubious Knowledge, Fast Recovery, Forge Dwarf, Monk Dedication, Natural Medicine, Poison Resistance, Rock Runner, Soaring Shape, Survey Wildlife, Terrain Expertise, Unmistakable Lore (bonus), Wild Shape
Additional Specials Anathema, Assurance (Nature), Druidic Language, Druidic Order (Wild Order), Great Fortitude, Powerful Fist, Wild Empathy
bot me:
Durg wild shapes by preference in any combat. She is much better off not speaking in a diplomatic situation.

Preferred wild shape - Huge Bear, speed 40 with longstrider
[dice=bite]d20+18[/dice] for [dice=piercing damage]4d8+7[/dice]
[dice=claw, 2nd, agile]d20+14[/dice] for [dice=piercing damage]2d8+7[/dice]
[dice=Boulder Roll, move or Fort DC 30]13[/dice]

Can shift into Large instead by using Form Control for 1 hour of transformation.