Fellnight Queen (closed) (Inactive)

Game Master GM Sapphire Fox

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Male bear 8 | HP 52/52 | AC 24, T 13, FF 21 | CMB +0, CMD 22 | Fort +7, Ref +7, Will +3* (see Defense spoiler) | Init +2 | Perception +6 | Speed 40ft | Active conditions: none

Growling ferociously (cranky bear needs his naptime), Smelly lumbers after Kala to get to a spriggan.

Reflex DC 10: 1d20 + 7 ⇒ (20) + 7 = 27
Acrobatics to leave threatened square: 1d20 + 4 ⇒ (3) + 4 = 7

Double move

Silver Crusade

Female NG Medium Human Fighter 4/Sister-in-Arms 3/Spellbreaker 1 | HP 67/67 | AC 21, T 12, FF 19 | CMD 19| F+10 R+4 W +7; +2 vs Fear | Init +7 | Perc +12 | Speed 30ft | Tactician: Precise Strike 4 rounds | Seize the Initiative 4/4 Day | Active Conditions:

Elena steps into thin air going above WRD, and slashing down at the spriggan. (high ground?)

Holy Longsword +1 Furious attack: 1d20 + 12 ⇒ (8) + 12 = 20
Slashing dmg: 1d8 + 13 ⇒ (6) + 13 = 19
Holy dmg: 2d6 ⇒ (6, 6) = 12

Silver Crusade

Female LG Kitsune Vigilante (Magical Child) 9 (vigilante identity) | HP 57/57 | AC 25 T 16 FF 21 | CMB +6, CMD 20 | F: +6, R: +12, W: +6| Init: +4 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 7/7, 2nd 5/6, 3rd 2/5 | 1 Reroll | Active conditions: Haste 8 rounds, resist electricity 20 20 minutes, 1 Con damage, 1 Cha damage

Fortitude Save: 1d20 + 4 ⇒ (4) + 4 = 8

The Concordance

NG f Sylph Sky Druid 7 | HP 45+9/51 | AC 22, t14, ff18 | F +7, R +7, W +10 | Perc +13 (Darkvision 60') | Init. +6 | Resist: Sonic 5, Elec 10 | Stealth +10 | speed 30', fly 60' | CMB +5 CMD 19 | cold-iron arrows x20 | Active Conditions: Aspect/falcon, Delay Poison, barkskin +3 (70 mins), resist energy (fire), haste, PfE
Elena Endari wrote:

Elena steps into thin air going above WRD, and slashing down at the spriggan. (high ground?)

Navi hasn't cast air walk yet. I need to cast it on my turn.

Sovereign Court

Map

Green gets smacked with the hammer

fire damage: 1d6 ⇒ 2

Red Reflex: 1d20 + 7 ⇒ (16) + 7 = 23 Red puts out the fire

Yellow moves and swings the great axe at smelly
1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 miss

WRD as the poison sets in, you take 1 Con Damage

~~round 2~~
bold to act
Navi
WRD -6 -1 con
Blue - dead
Oondeen
Wymarc
Green
Kala
Elena - waiting till Navi casts
Red - 4
Yellow - 27

Silver Crusade

Female LG Kitsune Vigilante (Magical Child) 9 (vigilante identity) | HP 57/57 | AC 25 T 16 FF 21 | CMB +6, CMD 20 | F: +6, R: +12, W: +6| Init: +4 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 7/7, 2nd 5/6, 3rd 2/5 | 1 Reroll | Active conditions: Haste 8 rounds, resist electricity 20 20 minutes, 1 Con damage, 1 Cha damage

"Ugh, I don't feel so good... but maybe I can share my feelings with you."

Drop hammer, draw rapier, attack green.

