GM Bret’s What Lurks in the Woods (Inactive)

Game Master BretI

Deleted handouts and such.


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Azalmak’s scimitar strikes the goblin but the katar misses. The goblin is badly wounded, but still in the fight.

Round 5:

Bolded may act
Kn: Local to identify the goblins, but other than weapons they look like the ones you just fought
Kn: Nature to identify the beasts

Evelyn
Cara
Gaius Protection from Evil, Divine Favor
Azalmak
Green Goblin 5 damage
Orange Beast
John
Red Goblin 10 damage
Yellow beast 12 damage

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

Paging Evelyn...

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Crossbow: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2

Evelyn hesitates, then shoots her crossbow, missing by a few miles....


Spoiler:
1d20 + 3 ⇒ (16) + 3 = 19
Cracking John: 1d20 + 2 ⇒ (13) + 2 = 15
Gaius Marius: 1d20 + 8 ⇒ (8) + 8 = 16
Azalmak: 1d20 + 5 ⇒ (16) + 5 = 21
Cara: 1d20 + 4 ⇒ (9) + 4 = 13
Evelyn: 1d20 + 6 ⇒ (12) + 6 = 18

Evelyn shoots her crossbow. No one is sure what she was aiming at.

Evidently this goblin knows something about riding, or at least about dismounting. They hop off their critter without pause. He directs the critter to attack Azalmak and then drops his bow and draws his mace to attack as well.
Fast Dismount: 1d20 + 5 ⇒ (19) + 5 = 24
heavy mace: 1d20 + 3 ⇒ (4) + 3 = 7
bludgeoning damage: 1d6 + 1 ⇒ (2) + 1 = 3

Mount bite: 1d20 + 3 ⇒ (5) + 3 = 8
Piercing teeth: 1d6 + 1 ⇒ (1) + 1 = 2 Plus Fort save vs Disease

Neither come close to hitting.

Azalmak:
You can barely make out the sounds of more crashing in the forest east of you.

Round 5:

Bolded may act
Kn: Local to identify the goblins, but other than weapons they look like the ones you just fought
Kn: Nature to identify the beasts

Green Goblin 5 damage
Orange Beast
John

Round 6:

Evelyn
Cara

Gaius Protection from Evil, Divine Favor
Azalmak

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7

With mace in hand, John approaches the goblin to do some "cracking."

Melee (mwk cold iron heavy mace) v green: 1d20 + 9 ⇒ (16) + 9 = 25
Damage (B): 1d8 + 6 ⇒ (6) + 6 = 12

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Afraid to hit her partner with her bolts (and probably ashamed of her previous aim), the piratess puts her crossbow down and takes her rapier before moving

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Cara drops her crossbow as she moves up to help the others.

double move...


Spoiler:
Red: 1d20 + 6 ⇒ (11) + 6 = 17
White: 1d20 + 6 ⇒ (17) + 6 = 23
Blue: 1d20 + 6 ⇒ (13) + 6 = 19

John cracks the head of the goblin, felling it in a single blow. The creature it was riding still seems hostile to your group.

Evelyn and Cara both give up on their crossbows and move to melee.

Suddenly, the sound of a trumpet rings out over the field, becoming louder as its player approaches.

Purple Goblin appears across the stream and she looks angry. She throws a javelin at Cara. It misses.
javelin: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

White goblin comes up right behind her and uses their bow to shoot at John. It misses by a lot.
Short bow: 1d20 + 4 ⇒ (4) + 4 = 8
Piercing damage: 1d4 ⇒ 4

Blue goblin also comes out to shoot at Cara. It just barely hits,
Short bow: 1d20 + 4 ⇒ (15) + 4 = 19
Piercing damage: 1d4 ⇒ 4

Finally Red goblin comes out to shoot at Gaius. They also hit.
Short bow: 1d20 + 4 ⇒ (18) + 4 = 22
Piercing damage: 1d4 ⇒ 4

Round 5:

Bolded may act
Kn: Local to identify the goblins, but other than weapons they look like the ones you just fought
Kn: Nature to identify the beasts

It is a DC 10 Swim check if you want to swim across the stream.
It is likely many of you could jump it if you choose your crossing well.

Orange Beast
John

Round 6:

Evelyn
Cara 4 damage
Purple Goblin
White Goblin
Blue Goblin
Red Goblin
Gaius Protection from Evil, Divine Favor
Azalmak

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

Knowledge Local: 1d20 + 1 ⇒ (6) + 1 = 7

Knowledge Nature: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

GAHH why couldn't that have been my roll to hit?!?!?

Gaius shifts a bit towards the stream and then fires two regular arrows at the Maize Mutt!

