GM Bret’s What Lurks in the Woods (Inactive)

Game Master BretI

Deleted handouts and such.


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Although he has plenty of power behind the shot, unfortunately John misses with the sling.

I will try to get another post in about 4-5 hours from now. Don’t have time for anything other than this quick response now.

Liberty's Edge

he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 36/50 | F +7 R +7 W +4 | Init +2 | Perc. +8

Azalmak studies the goblin, then fires his own sling.

Sling: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 for bludgeoning: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
GM Bret wrote:

Although he has plenty of power behind the shot, unfortunately John misses with the sling.

I will try to get another post in about 4-5 hours from now. Don’t have time for anything other than this quick response now.

I blame the singing for causing the miss!


Azalmak kills off the goblin before either the goblin or the goblin dog can react.

It’s rider dead, the goblin dog runs away.

Once the mount has fled, a man opens the door and falls to his knees weeping tears of joy. He gives his name as Garreni Escoro and asks if you have seen his son Carlo. He thanks all of you for your timely intervention and offers whatever aid or reward he can provide. Soon after this, the son returns to the house as well. He has only three sheep with him.

The family has little money, but they can offer you a meal and a place to stay the night. In addition to Garreni and Carlo, there is the mother Ophania and two younger siblings — one five and the other less than a year old. Once things have settled down a little, the father and son discuss if it is safe enough to go out and recover more of the sheep.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Did you lose many sheeps? Are the goblins more active than usual? They seem.. odd to me. Where they always like that?

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

Gaius will offer to assist in tracking down (literally) the sheep and protecting the family.

"There have been quite a few goblins in this area so you shouldn't go out without an armed escort. I don't suppose any of you have seen or heard from a woman named Nina Volsetti?"

@GM: Gaius will describe with whatever information Nolaria gave the group.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Cara takes note of the number of goblins and their pets dropped.

This is a good start... she says with a grim smile. Her face lights up when she sees the children.

Need a hand with them, ma'am? I have some experience with kids at the abbey. And what's your name, little one? I'm Cara... she says as she bands down to meet the older of the children.


They admit that they lost about six to eight sheep. You suspect that is a large portion of their herd.

The father and mother say this is the first they have seen of any goblins.

Carlos says “Four days ago, I was chasing a lamb that strayed past the fence. Out of nowhere, I saw two ugly, green little things out in the clearing. They were talking some nasty, jabbering language I didn't understand. One of them, the one wrinkled like a raisin, was all scarred up. The other had a big blade for chopping tied to the end of a pole. They were arguing back and forth, and then they walked off in different directions.[/b]”

Once I was sure they'd gone, I ran home and told my ma and pa.

Garreni responds that “I went to check where Carlos said he saw the things, but didn’t find anything.

The mother is glad to allow Cara to help with the youngest children. The five year old says their name is Pat.

No one in the family has seen anyone matching Nixa’s description.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Well, Pat...how about we help your mother in the kitchen...I'm no experienced cook...maybe you can show me a trick or two? What do you think? she says with a wink to the mother.

You did the right thing, Carlos. You might have got hurt or worse if you went after those...mongrels. she says with a smile towards the young boy.

so...two "leaders"..and they are maybe squabbling? Interesting...


Talking to Carlos a little more, you think that one of those — the one with the big blade — sounds like it might have been one of the goblins you killed. The one that seemed to be the leader of the group attacking you.

Carlos says after they have found the missing sheep he could show you the two locations he saw goblins — the one near where you first met him and the one where he saw the two arguing.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
GM Bret wrote:

Talking to Carlos a little more, you think that one of those — the one with the big blade — sounds like it might have been one of the goblins you killed. The one that seemed to be the leader of the group attacking you.

Carlos says after they have found the missing sheep he could show you the two locations he saw goblins — the one near where you first met him and the one where he saw the two arguing.

Closest thing we have to a lead, we'll have him show us the other place.


