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"Well, then let us provide some assistance. When it comes to defendin mountain homes, the dwarves have no equal!"
As soon as the others indicate readiness, Khaul will start up the path as fast as a dwarf can do so.

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Jinlong readies his crossbow as well, but takes a deep breath to focus on casting.
"We can do to them what we did to the plants, Rhaegal"
For Outpost, in one of the encounters, Rhaegal dropped a fireball, then Jinlong followed with a sound burst. Encounter over!

GM Watery Soup |

Putting us into Initiative Mode using default explorations. We're on Slide 5, and note that scaling the cliffs will require an Athletics check. The elementals have not spotted you, so you are Undetected to them.
Search (Jinlong): 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Search (Rhaegal): 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Scout (Chiwu): 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Search (Erevan): 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Defend (Khaul): 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Search (Harsk): 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Initiative (Enemy): 1d20 + 10 ⇒ (4) + 10 = 14
--Round 1
Erevan (56/56)
Chiwu (40/40)
Harsk (60/60)
Khaul (85/85, shield raised)
Rhaegal (66/66)
Red Elemental (-0 hp)
Green Elemental (-0 hp)
Blue Elemental (-0 hp)
Jinlong (43/43)

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But we can see all of them from where we are? How high up are they fighting from the ground directly below them?

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Chiwu will spur Ban Biao. 2 strides from Ban Biao They take out their lance, and say a word to put a magical shield up.
1. Command Biao, 2. Draw lance, 3. Cast Shield.

GM Watery Soup |

All the combatants are on the ground, and everyone has line of sight unless they're right up against the cliff. I'm not going to whip out my protractor and slide rule. :)

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Khaul jogs up the mountain path, seemingly not minding about the heavy armor he is wearing.

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Rhaegal nods at Jinlong, then begins to concentrate on his breathing. He looks up at the group of elemental attackers and roars. Fire explodes behind them, catching the elementals in its area. "Now, Jinlong!"
Then he huffs and begins moving after Khaul and Chiwu.
Fireball (Reflex DC22): 6d6 ⇒ (3, 6, 3, 2, 6, 6) = 26
◆◆ Fireball on Red, Blue, and Green
◆ Move

GM Watery Soup |

Red Reflex: 1d20 + 14 ⇒ (6) + 14 = 20
Green Reflex: 1d20 + 14 ⇒ (3) + 14 = 17
Blue Reflex: 1d20 + 14 ⇒ (8) + 14 = 22
A giant fireball explodes, causing the elementals to scream. Chiwu and Khaul start heading up the winding path.
--Round 1
Erevan (56/56)
Chiwu (40/40)
Harsk (60/60)
Khaul (85/85)
Rhaegal (66/66)
Red Elemental (-26 hp)
Green Elemental (-26 hp)
Blue Elemental (-13 hp)
Jinlong (43/43)

GM Watery Soup |

The newcomers successfully get the elementals' attentions, and are rewarded withe the elementals flying over and attacking with their hooked claws.
Red: ◆◆ Stride, ◆ Strike
Vacuum Sickle vs Chiwu: 1d20 + 14 ⇒ (8) + 14 = 22
Slashing: 2d6 + 7 ⇒ (2, 4) + 7 = 13
Green: ◆ Stride, ◆◆ Strike
Vacuum Sickle vs Khaul: 1d20 + 14 ⇒ (18) + 14 = 32
Slashing: 2d6 + 7 ⇒ (3, 5) + 7 = 15
I believe this is a crit, since your shield is not raised.
Vacuum Sickle vs Khaul: 1d20 + 14 - 5 ⇒ (20) + 14 - 5 = 29
Slashing: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Ouch, this is definitely a crit.
Blue: ◆◆ Stride, ◆ Strike
Vacuum Sickle vs Chiwu: 1d20 + 14 ⇒ (6) + 14 = 20
Slashing: 2d6 + 7 ⇒ (5, 3) + 7 = 15
The elementals swarms the frontrunners, landing blow after blow.
--Round 1
Jinlong (43/43)
--Round 2
Erevan (56/56)
Chiwu (12/40)
Harsk (60/60)
Khaul (31/85)
Rhaegal (66/66)
Red Elemental (-26 hp)
Green Elemental (-26 hp)
Blue Elemental (-13 hp)

