Bless 2/3 Lesser restoration 1/1 Bulls strength 1/1 Electric arc 4/5. Channel positive energy . 1/5. 2d6. 30ft, radius. Will save DC 11 for half damage if channeling to damage undead
A half elf who tends to favor dressing in blue. He keeps his favored weapons on him, a magically enchanted alchemically silvered tetsubo, and a cold iron nine ringed broadsword. Rai is decently fit, strength having been built up from climbing, swimming and weapon training. Unfortunately he is not the most robust of people, but still maintains average fitness, his elven blood diluting the somewhat healthy human lineage.
Background:
Ustalav might not be the first place you think of when pondering where someone of Tian descent might end up, but here we are. After helping to free a friend of Professor Lorrimor of a possessing spirit, Rai’s father Talvendrial took his family on an arduous journey to ensure the safety of the caravan guard who had been possessed, and make sure that nothing more plagued him on that journey. At the request of the Professor, they all traded notes on various types of undead, haunts, posessions and so forth. Talvendrial trained his son Rai in fighting unarmed, as well as with Hei Fengs favored weapon, the nine ring broadsword. He also taught him to use a tetsubo, to hit things harder and build up his strength.
When Kharad, a friend of Rai, went to Ustalav to settle down, he wanted Rai to go with him to help keep him safe, knowing that Rai had medical knowledge, healing magic, and weapons training, as well as lore about defending against various types of undead. Rai agreed, and travelled with him, attending some of Professor Lorrimors lectures while he was in the area.
Personality:
Likes to be helpful. Generally prefers to observe when not actively pursuing a goal, and in particular, to watch for what people might be thinking without actively speaking their minds. If people are in need of healing, he is typically inclined to assist them.
Aura:
His cultivation in the teachings of Hei Feng, the Duke of Thunder, has resulted in an aura of lightning about him. Those who shake hands with him may occasionally get a minor jolt of static electricity.
Major flaw:
Anger can sometimes override his good judgement, and cause him to act impulsively, particularly if he or those he is with at the time are threatened.
What does he bring to the table?:
Long nights of consulting and discussing with Professor Lorrimor greatly increased his knowledge of religion and lore about the undead. He is also trained in reading between the lines and spotting telltale signs of possession or enchantment. He can fight a little, and has some healing magic to keep himself and his companions healthy.
HP 25/25
AC 17 = 5 armor (+1 lamellar leather armor) + 1 deflection + dex mod
Touch AC = 12
Flat footed = 16
Saves
Fort +5
Ref +4
Will +5. Immune to magic sleep. Another +2 vs enchantment spells and effects.
Skills
Armor check penalty 1. Has already been included in final modifiers.
Acrobatics +6
Climb +6
Craft calligraphy +4
Diplomacy +6
Heal +6
Knowledge engineering +1
Knowledge nobility +4
Knowledge planes +4
Knowledge religion +9
Linguistics +7
Perception +8. Extra +1 to detect haunts and incorporeal creatures.
Sense motive +12. Extra +1 to determine whether a creature is possessed, under the effects of an enchantment or curse, or otherwise magically controlled.
Spellcraft +6
Swim +6.
Artistry song lyrics +4.