DM Brainiac |
Zathra Attack: 1d20 + 1 + 1d4 ⇒ (3) + 1 + (2) = 6
Roscoe Attacks: 1d16 + 3 ⇒ (8) + 3 = 111d16 + 3 ⇒ (2) + 3 = 5
Mirinde yanks down the lever, halting the progression of the cages! That affords Degan the opportunity to open the lock on the second cage and rescue the other woman. She climbs down to safety, sighing with relief.
In the meantime, everybody finds it hard to hit the flying skulls! Luckily, they remain distracted by the swarming bats, blasting the bats some more and dispersing the swarm. But the animals managed to buy you a few more seconds without being attacked...
Everybody may act!
Mirinde the Elf |
Mirinde puts aside the threat of the flying skulls here, knowing the true threat is the Emerald Sorcerer and the call he made to his foul patron before! Moving quickly over to the paralyzed body she swiftly draws her mithril blade and draws it across the Sorcerer's throat!
Attack: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d4 + 1 ⇒ (2) + 1 = 3
I hope that does the trick.
Clancy the Just |
Clancy swings the warhammer toward the Emerald Sorcerer's skull even as Mirinde slashes the wizard's throat!
Warhammer Attack (Blessed - vs immobile foe?): 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Warhammer Damage (Blessed): 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Crit? (Blessed): 1d8 ⇒ 7 Strike to hand knocks weapon into the air. The weapon lands Knock his staff?: 1d20 + 5 ⇒ (1) + 5 = 6 feet away.
For some reason I'm thinking that attacking a paralyzed foe is an automatic crit? I honestly can't recall, but I'll make my attack roll, damage roll AND a crit roll as well - just in case! At least I rolled a crappy '1' for the crit roll outcome!
+1 to attack & damage rolls, saves, skill & spell checks for 1 turn
DM Brainiac |
Attacking a paralyzed foe gives you +1d to hit, so I'll reroll Mirinde's and Clancy's attacks with a d30.
Attacks (Mirinde, Clancy): 1d30 + 1 ⇒ (19) + 1 = 201d30 + 2 ⇒ (18) + 2 = 20
Zathra Attack: 1d30 + 1 + 1d4 ⇒ (28) + 1 + (2) = 31
Damage: 1d10 + 1 + 2 ⇒ (6) + 1 + 2 = 9
You turn her attention the the Emerald Sorcerer before he can recover from his paralysis. Mirinde stabs him with her dagger, Clancy smashes him with his hammer, and Zathra impales him with her polearm! With the final blow, the sorcerer collapses, crumpling to the floor and lying still.
The emerald skulls, bereft of a master, become inert, returning to their roosts. The battle is over, and you are free to claim the spoils!
The Emerald Enchanter has a ring of protection (+2 AC), ring of consultation (cast speak with the dead 1/day), and a spellbook with the following spells: (level 1) cantrip, find familiar, invoke patron, magic missile, magic shield, patron bond, runic alphabet, spider climb, (level 2) wizard staff, (level 3) make potion
Mirinde the Elf |
Mirinde slowly wipes off the blood from her dagger before stowing it away. Muttering under her breath here, "Pathetic..."
As the party gathers the loot together her eyes gleam at the precious spellbook uncovered here. "I trust you do not object to my claiming of this...best to keep such knowledge out of those who do not understand such."
While Mirinde wants ALL of the lootz here, I know others deserve the rings here. Perhaps Clancy can use the ring of consultation, and Deegan the ring of protection.
Isteván |
That seems like a good distribution of this loot to me.
Istevan sinks heavily to sit on the top stair: "Whew, am I glad that's over... Oh!" Noticing that there are still people trapped in cages, he wearily regains his feet and moves to help Degan (possibly just getting in the thief's way, more than anything else)
Clancy the Just |
Clancy chuckles at Istevan, slapping the barbarian on the shoulder, then moves to Degan and clasps his hand on the thief's shoulder, smiling gently. "You have proven your bravery in rescuing those women from an awful fate. Well done, and know you are more than welcome to travel at our side wherever the road takes us." The cleric then helps to locate any more prisoners and helps tend to any wounds they might have, though for the moment he holds off on using his divine magic. Clancy feels he has tempted Justicia's disfavor more than enough today - unless their circumstances become dire.