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Jinlong runs as fast as his stubby legs can carry him. He raises his crossbow and shoots Red. (Assuming he has LoS to Red)
Crossbow vs Red: 1d20 + 9 ⇒ (15) + 9 = 24
Piercing, Deadly Simplicity: 1d10 ⇒ 9
If he has no LoS to Red, he simply casts shield.
◆◆ Stride ◆Strike

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Staggering under the elementals assault, Khaul hunkers down for a moment.
"Behave Myressa. Or yer will find yerself in another treasure pile for a centenary, doin no good to noone."
He then swings his hammer at his tormenor.
"Git thee gone!"
strike vs green: 1d20 + 14 ⇒ (13) + 14 = 27 Possibly +2 if I get flanking from Ban Biao
damage: 2d8 + 4 ⇒ (3, 1) + 4 = 8
As he does so, light shines out from his shield, settling into the worst of his wounds.
"Now that is more like it." he mutters. Whether the shield replies... well, its hard to tell in the middle of combat.
* raise shield
* strike
* LoH (heals self for 18)

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Chiwu will begin singing their Lingshenese marching songs. Inspire Courage is up They weave in the words for their shield spell, and have Ban Biao kick at the elemental and back off.
Ban Biao Hoof, Inspire Courage vs Blue: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
* Inspire Courage, * Shield *command Ban Biao

GM Watery Soup |

Jinlong fires an arrow. It strikes true, although, just as the arrow pierces the elemental, it disperses, allowing the arrow to mostly pass through without resistance.
↺ Resistance 7 to piercing.
Khaul swings his hammer. Again, just as it hits, the elemental momentarily disperses, allowing most of it to pass through.
↺ Resistance 7 to bludgeoning.
Chiwu, in light of the reactions, I'm going to assume that Ban Biao targets Red, rather than Blue. Let me know if that's not the case, and I can retcon. Ban Biao stomps Red, and then backs off. Red, having just re-formed, doesn't disperse this time.
--Round 1
Jinlong (43/43)
--Round 2
Erevan (56/56)
Chiwu (12/40)
Harsk (60/60)
Khaul (49/85)
Rhaegal (66/66)
Red Elemental (-35 hp, reaction used)
Green Elemental (-27 hp, reaction used)
Blue Elemental (-13 hp)

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Rhaegal takes another deep inhale and then breathes further fire on the elementals. This time it comes out in three distinct streams.
Scorching Ray on Red (IC): 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Fire Damage (IC): 4d6 + 1 ⇒ (3, 1, 3, 6) + 1 = 14
Scorching Ray on Blue (IC): 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Fire Damage (IC): 4d6 + 1 ⇒ (5, 6, 1, 1) + 1 = 14
Scorching Ray on Green (IC): 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Fire Damage (IC): 4d6 + 1 ⇒ (2, 6, 3, 2) + 1 = 14
◆◆◆ Scorching Ray

GM Watery Soup |

Rhaegal's scorching rays strike Red and Blue, but not Green. Note that fire doesn't appear to trigger the dispersal reaction.
--Round 1
Jinlong (43/43)
--Round 2
Erevan (56/56)
Chiwu (12/40)
Harsk (60/60)
Khaul (49/85)
Rhaegal (66/66)
Red Elemental (-49 hp, reaction used, "near death")
Green Elemental (-27 hp, reaction used)
Blue Elemental (-27 hp)

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Jinlong gawks at how easily the elementals defeated his attack.

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Erevan quickly crafts and alchemist fire and throws it at blue
"Stand back now!" as he throws the bottle.
Alchemist Fire: 1d20 + 10 + 1 + 1 ⇒ (5) + 10 + 1 + 1 = 17
Fire Damage: 2d8 ⇒ (4, 2) = 6 2 persistent fire, 2 splash damage
He then moves back.