MW Composite Longbow (+1 Str), Rapid Shot, PBS, Divine Favor: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 231d8 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9

MW Composite Longbow (+1 Str), Rapid Shot, PBS, Divine Favor: 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 281d8 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10

Maybe...

MW Composite Longbow (+1 Str), Rapid Shot, PBS, Divine Favor: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 161d8 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8

In case 16 is enough to crit, I'll add a 3rd damage roll:

Crit Damage?: 1d8 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Ugh...make up my mind, you nasty critters! Cara says as she quickly loads her crossbow and snaps off a round at the closest goblin.

xbow: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 131d8 ⇒ 4


Gaius knows they are goblins and they look similar to the others. He would guess they are once again fiendish goblins, but they do look different enough that he can’t be sure.

You had already identified the dog as a goblin dog. I will let you use that roll for the lead goblin instead.

Gaius realizes that the female goblin with the javelins is the leader of this band of goblins. She is strong and knows how to channel her anger into greater combat performance. She is a barbarian. She shows definite signs of fiendish corruption so he expects her to resist fire, cold and spells. He thinks she is also capable of smiting an opponent.

Game Mechanics:
Female fiendish goblin barbarian
NE Small humanoid (goblinoid)

Resist cold, fire; SR

Smite good.

Gaius takes out the dog with his first arrow.

@Gaius, Let me know who you would have shot with the second arrow.

@Cara, you dropped youir crossbow last turn. Please redo your turn with that in mind..

Round 6:

Bolded may act
Kn: Local to identify the goblins, but other than weapons they look like the ones you just fought

It is a DC 10 Swim check if you want to swim across the stream.
It is likely many of you could jump it if you choose your crossing well.

Purple Goblin
White Goblin
Blue Goblin
Red Goblin
Gaius Protection from Evil, Divine Favor Need to know who you shot with second arrow
Azalmak

Round 7:

Orange Beast 9 damage
John
Evelyn
Cara 4 damage

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

right...i meant to switch weapons but thats on me...i should have made my actions clearer...i'll move to retrieve ut then...im on my phone right now...can someone move be back where i was please and ty


Made my best guess of where you were.

Cara decides she doesn’t like the idea of swimming, so she runs back and grabs the crossbow she dropped.

Round 6:

Bolded may act
Kn: Local to identify the goblins, but other than weapons they look like the ones you just fought

It is a DC 10 Swim check if you want to swim across the stream.
It is likely many of you could jump it if you choose your crossing well.

Purple Goblin
White Goblin
Blue Goblin
Red Goblin
Gaius Protection from Evil, Divine Favor Need to know who you shot with second arrow
Azalmak

Round 7:

Orange Beast 9 damage
John
Evelyn

Cara 4 damage

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7

John holds tightly to his mace and makes a dash towards the river, then leaps into the air. Along dotted green line
Acrobatics to jump (DC 20?): 1d20 + 5 ⇒ (5) + 5 = 10

The half-orc slips and plunges into the water.


So that would be a move action John. Want to try to swim with the rest of your round?

John leaps into the stream!

Round 6:

Bolded may act
Kn: Local to identify the goblins, but other than weapons they look like the ones you just fought

It is a DC 10 Swim check if you want to swim across the stream.
It is likely many of you could jump it if you choose your crossing well.

Purple Goblin
White Goblin
Blue Goblin
Red Goblin
Gaius Protection from Evil, Divine Favor Need to know who you shot with second arrow
Azalmak

Round 7:

Orange Beast 9 damage
John Standard action left
Evelyn

Cara 4 damage

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7
GM Bret wrote:
So that would be a move action John. Want to try to swim with the rest of your round?

Indeed!

The wet John tries to make it toward shore.
Swim: 1d20 + 4 ⇒ (1) + 4 = 5

The half-orc tries to take in a big gulp of air before he goes under.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Rapier in hand, Evelyn catches her breath and rushes toward the river, hoping to cross it with a jump

Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30

The lithe half elf nearly flies over the water in an impressive display of agility and strength

She smiles at the goblins

Are you ready to rumble, mates?

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

@GM: Gaius would shot the female barbarian goblin but with a cold iron arrow.


Gaius’s second arrow hits the javelin thrower.

John decides to dunk himself in the stream. He finds it is deep enough for him to fully submerge himself.

Evelyn gracefully leaps the stream and threatens the goblins.

Round 6:

Bolded may act
Kn: Local to identify the goblins, but other than weapons they look like the ones you just fought

It is a DC 10 Swim check if you want to swim across the stream.
It is likely many of you could jump it if you choose your crossing well.

