Lassiviren

Wymarc's page

151 posts. Organized Play character for Otha.


Full Name

Wymarc

Race

Elf

Classes/Levels

CG / UC Rogue / 3rd | HP:24/24 | AC:19 T:15 FF:14 | CMB:3 CMD:18 | Saves F:+2 R:+8 W:+2 (+2 vs enchantments) | Init:+7 | Per: +9 |

Skills:
DD+14, KnLoc+4, Stealth+11

Gender

Male

Size

Medium 6'0

Age

140

Alignment

Chaotic Good

Location

Absalom

Languages

Elven Common

Strength 12
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 12
Charisma 7

About Wymarc

Wymarc

Male Elf Unchained/3
Chaotic Good

Strength 12 (+1)
Dexterity 20 (+5)
Constitution 12 (+1)
Intelligence 10 (0)
Wisdom 12 (+1)
Charisma 7 (-2)

Size: Medium
Height: 6'0
Weight: 140 lb
Eyes: Green
Hair: Brown, Wavy; Beardless
Skin: Tan

Total Hit Points: 24

Speed: 30 feet

Armor Class: 19 = 10 + 3 [MW Studded leather] + 1 [Darkwood buckler] + 5 [dexterity]

Touch AC: 15
Flat-footed: 14

Initiative modifier: + 7 = + 5 [dexterity] + 2 [trait]
Fortitude save: + 2 = 1 [base] + 1 [constitution]
Reflex save: + 8 = 3 [base] + 5 [dexterity]
Will save: + 2 = 1 [base] + 1 [wisdom]
Attack (handheld): + 3 = 2 [base] + 1 [strength]
Weapon Finesse: + 7 = 2 [base] + 5 [dexterity]
Attack (missile): + 7 = 2 [base] + 5 [dexterity]
Combat Maneuver Bonus: + 3 = 3 [base] + 1 [strength]
Combat Maneuver Defense: + 18 = 10 + 2 [base] + 1 [strength] + 5 [dexterity]

Light load: 50 lb. or less
Medium load: 51-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.

Languages: Elven Common
Dagger [1d4+1, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
MW Cold Iron Curved Elven Blade [1d10+1, crit 18-20/x2, 2 lb., two-handed, piercing]
MW Darkwood Composite (+1 STR) Longbow [1d8+1, crit x3, range inc. 60 ft., 2 lb., piercing]
MW Studded Leather armor [light; + 3 AC; max dex + 5; check penalty 0 15 lb.]

Feats:
Weapon Finesse (use DEX bonus on to hit rolls with finesse weapons)
Point Blank Shot (+1 to hit/+1 damage on shots within 30')
Precise Shot (no -4 to hit penalty when firing into melee)
Rapid Shot (fire two shots at -2 with full round attack)

Traits:
Reactionary (+2 Initiative)
Deadeye Bowman (No soft cover AC bonus for target if a single creature provides said cover)

Skill Key SkillMod Ability Ranks Misc
Acrobatics Dex* 11 = +5 + 3 + 3 [class skill]
Appraise Int 0 = + 0
Bluff Cha -2 = -2
Climb Str* 5 = +1 + 1 + 3 [class skill]
Diplomacy Cha +2 = -2. + 1 +3 [class skill]
Disable Device Dex* 14 = +5 + 3 + 3 [class skill] +2 [MW Thieves Tools] +1 [Trapfinding]
Disguise Cha -2 = -2
Escape Artist Dex* 11 = +5 + 3 + 3 [class skill]
Fly Dex* 5 = +5
Heal Wis 1 = +1
Intimidate Cha -2 = -2
Knowledge (local) Int 4 = +0 +1 +3 [class skill]
Perception Wis 9 = +1 + 3 + 3 [class skill] + 2 [Elf]
Ride Dex* 5 = +5
Sense Motive Wis 6 = +1 + 2 + 3 [class skill]
Sleight of Hand Dex 11 = +5 + 3 + 3 [class skill]
Stealth Dex* 11 = +5 + 3 + 3 [class skill]
Survival Wis 1 = +1
Swim Str** 5 = +1 + 1 + 3 [class skill]
Use Magic Device Cha -2 = -2* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Elf
• + 2 dexterity, +2 intelligence, -2 constitution (already included)
• Immune to magical sleep
• + 2 racial bonus to saves vs. enchantments
• Low-light vision -- see twice as far as humans in dim light
• Proficient with longswords, rapiers, longbows, composite longbows, & shortbow
• + 2 racial bonus on perception checks
• Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces the elven magic racial trait.

Unchained Rogue
Sneak Attack +2d6
Trapfinding -- add half of rogue level to find traps, minimum +1; can use Disable Device to disarm magic traps
Weapon Finesse (1evel 1)
Evasion (level 2) -- no damage on a successful reflex save
Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.
Danger sense (level 3) -- armor class and reflex bonuses against traps, +1 bonus on Perception to avoid being surprised.
Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible
Debilitating Injury (level 4) -- when dealing sneak attack damage, can also debilitate target
Rogue's Edge (level 5) --
Improved Uncanny Dodge (level 8) -- cannot be flanked
Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.

Class HP rolled
Level 1: Unchained Rogue 8
Level 2: Unchained Rogue 5

Wymarc's Equipment:

1.5 lb MW Darkwood Composite Longbow (STR +1 Damage)
20 lb MW Studded Leather
7 lb MW Cold Iron Elven Blade
1 lb Silver Dagger
3 lb Blunt Arrows (20)
3 lb Cold Iron Arrows (20)
3 lb Fishing Kit
2 lb MW Thieves Tools
1 lb Acid Flask
4 lb Waterskin
4 lb MW Backpack
1 lb Pouch
1 lb Whetstone
Explorer's Outfit
Flint & Steel
Wayfinder
Bandolier
Ioun torch
Wand of Cure Light Wounds (50)
_____________
49.5 lb Total

1624 gp, 5 sp

More about Wymarc: TBD