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The figures suspended from the ceiling are actually life-sized woodcarvings of dryads—fey creatures especially despised by Rhoswen for their intimate connection with trees. Her followers have painstakingly carved segments of the dryads’ trees into exact likenesses of their previous owners. Several show signs of use as target practice by spriggan thorn darts, and some have crass images carved into them.

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Elena's grimace relaxes just lightly... they are not living statues, but they might as well be corpses, having used the wood of the dryad's tree. She's more than ready to find the queen and give her a piece of her sword...

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"That tracks." Kala lowers her warhammer and falls in behind Elena at the double doors. She's ready to enter and get this over with.

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Wymarc draws his bow and quietly leads the way up the stairs…
Perception: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22
Stealth: 1d20 + 19 ⇒ (19) + 19 = 38

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Elena allows Wymarc to move ahead 15-20ft and moves to follow him close to the wall.

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"Smelly, heel." Kala follows 10 feet behind Elena with Smelly right on her heels.

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White Rose follows close to the rear, keeping her enhancement magic on the tip of her tongue.

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"I think we should explore and clear the western half of this level before going up. We might find some equipment or special items to help us defeat Rhoswen." Navi suggests.
Seriously, we might be missing out on good loot.

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"I like loot." Oondeen agrees with a smile.

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Elena hesitates. "we could check that once we stop her, but the rest want to check the rest of the area, we should do it quickly."

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the stairway upwards continues for a little ways, and comes to a stop at another circular room with a set of double doors just like the room below it

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Kala stays 10 feet back from Elena as the party moves onward. She gives a nod whenever queried about whether or not she's ready for a door to be opened.

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White Rose also stays a few steps back, preparing to buff her allies when asked.

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after opening the double doors at the top of the stairs....
This armory lies dusty and seemingly unused. Racks of weaponry—some rusted, but others unaffected by the passage of time—hang upon wooden racks lashed to the thorny walls.
map is updated

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Kala casts Detect Magic before leaving the armory, just in case. Something in here might be worth "borrowing".

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This is on the third floor (slide 9), correct?
Oondeen follows along after everyone.

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yes on the third floor slide 9
there are 6 axes and 1 morningstar that look like masterwork quality, and the following light up as magic:
short sword
greataxe
light crossbow
longsword
quarterstaff

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White Rose attempts to identify the items.
Spellcraft, short sword: 1d20 + 6 ⇒ (3) + 6 = 9
Spellcraft, greataxe: 1d20 + 6 ⇒ (1) + 6 = 7
Spellcraft, light crossbow: 1d20 + 6 ⇒ (15) + 6 = 21
Spellcraft, longsword: 1d20 + 6 ⇒ (7) + 6 = 13
Spellcraft, quarterstaff: 1d20 + 6 ⇒ (15) + 6 = 21

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Oondeen tries for anything which has not been identified.
Spellcraft, short sword: 1d20 + 11 ⇒ (20) + 11 = 31
Spellcraft, greataxe: 1d20 + 11 ⇒ (1) + 11 = 12 Apparently, we aren't meant to know about this one.
Spellcraft, light crossbow: 1d20 + 11 ⇒ (14) + 11 = 25
Spellcraft, longsword: 1d20 + 11 ⇒ (14) + 11 = 25
Spellcraft, quarterstaff: 1d20 + 11 ⇒ (7) + 11 = 18

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Since the others are stumped by the greataxe, Kala gives it a try.
Spellcraft (greataxe): 1d20 + 5 ⇒ (6) + 5 = 11
She shrugs and drops it into her handy haversack, along with any other magical weapons that no one else claims.

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+1 Short Sword
Looks like a Magical Great Axe not sure
+1 Light Crossbow
+1 Fey Bane longsword
+1 spell storing Quarterstaff

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Oooh, is there anything in the spell storing quarterstaff? If not, Oondeen can put something in there for someone else to use. She would be pretty terrible at actually hitting anything.
Continue on, unless something jumps out and eats us.