Purple Goblin 10 damage
White Goblin
Blue Goblin
Red Goblin
Gaius Protection from Evil, Divine Favor
Azalmak

Round 7:

John round 1 of hold breath
Evelyn
Cara 4 damage

Liberty's Edge

he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8

Azalmak runs to the edge of the river and attempts to jump across, south of the purple goblin. double move

Acrobatics (T): 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

I just know I'll roll a 1 if I try that...


Azalmak having seen Evelyn successfully leap across, is convinced to try it themselves. They make it across.

Purple Goblin draws a big sword and swings it at Azalmak! It shouts “Rawg!” as it swings. The blade goes over his head.
horsechopper: 1d20 + 5 ⇒ (8) + 5 = 13
slashing damage: 1d8 + 4 ⇒ (5) + 4 = 9

White steps back as it says “Get away from me, longshank!” It then shoots at Evelyn but misses.
Short bow: 1d20 + 4 ⇒ (9) + 4 = 13
Piercing damage: 1d4 ⇒ 3

Blue drops their bow and gets out their blade to slice at Evelyn. They miss.
Dogslicer: 1d20 + 2 ⇒ (7) + 2 = 9 fragile
Slicing damage: 1d4 ⇒ 4

Red drops their bow and also gets out their sword as they step into flank. “Now we’ve got this one!” they shout as they swing. It doesn’t help them.
Dogslicer, flank: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 fragile
Slicing damage: 1d4 ⇒ 4

Round 7:

Bolded may act
Kn: Local to identify the goblins, but other than weapons they look like the ones you just fought

It is a DC 10 Swim check if you want to swim across the stream.
It is likely many of you could jump it if you choose your crossing well.

Purple Goblin 10 damage
White Goblin
Blue Goblin
Red Goblin
Gaius Protection from Evil, Divine Favor
Azalmak

Round 8:

John round 1 of hold breath
Evelyn
Cara 4 damage

Liberty's Edge

he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8

Azalmak makes purple his studied target, and slices with his scimitar as he stabs with the katar.

Scimitar: 1d20 + 6 - 2 + 1 ⇒ (20) + 6 - 2 + 1 = 25 for slashing: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Katar: 1d20 + 6 - 2 + 1 ⇒ (3) + 6 - 2 + 1 = 8 for piercing: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Azalmak cuts deeply into Purple, causing her to go down.

The other goblins cry out “You killed Izgarp!

Round 7:

Bolded may act
Kn: Local to identify the goblins, but other than weapons they look like the ones you just fought

It is a DC 10 Swim check if you want to swim across the stream.
It is likely many of you could jump it if you choose your crossing well.

Purple Goblin 20 damage
White Goblin
Blue Goblin
Red Goblin
Gaius Protection from Evil, Divine Favor
Azalmak

Round 8:

John round 1 of hold breath
Evelyn
Cara 4 damage

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7

John tries to swim toward the bank.
Swim w/ACP: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10

He makes his way to edge and climbs up the bank.
I assume that provokes from goblin (blue)?

Once on land, he swings his wet mace one-handed at the goblin before him.
Melee (mwk cold iron heavy mace) v blue: 1d20 + 9 ⇒ (18) + 9 = 27
Damage (B): 1d8 + 6 ⇒ (6) + 6 = 12

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

I'm coming! Cara says as she grabs her crossbow and moves towards Gaius.

standard to pick it up and a move to get beside Gaius

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

Gaius moves closer to the bank and fires at the Red-diot!

MW Composite Longbow (+1 Str) with Point Blank Shot, Divine Favor: 1d20 + 7 + 1 + 2 ⇒ (18) + 7 + 1 + 2 = 281d8 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8


John gets to shore. Fortunately for him, the goblin in front of him still has his bow out. John gets out of the water and smashes that goblin.

Cara gets her crossbow and moves up beside Gaius.

Gaius fires his bow at Red Goblin and kills them.

Bot
Evelyn shoots her crossbow at the only remaining goblin and manages to kill it.

Combat over.

Well, that was exciting! Three waves of goblins.

Looking through their stuff, in addition to the poorly made goblin weapons and armor you find:
potion of cure light wounds(4), acid (3), alchemist's fire (7), smoke stick, tanglefoot bag(3), thunderstone(2)

There don’t appear to be any more goblins in this area.

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

Gaius will take one each Alchemist's Fire, Tanglefoot Bag, and Thunderstone.

I'd recommend the melee characters each take a Potion of CLW.

Gaius searches the area for tracks to determine where the goblins came from:

Survival: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12


Gaius finds the tracks where the goblins came out of the forest. Tracking them back from there is a bit more complicated as the tracks go back and forth over each other. It seems goblins are not inclined to maintain organized formations.

He does find one thing of interest. A single set of fresh canine tracks splitting off from the other attackers and following the fence line on the other side of the fence.

