Riverlands Here We Come (Inactive)

Game Master Chainmail

PF2E Kingmaker Book 1 Marching order: Lyra/Edoom:BB/Tibold
Stolen Lands Hex Map
Players Guide
Link to 2E action list
Current Map
Influence: Friends: Amiri, Jaethal Helpful:
Loot Tracker
hero points
Feel free to cut and paste these icons: ◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction


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Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Reflex: 1d20 + 7 ⇒ (8) + 7 = 15

Tibold wasn't paying attention when he grabbed the folded cloth near the door in the blazing room, but he quickly learned trying to smother fire with freshly cleaned silk drapes was not at all a smart move. When the fabric ignited quickly and scorched his hands, he cries out and panics trying to fling it away, but the heat catches it like a sail and blows it almost over the top of him. He manages to bat it away, but not before suffering some bad burns.

Takes 7 fire damage.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Reflex: 1d20 + 6 ⇒ (14) + 6 = 20

Brightberry is beginning to feel better about this fire situation. He has kept himself safe and has been successful in putting the fire out. He has had nightmares about now being able to put fires out.

Just as soon these comforting thoughts fill his head, fire leaps about the room. Someone fed the flames!

"Ow!"


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

As the flames leap up around her, Lyra cannot react quickly enough to avoid getting roasted. The heat and flames scorch her but she manages to finally help quell the fires.

◆ Extinguish using Survival
◆ Extinguish using Survival
◆ Extinguish using Survival

Lyra takes 7hp fire dmg and is at 12/20. If the fire is out before all her actions are used up, move her instead to more fiery locations

Lyra Reflex: 1d20 + 8 ⇒ (7) + 8 = 15
Survival to Extinguish: 1d20 + 5 ⇒ (8) + 5 = 13
Survival to Extinguish: 1d20 + 5 ⇒ (12) + 5 = 17
Survival to Extinguish: 1d20 + 5 ⇒ (15) + 5 = 20


Daily Update
Edoom and Lyra put out second room after the fire flares up and damages the heroes. The third room is left to extinguish, and it burned hot but no one was near enough to be burned.

The group has one more room on fire.

Party up
Last room on fire

One move action per character gets you in the last room.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

◆ Move to Room 3
1d20 + 6 ⇒ (1) + 6 = 7 Athletics
1d20 + 6 ⇒ (18) + 6 = 24 Atheletics 2

"Come on Gang! Let's get this last fire out and find the Lady... and whoever is behind this".


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

◆ Move to room 3

survival: 1d20 + 8 ⇒ (8) + 8 = 16
survival: 1d20 + 8 ⇒ (1) + 8 = 9

"Fire. Why did it have to be fire?"


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Tibold groans as Edoom encourages them to keep at it.

"Have I ever told you, you're not my favorite person?"

◆ Move to room 3
Survival: 1d20 + 4 ⇒ (7) + 4 = 11
Survival: 1d20 + 4 ⇒ (17) + 4 = 21


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom grins at Tibold his teeth unnaturally white contrasted to his soot blackened face. "Don't worry. I'm an acquired taste".


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Lyra moves out after the others, the burns on her face and arms still smarting. She enters the other room, which is still ablaze, and helps the others with extinguuishing the remaining flames.

Survival to extinguish: 1d20 + 5 ⇒ (9) + 5 = 14
Survival to Extinguish flames: 1d20 + 5 ⇒ (15) + 5 = 20

Hopefully that puts the fire out for good!


Daily update
In an amazing display of teamwork, the four attack the fire from different angles. Edoom uses brute force to extinguish flames as the others attack the fire at the base, and soon the last room has no more fire. The smoke continues to fill the hallway, but all the fire is out in your vicinity.

The first door to the right abruptly slams open. The room's A18 on map plain stone walls and polished floors have already become stained with smoke. At the far end of the room, atop a stone dais, stands an armored statue of a half elf woman. One of her hands clutches a heavy shield and the other is clenched in a fist over her heart. The smoke is notably absent from this room.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

"Come on. There is a suspicious looking statue here... but the smoke is cleared here. And close the door after you".