+1 Glamered Merciful Rapier: 1d20 + 10 ⇒ (19) + 10 = 29
Piercing Damage: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13

Critical Confirmation: 1d20 + 10 ⇒ (17) + 10 = 27
Critical Damage: 1d6 + 5 ⇒ (2) + 5 = 7

The Concordance

NG f Sylph Sky Druid 7 | HP 45+9/51 | AC 22, t14, ff18 | F +7, R +7, W +10 | Perc +13 (Darkvision 60') | Init. +6 | Resist: Sonic 5, Elec 10 | Stealth +10 | speed 30', fly 60' | CMB +5 CMD 19 | cold-iron arrows x20 | Active Conditions: Aspect/falcon, Delay Poison, barkskin +3 (70 mins), resist energy (fire), haste, PfE

Navi reaches out to touch Elena, blessing her with the power to walk on air. Navi then flutters into the room and up to the ceiling on the eastern side of the chamber.

Air Walk will last 70 minutes.

Silver Crusade

Female NG Medium Human Fighter 4/Sister-in-Arms 3/Spellbreaker 1 | HP 67/67 | AC 21, T 12, FF 19 | CMD 19| F+10 R+4 W +7; +2 vs Fear | Init +7 | Perc +12 | Speed 30ft | Tactician: Precise Strike 4 rounds | Seize the Initiative 4/4 Day | Active Conditions:

Elena proceeds as stated previously.

Sovereign Court

Map

Between Elena and WRD, Green is dead and just crumples to the ground

~~round 2~~
bold to act
Navi
WRD -6 -1 con
Blue - dead
Oondeen
Wymarc
Green - dead
Kala
Elena - waiting till Navi casts
Red - 4
Yellow - 27

The Concordance

NG f Sylph Sky Druid 7 | HP 45+9/51 | AC 22, t14, ff18 | F +7, R +7, W +10 | Perc +13 (Darkvision 60') | Init. +6 | Resist: Sonic 5, Elec 10 | Stealth +10 | speed 30', fly 60' | CMB +5 CMD 19 | cold-iron arrows x20 | Active Conditions: Aspect/falcon, Delay Poison, barkskin +3 (70 mins), resist energy (fire), haste, PfE
GM Sapphire Fox wrote:

...

Elena - waiting till Navi casts.

Elena doesn't need to wait anymore. Navi cast it on last turn.

Silver Crusade

Female NG Medium Human Fighter 4/Sister-in-Arms 3/Spellbreaker 1 | HP 67/67 | AC 21, T 12, FF 19 | CMD 19| F+10 R+4 W +7; +2 vs Fear | Init +7 | Perc +12 | Speed 30ft | Tactician: Precise Strike 4 rounds | Seize the Initiative 4/4 Day | Active Conditions:

I think that was just the copy/pasted from last round. With Blue dead I think we all go again?

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc tries to finish off yellow…

To hit: Base/Dex, Magic, Weapon Focus, PBS, Deadly Aim, Deadeye Bowman
Damage: Magic, Strength, PBS, Deadly Aim, Sneak Attack

Magic Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (9) + 10 + 1 + 1 + 1 - 2 = 20
Magic/Cold Iron Damage: 1d6 + 1 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 1 + 4 = 12

Sovereign Court

Map

Yellow is dead from wymarc

Oondeen
Kala
Elena

You are up

Silver Crusade

Female NG Medium Human Fighter 4/Sister-in-Arms 3/Spellbreaker 1 | HP 67/67 | AC 21, T 12, FF 19 | CMD 19| F+10 R+4 W +7; +2 vs Fear | Init +7 | Perc +12 | Speed 30ft | Tactician: Precise Strike 4 rounds | Seize the Initiative 4/4 Day | Active Conditions:

Step, step, step.
Step, step, step.

Elena goes up and down on an invisible air stair moving to RED, staying just at 10ft so she's in melee range from the floor and readies her weapon.

Holy Longsword +1 Furious attack: 1d20 + 12 ⇒ (2) + 12 = 14
Slashing dmg: 1d8 + 13 ⇒ (6) + 13 = 19
Holy dmg: 2d6 ⇒ (5, 2) = 7

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

"Smelly! Attack!" Kala surges through the undergrowth toward the last spriggan.