Looking over the gathered loot, Clancy grins at Mirinde, holding up his hands in mock surrender. "I would not think to contest your claim on this book, likely I'd wind up turning myself into a newt anyway." The ring is of interest to the cleric though, knowing that the dead could perhaps be used to give up their knowledge to further the ends of justice.
When they have finished looking over the place, the cleric turns to Mirinde. "Do you think we can destroy this place? Or at least some of the machinery that the wizard used for his own fell purposes? I would hate to see another move in and pick up where he left off. As for this Emerald Enchanter, I believe that his body should be utterly destroyed, perhaps by fire. Otherwise he might find a way to rise again."
Hurrah! That Ring of Consultation definitely sounds interesting to Clancy! Anything we can do to destroy this place and/or free any remaining captives (or cursed victims)?
Mirinde the Elf |
Mirinde nods slowly as she considers Clancy's words. "I lack the means to destroy this fortress completely. Certainly it would take a lengthy ritual to achieve such an end...I do believe we should gather his notes on the process of transformation and destroy them, along with the materials needed. As for the Enchanter himself...perhaps we could inter him in one of his own vats!" She chuckles darkly, "I can think of no more fitting end for his twisted desires, plus he would certainly have enjoyed being one with his creation!"
Isteván |
"Yes, we should definitely do a thorough search of the place for the enchanter's notes and, ah..." he exchanges a look with Degan, "whatever else might be of interest..."
Degan the Unready |
Degan comes out from hiding, along with the two women he rescued.
He does not quite seem to grasp Isteván's meaning.
"I am all for letting the elf explore the Emerald Enchanter's magical mysteries. I don't have any knowledge of such things."
After a moment he seems to get it. "Oh! Do you think such a wizard would care about things like gold and gems?
I wonder...
What was his goal, anyway? Did he ask for ransom for the villagers he kidnapped?"
Degan is feeling curious and cautious more than greedy. He'll work on locks and traps where he is requested to.
DM Brainiac |
The villagers you rescued from transformation thank you profusely, hailing you as heroes. You scour the rest of the enchanter's lair, but don't find much else of value or interest. Little hints at the motivations for the enchanter's experiments beyond simple sadism or madness.
You return to the town and bask in the adulation of the populace. You also feel stronger for your recent experiences.
Everybody gains 1 Luck and is now level 3!
Clancy the Just |
Clancy spends his time treating the sick and crippled, using his powers as commanded by Justicia as atonement. He also spreads the good word of her stern love and promotion of justice for all. Finding converts for his goddess will hopefully put Clancy in her good graces again...
It's atonement time!
DM Brainiac |
Chapter 3: Jewels of the Carnifex
Riding high off your victory over the Emerald Enchanter, you find yourselves with a significant amount of treasure to sell. You have made your way to Punjar, the City of a Thousand Gates, to do trade in the weird and wonderful marketplace known as the Bazaar of the Gods.
As you buy and sell, you overhear a number of legends, lore, and outright lies. It's up to you sort out which is which:
"There's a ruined temple hidden somewhere nearby. It once belonged to the Cult of the Carnifex. No matter what they say, no cult ever dies. That wicked seed is still lodged in the soil beneath our feet. All it takes is a little blood to water it, a mind in which to sink some roots, and they’ll rise again. Mark my words."
"I always heard they were a cult of death worshippers. Nothing good can come of digging in them ruins. No fortune in gems is worth disturbing what's dead and buried."
"An army of Punjar’s finest noble sons disappeared beneath that accursed chapel. Whatever ate them is still down there, waiting for more."
"My grandfather knew one of the cultists, a hunched, split-lipped, rat-biting leper. Earned jewels the size of my fist by pulling the tongues out of the Overlord’s enemies. He died when the chapel was sacked, but they never did find those jewels."
"There's a rogue of no small repute who claims to have found a map to an unknown entrance to the chambers beneath the chapel. His name's Magmar the Lucky. You might find him in one of the lotus dens nearby..."
Mirinde the Elf |
Mirinde tunes out the useless twaddle coming from the various rumor mongers here and focuses upon the this so-called Cult.