◆ Move
◆ Recall Knowledge: Religion?
◆ Raise Shield

For some reason I don't see A18 on the map in the link above.


fixed!! Had to removes some fog of war.

gm:
rel: 4d20 ⇒ (11, 2, 1, 14) = 28

Edoom says the statue is Milani the Everbloom, but Tibold and Lyra think it is Iomedae a crusading deity.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom Defends

Edoom steps further into the room. "That's strange. A statue of Milani in here".


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

"Milani? That's clearly the Inheritor. See how fierce she is?" Lyra enters the room carefully, looking around for anything else of note. If she doesn't see anything, she motions to the others to leave. "Lady Jamandi isn't here, so no sense standing around."

Lyra's Exploration Action in this room is Search, but if she spies nothing it will revert to Scout for moving down the hall.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Everbloom? That sounds okay. Maybe all of their gods aren't selfish individuals.

Brightberry will also use Search for this room. When moving beyond, he will keep Guidance on Lyra for a +1 to her search.


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Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Tibold carefully looks around the area.

"Didn't we see a similar statue in the Assassin Garden earlier?" He peers carefully at the elf woman figure. He scrunches his nose in thought. "You sure this ain't Iomedae? What race was she before she got godlified? I never really paid attention in Sunday School." Yup, it still would be 'Sunday School' in Golarion.

Tibols Searches while holding his reloaded crossbow ready to fire if more enemies appear.


Daily Update
The group searches the room.

hidden:
4d20 ⇒ (6, 20, 13, 19) = 58

Lyra notices the magical effects keeping the smoke out come from the statue. Encouraged by a calming effect from the statue, Lyra meditates a single minute and is refreshed. She encourages other to do so too.

Anyone meditationg for a minute recieves the benefit of a daily rest and gets to perform daily preparations.!!

Moving to the west and opening the door to the gallery, drifting coils of smoke waft in the air in this finely furnished room. Padded chairs and tables are set along the west wall and a thick burgundy carpet covers most of the floor. Oil paintings hang on the walls, and shelves are filled with statues and art curios.

The gnome Tartuccio is sprawled face down on the floor, dead still.

Tokens moved{


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom moves to the gnome's side to look for any signs of life.

1d20 ⇒ 2 Medicine


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

"Ah, that's a shame," Tibold says when they see the gnome. "He may have been a bit of an elitist asshat, but his spell power would have been pretty useful right about now."


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brightberry will meditate at the statue! Changing Redleaf's dailies as well.

"Oh, that was nice. Was this the Everbloom fellow?"

After moving west.

Looking at the gnome, "That's too bad.". He says as he walks by. Casting stabilize on him as he does so. "Just in case"


Tertuccio is stabilized after Edoom cannot figure out what to do with him thanks to the druidic magic.

Three doors (S, W, N) are in this room as you came in from the SE. Lyra's eyes had scanned the room, not finding anything of note.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom helps move the unconcious Tertuccio to one of the sofas in the room then urges the others onward. "Come let's check this door to the North".

Edoom first feels the door for warmth, listens, then opens if he detects nothing unusual.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Lyra doesn't really cast a second glance at the fallen Turtuccio. This is a war, and people die. Didn't seem like a very friendly sort anyway.

When Edoom is ready to move out, she covers him with her bow, ready to shoot if anything menacing is waiting on the others side of the door.

With the night's rest effect, Lyra is at 14/20hp now.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brightberry gives Edoom a curt nod and then smiles widely.