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"I'm moving up!"
Harsk attacks the one near him and draws his hatchet on the move.
blue
attack +1 striking cold iron dwarven war axe: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 2d8 + 3 ⇒ (6, 7) + 3 = 16
draw weapon, stride and strike

GM Watery Soup |

Erevan throws a bottle which splashes near enough Blue to do some splash damage, but doesn't hit directly.
Harsk draws his axe and swings, but just as he's about to make contact, the elemental disperses, and reforms, avoiding nearly half the damage.
↺ Resistance 7 to slashing.
The elementals swarm furiously.
Red Vacuum Sickle vs Harsk: 1d20 + 14 ⇒ (13) + 14 = 27
Slashing: 2d6 + 7 ⇒ (5, 6) + 7 = 18
I will assume Khaul uses his reaction to mitigate the first hit. Resistance 7 to Harsk, and Red is Enfeebled 2.
Red Vacuum Sickle vs Harsk, MAP, enfeebled 2: 1d20 + 14 - 5 - 2 ⇒ (13) + 14 - 5 - 2 = 20
Slashing, Enfeebled 2: 2d6 + 7 - 2 ⇒ (3, 2) + 7 - 2 = 10
Red Vacuum Sickle vs Harsk, MAP, enfeebled 2: 1d20 + 14 - 10 - 2 ⇒ (15) + 14 - 10 - 2 = 17
Slashing, Enfeebled 2: 2d6 + 7 - 2 ⇒ (3, 4) + 7 - 2 = 12
Green Vacuum Sickle vs Khaul: 1d20 + 14 ⇒ (10) + 14 = 24
Slashing: 2d6 + 7 ⇒ (5, 3) + 7 = 15
This is a hit, but Khaul has used his reaction already.
Green Vacuum Sickle vs Khaul, MAP: 1d20 + 14 - 5 ⇒ (11) + 14 - 5 = 20
Slashing: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Green Vacuum Sickle vs Khaul, MAP: 1d20 + 14 - 10 ⇒ (18) + 14 - 10 = 22
Slashing: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Blue Vacuum Sickle vs Harsk: 1d20 + 14 ⇒ (7) + 14 = 21
Slashing: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Blue Vacuum Sickle vs Harsk, MAP: 1d20 + 14 - 5 ⇒ (3) + 14 - 5 = 12
Slashing: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Blue Vacuum Sickle vs Harsk, MAP: 1d20 + 14 - 10 ⇒ (18) + 14 - 10 = 22
Slashing: 2d6 + 7 ⇒ (5, 1) + 7 = 13
There are a flurry of close misses as the elementals swarm.
--Round 2
Jinlong (43/43)
--Round 3
Erevan (56/56)
Chiwu (12/40)
Harsk (49/60)
Khaul (34/85)
Rhaegal (66/66)
Red Elemental (-49 hp, reaction available, "near death")
Green Elemental (-27 hp, reaction available)
Blue Elemental (-36 hp, reaction available)

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Jinlong runs up to the front. He concentrates and drops a deafening BANG slightly behind the elementals.
Sound Burst, DC 21 Fort: 2d10 ⇒ (6, 1) = 7
◆ Stride
◆◆ Sound Burst

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Khaul winces as another blow strikes home.
"Gonna need to hammer out me armor after this." he winces.
Keeping Myressa between him and the elementals, Khaul turns on his tormentor.
Swinging his hammer, he starts to batter the green elemental. "I hope that griffons come to help out."
strike: 1d20 + 14 ⇒ (5) + 14 = 19
B damage(magic): 2d8 + 4 ⇒ (8, 7) + 4 = 19
strike,MAP: 1d20 + 14 - 5 ⇒ (14) + 14 - 5 = 23
B damage(magic): 2d8 + 4 ⇒ (7, 3) + 4 = 14
* raise shield
* strike
* strike
Will use reaction against first person damaged, either myself (shield block) or ally (glimpse of redemption)

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Rhaegal moves up to stand near Jinlong. He breathes lightning this time, shocking the bluish and reddish elementals.
Electric Arc (IC)(Reflex DC22): 3d4 + 4 + 1 ⇒ (2, 1, 4) + 4 + 1 = 12
◆ Move
◆◆ Electric Arc on Red and Blue