Reflex DC 10, if needed: 1d20 + 8 ⇒ (6) + 8 = 14

Double move


Male bear 8 | HP 52/52 | AC 24, T 13, FF 21 | CMB +0, CMD 22 | Fort +7, Ref +7, Will +3* (see Defense spoiler) | Init +2 | Perception +6 | Speed 40ft | Active conditions: none

Uggghhhhh. Fiiine. The poky brambles aren't the most comfy napping spot, anyway. Smelly lumbers after Kala.

Double move

The Concordance

NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB

Oondeen moves the ball of electricity over to the remaining spriggan.

electricity, DC 19 Reflex negates: 3d6 ⇒ (2, 4, 3) = 9

She then moves closer, waiting for someone else to finish it off.

Sovereign Court

Map

Red Ref: 1d20 + 7 ⇒ (13) + 7 = 20

Red survives, but only just barely

REd swings its axe at kala

battle axe: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 2d6 + 1 ⇒ (5, 5) + 1 = 11
Kala I need a DC 13 Fort save, one inital and one for the start of the round
WRD I need another dc 13 fort save

~~round 3~~
bold to act
Navi
WRD -6 -1 con fort save
Blue - dead
Oondeen
Wymarc
Green - dead
Kala -11 Fort Save x2
Elena
Red - 25
Yellow - dead

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc tries to finish off red…

To hit: Base/Dex, Magic, Weapon Focus, PBS, Deadly Aim, Deadeye Bowman
Damage: Magic, Strength, PBS, Deadly Aim, Sneak Attack

Magic Longbow: 1d10 + 10 + 1 + 1 + 1 - 2 ⇒ (8) + 10 + 1 + 1 + 1 - 2 = 19
Magic/Cold Iron Damage: 1d6 + 1 + 1 + 1 + 4 ⇒ (6) + 1 + 1 + 1 + 4 = 13

Silver Crusade

Female LG Kitsune Vigilante (Magical Child) 9 (vigilante identity) | HP 57/57 | AC 25 T 16 FF 21 | CMB +6, CMD 20 | F: +6, R: +12, W: +6| Init: +4 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 7/7, 2nd 5/6, 3rd 2/5 | 1 Reroll | Active conditions: Haste 8 rounds, resist electricity 20 20 minutes, 1 Con damage, 1 Cha damage

Fortitude Save: 1d20 + 4 ⇒ (15) + 4 = 19

The kitsune resists the poison's effects.

She switches weapons again and moves in.

Drop rapier, pick up hammer, move.

Silver Crusade

Female NG Medium Human Fighter 4/Sister-in-Arms 3/Spellbreaker 1 | HP 67/67 | AC 21, T 12, FF 19 | CMD 19| F+10 R+4 W +7; +2 vs Fear | Init +7 | Perc +12 | Speed 30ft | Tactician: Precise Strike 4 rounds | Seize the Initiative 4/4 Day | Active Conditions:

Elena will get over there and try to finish him off if Wymarc wasn't able to finish it.

Holy Longsword +1 Furious attack: 1d20 + 12 ⇒ (13) + 12 = 25
Slashing dmg: 1d8 + 13 ⇒ (8) + 13 = 21
Holy dmg: 2d6 ⇒ (1, 6) = 7

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Kala DC 13 Fort save: 1d20 + 9 ⇒ (10) + 9 = 19
Kala DC 13 Fort save: 1d20 + 9 ⇒ (8) + 9 = 17

And for Smelly, in case he needs them too:

Smelly DC 13 Fort save: 1d20 + 7 ⇒ (20) + 7 = 27
Smelly DC 13 Fort save: 1d20 + 7 ⇒ (20) + 7 = 27
I am flabbergasted.

Sovereign Court

Map

End of Combat Wymarc was able to drop red, ending the fight

Kala you only needed it cause they only hit you with the weapon coated in the poison

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc will pull out his wand and tap Kala and the White Rose to get them back to full health…

CLW: 3d8 + 3 ⇒ (7, 5, 3) + 3 = 18

…and then retrieve his durable arrows from the sprigaan bodies…

He’ll then take a closer look around this chamber….