Some of you stay with the home, helping the mother, while others go with Garreni and Carlos to find the missing sheep. After a few hours you have all but one of the sheep recovered or accounted for.

While out searching for sheep, Carlos shows you where he first spotted the goblins and where he spotted them just before you met him. Several of the sheep are in the area.

If you were on the sheep hunting expedition, you can give a Survival check.
If you were staying with the mother, you can give a Diplomacy check,

You get back to the house and exchange information.

It is getting a little late in the day, but you could still go out.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

With no Diplomacy, and a -1 modifier, Gaius will go tracking!

Survival: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Not so good at that either...yikes.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7

I hope to one day have little ones of my own. Kind of hard with my current position. How do you manage it, Ophania?

SD...these rolls are all your fault....

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
Cara Baldaros wrote:

[dice=diplomacy]1d20+6

I hope to one day have little ones of my own. Kind of hard with my current position. How do you manage it, Ophania?

SD...these rolls are all your fault....

The Voodoo Witch Doctor hung up on me - the curse continues!

Dark Archive

1 person marked this as a favorite.
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Having no real social skills or an aptitude to survive into the wilderness (unless she's at sea), Evelyn stays home, and tries to help.

But she quickly realises that she has never really lived in a house either.

She thanksfully spots a broom in a corner, and start cleaning the floor, singing a shanty

Diplomacy: 1d20 + 2 ⇒ (4) + 2 = 6

Mommy, what did the woman just said?

all is silent around Evelyn, so she rises her head, and see the housewoman glaring at her

Nothing of your concern, Betty, and hopefully nothing that would EVER concern you. Maybe she should stop singing RIGHT now, if she doesn't know more appropriate songs.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
Evelyn Kellbor wrote:

Having no real social skills or an aptitude to survive into the wilderness (unless she's at sea), Evelyn stays home, and tries to help.

But she quickly realises that she has never really lived in a house either.

She thanksfully spots a broom in a corner, and start cleaning the floor, singing a shanty

[dice=Diplomacy]1d20+2

Mommy, what did the woman just said?

all is silent around Evelyn, so she rises her head, and see the housewoman glaring at her

Nothing of your concern, Betty, and hopefully nothing that would EVER concern you. Maybe she should stop singing RIGHT now, if she doesn't know more appropriate songs.

LOL

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7
Gaius Marius wrote:
With no Diplomacy, and a -1 modifier, Gaius will go tracking!

Eying the young human children, "Cracking" John appears visually uneasy. His mind draws up childhood memories of when he had first encountered humans at a similar age. He promptly chooses to accompany Gaius on a sheep hunt.

Survival: 1d20 + 7 ⇒ (15) + 7 = 22


Cara and Evelyn learn that there must be several tricks to raising children. Judging from Ophania and her interactions, bribes and a lot of patience are two things they would need to learn about. Evidently bribing a child works, but requires a completely different approach than you would use with most adults.

They do not find out anything more about the goblin problem.

Gaius and John have better luck, finding some clear tracks that they can follow to try and determine where the goblins came from. They take note of the direction the tracks lead and local landmarks so that they can find them again, then go back to herding sheep.

The party meets back up at the Escoro farmstead. It is getting pretty late in the day. The family is willing to provide sleeping space if they want to spend the night, otherwise you can head off to try and follow the tracks as far as you can before nightfall. Might get an hour or so of tracking done.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

I think it might be best to wait until morning. Trying to track creatures that are regularly active at night isn't the best idea... Cara says with a shrug.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
Cara Baldaros wrote:
I think it might be best to wait until morning. Trying to track creatures that are regularly active at night isn't the best idea... Cara says with a shrug.

"Since they are more active at night I am tempted to track them now to get a better sense of what they're up to plus there is a missing girl to consider. But I cannot see in darkness thus my ability to use my bow would be compromised."

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7
Gaius Marius wrote:
"Since they are more active at night I am tempted to track them now to get a better sense of what they're up to plus there is a missing girl to consider. But I cannot see in darkness thus my ability to use my bow would be compromised."

