Riverlands Here We Come (Inactive)

Game Master Chainmail

PF2E Kingmaker Book 1 Marching order: Lyra/Edoom:BB/Tibold
Stolen Lands Hex Map
Players Guide
Link to 2E action list
Current Map
Influence: Friends: Amiri, Jaethal Helpful:
Loot Tracker
hero points
Feel free to cut and paste these icons: ◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction


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F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

I think the other assassin minion is dead, if so Lyra takes his space.

Enraged at the man attacking a defenseless woman, Lyra steps adjacent to the assassin's boss. "Put down the blade and live, or keep pushing it and die." she cries, marking him as her newest target.

Either way, she stabs at him with her longsword, determined to at least wound the man and get his attention.

Lyra Longsword: 1d20 + 6 ⇒ (13) + 6 = 19
Dmg if hit, precision: 1d8 + 2 + 1d8 ⇒ (1) + 2 + (4) = 7

Step (or Stride if that square is occupied still)
Hunt Target vs Boss
Strike Boss


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

I had been holding off before posting to see if this dudes is still on his feet or not.

Tibold moves across the billiards table from the melee.

◆ Stride

Tibold reloads the crossbow again.

◆ Interact: Reload 1

Tibold attempts to shoot the leader of this particular assassin squad.

Crossbow Shot: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 ⇒ 5

◆ Strike (Ranged): Crossbow


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Seeing that everyone seems to be standing on their own two feet, Brightberry sends an electric arc toward this assassin boss.

◆◆ electric arc: 1d4 + 4 ⇒ (1) + 4 = 5

And gives J another boost, just in case.

◆ guidance


The last assassin is dispatched in a combined attack. His daggers drop to the ground.

Jaethal is wounded more severely than Edoom. Tertuccio moves in to help free her and get her on her feet.

It seems a good time to stop to treat wounds.

Out of combat


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brightberry looks about the carnage and winces. "I have healing berries for the hurts that bandages won't fix. I'm still learning my herbal remedies and can't help with bandages, though." He says sheepishly.

While others are using their medicine skills, Bightberry will use his detect magic to locate any interesting items. He will then use his Goodberry spells to help any still injured.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom looks at the Leshy and nods with a smile. "You kept me up that last combat. For that you have my thanks. I too lack skills in bandaging wounds. I usually prefer to keep them from occurring in the first place".

He then looks around as the party catches it's breath. He turns his attention to Tertuccio and Jaethal.

"What has happened here? Do you know where the Lady might be. We should probably go forth and try to find her".

He takes the offered goodberry, and refocuses his Spellstrike while looking around the room for clues.

Exploration Activity Investigate


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

for the offered Berry to Edoom
goodberry: 1d6 + 4 ⇒ (2) + 4 = 6

"There's a quick berry in case we have unexpected guests."

If Jaethal needs healing after medicine:
goodberry: 1d6 + 4 ⇒ (5) + 4 = 9


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Tibold indicates the gnome even as he searches the assassins bodies for usable goodies. He hopes to find more curative potions as it seems the ad-hoc party's supplies are running low.

"My feeble elixir is probably not enough to bring Mr. Tertuccio back to fighting strength if you have anything to spare, Berrybright."

Depending on how long we're hanging here, Tibold can make some Treat Wounds rolls for 10 minutes a pop, but I get the feeling time isn't on our side given we came on Tertuccio dying and Jaethal about to be.


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Can (and will) either Jaerthal or Tertuccio provide Treat Wounds to themselves or others? If not, Lyra will take another minor potion.

Lyra wipes the blood off her blade before sheathing it once again. She strolls back to the doorway and gathers her bow, shouldering it for the moment.

When that's complete, she searches the fallen bandits for loot, gear or treasure, making sure to show any items to Brightbarry for magical detection.

"We can spare a few minutes, I think. To make sure we aren't the ones who end up dead."

She drinks a potion again if no one is administering to the wounds she suffered previously.