Perception: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25

Silver Crusade

Female LG Kitsune Vigilante (Magical Child) 9 (vigilante identity) | HP 57/57 | AC 25 T 16 FF 21 | CMB +6, CMD 20 | F: +6, R: +12, W: +6| Init: +4 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 7/7, 2nd 5/6, 3rd 2/5 | 1 Reroll | Active conditions: Haste 8 rounds, resist electricity 20 20 minutes, 1 Con damage, 1 Cha damage

White Rose kneels briefly, waiting for the strength to return to her limbs.

Do I need to make more poison saves? If so, is there anyone who could assist, since she's not the toughest?

The Concordance

NG f Sylph Sky Druid 7 | HP 45+9/51 | AC 22, t14, ff18 | F +7, R +7, W +10 | Perc +13 (Darkvision 60') | Init. +6 | Resist: Sonic 5, Elec 10 | Stealth +10 | speed 30', fly 60' | CMB +5 CMD 19 | cold-iron arrows x20 | Active Conditions: Aspect/falcon, Delay Poison, barkskin +3 (70 mins), resist energy (fire), haste, PfE

Just a reminder that everyone has delay poison for an hour. Navi had cast it a bit earlier.

Quote:
The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

"Thanks, Wymarc. White Rose, are you good?"

Sovereign Court

Map

kinda forgot about that, but we can use those rolls for later, and no WRD you are fine, the cure is literally one save

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Once Kala's assured that White Rose is going to be fine, she makes a beeline to the nearest set of doors (big circle room) and listens intently for sounds on the other side.

Perception: 1d20 + 14 ⇒ (16) + 14 = 30

If she hears nothing and the group is ready, she stows Orc Brains, raises her shield, and opens the door.

Silver Crusade

Female LG Kitsune Vigilante (Magical Child) 9 (vigilante identity) | HP 57/57 | AC 25 T 16 FF 21 | CMB +6, CMD 20 | F: +6, R: +12, W: +6| Init: +4 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 7/7, 2nd 5/6, 3rd 2/5 | 1 Reroll | Active conditions: Haste 8 rounds, resist electricity 20 20 minutes, 1 Con damage, 1 Cha damage

White Rose will also listen at the door, but caution Kala not to be too hasty. "We near the queen's sanctum, and I want to provide us all as many protections as I can before we enter it."

Perception: 1d20 - 2 ⇒ (13) - 2 = 11

As a reminder, the plan was - if we can determine where Rhoswen is located in advance - to cast protection from evil on everyone, invisibility on Wymarc and herself and communal resist energy (fire) because Oondeen. All of these buffs are 8-10 minutes. Plus haste before anyone moves out of range, so I would appreciate Elena's Seize the Initiative that combat. That will leave me one summon monster iv and three 2nd-levels for glitterdust or healing.

Silver Crusade

Female NG silvanshee familiar (vigilante identity) of White Rose Duelist | HP 25/25 | AC 15 T 14 FF 13 | CMB +2, CMD 8 (+4 vs. trip) | F: +5, R: +7, W: +6 (+4 vs. poison) | SR 13 | DR 5/evil or silver | immune elec., petrify | resist cold 10, sonic 10 | Init: +6 | Perc: +10 (darkvision 60 ft., low-light), SM: +1 | Speed 30 ft., fly 90 ft. (good) | Cat's Luck 1/1, Commune 1/1, Dimension Door 1/1, Heroic Strength 1/1, Lay on Hands 1/1, Spectral Mist 3/5 | Active conditions: None

"Well, I can't do any worse than that."

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Channdryvonne can turn into mist form for 5 minutes and provide one lay on hands, and can give someone a +1 luck bonus to saves for 10 minutes.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Right! What White Rose said. So Kala won't open the door just yet. Maybe Channdryvonne can mist-form to slide under the door and come back to tell us who/what is in there?