"I can see in darkness.," smiles John. "And, I have no trouble gettin' close. I agree we should act swiftly, while the girl is more likely to be alive and before the goblins can make any further preparations."

"Who is with me?"

Dark Archive

1 person marked this as a favorite.
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

I can see in darkness too. And these goblins are a threat outside the house, while my songs seem to be a threat inside it. So I'll go with you.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
"Cracking" John wrote:
Gaius Marius wrote:
"Since they are more active at night I am tempted to track them now to get a better sense of what they're up to plus there is a missing girl to consider. But I cannot see in darkness thus my ability to use my bow would be compromised."

"I can see in darkness.," smiles John. "And, I have no trouble gettin' close. I agree we should act swiftly, while the girl is more likely to be alive and before the goblins can make any further preparations."

"Who is with me?"

"I can track and have knowledge of many things so I'll go with you as well. You may need to be my eyes at times. I'll have a light spell cast on my Wayfinder but you'll need to tell me when to cover it so the light doesn't reveal our position."

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Tracking it is...I'll have some light for us.... Cara says as she snaps her fingers and a light starts shining on her shield. She says her goodbyes to the kids before setting off.


After discussion, you decide to try and make as much progress as you can.

You go back to where John and Gaius found the tracks and follow them. They lead into the forest. Fortunately it is only light undergrowth. You make what time you can during that day then find a place to camp.

That night goes without issue.

I will need two survival checks for the next days travel. Might want to check the chronicle for A Foul Breed, Temple of Erastil for what advantages Nolaria gave those who played it.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7

John retrievesa map of the area around Saringallow to try and get the party's bearings in the morning.
Survival w/map: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Cara tries her put her meager survival skills to use.

survival untrained: 1d20 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

Survival with Nolaria's Map: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

Survival with Nolaria's Map: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

@GM: If either check involves following tracks, Gaius's result is 1 higher.


Yes, this was for following tracks.

The group continues to follow the tracks the next day. Although the tracks are getting old, it seems the goblins made no effort to hide their tracks.

At the end of the day you come to a small stream passing along the base of a thirty-foot-tall black stone scarp. Strange, horse-sized cavities pock the face of the cliff, their edges smooth and warped as though etched or melted into the stone rather than carved. The air is thick with the stench of decay and rot, beneath which there is a faint tinge of an acrid, chemical odor. Despite the smell, things here are eerily peaceful.

The goblin tracks lead to into and back out of the largest of these caves.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

@GM: Any Knowledge check to determine what made the cavities in the face of the cliff?

"It would appear we have found their lair. I'd recommend readying for combat."

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Agreed... Cara adds softly as she loads her crossbow.


Arcana to analyze the damage to the rocks.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
GM Bret wrote:
Arcana to analyze the damage to the rocks.

Knowledge Arcana w/o Monster Lore: 1d20 + 6 ⇒ (13) + 6 = 19

Gaius readies his bow, his Wand of Divine Favor, and his bandoliers.

@GM: Gaius will have a dagger in one spring-loaded wrist sheath and a Wand of CLW in the other. His scrolls and alchemical weapons are in his bandoliers. Assuming it's going to be dark inside the caves Gaius will cast Light on his Wayfinder before venturing inside and use his Wand of Divine Favor right before entering.


Gaius thinks the damage to the rock face is decades old and caused by strong acid being sprayed over the surface.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
GM Bret wrote:
Gaius thinks the damage to the rock face is decades old and caused by strong acid being sprayed over the surface.

It might require another Knowledge check but would the cave be large enough for a dragon to use as a lair?


Strange, horse-sized cavities… was in the original description. There are several draconic creatures are that size or less.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

How many do you figure are in there? Cara wonders aloud softly as the others try to figure out what caused the damage to the cave entrance.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

"The cave was damage by a strong acid sprayed on it. I wonder if it wasn't a dragon. And it's difficult to say how many goblins are infesting the caves; they're small and it's rather sizeable at least what we can see. Is everyone ready?"