GM Watery Soup |

Red Fortitude: 1d20 + 9 ⇒ (8) + 9 = 17 vs DC 21
Green Fortitude: 1d20 + 9 ⇒ (12) + 9 = 21 vs DC 21
Blue Fortitude: 1d20 + 9 ⇒ (5) + 9 = 14 vs DC 21
Jinlong's sound burst sends a shockwave through all three elementals, and causes Red to disperse.
Khaul raises his shield and swings twice. The first misses completely, and the elemental disperses just before the hammer hits, mitigating the damage.
Rhaegal: adjusting to Green/Blue.
Green Reflex: 1d20 + 14 ⇒ (12) + 14 = 26 vs DC 22
Blue Reflex: 1d20 + 14 ⇒ (19) + 14 = 33 vs DC 22
Rhaegal breaths out an arc of electricity, but both dodge it, Green incompletely, and Blue completely.
--Round 2
Jinlong (43/43)
--Round 3
Erevan (56/56)
Chiwu (12/40)
Harsk (49/60)
Khaul (34/85)
Rhaegal (66/66)
Red Elemental (-56 hp)
Green Elemental (-43 hp, reaction used)
Blue Elemental (-43 hp, reaction available)

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Harsk nods at the elemental then attacks the one near him and shouts.
"Take this!"
blue
hunt blue, then attack times 3 I think I did this right
attack+1 striking cold iron dwarven war axe: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 2d8 + 3 ⇒ (5, 8) + 3 = 16
attack hatchet: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 3 ⇒ (4) + 3 = 7
attack+1 striking cold iron dwarven war axe: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 2d8 + 3 ⇒ (2, 6) + 3 = 11

GM Watery Soup |

Harsk hunts Blue, and begins a flurry, but the first attack disperses the elemental, even with its reaction triggering.
Botting Chiwu. Inspire Courage, Telekinetic Projectile
Telekinetic Projectile: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Bludgeoning: 2d6 + 4 ⇒ (5, 5) + 4 = 14
I tried.
--Round 2
Jinlong (43/43)
--Round 3
Erevan (56/56)
Chiwu (12/40, Inspire Courage)
Harsk (49/60) 1 action remaining
Khaul (34/85)
Rhaegal (66/66)
Red Elemental (-56 hp)
Green Elemental (-43 hp, reaction used)
Blue Elemental (-52 hp)

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Erevan moves in closer on the last elemental and fires his crossbow bolt, then reloads.
Hand Crossbow: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Piercing: 2d6 + 1 ⇒ (5, 1) + 1 = 7

GM Watery Soup |

Erevan's bolt pierces the elemental, and without an ability to disperse on its own volition, is forcefully dispersed by the damage.
--End of Combat!
Jinlong (43/43)
Erevan (56/56)
Chiwu (12/40)
Harsk (49/60)
Khaul (34/85)
Rhaegal (66/66)
Since Khaul has Focus healing available, it's only a matter of time before you're all back to full HP, and I'll just handwave it since there's no time pressure.
---
The griffons eye the Pathfinders with some suspicion but do not make any hostile gestures if the Pathfinders approach the aerie gate, which rests farther up the path from their nest.
ONE PC may make a DC 22 Nature check if you want to try to approach the griffons (others may Aid). I don't think anyone has any Wild Empathy, but if someone does, it's DC 15 Diplomacy instead (no Aiding possible).

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Khaul winces a bit as he start to heal everyone. Lots of praying to Tragg and smiting of anvils happens. The shield remains suspiciously silent.
"Tragg, thank ye for th' Strength to stand a'fore those critters, and take what blows I could to keep th' others safe. Heal me allies so that they might bear withness to th' glory. Oh, and me too, if it be yer pleasin."
As the group eyes up the griffons he warns "They be lookin scared. Maybe be offerin some food?"

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Rhaegal growls at the griffons and then bows to them, scratching the ground. He pulls out some food to offer them. "We hope our help was welcome. We did not take kindly to them attacking your mountain."
Wild Empathy Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16