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |
GM Bret wrote:

Gaius finds the tracks where the goblins came out of the forest. Tracking them back from there is a bit more complicated as the tracks go back and forth over each other. It seems goblins are not inclined to maintain organized formations.

He does find one thing of interest. A single set of fresh canine tracks splitting off from the other attackers and following the fence line on the other side of the fence.

@GM: If the party agrees Gaius will keep following it. Do I need another Survival check? If so I'll post it here:

Survival: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26


I will wait to hear what others want to do.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7
GM Bret wrote:
He does find one thing of interest. A single set of fresh canine tracks splitting off from the other attackers and following the fence line on the other side of the fence.

"Canine tracks following the fence?" John inquires. "That would seem to pose a more immediate 'threat' than these goblins." The half-orc places the head of his mace into the flowing water to clean it. With the weapon quickly cleansed, John smiles, "That is, if these goblins can really be considered a 'threat' at all."

Survival to Aid tracking: 1d20 + 7 ⇒ (8) + 7 = 15


Gaius and John lead the way along the fence, the rest of you following behind.

It doesn’t take long before you hear the sounds of screaming and goblin song again. You come to a clearing with a small, one-story wooden house located in the southwest corner of a large fenced-in pasture. Thirty feet south of the house, separated by a wooden fence, is a large wooden barn. The barn's door faces east and is shut and barred when the you arrive.

The screaming is coming from the house.

There is another goblin riding another of the dogs in the clearing, singing and waving their sword around.

You can also hear the sounds of an agitated horse braying and stomping its feet coming from within the barn.

Right now the goblin and dog are distracted and do not seem to notice you.

Given the way that combat has been going, I think we can do this one theater of the mind. We are not in initiative yet because you aren’t detected.

How do you want to deal with this lone goblin rider and mount?

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

i think if we all loose a volley of ranged attacks, we should be able to eliminate them without any drama...hopefully...


Those with ranged weapons get into a good position to fire at the goblin and dog.

No stealth check needed.

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

MW Composite Longbow (+1 Str), Rapid Shot: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 1 ⇒ (1) + 1 = 2

MW Composite Longbow (+1 Str), Rapid Shot: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 1 ⇒ (1) + 1 = 2


Everyone feel free to post a surprise round worth of actions. As long as you are about 40’ or more away there is no need for a stealth check.
I don’t expect this battle to take long, so we will do it theater of the mind.

At the signal, Gaius fires off two arrows. One of them hits, but it isn’t enough to kill the goblin. It does interrupt his singing though, which some may consider an advantage.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Cara aims carefully at the goblin, whispering a quick prayer to Sarenrae for her blessing.

xbow: 1d20 + 2 ⇒ (20) + 2 = 221d8 ⇒ 2crit?: 1d20 + 2 ⇒ (20) + 2 = 221d8 ⇒ 1really?


Cara says a prayer that her aim be true and makes a nearly perfect shot with her crossbow. Unfortunately it seems the head is not a vital spot to hit this goblin.

Having been struck twice, the goblin is still alive.

5 damage so far.

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

Gaius has triggered the curse of min damage! :(

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Cara: light crossbow do *2 dmg on a crit, so you should roll another dice

Crossbow: 1d20 + 4 ⇒ (11) + 4 = 15
dmg: 1d8 ⇒ 3

Evelyn shoots either the goblin, if it's still standing, or the dog

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |
Evelyn Kellbor wrote:

Cara: light crossbow do *2 dmg on a crit, so you should roll another dice

He did; rolled a 2 on the 1st die and a 1 on the 2nd. I've cursed the group! :(

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

this might be the last time i let you talk me into joining a group...one of guys gets killed...and now this...lol

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |
Cara Baldaros wrote:
this might be the last time i let you talk me into joining a group...one of guys gets killed...and now this...lol

I'll work on a voodoo ceremony to break the curse. :(


Evelyn hits the Goblin, but only because it wasn’t aware when she shot at it. It is very badly wounded at this point.

8 damage so far


Does either John or Azalmak want to do anything during the surprise round?

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7

John retrieves his sling.


John, You were hidden, unseen. You could have already gotten your sling out before anyone else fired. Go ahead and fire it.
Only difference it makes to me is that means you have a sling in hand for first round of combat.
Same for you Azalmak, you have your choice of weapon ready for the surprise round.

Liberty's Edge

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal | Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4
Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7
GM Bret wrote:
John, You were hidden, unseen. You could have already gotten your sling out before anyone else fired. Go ahead and fire it.

Well, in that case...

John slings a rock at the goblin!
Ranged (sling): 1d20 + 4 ⇒ (7) + 4 = 11
Damage (B): 1d4 + 4 ⇒ (4) + 4 = 8

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