"It seems as if this Cult has left its mark upon this cesspool of a city...still investigation may prove fruitful..."
Surely some forgotten tomes of arcane power must lay buried therein!
Isteván |
Istevan will want to refill his crossbow quarrels and rations, but I don't think he has any other shopping to do. (At least, based on what's in the Core book -- lemme know if there are other things to purchase!)
Beyond enjoying a good story, Istevan is untroubled by historical / political / religious ramifications of an ancient death cult. 'Jewels the size of your fist' does grab his attention, though (he is a mercenary, after all!).
"A couple of nights in a warm bed with good meals wouldn't go amiss, but after that... Seems like there would be no harm in taking a look. If that's what you all would like to do."
Degan the Unready |
"I always heard they were a cult of death worshippers. Nothing good can come of digging in them ruins. No fortune in gems is worth disturbing what's dead and buried."
This is the rumor that Degan hears, and reports to the party. It sticks in his head due to, of course, his remarkable cowardice.
"Yeah, I'm not sure it's worthwhile. Not for money, anyway. If for some noble cause Clancy feels that he needs to go... well, you might be a little better off for having me around, and I do owe you for saving my life."
Then again it was this bunch that endangered it in the first place... Still, I don't know what else I would be doing if I left them.
Clancy the Just |
Clancy's frown deepens as the stories they hear point toward a dangerous death cult - whether alive, dead or waiting to rise again. "Evil begets evil, I believe. We should clear out this ruined temple, if it truly exists, for it is likely that it harbors new threats - even if this death cult is no more. It sounds like this Magmar might know something of its secrets, perhaps we should speak with him."
Do we have an idea of where to find this temple? Even if we do, I'm thinking a chat with Magmar might give us some more insight. If rumor is to be believed...
Isteván |
Taking a step away from dreams of enormous jewels, Istevan asks soberly: "I wonder what we should expect to find in the ruins of a death cult? Like, are we talking creepy guys in robes or, y'know, the walking dead"
DM Brainiac |
You find Magmar in a lotus-induced daze. You aren't able to get many details out of the addled rogue, but he happily shows the map to you. It turns out to be little more than a few scribbled notes drawn on a wine-stained sheet of vellum. Still, though, it's worth investigating.
With the ruins of the old chapel glowing weirdly in the foul night mists, head down a dark alleyway. Prying open a rusted lock, you slip beneath the worn cobblestone streets and into a dry cistern. Every step leaves the city further behind, and carries you further into the weird underworld. Strange, shelled worms crack underneath your hard-soled boots, glowing eyes lurk just beyond the reach of your lights, and your torches flair blue and orange in the foul miasma that passes for air.
Incredibly, the old rat’s map proves right! A grim obelisk, topped with a stone skull, stands in the center of the passage, as if to bar your way. Studying the obelisk, Mirinde swiftly deduces that while it was once the focus of potent death magic, it is now little more than an inert grim statue.
The shattered passageway ends before a gaping chasm. Above, you can see where the sewers once joined. A muddy torrent cascades from the shattered pipe, spilling past you and down into unfathomable darkness below. Your goal lies across the gulf and through the torrent: a stone portal, set atop a carved platform and marked with a single carven skull, engraved in green.
It is a mere 15 feet from the sewer tunnel to the stone platform, but any attempt to reach the portal will be stymied by the falling wall of freezing water.
Mirinde the Elf |
Mirinde glances about her, peering upwards and risking quick look toward the bottom of the chasm. (Infravision 60')
"This is...an unpleasant dilemma. Trying to penetrate that water flow is certainly suicide, we need to find another way."
Does Mirinde see anything else of note?
Clancy the Just |
Clancy looks up at the shattered pipe dubiously. "Think it'll hold our weight? We could loop a rope around it, then swing across the gap..." He suggests without much enthusiasm.
Hmm... that's all I've got at the moment. If the pipe is about twenty feet up or so we could attach a grappling hook to a 50' length, loop it over, then grab the other end so we've got 25' or so hanging over each end of the pipe. One strong character hangs on to one end as another uses the other end to leap across? With a second length of rope we could even have a life rope in place, tying it around the waist of the jumper and securing it to something solid nearby - the obelisk maybe, if it isn't too far away. We could even tie heavy equipment to the swing rope and swing it over to the other side so those with heavy armor can make the swinging jump without being weighted down.