GM Watery Soup |

LOL, not sure why I missed that.
The griffons bow deferentially, allowing Rhaegal to approach the nests. As he nears, the heads of a few wide-eyed griffon chicks pop up from over the edge of the nests. This group of griffons have nine chicks in all, and with encouragement from the adults, they approach the Pathfinders with curiosity, walking toward each in turn.
One carries a gold necklace in its beak with a pearl pendant. The chick drops it at Rhaegal's feet with a chirp and then scurries back to the nest. This necklace is worth 1 Treasure Bundle.
The Pathfinders move up the hill to the gate.
The ancient shrine gate at the aerie is relatively intact, although wind erosion over the years has worn away at some of the stone elements.
At the center of the gate is a dais covered in carved channels, where the Pathfinders place the sky diamond. When they do so, the prism catches the afternoon light and refracts golden light across the summit that flows through the dais’s channels into the mountaintop.
Natural energy cascades down from the sky, flowing into Rhaegal's belt pouch. The pouch shines with golden light and dances lightly in the air for a few seconds when released, becoming obviously magical and increasing its value to 1 Treasure Bundle plus the cost of replacement at the end of the adventure.
That's it for Soruseiji Peak. Do you want to rest overnight before continuing to Airishin Cove, or head there immediately?

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religion: 1d20 + 10 ⇒ (6) + 10 = 16
Khaul eyes up the worn stone with a look of sad concern.
"Fine craftsmanship for its time. But the elements have worn it badly." he shakes his head.
He gazes out from the mountain top.
"Think we could have sunset on the beach?" he asks his fellow pathfinders.

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Religion: 1d20 + 10 ⇒ (8) + 10 = 18
Jinlong stares at the gate, tilting his head this way and that, but he doesn't understand the significance.
Jinlong is impartial whether the party rests for the night or continues

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Rhaegal could keep going, though his Longstrider will run out. But he has Darkvision, so he doesn't care if it's night when we get there. Might not be for everyone.

GM Watery Soup |

Khaul convinces everyone to watch the sun set from the mountaintop, and the next morning everyone is refreshed before returning to Kukuha for instructions on going to Airishin Cove.
Kukuha scurries to her campsite and returns with a brownish-green stone shaped like a twisting double helix. “This olivine fulgurite was created from green beach sand struck by a lightning elemental. It will serve nicely to channel the latent power of the stormy sea.”
Kukuha motions to a path leading to the southwest. “Follow that path as it turns to rock, and it’ll lead you to Airishin Cove, the location where you must place this focus. I scouted the location yesterday, and it seems a sea dragon has taken up refuge in the cove, right near the Wrathful Tide Gate. From afar, it seemed as though they might be struggling in some way, but I deemed it unwise to approach the dragon regardless. It would be a shame to fight them without parleying first. Perhaps you could earn the Society a mighty ally."
The Pathfinders follow the path, which slopes downward toward the sea. The terrain grows rocky, and the path shifts from dirt to natural stone steps, winding down a grassy hillside and leading to the cove.
Ocean waves gently lap at the sands of this horseshoe-shaped cove. Rocky outcrops skirt the water’s edges, partially separating the cove’s waters from the larger sea. Near the beach, an azure, serpentine dragon lies on the sand, limbs folded despondently under his body, in front of a rocky peninsula stretching out into the waters. At the end of the peninsula sits a large dais.
Art on Slide 4.
The serpentine dragon springs to life, snarling and spraying water from his maw. “You! How dare you tread upon the domain of the great Aojimitsu, sovereign of Kayajima! Prepare for the unbridled wrath of the storm, the incarna—”
The dragon coughs and sputters, then wipes his mouth and continues. “The incarnation of the sea’s fury! Bow before... before me... Oh, what’s the use...”
The dragon collapses across the entrance of the peninsula.
“I couldn’t even defend what small stretch of ocean I claimed as my domain. What would the ancestors think of me now? Perhaps my destiny lies elsewhere...” the dragon cranes his neck, gazing out across the horizon.
Aojimitsu sighs, then turns back to the Pathfinders. “I suppose my pride gets the best of me. I can at least defend this sand, this stone. So, who are you, and what are you doing treading upon my land?”
In this social encounter, we'll be using the Influence subsystem. Each round, the PCs have a chance to convince Aojimitsu that he is worthy of calling Kayajima his domain. The two main actions each PC can take on their turn each round are Discover (to find a skill to Influence), or Influence (and gain Influence Points).
--Current Status
Discovery: Dragon Lore (lowest DC), Nature (medium DC), Perception (highest DC)
Influence: ???
Influence Points: 0
--Round 1
Erevan
Harsk
Chiwu
Jinlong
Khaul
Rhaegal

