‘Eκάτη's Endless Night

Game Master ‘Eκάτη

PAUSED UNTIL SOON

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Dark Archive

Endless Night - DAY 6

@Terzarin:

Terzarin, I'm going to ask you again to do some things usually required for PbP (including my games).

First, I need a well-filled profile, just like you have Zaraleva's profile made. I need it as a GM. I go into profiles and look at the information I need: skills, spells, items, and so on.

Second, I will also ask you to pay special attention to the prepared spells and always keep them up to date (by crossing out or otherwise indicating that you cast the spell after you cast it). You can take an example from Soryan Dirge's "Spells Prepared", if you wish. For example, it is implied that today you have spent part of the spells to heal Cirok's ability damage. And also today we may have a hard fight (although in this dark city it can happen anywhere and at any time) and to us (and to you personally) it is worth understanding what spells you have at your disposal.

Let's set some reasonable deadline, for example, until Monday, or accept as a fact that apparently you don't have time or mood to actively participate in this particular PbP game right now.

I apologize for my tone, but I already feel some displeasure from repeating the same thing to you.

Thanks!

Grand Lodge

1 person marked this as a favorite.

Happy Arlo Guthrie Day wherever you are in the whole wide world. Don't forget to take twenty minutes, sometime today, to visit Alice's Restaurant -- in harmony -- and help end war and stuff.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 8 K Engineer 10 K Geography 2, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 27/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects:

Happy Thanksgiving to all my fellow Americans. I hope eveyone else is having a great week.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 8 K Engineer 10 K Geography 2, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 27/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects:

Time is ticking. I think we need to see if he knows what the big plan is and if he favors it. If he does, we kill everyone in the room. If he does not, we get him to help us stop it. I'm thinking more power for the drow will not gain him anything and he might enjoy putting a fly in their ointment. Could be wrong, hence the reason i'm not the face guy.


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4

I have a Diplomacy of +8. Do you want me to speak for the team? Anyone else smooth enough to aid me?

<gulp!>


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Cirok has Diplomacy +12 but not quite certain yet what to say....


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

My Diplomacy is +17 and I'm confident in getting back to the game soon -- I have to read what's been going on. (Thanksgiving week was very busy and I didn't really look at what's been happening here.)

If I don't manage to make it here by Monday or Tuesday and you need, you can bot my +17 Diplomacy.


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4

I will Aid Another on Soryan's Diplomacy. (Taking 10) So he has a +19.

Dark Archive

Endless Night - DAY 6

This is something in the spirit of the Cohen brothers or Guy Ritchie. You managed to get through to a meeting with the criminal boss, but have not yet decided what exactly you want to tell him. Well... )

Of course, I will definitely not bot anyone in such a situation, as I have no idea where you want to deploy this dialogue. But I don't mind if one of the players will bot Soryan.


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

Deep apologies for the continued delays.

In WAAAY deep at work -- very busy!

Am confident of posting in character over the weekend. Again, sorry for the lack of posting.


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4

Anybody want to help Soryan with the dialogue?

Dark Archive

Endless Night - DAY 6

I support Terzarin's request.
Tomorrow it will be that we have been standing still for a week.


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

I will after work. Apologies we had a loss in family this pass weekend.

Dark Archive

Endless Night - DAY 6

Oh, my deepest condolences...


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4

Cirok, you still have a +2 from me.
(and note my new avatar)

Dark Archive

Endless Night - DAY 6

Nice avatar, thanks .)

UPD
> The Rogue nods to Liver.

Liver's waiting for you at the tavern.


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

So I think this works for everyone and everyone is satisfied -- we get the big combat that half the PCs wanted (even though it sucks for me that all of Zirnakaynen will know specifically who we are and how powerful we are), and then we can also get a more secret assassination job -- maybe even for 'profit other than gold.'

.

When we get out of here and can speak with each other privately, can someone remind me to ask Gadak if there is a protocol for 'servants' of House Vonnarc publicly fighting in the pits of Drashes. Like, should we inform Undamesta what we are doing? (really not enthusiastic about all of Zirnakaynen having been told from a veritable loudspeaker that we are Blood Currency from House Vonnarc. In my mind's eye I just see Liver and a bunch of other stooges running around Drashes these past couple days: "Extra, Extra, Read all about it: A mercenary group from House Vonnarc is fighting in the pits -- everyone come see who they are, what they can do, and what powers they wield!)

.

One final thing, $9K is standard for a CR 12 fight -- is that how Cirok came up with 9K?


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Necklace of Adaptation

Cirok is a bit sore on the loss of his prized procession.

Dark Archive

Endless Night - DAY 6

I would like to clarify one point for myself.

Instead of paying, you accept the Necklace of Adaptation - you want Xomos to get you a new one. Right? This will not be a check of diplomacy and something - firstly, Soryan has already improved attitude, and secondly, why not. They will simply set a condition that your current property is used as a bet - if you lose and die, then they take away what was on the corpses (if only one or two died, this does not work, you won and then these are your corpses, your property from the corpses and you will have the reward).