Daily Update
Initiative
Lyra: 1d20 + 7 ⇒ (14) + 7 = 21
Edoom: 1d20 + 6 ⇒ (1) + 6 = 7
Bberry: 1d20 + 6 ⇒ (10) + 6 = 16
Linzi: 1d20 + 4 ⇒ (12) + 4 = 16
Tibold: 1d20 + 5 ⇒ (10) + 5 = 15
Enemy1: 1d20 + 3 ⇒ (20) + 3 = 23
Enemy2: 1d20 + 5 ⇒ (16) + 5 = 21

Edoom bursts into the room. This large room contains several padded chairs, a comfortable looking pair of couches, several side tables and a finely crafted billiard table. On the couch bound and gagged is Jaethal, and two assassins and a what seems to be their boss are interrogating the dark humanoid.

They were distracted enough Lyra is able to use her finely tuned reflexes to get a jump on them, but the others are slower to act.

Order
Lyra

Assassins
party in any order


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Did Edooms Nat 20 on the perception give away the sounds of the questioning?


Bound and gagged, the "interrogation" involved little words. A pool of blood is on the floor and on the couch.


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Lyra's eyes widen at the scene, including the assassin's leader and the body of Jaerthal. From the doorway, she marks the bad guys directly across the billiard table as her prey, then fires a pair of arrows at that target.

◆Hunt Prey vs assassin
◆Strike (with Precision dmg)
◆Strike

Lyra Longbow vs Hunted prey: 1d20 + 6 ⇒ (1) + 6 = 7
Lyra longbow vs Hunted Prey, 2nd strike: 1d20 + 6 ⇒ (1) + 6 = 7Double 1's again! Amazing!


Daily Update
Edoom had move into the room with his shield raised, and as Lyra fired at the assassin hidden behind the billiard table her shots seemed to miss the mark as she was careful to miss Edoom. Further complicating matters, Edoom's quick defensive reaction caught her by surprise and her reactions for her follow up were slowed.

Jaethal makes a muffled sound from behind her gag as the assassins leap at their leader's command.

black tear:

stride strike stride flatfooted shield up x2
dagger 1: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 2 ⇒ (3) + 2 = 51d20 + 6 - 4 ⇒ (20) + 6 - 4 = 221d4 + 2 ⇒ (3) + 2 = 5
dagger 2: 1d20 + 6 ⇒ (13) + 6 = 191d4 + 2 ⇒ (1) + 2 = 31d20 + 6 - 4 ⇒ (5) + 6 - 4 = 71d4 + 2 ⇒ (1) + 2 = 3
5hp unblocked 10-5 + 5 to Edoom and shield 3 to Edoom

The first assassin strikes Edoom, but he wisely refrains from blocking as the dagger cuts deeply. The second strike heads straight for his eyes, and he raises his shield to fend off the critical strike in a block to avoid going unconscious. His shield groans under the impact and he takes a cut over the eyes. The second assassin flanks him and strikes twice rapidly a hit to his shoulder.

The leader fires a crossbow at Edoom and misses and moves closer and throws a dagger that strikes him. Edoom drops and begins to bleed.

leader:

crossbow
crossbow/dagger: 1d20 + 9 ⇒ (6) + 9 = 152d6 ⇒ (6, 1) = 71d20 + 9 - 4 ⇒ (13) + 9 - 4 = 181d4 + 1d6 + 2 ⇒ (3) + (2) + 2 = 7


Lyra regained her momentum deftly dodging the defending Edoom and getting back on track.
Order party in most beneficial order to them
Lyra
Brightberry
Tibold

Edoom dying 1
Tertucio stable
assassins


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Tibold fires his looted crossbow at the nearest assailant to cover Brightberry if the fruit leshy attempts to save the dying magus.

◆ Strike (ranged)

Crosswbow Cover: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 ⇒ 2 x 2 = 4

◆ Reload 1 (crossbow)

He quickly pulls the crank to reload the ranged device and fires again at the same assailant.

◆ Strike (ranged)

Crosswbow Cover: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 ⇒ 2

Sigh. What a waste of a critical...4 damage.


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Do I understand that Lyra is up again? Not sure how, but I will post actions, if that's the case.


Yes, with the crit roll Lyra is back in the mix.