Minor healing: 1d8 ⇒ 1 BLEH


The group rests for 20 minutes.
Two treat wounds for Tibold —a successful attempt on Edoom or Jaethal removes his/her wounded condition. Brightberry refocuses and administers two berries.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

"Come on! The more time we sit around the more the danger to the others can increase". He then starts out the door. "And were still not sure why this is happening".


Tertuccio and the group get Jaethal to her feet. She is heavily wounded and Tertuccio will help return her to the main body of resistance you met in the central hallway. Tertuccio speaks to you in a low voice.
"I heard them talk of this commander of the Black Tears. She is still roaming these halls!! She is not be taken lightly!!"

After 20 minutes of rest, Brightberry has refocused divine energy from the two goodberries Edoom has taken. Back at 1 focus, which can be an immediate goodberry or held in reserve

Edoom will have wounded 1 condition until sucessful treat wounds or rest for ten minutes at full hp Jaethal has wounded 3 condition as she returned from dying three times

Doors lead south from the billiard room, and a door west from the other room appears to lead into the same room. The other room has a door south that would only lead into the same room if it was large and non rectangular.

Edoom smiles at Edoom. "I appreciate your courage, but I will get Jaethal to safety if the way is clear. She is in no condition to fight at the moment. You should all come with me. Take this for helping me--it makes people easier to attack AND hurts them." Tertuccio hands Tibold the labeled potion of bottled lightning. "I am sure the guards will send more help if you tell them the enemy commander is running around here."


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Did we find any loot on the bandits in this room? Brightberry was detecting magic as well.


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Did we find any loot on the bandits in this room? Brightberry was detecting magic as well.


Seven daggers and 3 hand crossbows are found , none magic.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brighberry looks around at all the peoples.

These bodies are so fragile. One moment you're fine, and the next, life has been snuffed out. They seem fine for now.

"I have one more goodberry if anyone neeeeds it. It will be my last one for awhile, but I can't have you dying."

First come first serve on 1d6+4. I'll let you roll it if you want it. I have one more racial healing berry in reserve.

In response to Tertucio:

"Wait, what? Go with you and Jaethal back to the main group of guards? shouldn't we find this Bleack Tear boss person?'


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Lyra shakes her head at the offered goodberry, "Maybe later, but hold it to see what kind of trouble we get into. Let's move out."

She strides over to the door leading south from the billiard room, and readies to open if once Edoom the Tank is ready to go.


Daily Update
The door opens to the south into a large room with a floor of polished marble. Hanging on the walls are various trophy heads; a stage with an impressive set of antlers, a large tusked boar, a cranky-looking oversized owl, and a snarling wolf. There are two different reptilian monsters mounted on the wall.

hidden:
4d20 ⇒ (6, 15, 17, 1) = 39

Edoom and Lyra point out the specific creature names are: stag, boar, owlbear, dire wolf, forest drake and the exotic tatzylworm.

Double doors to the west are closed from which the sound of pitched combat can be heard. To the south is single closed door.

We will treat this as beginning of session. Everyone resets to one hero point. Then we will rectify the lack of distribution of at least two hero points for the previous gameplay. Half the heroes will be getting an additional hero point determined randomly!! order on initiative tracker: 2d4 ⇒ (1, 3) = 4 Lyra and Brightberry start at 2 hero points!!


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

"To the west then? Let me ready a ranged weapon before closing to combat".

Edoom readies his shortbow and awaits Lyra throwing open the door.

I know we're not in encounter mode at the moment but a question I wanted to verify. If we were Edoom could "Ready" and action for the door to be thrown open ◆◆, then fire an arrow ◆ when the condition is met. If he wanted to just delay then he could wait until Lyra took her action, then move to that place in the initiative order with all three actions?


There is no readying actions until your turn in initiative in the encounter mode. In encounter mode you can ready one single action for two actions and it occurs as a reaction and does not change your initiative order. Typically in 2E delaying is much more popular than readying.
And the first trophy is a stag and not a stage.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brightberry shakes his head at the mounted heads.

"Murder for art. I wonder why there are no human heads won from battles up there."

At the sounds of battle, Brightberry looks to the others.