Ok? I think this is reasonable for them, as "gangsters", and as a GM, I hope that you will prepare for an extremely dangerous battle and not die.))


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Cirok would accept a different Necklace of Adaptation, but he will still plan to retrieve his....eventually.


I'm sorry, I underestimated the workload. The post will be tomorrow or at most after tomorrow. But I will try to do it within 12 hours .)


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

I just got a Gug miniature. Perfect timing.

Dark Archive

Endless Night - DAY 6
Terzarin Lightbringer wrote:
Sounds good to me. Just to confirm to 100%, we do not actually have drow brains, so we aren't affected by bright light, right?

You don't have drow brains, but you have drow physiology, so you definitely have Light Blindness.

- Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds the character for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Pay attention to the word "abrupt". Although all your allies will be dazzled, they can avoid blindness if they close their eyes on command.

I think it should work like how the gaze attack works in PF1e. If you are warned about an upcoming flash then you have a choice:

1) You can either cover your eyes for 1 round, then everyone around has a concealment (20%) and you have a 50/50 chance of going blind.
2) Either close your eyes completely for 1 round, it gives you the same blindness in fact, but you were ready for it and could plan to do something blindly.

If a flash of light is used in a surprise round for which all members of the squad are ready and your enemies are completely not ready (for example, an ambush, when the enemy did not know about your presence at all), then everything written above is ignored. You're just dazzled, the enemies with light blindness are just blind.

Dark Archive

Endless Night - DAY 6
GM ‘Eκάτη wrote:

Thank you for your support, friends. Well, let's go over your new racial characteristics.

• Darkvision: The character gains darkvision out to 120 feet.
• Immunity: The character gains immunity to sleep effects.
• Weapon proficiency: The character becomes proficient with the hand crossbow, the rapier, and the short sword.
• Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds the character for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
• Spell Resistance: The character gains spell resistance equal to 6 + class levels.
• SLA: You may cast each of the following spells once per day as spell-like abilities: dancing lights, darkness, and faerie fire.
• You can speak and understand Drow* language.
• Your alignment registers as chaotic evil for the purposes of spells like detect chaos and detect evil.

*A small home rule that I intentionally didn't report. The Drow language consists of three languages: Elvish, Abyssal, and Undercommon. Only knowledge of all three languages (I saw that some of you have it) allows you to communicate in Drow as a chaotic mix of these three languages. But after your transformation, it doesn't matter yet .)

Here are your new drow characteristics, I duplicate them.


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4

Thanks GM, that's helpful.

I think we are still going to be ok, because none of us are actually evil. We detect as evil, but we aren't truly evil, so we won't be harmed when I do this:

At 3rd level, when a blossoming light channels energy to harm undead, her channeled energy also harms chaotic evil outsiders, worshipers of chaotic evil deities, and evil creatures with light sensitivity or light blindness as if they were undead.

Dark Archive

Endless Night - DAY 6

Yes, you've noticed it perfectly! This ability does not harm any of you (and if it starts to harm someone, then it's time to seriously think about it!). Everything above refers to a level 7 ability, for example.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 8 K Engineer 10 K Geography 2, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 27/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects:

In a fight I assume it will be all but Soryan getting into melee? Is that accurate?

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 8 K Engineer 10 K Geography 2, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 27/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects:

Does a holy symbol with an illusion of top of it function normally?

Does our wizard have a low level illusion spell he could cast on my holy symbol? I would think Terzarin's would be more important but still, I have two more spells I would like to cast once the gate opens.


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4
Cuthalian wrote:
In a fight I assume it will be all but Soryan getting into melee? Is that accurate?

Pharasma help me if I'm in melee. No, I'd like to stay back, shoot arrows and use spells/channels.


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4

Anyone else want a Bull's Strength before we go in?
Terzarin is going to cast Shield of Faith and Resistance on himself.


M Dwarf Barb9hp105/105AC20/T12/FF18,F12R6W7 35/35 rage

All set


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Cirok is a cautious Melee. Need to get behind those AoOs.

He would take a Bull's Strength if extra.


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4
Cirok Brokencrown wrote:
Cirok would take a Bull's Strength if extra.

Consider it yours for 8 minutes.

Dark Archive

Endless Night - DAY 6

Great. We will jump into battle in a little less than 24 hours.


M Dwarf Barb9hp105/105AC20/T12/FF18,F12R6W7 35/35 rage

WAGGHHHHHHHH!


M Dwarf Barb9hp105/105AC20/T12/FF18,F12R6W7 35/35 rage

Hmm..I already have a Belt of Strength (+2) and a Cloak of Resistance +1. Plus Shield of Faith and Protection from Evil don't stack since they are deflection bonuses. Only the highest bonus applies.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 8 K Engineer 10 K Geography 2, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 27/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects:

Right, protection from evil will still give a +2 bonus which beats your +1, Shield of faith with its +3 likely tops anything you have, and Bull's Str will replace the +2 with a +4. They don't stack but should still improve your offense and defense a little.


