Dexinis

Cirok Brokencrown's page

222 posts. Alias of Dorian 'Grey'.


Full Name

Cirok Brokencrown

Race

CN Elf

Classes/Levels

UnRogue 8 Initiative +10 Hp 51/59 AC 22 (T17) Fort+5 Ref+14 Will+5(+2 enchantment/illusion) Senses Perception +13(+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Gender

Male

Size

M

Age

120

Alignment

CN

Location

Land of the Lost

Languages

elven, common, draconic, aklo, undercommon, goblin, abyssal, aquan, giant, terran, dwaven, infernal

Strength 10
Dexterity 22
Constitution 12
Intelligence 14
Wisdom 11
Charisma 12

About Cirok Brokencrown

A backstory....:
The port city of Greengold is the second largest settlement in Kyonin, and the only official entry point into the elvish kingdom for non-elves. Situated on Lake Encarthan, Greengold is a popular port of call for traders and diplomats. Greengold generally appears as any other human dockside settlement, except that trees grow in strange places throughout and the yellow roofs on all the buildings makes the city quite distinct

The speaking elf turns his blue eyes down at his audience. The passed-out human drunk lying in his own filth doesn't seem to be the most attentive of patrons, but he at least doesn't interrupt a good story's beginning...

Cirok Brokencrown is an elf. He is a bit of a strange looking elf to be certain, but, he is definitely an elf. This elf has long white hair, cold blue eyes that always seem to have a glint of humor in them and an easy laugh. Standing just over 6', Cirok is a bit short compared to most elves, but his tall personality more than compensates.
Dressed in the current fashion of the City at the Center of the World, Cirok Brokencrown does strike an elitist of sophistication and etiquette.

Smiling back down at his captured audience, the Rogue chuckles.
This city owes you a debt of gratitude. For I most definitely don't want your job.

Bowing formally to the drunk transient, the elf skips toward the road to Iadara.
A call to explore the deepest, darkess, dangerousness place on Golarion! And giving out coin for doing what I do anyways. Sign me up!

Crunch:

Cirok Brokencrown
CN Male Elf Unchained Rogue 8 Humanoid(Elf) Init +10; Low-light vision; Perception +13 (+4 Traps; Trap Spotter (Ex))
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Defense
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AC 22, touch 17, flat-footed 15 (+5 armor, +0 shield, +0 deflection, +6 Dex, +0 natural, +1 dodge, +0 size)
hp 59 (8d8+16)
Fort +5 Ref +14, Will +5
+2 trait bonus on all saving throws against illusions.
+2 racial bonus on saving throws against enchantment spells and effects
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Offense
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Speed 30 ft.
Melee +1, returning dagger +14 1d4+7 /19-20 10' x2
Range
...............
Special Attacks
Sneak Attack +4d6

......... .....
SQ
Elven Immunities:
Human-Raised
Finesse Training (Ex) daggers
Trapfinding
Evasion
rogue talent: Fast Stealth (Ex) see below
Danger sense +2
finesse training
Debilitating injury (see below)
rogue talent: Trap Spotter (Ex) see below
uncanny dodge
Rogue's edge Swim (You gain a swim speed of 10 feet, but only in water with a Swim DC of 15 or lower. )
rogue talent: Shades of Gray (Ex) (see below)
Improved uncanny dodge:
rogue talent: One of Those Faces (Sp) (see below)

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Statistics
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Str 10, Dex 20/22, Con 12, Int 14, Wis 11 Cha 12
Base Atk +6; CMB +6; CMD 23
Feats: Weapon Finesse(b), Skill Focus (UMD)(b), Improved Initiative, Dodge, Deft Hands, Weapon focus(dagger)
Class Skills (96)
The Rogue (Unchained)'s class skills are Acrobatics (Dex)+17(8), Appraise (Int)+6(1), Bluff (Cha)+12(8), Climb (Str)+11(8), Craft(Int), Diplomacy (Cha)+12(8), Disable Device (Dex)+21(8)(+4 Traps) , Disguise (Cha)+6(2), Escape Artist (Dex)+16(7), Intimidate (Cha), Knowledge (dungeoneering) (Int)+10(5), Knowledge (local) (Int)+6(1), Linguistics (Int)+13(8bg), Perception (Wis)+13(8), Perform (Cha), Profession (Wis), Sense Motive (Wis)+11(7), Sleight of Hand (Dex)+19(8bg), Stealth (Dex)+17(8), Swim (Str)+10(7), and Use Magic Device (Cha)+17(8).