"I can open one of the doors and follow you in. Maybe this is the boss and it will be over now."


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Tibold retrieves a his own Bottled Lightning and a Goo Grenade from his supplies.

"Anyone else want to throw some bombs? It's better to do it ahead of people charging into melee. Otherwise you might become casualties of the attack."


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"Oooh!" exclaims Brightberry, raising a stiff arm as high as it will go.

Brightberry is not very offensively focused at first level. He would be happy to throw some goo.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Good idea

Edoom nods at everyone, then an extra nod to Tibold as he quaffs the potion provided earlier in the day.

"Okay. When the door is thrown open let's take our ranged attacks before moving in. After the initial flurry I'm planning on dashing in and creating all the havoc I can. I'll go either right or left when I enter, so if you continue ranged attacks take them the opposite way. Ready"?


As Edoom considers quaffing a potion We go to initiative
Initiative
Jumandi: 1d20 + 15 ⇒ (5) + 15 = 20
giants: 1d20 + 12 ⇒ (13) + 12 = 25
Lyra: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Edoom: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Bberry: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Tibold: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Assassins: 1d20 + 5 ⇒ (12) + 5 = 17

On the other side of the door your hostess is in a battle with giants as reinforcements arrive from the south. The giants and assassins coordinate their movements.

Order
Party in any order
Lady Jumandi

Enemy

potion quaffing is a single interact action as is opening the door

When opening the door ... A large recessed area sits in the floor of this enormous room. Racks containing practice blades and stands holding suits of padded armor line the north and south wall. Lady Jumandi yells: "Just in time!! That's their leader--take her out while I deal with these frosty oafs!!"


Daily Update
This is a BOSS battle


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"Okay. Go!"

Brightberry will open up the door for the group.

◆ Interact

Assessing the situation, and hearing Lady Jumandi, BB will move to an out of the way area close enough to throw his goo at the leader that the Lady indicates.

◆ Move

◆strike

throw: 1d20 + 3 ⇒ (18) + 3 = 211d4 ⇒ 3

Plus splash, plus persistent dmg


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

With Brightberry opening the door, Lyra spies the assassins across the room, she fires her bow at the nearest of the two, marking him as a target first.

She then steps into the room, breaking to the right, as she does so.

Lyra longbow: 1d20 + 6 ⇒ (9) + 6 = 15
Dmg if hit, precision: 1d8 + 2 + 1d8 ⇒ (1) + 2 + (5) = 8

Mark Target
Strike
Strike


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom dreams of taking his potion then delays until Brightberry opens the door then steps in surveying the scene.

◆ Stride
◆ Draw shortbow
◆ Strike

1d20 + 6 ⇒ (2) + 6 = 8 Shortbow

1d6 ⇒ 1 Arrow

And succeeds in almost shooting himself in the foot as the arrow glances off the steps and comes back at him. Fortunately, the shot was so weak that it didn't penetrate his footware.

He then drops his cursed bow (Free Action)


Not a Daily Update but round 1 update
The party enters the dueling room, which has a dueling pit 2 feet deep in the middle. This provide little cover or impediment to moving. On the north side of the room the Lady of the House faces off against two large frost giants. On the south side of the room the commmander of the Black Tears arrives with two familiar assassins. These assassins have a hand crossbow and dagger, the boss a single great axe.

Brightberry opens the door and moves into optimal range to land a goo grenade on the commander. It hits and damages the nearby minions.

Lyra fires and arrow and hits a minion, and with the goo grenade splash, the minion falls bleeding to the ground.

Edoom nimbly moves into the dueling pit and fires his bow. Well off the mark, but he had not trained with it as much as Lyra.

Lady Jumandi feints low and steps toward a frost giant and her uppercut surprises him as she cuts halfway into his neck. The frost giant falls, his last action was clutching to keep his head on. The technique and precision of that move with her signature Aldori dueling sword is something that will stay with you forever. For now, it is an incredible inspiration to you.