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OMG -- Helping a dragon!
Rhaegal is rushing forward as soon as the dragon collapses. "Mighty Aojimitsu! What is wrong? I am Rhaegal, envoy of the great Jadirahx." He bows to Aojimitsu.
"You must be a mighty terror in your own right! You own the sea? That is such an immense power but also such a great responsibility. I am honored to be in your presence, and I shall help your recover your famed glory!"
Dragon Lore: 1d20 + 11 ⇒ (3) + 11 = 14 Oh, hell no!
Hero Point Reroll: 1d20 + 11 ⇒ (11) + 11 = 22

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Khaul, wary as any dwarf of a dragon pauses for a moment to consider the situation before him.
He certainly does not rush up to apprach the fearsome beast, but rather considers what might be affecting the dragons mood.
nature to work out how to influence: 1d20 + 10 ⇒ (4) + 10 = 14

GM Watery Soup |

Rhaegal knows about dragons - they are intelligent, curious creatures, and can be reasoned with.
Aojimitsu can be Influenced with Diplomacy or Pathfinder Society Lore. There is more to discover, but those have the lowest DCs.
Khaul cannot fathom anything else. Failure, but not Critical Failure.
--Current Status
Discovery: Dragon Lore (14 < DC <= 22), Nature (14 < DC < 24), Perception (highest DC)
Influence: Diplomacy (lowest DC), Pathfinder Society Lore (lowest DC), 3 other skills (higher DCs)
Influence Points: 0
--Round 1
Erevan
Harsk
Chiwu
Jinlong
Khaul
Rhaegal

GM Watery Soup |

The dragon looks curiously back at Erevan.
--Current Status
Discovery: Dragon Lore (14 < DC <= 22), Nature (15 < DC < 24), Perception (highest DC)
Influence: Diplomacy (lowest DC), Pathfinder Society Lore (lowest DC), 3 other skills (higher DCs)
Influence Points: 0
--Round 1
Erevan
Harsk
Chiwu
Jinlong
Khaul
Rhaegal

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Jinlong's eyes bug out as he sees the dragon collapse. "Oh no! Great Aojimitsu! What is happening to you?!"
Jinlong's eyes dart around, attempting to discern what is wrong with the dragon.
Nature: 1d20 + 10 ⇒ (8) + 10 = 18
I hope that's enough!

GM Watery Soup |

Aojimitsu has likely taken some damage from battle. Healing him might make him more receptive to your advances. Success!
--Current Status
Discovery: Dragon Lore (14 < DC <= 22), Nature (15 < DC <= 18), Perception (highest DC)
Influence: Diplomacy (lowest DC), Pathfinder Society Lore (lowest DC), Medicine (medium DC), 2 other skills (higher DCs)
Influence Points: 0
--Round 1
Erevan
Harsk
Chiwu
Jinlong
Khaul
Rhaegal

GM Watery Soup |

Will bot Harsk and Chiwu in a few hours. Any preferences from the group as to whether they do Discovery or Influence?

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I think if they are trained in a one of those influence skills they should probably do them, otherwise try a discovery.
For the healing option, would casting a healing spell also suffice?
So at a guess Hark: medicine +10 and Chiwu PFS lore +7
Both to influence.

GM Watery Soup |

I'm not keen to use limited resources; Harsk's +10 Medicine is good.
Harsk, Medicine: 1d20 + 10 ⇒ (4) + 10 = 14
Chiwu, PFS Lore: 1d20 + 7 ⇒ (2) + 7 = 9
Harsk and Chiwu are unable to influence the dragon, but they don't make things worse.
--Current Status
Discovery: Dragon Lore (14 < DC <= 22), Nature (15 < DC <= 18), Perception (highest DC)
Influence: Diplomacy (lowest DC), Pathfinder Society Lore (9 < DC < 19), Medicine (14 < DC < 24), 2 other skills (higher DCs)
Influence Points: 0
--Round 2
Erevan
Harsk
Chiwu
Jinlong
Khaul
Rhaegal
When everyone is past the Discovery phase, we don't have to go round by round (I only do that so that people know what skills are available). Total, there are 4 rounds.