Lyra regained her momentum deftly dodging the defending Edoom and getting back on track.
Order party in most beneficial order to them
Lyra
Brightberry

Tibold crossbows shots fired
Edoom dying 1
Tertucio stable
assassins


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

As Tibold begins firing his crossbow, he realizes that he is safe to heal Edoom without anyone attacking him. He visualizes what just happened as Tibold laying down a line of fire between himself and the attackers allowing Brightberry the freedom to save their companion.

"Hmm. I'm calling that move suppressive fire."

Brightberry concentrates on Edoom, from where he is, and begins healing his wounds.

◆◆ Heal: 1d8 + 8 ⇒ (5) + 8 = 13

And then winks at Lyra

◆ Guidance - +1 to you next whatever.


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Lyra catches the wink from Brightberry as he sends healing energy to the fallen Edoom, and it fills her with hope for a moment, even if one of their number was already down. Determined, she sees this is going to be an up close fight. She holds the doorway, trying to keep the assassins inside the room. She drops her longbow, draws out her longsword and attacks the hunted prey through the door way.

Longsword + guidance: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Longsword, 2nd strike: 1d20 + 6 - 5 ⇒ (6) + 6 - 5 = 7
Dmg, if first strike is a hit, precision: 1d8 + 2 + 1d8 ⇒ (7) + 2 + (1) = 10

Drop bow as free action
Strike x2

Not sure if attacking around the door corner carries a penalty, but will let you apply. If its a hit, the first strike vs hunted prey per round does an extra 1d8 precision dmg (included in the roll).


Recap round1
Edoom moved into the room as Lyra fired at an assassin across the room. The assassins leapt into action, and among the three they were able to bring Edoom down.

Tibold fired two crossbow bolts and missed having a hard time hitting the nimble assassins. Lyra strode into the room dropping her bow as she used a sword strike to drop one of the assassins as Brightberry adds some needed healing magic to help Edoom.

Edoom lies prone with no weapons.

Edoom to go (prone and nothing in hands) wounded 1


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

How does a Nat 20 miss?


Rerecap round1
Edoom moved into the room as Lyra fired at an assassin across the room. The assassins leapt into action, and among the three they were able to bring Edoom down.

Tibold fired two crossbow bolts and the first one hit in an artery the hunted prey assassin's shouder but the wound seemed like it could have been more severe. The second one missed the nimble assassins. Lyra strode into the room dropping her bow as she used a sword strike to drop the wounded assassin and her hunted prey. Brightberry adds some needed healing magic to help Edoom.

Tertucio makes a snore on the couch.

Edoom lies prone with no weapons @13hp.

Edoom to go (prone and nothing in hands) wounded 1
weapon shield on floor next to him
Status of assassins
assassin 1 down and bleeding
assassin 2 unharmed
boss assassin unharmed but no threatening weapon in hand.
Tertuccio stable asleep

Tertucio:
perception: 1d20 ⇒ 4


Order
Edoom

Assassins


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

◆ Rises to his feet

Gives a nod of respect to Brightberry

◆◆ Gouging Claw to the one standing beside him.

1d20 + 6 ⇒ (14) + 6 = 20 Spell
1d6 + 3 ⇒ (2) + 3 = 5 Slashing damage

He then glares at one of the ones who hurt him so bad and morphs his hand into a claw with razor sharp talons, and swings at him.

"Thanks for the help Brightberry".


Edoom stands and uses magic to grow claws and rip into the assassin next to him leaving the assassin coughing up blood after a claw in the chest rips him open a bit.

The assassin strikes twice with his daggers at Edoom. One strikes missing his neck 3 slashing as he retreats behind the table. The leader draws a dagger, advances to Jaethel and cuts her sending her unconscious and bleeding again.

assassin dagger:
dagger: 1d20 + 6 ⇒ (19) + 6 = 251d4 + 2 ⇒ (1) + 2 = 31d20 + 6 - 2 ⇒ (10) + 6 - 2 = 141d4 + 2 ⇒ (4) + 2 = 6 leader: 1d20 + 9 ⇒ (11) + 9 = 201d4 + 1d6 + 2 ⇒ (1) + (1) + 2 = 4

will move tokens later boss one square right of Jaethal minion one square right of him

The leader hisses ”Stand down or she dies!!