Silver Crusade

Female NG silvanshee familiar (vigilante identity) of White Rose Duelist | HP 25/25 | AC 15 T 14 FF 13 | CMB +2, CMD 8 (+4 vs. trip) | F: +5, R: +7, W: +6 (+4 vs. poison) | SR 13 | DR 5/evil or silver | immune elec., petrify | resist cold 10, sonic 10 | Init: +6 | Perc: +10 (darkvision 60 ft., low-light), SM: +1 | Speed 30 ft., fly 90 ft. (good) | Cat's Luck 1/1, Commune 1/1, Dimension Door 1/1, Heroic Strength 1/1, Lay on Hands 1/1, Spectral Mist 3/5 | Active conditions: None

It is equivalent to gaseous form with some minor differences, and can be used in five 1-minute blocks, so she could scout that way. She also has one dimension door to escape, though after that she is little tougher than a standard cat.

Silver Crusade

Female NG Medium Human Fighter 4/Sister-in-Arms 3/Spellbreaker 1 | HP 67/67 | AC 21, T 12, FF 19 | CMD 19| F+10 R+4 W +7; +2 vs Fear | Init +7 | Perc +12 | Speed 30ft | Tactician: Precise Strike 4 rounds | Seize the Initiative 4/4 Day | Active Conditions:

Elena is happy to provide an edge on WRD's initiative when combat starts.

Sovereign Court

Map

so listening to the other side, you do hear a bunch of songbirds through the door, and at least possibly a person in the room, however you can't be sure who it is

Silver Crusade

Female NG silvanshee familiar (vigilante identity) of White Rose Duelist | HP 25/25 | AC 15 T 14 FF 13 | CMB +2, CMD 8 (+4 vs. trip) | F: +5, R: +7, W: +6 (+4 vs. poison) | SR 13 | DR 5/evil or silver | immune elec., petrify | resist cold 10, sonic 10 | Init: +6 | Perc: +10 (darkvision 60 ft., low-light), SM: +1 | Speed 30 ft., fly 90 ft. (good) | Cat's Luck 1/1, Commune 1/1, Dimension Door 1/1, Heroic Strength 1/1, Lay on Hands 1/1, Spectral Mist 3/5 | Active conditions: None

The familiar will turn gaseous and slide under the bottom of the door to look through the room. She will stay close to the floor and, if there is a source of mist or smoke, she will blend into it. If she is attacked, she will use dimension door to return to a spot just south of White Rose to warn the rest of the party. If not, she will exit after a minute and reform.

Stealth: 1d20 + 19 ⇒ (5) + 19 = 24
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Sovereign Court

Map

Flowering vines decorate this magnificent chamber, hanging from thorny columns that rise into archways supporting a vaulted ceiling. Songbirds flutter within small, golden cages dangling from these vines. Adorning the west wall, twin tapestries depict a setting sun and a rampant moon over a primal meadow. To the east, a carpet of woven summer grass leads to a polished mirror before an ebony throne.

you do see Rhoswen here, but it looks like she is very well expecting people

there is a section of swirling smoke and shadow you still heading towards it?

Silver Crusade

Female NG silvanshee familiar (vigilante identity) of White Rose Duelist | HP 25/25 | AC 15 T 14 FF 13 | CMB +2, CMD 8 (+4 vs. trip) | F: +5, R: +7, W: +6 (+4 vs. poison) | SR 13 | DR 5/evil or silver | immune elec., petrify | resist cold 10, sonic 10 | Init: +6 | Perc: +10 (darkvision 60 ft., low-light), SM: +1 | Speed 30 ft., fly 90 ft. (good) | Cat's Luck 1/1, Commune 1/1, Dimension Door 1/1, Heroic Strength 1/1, Lay on Hands 1/1, Spectral Mist 3/5 | Active conditions: None

No, I have the information I need.

Channdryvonne will slink back out of the room as soon as she identifies Rhoswen and reform into a silvanshee. "The queen waits within, and she is clearly prepared for guests. I recommend that we prepare for a grand entrance as well."

I suggest Kala for cat's luck (+1 luck bonus to saves) because we really don't want her switching sides. That would be Channdryvonne's action the turn before we kick down the door, because it only lasts 1 minute. She will use heroic strength (LOL) and spectral mist just before that if possible.