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Aye!

says Evelyn, rapier in hand


Spoiler:

Cracking John: 1d20 + 2 ⇒ (9) + 2 = 11
Gaius Marius: 1d20 + 8 ⇒ (2) + 8 = 10
Azalmak: 1d20 + 5 ⇒ (8) + 5 = 13
Cara: 1d20 + 4 ⇒ (9) + 4 = 13
Evelyn: 1d20 + 6 ⇒ (15) + 6 = 21

Gaius casts some blessings on himself and then the group of you enter the cave. The smell becomes much worse in the enclosed area.

The stench seems to be coming from one of the lower areas, where you find a mixture of excrement and purplish goo. The goo is immediately recognized by some of you as Demon Bile. There is a discarded cold iron dagger in the area. None of the goo touches it.

There are also some crude chalk drawings on the walls. There are two figures depicted — a large lop-sided figure and a goblin with scars. There is also some sort of pool with a symbol on it, perhaps an alter?
Kn: Local for large figure. Kn: Religion for pool.

Evelyn spots a glint of something shiny resting on a ledge above you. You could climb up, or there is a very narrow ledge nearby from which you could try to leap to the cavity above.
Climb or Acrobatics check to investigate

You do not see any active threats in the caves, although you know that if you don’t destroy the Demon Bile it will grow and become a threat.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

Gaius doesn't have Knowledge (Local) but in case it's a DC 10:

Knowledge (Local) Untrained: 1d20 + 1 ⇒ (12) + 1 = 13

Knowledge Religion, w/o Monster Lore: 1d20 + 6 ⇒ (20) + 6 = 26

Gaius will urge anyone without a cold iron weapon to retrieve the dagger as he takes his own and destroys the Demon Bile.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

kn. local, untrained: 1d20 ⇒ 17

Cara switches to her cold forged scimitar and help eliminate the bile.


Gaius thinks that the pool is most likely a very badly drawn representation of an alter to Lamashtu, mother of monsters. It certainly wasn’t drawn by a priestess or other religious leader — too many errors — but a worshippers who hadn’t studied the canon could easily make the mistakes seen.

Cara thinks that the drawing is of a malformed bugbear. Bugbears have often taken over goblin tribes and the scale looks close. Bugbears are the largest of the goblinoid races and known for their ability to sneak.

Gaius and Cara destroy the Demon Bile with their cold iron weapons.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Great...big sneaky goblin-like beasts. Anyone deal with these things before?

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34
Cara Baldaros wrote:
Great...big sneaky goblin-like beasts. Anyone deal with these things before?

Gaius shakes his head no and keeps his eyes and ears open and arrow knocked and ready to fire.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7
GM Bret wrote:

Evelyn spots a glint of something shiny resting on a ledge above you. You could climb up, or there is a very narrow ledge nearby from which you could try to leap to the cavity above.

Climb or Acrobatics check to investigate

Once it is drawn to his attention, John stows his weapon and tries to ascend to the ledge above.

Climb: 1d20 + 8 ⇒ (4) + 8 = 12


Although he doesn’t hurt himself, John fails to find the purchase he needs to climb up.

Liberty's Edge

Male CG Male Human Inquisitor 6 | HP 45 / 45 | AC 18 / 14T / 14 FF | CMD 16 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 12 | Speed 40 ft. | Conditions: None | Effects: Divine Favor (+3/+3), Justice (+2 to hit), Bane vs. Chalfon| Judgement: 1/2 | Spells: 1st Level (4/5) , 2nd Level (3/4) | Bane: 4/9 | HP = 34

@GM: Can we bot Azalmak to either try the check or to assist John?

Gaius signals John he'll try to help him up to the shiny object:

Strength Aid: 1d20 + 1 ⇒ (15) + 1 = 16


Even with Gaius’s help, John is just short of being able to make it to the ledge.

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