Skill Points at each Level: 8 + Int modifier.

Favored class bonus: +1 hp x8
Traits: Skeptic, Bastard
drawback: ?
Languages elven, common, draconic, aklo, undercommon, goblin, abyssal, aquan, giant, terran, dwaven, infernal
Other Gear
pathfinder's kit (22 lbs)
Thieves Tools(mw) (1 lb) x2 (Sleight of Hand DC +23)
+1 Mithral Chain Shirt
daggers x6
Belt of Dex +2
ring of featherfalling
Handy Haversack
Wayfinder
Magenta Prism (Cracked) Ioun Stone (UMD; Will): slotted
Cloak of Resistance +2
Wrist sheath (spring loaded)wand of Obscuring Mist
Wrist sheath (spring loaded) Wand of Grease
Necklace of Adaptation (9000gp)

Carrying Capacity:
Light Medium Heavy
50 lbs. or less 51-100 lbs. 101-150 lbs

Current: ? lbs
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Tracked Resources
Wand of Cure Light wounds 50/50
Wand of Comprehend Languages 25/23
Wand of Endure Elements 25/21
Wand of Expeditious Retreat 25/21
Wand of Grease 25/23
Wand of Magic Weapon 25/24
Wand of Silent Image 25/23
Wand of Obscuring Mist 25/22
Wand of Burning Hands 25/25
Wand of Waterproof 25/21
Wand of Unseen Servant 25/22

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Wealth sp 33,000 gp / spent 32,572 gp

Debilitating Injury (Ex)/ Rogue Talents:

At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.

Fast Stealth (Ex) (Pathfinder Unchained pg. 21): This ability allows a rogue to move at full speed using the Stealth skill without penalty.

Trap Spotter (Ex) (Pathfinder Unchained pg. 22): Whenever a rogue with this talent comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. This check should be made in secret by the GM.

Shades of Gray (Ex) (Ultimate Intrigue pg. 44): A rogue with this talent uses mental and emotional tricks to protect herself from attempts to discern her alignment. This offers her the benefits of undetectable alignment whenever she chooses, though she must be conscious to maintain the effect.

One of Those Faces (Sp) (Spymaster's Handbook pg. 21): Each day, you can use disguise self as a spell-like ability for up to 10 minutes per character level. This duration need not be continuous, but it must be used in 10-minute increments. Additionally, once you have used this ability, whenever you use it for the next 24 hours you must take the same alternate appearance.

Racial:

Elf Racial Traits
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their forms are frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Human-Raised
Source Inner Sea Races pg. 211
Forlorn—elves raised outside of elven communities—are accustomed to other races’ brevity of life. Although they lose the opportunity to train in traditional elven arts, these elves pick up a bit of their adoptive parents’ skills. They gain Skill Focus as a bonus feat. This racial trait replaces elven magic and weapon familiarity.
Keen Senses: Elves receive a +2 racial bonus on Perception
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Traits:

Skeptic [Magic]
Source Ultimate Campaign pg. 58, Second Darkness Player's Guide pg. 13, Advanced Player's Guide pg. 1
Growing up, you were always around magical effects to the extent that you realized much of it was mere smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions.

Bastard [Social]
Source Ultimate Campaign pg. 59
You were born out of wedlock. You have always been an outsider in society, and in your own family. This perspective has sharpened your insight. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

Equipment:

Magenta Prism (Cracked) Ioun Stone
Source Pathfinder Society Primer pg. 23
Aura strong transmutation; CL 12th
Slot none; Price 800 gp; Weight —
Description
This stone grants you a +2 competence bonus on checks with any one skill you choose, and you can change the skill modified once per day, as a normal magenta prism ioun stone.
Resonance
+1 bonus on one saving throw not modified by the ability score the stone is currently attuned to (chosen at the same time as the ability score).
Construction
Requirements Craft Wondrous Item, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, owl’s wisdom, creator must be 12th level; Cost 400 gp