Half-Orc

"Cracking" John's page

168 posts. Organized Play character for Lysle.


Race

| Fort +3, Ref +3, Will +3| Speed 40 ft. (30 ft. in armor) | Init +2; Senses darkvision 60 ft.; Perception +2; Sense Motive +9 | Rage: 4/4

Classes/Levels

Skills:
Acrobatics +5, Climb +9, Intimidate +7, Survival +7

Gender

CN male half-orc unchained barbarian (invulnerable rager) 3 | AC 17 (touch 12, flat-footed 15) AC w/rage 15 (10 touch, 13 ff)| HP: 29/29| DR 1/—, 2/lethal

About "Cracking" John

"They call me 'Crackin' John. Why? Because I tend to break bones... and I happen to be quite good at it."

Raised by his human mother, who bestowed upon him a name worthy of many warriors and saints, John faced much adversity growing up as a half-orc within the nation of Lastwall. With the exception of his mother, John felt no particular affinity for the humans in his village nor the orcs he occasionally encountered. He spent much of the time of his formative years roaming in the wilderness, testing his prowess and imagining the world abroad. When his mother passed, he left Lastwall behind and ventured out to see what life beyond the nation had to offer.

John enjoys the simple pleasures of life, from the beauty of a setting sun to the satisfaction of a home-cooked meal, and he does so fully. His jovial nature belies a deep seriousness that governs his decisions and he is never one to back down from a challenge.

"Cracking" John
Male half-orc unchained barbarian (invulnerable rager) 3
CN Medium humanoid (human, orc)
Init 2; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 29 (3d12+3)
Fort 3, Ref 3, Will 3
Defensive Abilities orc ferocity; DR 1/—, 2/lethal; Resist extreme endurance
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee mwk cold iron heavy mace +8 (1d8+4 B) or
. . quarterstaff +7 (1d6+6 B) or
. . wooden stake +7 (1d4+4 P) or
. . wooden stake +7 (1d4+4 P)
Ranged sling +5 (1d4+4 B)
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Statistics
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Str 18, Dex 14, Con 11, Int 10, Wis 14, Cha 9
Base Atk +3; CMB 7; CMD 19
Feats Extra Rage Power[APG], Weapon Trick (Two-handed Weapons)
Traits axe to grind, bastard
Skills Acrobatics +5, Climb +9, Intimidate +7, Sense Motive +9, Survival +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
Combat Gear wand of cure light wounds, oil (5); Other Gear +1 armored coat[APG], mwk cold iron heavy mace, quarterstaff, sling, wooden stake[APG], wooden stake[APG], backpack, belt pouch, blanket[APG], candle (2), chalk, flint and steel, hammer, hemp rope (50 ft.), hooded lantern, piton (4), pot, sack (2), soap, tindertwig (4), torch (2), torch (10), trail rations (5), waterskin, 2,004 gp
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Special Abilities
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Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Extreme Endurance (Fire) (Ex)
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Knockdown Stance (Ex) While in stance, substitute trip attempt with no AoO for a melee attack.
Orc Blood
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Powerful Stance +1 (Ex) Gain a +1 bonus to melee and thrown weapon dam.
Rage (Unchained, 8 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Weapon Trick (Two-Handed Weapons) You may perform weapon tricks with the chosen weapon type.

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