Order
Party

Jaethal dying
Tertuccio asleep prone
Assassins


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Tibold calls through the doorway. "Totally depends on your aim here. We're not going to stand here and let you just kill us for the sake of that person. You want us to stop attacking you so you can escape? Cool, get the Abyss out of here then. Leave our Urgathoac friend there and beat it. If it's anything else, this ain't going to end until your dead, my guy, regardless of whatever you do."

Substituting Urgathoac for Gothic since I imagine that wouldn't be a word in Golarion vernacular. Tibold doesn't know Jaethal's religious leanings as he wasn't a part of that conversation, but I'm just extrapolating that Urgathoans may have a similar aesthetic to Goth, so it's more of a fashion comment rather than knowledge of her personally.

Tibold creeps over to the snoring gnome wizard and administers an Elixir of Life.

Elixir of Life (minor): 1d6 ⇒ 3

Think the Stride, Interact (withdraw potion), Interact (dispense potion) should be all I can do.


F Half-Elf Ranger 1 AC:18| HP: 15/20 |Perception +7|Exploration Action: Scout

Think I moved the tokens where you intended

Lyra, sword in hand, leaps through the doorway and at the wounded assassin. "I don't care if you kill her, I don't even know her but you'll end up just as dead."

She attacks the Black Tear minion with her longsword after marking it as her hunted prey on the way forward.

Lyra longsword: 1d20 + 6 ⇒ (19) + 6 = 25 possible critical?
Dmg, if hit, including precision: 1d8 + 2 + 1d8 ⇒ (7) + 2 + (1) = 10 make it 20dmg, if a crit

◆ Stride 15'
◆Hunt Prey vs remaining minion
◆Strike


The minion folds in a flurry of Lyra’s steel.


Tertuccio rises, groggy and coughing.
”Thanks, wait, you in a fight??”
Tertuccio jumps to his feat drawing a vial with a lightning bolt symbol on it from a belt pouch.


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom smiles at Lyra as she eliminates his eminent threat. He then stare right at the boss and without losing his gaze bends over and picks up his Katana, and if necessary shield.

Since a shield is strapped on did it drop to or do I just need to raise it again.

◆ Pick up Katana
◆ Raise Shield
◆ Demoralize... or pick up shield.

This one I will make suffer.

1d20 ⇒ 20 Demoralize (Intimidation)


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"They don't die as easily when they fight back."

Brightberry focuses his last healing spell on Jaethal and then gives her a bit of a boost, just in case.

◆◆ heal: 1d8 + 8 ⇒ (1) + 8 = 9

oof. Maybe she can fight back

guidance on J


daily update
Healing energy infuses Jaethal after Brightberry moves within 30’ and can see her. Edoom draws his weapon and shield from the ground and raises his shield while prone.

The assassin draws another dagger and attacks the restrained Jaethal with a wicked double strike.

boss:
ds: 2d20 ⇒ (3, 1) = 41d6 + 1d4 + 2 ⇒ (3) + (1) + 2 = 6

Jaethal is hit with one dagger somehow dodging the other strike and stays conscious.

Order
Party

Tertuccio
Assassin boss


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

Edoom stood up last round before he used the gouging claw.

◆ Stride to Boss
◆◆ The same claw he used to attack the last enemy suddenly turns opaque and slides down to his Katana as he spellstrikes at the boss.

1d20 + 6 ⇒ (12) + 6 = 18 Katana Slice (With Gouging Claw)
1d6 + 3 ⇒ (4) + 3 = 7 Edge of blade
1d6 + 3 ⇒ (6) + 3 = 9 Claws of doom

"What was that you said about dying"?

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