How would you make a permanent spell "instantaneous"


Advice


With permanency, you can make certain spells permanent but still subject to removal with dispel magic. How would you make an otherwise permanent spell "instantaneous" and no longer subject to dispel-effects?


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You can't. If a spell is permanent then it isn't instantaneous.


permanacy the permanacy to make it super permenent?


Wish, Miracle, and pray that your GM goes with it under the more "open ended" aspects of each spell.

There isn't really another way, RAW (at least so far as I know), and RAI it's pretty clear that making "permanent" spells able to be dispelled was part of the intent - it's one of the reasons they are (relatively speaking) inexpensive.

If, instead, you don't want to have to keep paying the cost repeatedly, there's magical items - rather expensive, yeah, but make an effect continuous, and you've got yourself something that won't be dispelled, save for about 1d4 rounds, at most.

If you're really worried about those 1d4 rounds, make four redundant effects - dispel the first, the second one is still running; dispel the first two and the third is still happening; dispel the third and the fourth is going; by the time a single caster has dispelled the fourth, the first has kicked back in.

Sure, it can get "swarmed" by a morass of dispelling wizards, but, eh, that's not really likely.

Now, this won't work for everything, of course. Your demiplane will always be hypothetically subject to dispel magic... sort of.

There are a few "cheats" (sort of) that will allow you to live in the lap of luxury with no fear of dispelling any time soon, and those come in the form of CL-boosters. There are a few thinktank threads around here that focus on the highest caster levels possible, and getting those ridiculous heights of CL means that you're going to become immune to the vast preponderance of dispel checks, unless they use similarly ludicrous methods, but that's just a case of GM-led (or player-led) oneupsmanship, "Anything you can do, I can do dumber." as it were.

(Don't get me wrong, I think those sorts of things are super-cool, but if it's merely an arms-race as proxy for a fight with the GM, it's a waste of time.)

And, you know, it'll always be subject to disjunction, but then again, so are artifacts, ssssooooo... yeah.

If you really want to protect your demiplane, put down some nice floors and/or walls*, make them sentient with a dedicated purpose of working together to serve your will as it relates to a demiplane they are on, and give them super-senses (including the ability to negate disguises and the like, and warding against almost all mind-affecting effects by many multiple redundant protection spells going off continually upon them), and grant them at-will counterspell dispel magic (probably greater') ability; and then instruct them to prevent the plane from getting dispelled. That pretty much takes care of that.

If you lack the money to handle this, you can do some pretty out-there ideas - and, trust me, by the time you're considering doing this, you're already in "really, really far-out-there" territory; something I have to mention, even if this is something I'd totally love to see done in a game of mine - nab yourself some "snow cone wish machines" (as they are often derisively called) and just wish that they start fabricate'ing stuff that's really valuable - as wish requires no material components, the fabricate spell is suddenly just limited to the maximum dimensions it can make... voila. Instant ludicrous sums of infinite cash monies "cheat code" via rules.

Be aware that many GMs will just say, "No." to this sort of thing - it might not be fun for them, even if I (and/or you) like it.

Of course, crafting all these items can be a pain, so that simulacrum effect mentioned before, is actually super-useful if you use it first on yourself, and then set your sim-self to crafting stuff (but make sure the sim-self knows the special purpose is dedicated to your own will, not to your sim-self's will). With extra money, keep making more sims of yourself to make more items and more demiplanes, and soon you'll have settled the galaxy rivaled the true planes of creation with sheer ever-repeating numbers.

('Course, that's probably when either inevitables start knocking at your door, or you accidentally go nuts and ascend... if you can help it, aim for the latter, along with continuous detect thought and status and foresight and pretty much every other similar effect on your sim-selves to continuously update you on them, so that when you finally pull a Nethys and ascend mad-god style, you can totally say you've earned it - also helpful to fend off attacks from inevitables. Also nab a few nymph- and succubi- and lilitu-sims - or even Nocticula-sims! - to enhance you with favors and pacts.)

Anyway, that's pretty much what I've got. It's not the weirdest power grab out there - it's pretty provincial, all things considered, as everything except your demiplanes, lilitu, and Nocticula comes from the Core and Bestiary 1, but you get the gist.

It's the most well-known road to infinite power, because it's the easiest and most obvious.

Otherwise, as alluded to above, talk with your GM.

Speaking of talking with your GM, the last idea, which would proably be easier to swallow, but also easier to reject without banning significant sections of Core, would be to build a better permanency. That should probably be a 9th level spell, cap out at lower level spells (maybe 7th, but maybe lower), and otherwise do what you want. Personally, I'd probably let it go to nine, but I'm noted for my complete lack of concern about granting players real, ultimate power - so much so that most around here probably consider me nuts (and, of course, I may revise that policy for a particular game, if I, as GM, simply can't handle it, which is possible, as there are plenty of people out there more intelligent than I).

Anyway, good gaming!

* Or really anything at all that you want. It doesn't matter. Just stick them in there so they have equa-distant spacing with the ability to cover the entire demiplane, preferably at least three times per square, by range.

EDIT: ninja'd twice while typing. LEAVIN' IT UP, THOUGH! :D


Depending on what you want to avoid to be dispelled the low level spell «Mask Dweomer» can be of use.
It doesn't really help against dispelling but if you can't detect there is something to dispel you have a higher to leave the effect as it is, as you don't detect any magic.
It's probably not what you're looking for but, being such a low level spell I wanted to mention it.

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