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

When this thing swings, well, now instead of a three it needs to roll a five. Or something like that. I don't know the exact numbers, but that's the ballpark.

Soryan Dirge whispers a moment before he casts Gr Invisibility.


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

Can we update Colgrim as a Large PC -- I made a mistake when moving considering him as Medium. Soryan Dirge may have just taken a 5'-Step behind Cirok if Colgrim is in the four squares ahead of Cirok.

My Fireball DC is 20.

Dark Archive

Endless Night - DAY 6

Terzarin:

Terzarin, a couple of tips.

In PbP, it makes sense to roll an attack in advance, even if you think it might not happen. This speeds up the battle.

You should also have ready-made attack and damage formulas in your charsheet. This allows the GM or other players to make an attack instead of you if for some reason you can't. I'll take an example from Cuthalian's charsheet:

______

Melee
+1 Elven Curve Blade +13 (1d10+10/18 x2)
MW Cold iron Warhammer (two handed) +12 (1d8+7/20 x3)
PA -3 to hit +9 to damage

Ranged
Dagger +8 to hit (1d4+5/19 x2, 10’ range)
MW CLB +9 to hit (1d8+4/20 x3, 110’ range)

______

PS. In any case, you don't have a bow or a hand crossbow with you, judging by your charsheet.

Cuthalian:

Cuthalian, I'm sorry I just noticed that. Ironskin is in the ban in this game. You probably remember I said back at the character generation stage that spells and feats that are banned in the PFS will mostly be banned in my game.

By the way, I understand why this is banned. In my opinion, Ironskin is a very bad spell that makes Barkskin meaningless.

You can retrospectively choose and cast another spell on yourself. Gug's attack missed you anyway .)

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 8 K Engineer 10 K Geography 2, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 27/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects:

Missed that. I think the trade off is duration. Barkskin has a duration of 10 min/level vs Ironskin's 1 min/level. But, it is pretty tough. Anyway, if I may, I'd like to change out invisibility purge for Greater Stunning Barrier and change ironskin to a second Bull's strength. Bull's strength would be active and I will activate Stunning barrier later.


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

Soryan Dirge whispers again, "This gug really needs a teeth cleaning." And blasts another Fireball, this one ten feet behind the Gug and also quite high up -- really burning off the gunk in its fangs and gums. The gamblers thirty feet up will really feel the heat. But shouldn't get burned like their favorite Deep Giant will.

The Roof, The Roof, The Roof is on Fire: 8d6 ⇒ (4, 6, 5, 1, 6, 2, 4, 2) = 30 DC 20

I also quietly admit that I am out of the big Evocations -- Cuthalian may be too far to hear me mutter that under my breath.

Dark Archive

Endless Night - DAY 6

Cuthalian, no problem .)

Soryan, lools like wrong thread! )


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4

Note to GM:
It's on the character sheet. Always has been. I can add it to the Paizo profile. https://og.myth-weavers.com/sheet.html#id=2812127


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2
GM ‘Eκάτη wrote:
Soryan, looks like wrong thread! )

.

It takes a great man to admit he made a mistake.

I am not a great man.

Huzzah!

Dark Archive

Endless Night - DAY 6

@Terzarin, that would be great. I remember that you have a charsheet, but it may be inconvenient to look for a link to it among your past posts. Thanks )

@Colgrim, What is your AC now? 20? (20 - 2 - 1 + 3)

@Everyone, I remind you that muck is a difficult terrain for all medium-sized creatures, which means you can't take a 5-foot step there. No one has done this yet, well, just by the way.)


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4

Hi DM, I rolled both arrows for the first round and again for the second round. They are all on one line of text. Can you see them? Do you want me to use a different format? I hope several of them hit.

Please let me know if my teammate gets hit with an AoO as he moves into position. That will affect whether I shoot or channel this round. Thank you!

Dark Archive

Endless Night - DAY 6

Oh, I'm sorry, let's say that I had a natural 1 on IRL perception!
One arrow hits, I'll add the damage.

Dark Archive

Endless Night - DAY 6

I keep forgetting to write about it. So no retcon, so far everything is going well (as if you took all the checks). BUT!

Let's do this. The use of divine spells in the presence of "strangers" requires a sleight of hand check OR a bluff check, otherwise the observer has a chance to notice that you are not praying to the Demon Lord at all. Special abilities can negate the need for these checks (for example, cleric's archetype Hidden Priest).

The exceptions are spells that are cast by a swift action (in any way - from quicken metamagic to the abilities of a warpriest etc). No checks are needed here.

About channelling energy:

Core Book wrote:
A cleric must be able to present her holy symbol to use this ability.

So...

I don't think there's a normal way to hide a symbol and present it at the same time. However, I am ready for discussions ;)


M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4
GM ‘Eκάτη wrote:
One arrow hits, I'll add the damage.

So a 24 hits, but a 22 misses, I gather. (It should have been a 23, but I forgot to stack the Bless with the Prayer. Oops.)

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