Silver Crusade

Female LG Kitsune Vigilante (Magical Child) 9 (vigilante identity) | HP 57/57 | AC 25 T 16 FF 21 | CMB +6, CMD 20 | F: +6, R: +12, W: +6| Init: +4 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 7/7, 2nd 5/6, 3rd 2/5 | 1 Reroll | Active conditions: Haste 8 rounds, resist electricity 20 20 minutes, 1 Con damage, 1 Cha damage

Unless someone objects, White Rose will begin casting spells on the team, in this order until either combat starts or she gets to the end of the list.

communal protection from energy (fire) on all - absorbs 80 points
invisibility on Wymarc
protection from evil on Kala
protection from evil on Oondeen
protection from evil on Elena
protection from evil on Navi
protection from evil on Wymarc
protection from evil on herself
protection from evil from a 2nd-level slot on Smelly
invisibility on herself
message on all

Guessing a surprise round is off the table, but she will cast haste targeting as many PCs as possible during the first round of combat. If you want it, stay close or delay to her turn.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

As White Rose nears the end of her casting, Kala casts Magic Fang on Smelly, gives herself the Aspect of the Bull (str +2), then hefts her shield and warhammer into positon.

The Concordance

NG f Sylph Sky Druid 7 | HP 45+9/51 | AC 22, t14, ff18 | F +7, R +7, W +10 | Perc +13 (Darkvision 60') | Init. +6 | Resist: Sonic 5, Elec 10 | Stealth +10 | speed 30', fly 60' | CMB +5 CMD 19 | cold-iron arrows x20 | Active Conditions: Aspect/falcon, Delay Poison, barkskin +3 (70 mins), resist energy (fire), haste, PfE

Navi pulls out her scroll of aspect of the falcon.
"Let me know when you're all ready to open the door. I'm going to use this scroll on myself the moment before the door is opened. Once we're in and I know what elemental energy her spells are, I'll bless us all with energy resistance. I also have dispel magic and a few other useful spells."

The Concordance

NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB

Oondeen is a boom sorcerer, not a buff sorcerer, but she can cast protection from energy if we need it. I can't imagine air bubble will be useful, but you never know, so she will cast that on herself before going in. She will reup her mage armor and cast shield right before the door opens. If anyone else wants shield and can use a wand, she's fine with you borrowing it. First spell will likely be glitterdust, so the fae can't disappear. If you need to leave someone off of haste, it doesn't help spellcasters very much.

Sovereign Court

Map

"Challenge me in my own realm, will you?" the fey-queen sneers. "The Second-born know their doom has arrived and you’re the best they could send?" She gestures toward the mirror before her throne. "Look there, if you dare," she taunts. The mirror shows images of a raging battle between the good creatures of the forest and her Fellnight army, as well as the citizens of Bellis huddled in their homes, frightened as mist and shadow close around them. "This prison can no longer hold me. Your sad tale ends here, your minds shattered and souls cursed for all eternity."

Init:

Kala: 1d20 + 1 ⇒ (17) + 1 = 18
Navi: 1d20 + 6 ⇒ (17) + 6 = 23
Wymarc: 1d20 + 7 ⇒ (13) + 7 = 20
Oondeen: 1d20 + 9 ⇒ (5) + 9 = 14
White Rose: 1d20 + 3 ⇒ (20) + 3 = 23
White Rose: 1d20 + 3 ⇒ (3) + 3 = 6
Elena: 1d20 + 6 ⇒ (11) + 6 = 17
Red: 1d20 + 3 ⇒ (1) + 3 = 4
Black: 1d20 + 9 ⇒ (5) + 9 = 14

~~Round 1~~
Bold to act
Navi
WRD
Wymarc
Kala
Elena
Oondeen
Black
Red

Silver Crusade

Female LG Kitsune Vigilante (Magical Child) 9 (vigilante identity) | HP 57/57 | AC 25 T 16 FF 21 | CMB +6, CMD 20 | F: +6, R: +12, W: +6| Init: +4 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 7/7, 2nd 5/6, 3rd 2/5 | 1 Reroll | Active conditions: Haste 8 rounds, resist electricity 20 20 minutes, 1 Con damage, 1 Cha damage

White Rose casts haste on the Pathfinders before they spread out to attack, then moves away from the group so Rhoswen will not know her location easily.