Order
Tibold

One frost giant and assassins
Party (Under the effects of inspire courage for this round)
You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Lady Jumandi
Enemies


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Tibold rushes forward and, using techniques he'd practice to get the right arc for throwing longer distances (Far Lobber feat), throws the two bombs he holds in each hand.

Inspired Bottled Lightning: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
damage: 1d6 + 1 ⇒ (1) + 1 = 2 + 1 (splash: acid)
Inspired Goo Grenade: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
damage: 1d4 + 1 ⇒ (1) + 1 = 2 + 1 (splash: acid) + 1 (persistent: acid)

◆ Stride
◆ Strike: Ranged - Throw Bomb
◆ Strike: Ranged - Throw Bomb

Well at least I didn't drop them at my feet, I suppose.


Daily Update Round 2 w/ round 1 recap

Brightberry opened the door and launched a goo bomb hitting the commander squarely. The splash and a precise arrow from Lyra took out one of the minion assassins. Edoom missed his arrow attack and dropped his bow after advancing into the room. Lady Jumandi landed an amazing strike to a giant, killing him in one shot. This inspiration aided Tibold who was unable to strike the leader, but his two bombs splashed the commander and a minion.

The giant acted and savagely attacked Lady Jumandi, who skillfully parried all his blows and snapped off a deadly riposte that failed to penetrate the giant's heavy furs and armor.

The commander moved along the southern wall and advanced to confront Edoom and Brightberry. Burning from Brightberry's acid bomb, she attacked him with her greataxe. Following the commanders lead, the minion moves behind Brightberry and hits him with a dagger.

commander-minion:
stride 20 stride 20 strike gaxe: 1d20 + 11 ⇒ (8) + 11 = 191d12 + 4 ⇒ (1) + 4 = 5 25 stride 25 stride strike dagger: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 271d4 + 2 ⇒ (3) + 2 = 5

The commander's hit is hits the druid's leg (5 slashing) and the minion narrowly misses a vital artery in Brightberry's leg with a flatfooted strike (5 slashing).

flat check for acid: 1d20 ⇒ 3
The goo continues to burn the commander!
one persistent and it continues

Round 2
All but Tibold have inspire courage
Party in any order

Enemies


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

◆ Take Potion
◆ Draw Katana
◆ Draw Shield


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Inspired by the scene, Lyra grins in approval as her first target falls. She takes the measure of the other assassin, marking him as her prey now.

She nocks her bow and fires at that target. She thinks it a killing shot as it leaves her bow, and starts to move across the room, to get a clearer line of sight on the boss who remains.

Lyra, inspired: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Dmg, precision, inspired: 1d8 + 1 + 1d8 ⇒ (7) + 1 + (6) = 14

Mark target
Strike remaining minion
Move to indicated square


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brightberry takes a chop from an Axe! Of all things... and then a dagger slices into him. It is only at this time that he realizes that he was still injured from being burned earlier.

Axes and fire! What have I got myself into? I better fix myself. I'm no use to them without a body.

◆◆Goodberry
Goodberry: 1d6 + 4 ⇒ (3) + 4 = 7

◆eat berry

"Get them Edoom! The non boss one first please. I don't like being surrounded."


Lyra fires an arrow into the damaged minion hitting center of his body and doing massive damage as the assassin falls.

The frost giant goes for a brute force attack that Lady Jumandi easily parries, and the riposte is true striking the frost giant in his weapon arm and drawing quite a bit of blood.

Brightberry casts a spell and eats a berry as Edoom retrieves his weapon and shields.

Tibold
Commander
Party
Frost Giant
Lady Jumandi

Possible reaction from the commander forthcoming


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Tibold retrieves the looted crossbow from where it hangs on its strap across his torso.

◆ Interact: Retrieve crossbow

Then he takes aim and fires at the closest enemy surrounding the little fruit leshy.

◆ Strike: Ranged - Crossbow: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 ⇒ 6

Certain he missed terribly, Tibold drops the crossbow and draws his trusty machete getting ready to move into a flanking position with Brightberry when he can.