Isteván |
Istevan also looks at the gap dubiously: "I mean, I could maybe jump that gap, the issue is the waterfall -- I don't much fancy being slammed to the bottom of this chasm."
If the water is on our side of the gap, could Istevan try pushing his shield into it to see if he can divert the flow?
DM Brainiac |
The pit goes deeper than 60' so Mirinde cannot see the bottom. There's too much water flowing for Istevan to be able to divert it with his shield. Clancy's idea is a good one. Jumping through the pummeling cascade in this manner requires a DC 10 Str check to make it across safely. On a failure, the anchoring character can attempt their own DC 10 Str check to stop the fall of the jumping character.
Degan the Unready |
"That's a good idea, Clancy. I might be able to make it first. Then anchor a rope on that side to help pull you all through the torrent."
Degan can burn Luck to get across.
He looks at the skull he would be swinging towards and shivers.
"Unless any of you have magic, or a better idea, or happened to see some long and sturdy boards on the way down here..."
Isteván |
As Degan loops his rope and hook around the broken pipe, Istevan ties his own rope around the thief's waist: "Not to worry, friend. I won't let you fall."
I dunno if there's anywhere to anchor the other end of the rope
Clancy the Just |
"Degan, in case things go badly, I'll tie you off to something here so you won't fall very far."
Clancy has rope too, thinking we also tie off the jumper to something nearby OR have a second person anchoring that lifeline as well. Just to be safe... Istevan can anchor the rope looped over the pipe that the jumper will use to get across, Clancy can help anchor the lifeline rope, ahead of whatever projection is around to tie it off on.
Degan the Unready |
Degan likewise has a rope and grappling hook.
The thief takes a running leap...
Do I decide to use Luck, and how much, before rolling the Strength check? If so I will use 2 Luck.
Strength, Luck: 1d20 + 2d5 ⇒ (9) + (2, 1) = 12
He makes it! Barely. Pummeled in mid-air by the freezing and filthy water, Degan grasps the edge of the platform and and pulls himself onto it.
Mirinde the Elf |
Once Degan has secured the rope on his end Mirinde volunteers to be next here. "That portal may be warded by powerful magicks still."
After Clancy secures the lifeline rope around her waist she mutters softly to herself a quick prayer to her unholy patron, and grasps the rope firmly as she is swung across...
STR check: 1d20 ⇒ 3 Yikes! Well I will wait to see if the others can save Mirinde here before she burns her Luck here.
Clancy the Just |
STR check: 1d20 ⇒ 13
Seeing Mirinde strike the waterfall and lose her momentum toward the far side, Clancy hauls on the safety line, trying to drag her back to safety before the rope flies freely through his grip until it catches on the anchor he's tied it off on...
And that's why we have the lifeline! Thinking Clancy will station himself to preemptively catch someone who falls and drag them back up rather than relying on the line to play out and go suddenly taut - which could potentially snap the line and/or cause harm to the one falling.
DM Brainiac |
Degan easily makes it across to the far platform. Mirinde nearly plummets to her doom, but fortunately, Clancy is able to catch her and haul her back up to the near side of the chasm. She can try again, if she dares.
In the meantime, however...
Clancy: 1d20 - 2 ⇒ (4) - 2 = 2
Degan: 1d20 ⇒ 20
Istevan: 1d20 + 2 ⇒ (6) + 2 = 8
Mirinde: 1d20 - 1 ⇒ (9) - 1 = 8
Zathra: 1d16 + 2 ⇒ (6) + 2 = 8
Enemies: 1d20 + 3 ⇒ (10) + 3 = 13
A skittering noise above Degan's head gets the thief's attention. He looks up to see an enormous spider, grown to horrific proportions, hanging from the ceiling some 30 feet above the platform! The enormous arachnid appears immobile, glued to the ceiling and covered in diseased globules. However, a long, sticky strand of spider silk extrudes from its spinneret as it prepares to try to snag the unfortunate rogue!
Degan may act before the spider!