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"Yikes. That's a big axe." Navi remarks as she cringes while holding the axe. She attempts to identify any of its properties with a bit of guidance.
Spellcraft: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
"I sense the gods are keeping whatever magic it holds a secret from us."

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Seeing nothing that’s a fit for him, Wymarc continues on to the next door…
To keep this quick and simple, I’ll take 10 for my Perception for a 27 (to check out doors & look for traps), Stealth for a 29 (to quietly approach a door and open it quietly if it’s clear), Disable Device for a 27 (to pick a lock). If I recall correctly, I can’t take 10 to disarm a trap so I’ll have to roll if I come upon one…
If nothing significant is in the room, or after my friends are ready to move on, Wymarc will move to the next closest door, rinse repeat…

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Elena eyes the longsword. "I already have a longsword that can strike down evil beings which I think she would apply for and a finely crafted cold iron sword. Someone else should grab that sword." Elena encourages.

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"Uh, okay. I...guess I could try to use it." Kala takes the longsword and holsters Orc Brains with bittersweet regret.

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there is dispel magic stored in the staff
sorry Navi, that axe remains a mystery
A lattice roof of tangled limbs, vines, and leaves covers this wide parapet. The battlements offer a commanding view of the courtyard and valley beyond the palace gates. but you do also notice there are 4 spriggans in the room and they don't seem to have noticed you

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Wymarc quickly fires at the nearest spriggan (blue) and then steps back 5’…
To hit: Base/Dex, Magic, Weapon Focus, PBS, Deadly Aim, Deadeye Bowman
Damage: Magic, Strength, PBS, Deadly Aim, Sneak Attack
Magic Longbow (vs FFAC): 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (10) + 10 + 1 + 1 + 1 - 2 = 21
Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 + 4 + 3d6 ⇒ (8) + 1 + 1 + 1 + 4 + (2, 6, 4) = 27
”Hey m’Ladies, we got company, weapons out…more spriggans…”

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Elena has her holy sword at the ready and nods at Wymarc.

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Navi & everyone else would probably be close to the door when it's opened. Can we move our icons into position before surprise round?

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Kala casts Magic Fang on Smelly. "Smelly, heel!" She doesn't want him rushing out there to get eviscerated without her.

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White Rose figures that another set of minions is appropriate to try a new trick on.
+1 Returning Alchemical Silver Light Hammer: 1d20 + 10 ⇒ (16) + 10 = 26
Bludgeoning Damage: 1d4 + 5 ⇒ (4) + 5 = 9

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<Awww, they're not in fireball formation. Sadness.>
Oondeen cocks her head, frowning at the creature she can see (yellow), then casts Aggressive Thundercloud.
Electricity, DC 19: 3d6 ⇒ (6, 6, 6) = 18 It also provides a 20% miss chance to yellow

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yellow reflex: 1d20 + 7 ⇒ (10) + 7 = 17
WRD which one are you aiming at?
Kala: 1d20 + 1 ⇒ (13) + 1 = 14
Navi: 1d20 + 6 ⇒ (19) + 6 = 25
Wymarc: 1d20 + 7 ⇒ (12) + 7 = 19
Oondeen: 1d20 + 9 ⇒ (12) + 9 = 21
White Rose: 1d20 + 3 ⇒ (20) + 3 = 23
Elena: 1d20 + 6 ⇒ (4) + 6 = 10*
RedGM: 1d20 + 3 ⇒ (3) + 3 = 6
YellowGM: 1d20 + 3 ⇒ (2) + 3 = 5
BlueGM: 1d20 + 3 ⇒ (20) + 3 = 23
GreenGM: 1d20 + 3 ⇒ (13) + 3 = 16
~~Surprise~~
WRD attack target?
~~round 1~~
bold to act
Navi
WRD
Blue - 27
Oondeen
Wymarc
Green
Kala
Elena
Red
Yellow - 18

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Green is the only one I have a view of.
Her hammer returning to her hand, White Rose waits for the enemy to approach. She suspects she will have little else to do here, based on previous encounters. Delay

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Waiting for WRD's attack to be resolved/decided by GM. (I don't think she has line of sight with the angular walls and such).