◆ Interact: Retrieve machete


Recap Daily Update round 2

Lady Jumandi faced two giants, having killed one she drew first blood against the other.

The party entered the room to attack the leader. A goo grenade flew true, two other bombs splashed the commander and her two minions. Two arrows from Lyra cut them down in their wounded state. Edoom took a potion and recovered his weapons as Brightberry healed. Tibold shot at the commander, but the bolt went wide.

As Edoom took his potion, the commander swung her greataxe at him. The attack hit Edoom 9 slashing damage.
Attack of opportunity vs manipulate/move

Attack of Opportunity:

[reaction]
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

commander:
greataxe: 1d20 + 11 ⇒ (6) + 11 = 171d12 + 4 ⇒ (5) + 4 = 9Edoom1 BB2: 1d2 ⇒ 2overhand: 1d20 + 11 ⇒ (10) + 11 = 211d12 + 4 + 8 ⇒ (5) + 4 + 8 = 17sweep: 1d20 + 11 + 1 - 5 ⇒ (4) + 11 + 1 - 5 = 111d12 + 4 ⇒ (9) + 4 = 13remove acid flat check: 1d20 ⇒ 8

The commander swings at Brightberry with an overhand chop that deeply bites into the leshy. The follow through to Edoom is close but misses. The acid continues to burn the commander, and she cannot shake it off.

Brightberry falls unconscious dying 1 prone

Once again Lady Jumandi smiled and encouraged the giant to strike, then nimbly step inside his lunge and struck him on the weapon arm in elbow. The giant winced in pain and bellowed in range.

ORDER
Party in any Order

Commander
Lady Jumandi
Frost Giant


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Not the best first action of the heroe's round, but here we go.

Dying 1: 1d20 ⇒ 3

Oof. Bright sap continues to leak out of the leafy fellow.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Darn it. I'm so predictable.

"Well that's going to leave a mark. What is your purpose for this attack"?

◆◆ 1d20 + 6 ⇒ (10) + 6 = 16 Spellstrike (Gouging Claw) w/Katana.

Probably not...

1d6 + 3 ⇒ (6) + 3 = 9 Katana Blade
1d6 + 3 ⇒ (1) + 3 = 4 Gouging Claw

◆ Raise Shield


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Seeing Brightberry go down, Lyra now trains her targeting onto the boss, trying to take her down so someone can get healing to the falledn leshy.

She then trains a pair of arrows on the axe-wielding leader.

Lyra Longbow: 1d20 + 6 ⇒ (13) + 6 = 19
Lyra 2nd shot: 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20
Dmg arrow one, precision: 1d8 + 1d8 ⇒ (5) + (4) = 9
Dmg arrow 2: 1d8 ⇒ 7

Not sure if the party is still inspired, but if so, add +1 to hits and dmg listed above

Mark Target
STrike
Strike


Daily Update Round 3 Recap
The heroes were following Lady Jumandi's instructions to take out the commander of the assassins while she dealt with two frost giants. This time the last frost giant hit her shoulder and opened a deep gash through her armor as she struck him twice in the face with two well placed replies with her Aldori dueling sword.

A figure entered from the west door and made eye contact with Lady Jumandi. Lady Jumandi motioned toward the deadly commander of the assassins.

Edoom missed with a spell strike as Lyra buried two arrows deeply in the commander's thigh. The druid continued to bleed on the ground as the battle raged around the heroes.

The commander strides up to Lyra and delivers a devastating overhand strike that knocks the ranger to the ground bleeding.

commander:

stride two action overhand strike
overhand strike: 1d20 + 11 ⇒ (11) + 11 = 221d12 + 4 + 8 ⇒ (7) + 4 + 8 = 19

Round 4 Order
Heroes

commander
Lady Jumandi
frost giant


flat acid: 1d20 ⇒ 13
The commander grimaced as the acid continued to eat into her flesh.


Female Earthly Wilds Kitsune Kineticist, Water Gate, 1

If there was not fighting going on, the figure that came through the west door would be likely to draw eyes.