Current buffs from White Rose and companion: message, resist energy (fire), haste and protection from evil on everyone; invisibility on herself and Wymarc; cat's luck on Kala; heroic strength and spectral mist on Channdryvonne.

Silver Crusade

Female NG silvanshee familiar (vigilante identity) of White Rose Duelist | HP 25/25 | AC 15 T 14 FF 13 | CMB +2, CMD 8 (+4 vs. trip) | F: +5, R: +7, W: +6 (+4 vs. poison) | SR 13 | DR 5/evil or silver | immune elec., petrify | resist cold 10, sonic 10 | Init: +6 | Perc: +10 (darkvision 60 ft., low-light), SM: +1 | Speed 30 ft., fly 90 ft. (good) | Cat's Luck 1/1, Commune 1/1, Dimension Door 1/1, Heroic Strength 1/1, Lay on Hands 1/1, Spectral Mist 3/5 | Active conditions: None

Channdryvonne waits by the door until she is needed further.

Delay. She is likely to fly to an ally who gets knocked out, use lay on hands and then dimension door away. Otherwise, staying the heck out of combat.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none
WRD wrote:
...cat's luck on Kala...

@WRD: I can't find that spell on aonprd. What does it do/what did you mean to type?

"Smelly! Heel!" Kala dashes toward Rhoswen, ignoring everything else. Once he draws near, she points to Rhoswen with Orc Brains and commands: "Attack!"

Double move @ 20ft speed

Kala and Smelly have Coordinated Distraction, which will affect the DC to cast defensively when both are threatening the caster.


Male bear 8 | HP 52/52 | AC 24, T 13, FF 21 | CMB +0, CMD 22 | Fort +7, Ref +7, Will +3* (see Defense spoiler) | Init +2 | Perception +6 | Speed 40ft | Active conditions: none

This cranky guy just wants to end all this brouhaha so he can get some much needed sleep. Smelly barrels into the throne room, snarling viciously. He just needs a little further to go before he can sink his teeth into the target Kala gave him.

Double move @ 40 ft speed

Silver Crusade

Female NG silvanshee familiar (vigilante identity) of White Rose Duelist | HP 25/25 | AC 15 T 14 FF 13 | CMB +2, CMD 8 (+4 vs. trip) | F: +5, R: +7, W: +6 (+4 vs. poison) | SR 13 | DR 5/evil or silver | immune elec., petrify | resist cold 10, sonic 10 | Init: +6 | Perc: +10 (darkvision 60 ft., low-light), SM: +1 | Speed 30 ft., fly 90 ft. (good) | Cat's Luck 1/1, Commune 1/1, Dimension Door 1/1, Heroic Strength 1/1, Lay on Hands 1/1, Spectral Mist 3/5 | Active conditions: None

It's a silvanshee ability. +1 luck bonus to saves.

And don't forget that haste increases your speed by the lesser of 30 or your unmodified speed.

The Concordance

NG F birb sorcerer (fire) 7 || HP 44/44; res fire 10 || AC 30/22/24; +2 vs chaotic or evil || F +6, R +10, W +5; +2 vs. chaotic or evil || Perception -2 Speed 10; 40 fly || Init: +12 || Spell-like: 1/1; 8/9 || Spells: 3 - 4/5; 2 - 5/8; 1 - 7/8 || Active Conditions: delay poison, mage armor, -1 CON, shield, air bubble, BIRB

Kala and Smelly have haste, courtesy of WRD so they should be able to at least reach the queen.

Oondeen scoots into the room, following Kala, though she doesn't go as close. She points at the Queen and shouts something uncomplimentary in Ignan, casting spontaneous immolation.

Fire, Fort DC 21 for half and not on fire: 3d6 ⇒ (2, 3, 6) = 11 If she's on fire Reflex DC 21 to not take 1d6 fire damage on her turn.

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