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If White Rose couldn't have made the attack, she would have waited.

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trying to angle it, sadly the curves do prevent it being able to hit from where you are, Navi has sight on green but only on the far end of the northern side
~~round 1~~
bold to act
Navi
WRD Delay
Blue - 27
Oondeen
Wymarc
Green
Kala
Elena
Red
Yellow - 18

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"I'll wait until some of you enter the room." Navi informs her companions as she snaps her fingers and takes to the air on gossamer wings. She arms her bow as she soars upward.
Using Skymaster ability (fly spell). 10/10 rnds.
@GM: How high is the ceiling in the hall & in the room the spriggins are in?
I wish I had communal air walk so that you all could avoid my thorny entanglement spell. Entangle & thorny entanglement have such a huge area. That's definitely my plan for when Navi hits level 8.

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Would selective work on that?

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Blue looks at Wymarc and starts to speak a bit, before the plant life in the area starts to grow, and grow, making its all difficult terrain as the plants start to entangle the area, though Green, Blue, and Yellow seem unaffected by it
~~round 1~~
bold to act
Navi
WRD Delay
Blue - 27
Oondeen
Wymarc
Green
Kala
Elena
Red
Yellow - 18

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After seeing the rapid growth of grabbing vines, Navi suddenly calls out,
"Who wants air walk cast on them!"

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"Me!" Elena raises her sword a bit. She will need to get closer to them after all.

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Wymarc focuses on dropping blue, firing a single arrow…
To hit: Base/Dex, Magic, Weapon Focus, PBS, Deadly Aim, Deadeye Bowman
Damage: Magic, Strength, PBS, Deadly Aim, Sneak Attack
Magic Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (17) + 10 + 1 + 1 + 1 - 2 = 28
Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 1 + 4 = 10
…and then attempts to hide in place…
Stealth (Sniping): 1d10 + 19 - 20 + 10 ⇒ (7) + 19 - 20 + 10 = 16

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Since Yellow hasn't moved yet, Oondeen leaves her ball of energy in place.
Electricity, Reflex DC 19 negates: 3d6 ⇒ (2, 6, 6) = 14
She moves forward into the room so she can see everyone and casts spontaneous immolation on Blue (if it hasn't fallen over yet, otherwise, on Red).
Reflex vs. DC 10 to move in the entangle: 1d20 + 7 ⇒ (4) + 7 = 11 Barely
Fire, Fort DC 21 half: 3d6 ⇒ (1, 1, 1) = 3 (WOW. If Fort fails, they are on fire and take 1d6 fire every turn, Ref DC 21 to stop the fire.)

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White Rose moves up and tries to hammer Blue.
+1 Returning Alchemical Silver Light Hammer: 1d20 + 10 ⇒ (16) + 10 = 26
Bludgeoning Damage: 1d4 + 5 ⇒ (4) + 5 = 9

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"Who wants air walk cast on them!"
"Me and Smelly!" Kala shouts.

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as Wymarc releases his arrow into blue, it falls over dead
Yellow reflex: 1d20 + 7 ⇒ (12) + 7 = 19
yellow managing to dodge out of the way
Red Fort: 1d20 + 8 ⇒ (2) + 8 = 10
Red just can't seem to get away fast enough and starts to almost panic
WRD moving your attack to yellow
while focusing on dodging the electrical, yellow failed to see the hammer come right at their face
green moves forward, and swings at WRD
battle axe: 1d20 + 3 ⇒ (20) + 3 = 23
Crit confirm?: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 2d6 + 1 ⇒ (1, 4) + 1 = 6 need a fort save, DC 13 from WRD
~~round 1~~
bold to act
Navi
WRD -6
Blue - dead
Oondeen
Wymarc
Green
Kala
Elena
Red - 6
Yellow - 27

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"Smelly: attack!" Kala re-ups her Animal Focus (swift action: Aspect of the Tiger +1 DEX) and surges through the plant growth toward the nearest foe.
Reflex DC 10: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
She then swings Orc Brains at its head.
Cold Iron Warhammer +1 vs. Green: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 3 ⇒ (1) + 3 = 4