Not only from her clothing, a dark blue leather bustier style top and calf-length skirt, both made of thick leather with studs that could deflect blows, but because she is a fox, with fur the shade of a moonless night sky with haunting eyes of jade green.

She makes her way towards the battle and as she does, water starts to float in the air around her.

Action 1, Stride to end up next to Lyra. Action 2, Channel Elements, which activates her kinetic gate. As part of Channel Elements, she can use a 1 action Elemental Blast or a 1 action enter Stance. As there are no level 1 stances, she'll zap.

Some of the water that flows about her starts to bubble as if it was boiling, and in a way, it does. It turns green and flies out towards the enemy command in a hissing jet. However, other elements of the water seem to mist around Lyra, healing some of her injuries.

Elemental Blast: 1d20 + 7 ⇒ (6) + 7 = 131d8 ⇒ 3. It's doing acid damage this blast.

Action Three is to use Oceans Balm on Lyra, who I assume is willing to be healed. It's one action, heals 1d8 and gives Fire Resist 2. One healed by it, a person is immune to Ocean's Balm for 1 minute, so it's a once per fight per person heal, but scales nicely.

Lyra's Heal: 1d8 ⇒ 2

I'll move to Brightberry next round to get him up too.


Recap
After falling, Lyra is healed by water, though the commander dodges the blast of elements.

Order
Lyra wounded 1 2hp prone no weapon in hand
Tibold


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom is growing frustrated by his ineffectiveness so redoubles his efforts.

◆ Move to flanking with Tibold
◆ Strike with Katana 1d20 + 6 ⇒ (11) + 6 = 17 Strike
1d6 + 3 ⇒ (4) + 3 = 7
◆ Raise shield

Maybe a hit finally since she's flanked :-)

"Die B$@$*"!


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Tibold is so startled by Brightberry's fall, he finds himself frozen in fear as the imposing commander then moves to strike Lyra down right next to him! Why am I still alive? Why didn't she kill me instead?

It isn't until Edoom moves across from him that Tibold's nerves finally rally as he realizes his inactivity probably got Lyla killed.

Raising his machete, Tibold pictures the woman as a particularly tough stalk of nabla weed and hacks away at her.

◆ Strike: Machete: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
◆ Strike: Machete: 1d20 + 4 - 5 ⇒ (17) + 4 - 5 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Daily update Round 4
Tibold and the fox that entered after Lady Junandi Aldori had attacked and missed the commander, but the fox had healed Lyra and she laid groggily on the ground. Edoom attacked and struck the commander with a blow that pierced her defenses while she was off-guard and flatfooted.

The giant attacked the lady again piercing her defenses, this time landing a blow to her side as she swung back twice hitting his injured arm twice in the same spot as the axe fell out of the wounded arm.

commander:
Overhand smash Edoom>> 1d20 + 11 ⇒ (7) + 11 = 181d12 + 12 ⇒ (12) + 12 = 24 sweep>: 1d20 + 7 ⇒ (16) + 7 = 231d12 + 4 ⇒ (12) + 4 = 16flat acid: 1d20 ⇒ 16

The commanders swing at Edoom is deflected by his raised shield, but the follow up hits Tibold and drops him to the ground bleeding.

The commander takes another burn from the acid, but the acid stops burning. Good value on that one BB!

Order of Action
Party

Tibold dying 1
Brightberry dying 2
Lyra prone wounded 1
Lady vs frost giant


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

◆ Cast Shield Strike (Verbal only so no reactive strike)
1d20 + 6 ⇒ (20) + 6 = 26 Katana
1d6 + 3 ⇒ (4) + 3 = 7 Blade
1d8 ⇒ 5 Deadly Damage

Damage 19 Critical

◆ Step
◆Stride

Hell Yeah! Needed that. I'm assuming the damage is just doubled not rolled twice... but just in case. 1d6 + 3 ⇒ (4) + 3 = 7 Crit


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

◆◆◆ Recovery: Dying 1: 1d20 ⇒ 2

As Edoom performs miraculous feats of arms, Tibold's body gushes blood all over the fine carpets.

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