Volcano's Land - Beyond the City of Light

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Current Battle Map


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Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

Aisling describes the room beyond to the rest of the group.

Please read the spoiler created for me


HP: 94/114 (0NL) | AC:33 FF:23 T:28 | F:+10 R:+11 W+6 | Init +4 | SM +13, Ac/EsAr/Sth +17, Di +20, P(Dance) +19| | Speed 60ft, Swim 30ft | Ki Pool 10/10, Burn 0/6 | KB +15, 5d6+8 | Active conditions:

River frowns at the description. Her usual poise is slowly being replaced by obvious twitches, she's swaying rather hypnotically from foot to foot and once Aisling is finished nods quickly.

"Help, yes. Then get out!"


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

Benedetto echoes River's frown. "I really don't know what to make of that," he comments. "We'll just have to find out what the real situation is when we open the door. Be ready for anything."


Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

"If you have ways to protect us from possession, now would be a good time." he tells Benedetto before busying himself with the doors lock.

Aisling opens the door and calls inside "We're here to help!"

I'll go with 39 or 41 with help being enough, but I can take 20 if needed


The lock snicks easily under your control. Inside, the elen looks at you, and starts screaming. "GET OUT! GET OUT!" He clutches his hands about his head a dirty greenish hair.


Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

"Sorry, not gonna happen. Let us help." Aisling checks the part of the room he couldn't see earlier by moving a bit in and to the side, opening the space for the rest of the group.


A wail of anguished suffering arises from the undine, seeming larger than the elen making the sound; it echoes off the walls, amplifying it to an ear-piercing degree. Shadowy limbs and glowing hands begin to reach from the walls...

Aisling got a 25 earlier, everyone else please roll INIT. I will update tomorrow and roll for those who haven't had a chance.


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

Init: 1d20 + 7 ⇒ (13) + 7 = 20


River init: 1d20 + 4 ⇒ (11) + 4 = 15

**

panicked enemy init: 1d20 + 8 ⇒ (18) + 8 = 26

More ghostly hands and black limbs arise from the floor while the elen cowers in the corner. Some of the tentacles wrap around his legs, and he slaps at them, whining in disgust.

The rest of the wraithly appendages blindly grope about the air and floor, as if hunting for you solely by touch.

To start your round, roll a reflex save DC 22 or you are stuck in place (like Entanglement) and take 20 points of dark/unholy damage


Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

Reflex save: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32

Aisling rushes inside, dancing between grappling appendages, going through the tangle like the air moving through the branches of the tree.

He gets to the panicked elem and gives him a full body hug.
"It is alright. We're not your jailors and we're not some frightened commoners. Come with me, we have a paladin here. Come, help me!"

He pulls the distraught man back toward the door.

Still holding a dagger in one hand, careful not the cut the man. Also, maybe just aid in the save if he cannot move? :(


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

Reflex: 1d20 + 14 ⇒ (3) + 14 = 17

Benedetto grunts in surprised pain as the ghostly limbs sieze him. He fights to break free.

Escape Artist?: 1d20 + 4 ⇒ (8) + 4 = 12


HP: 94/114 (0NL) | AC:33 FF:23 T:28 | F:+10 R:+11 W+6 | Init +4 | SM +13, Ac/EsAr/Sth +17, Di +20, P(Dance) +19| | Speed 60ft, Swim 30ft | Ki Pool 10/10, Burn 0/6 | KB +15, 5d6+8 | Active conditions:

Reflex: 1d20 + 10 ⇒ (4) + 10 = 14

It's a testament to just how horrible River is finding this whole experience that she is caught utterly by surprise and can't do anything better than blast the grasping hands with jet after jet of water.

KB the hands: 1d20 + 14 ⇒ (4) + 14 = 185d6 + 8 ⇒ (3, 2, 2, 2, 3) + 8 = 20


Aisling, he responds to your calming tone. The demons of his mind seem to recede a small bit.

enemy gets no new actions this round. River and Benedetto, start your round with a DC 18 Reflex save to try and escape again. If you succeed, you can have your full round of actions. If you fail, you cannot move from you spot, and you take another 20 points of negative energy damage. River, your blasts were somewhat effective, so you can roll with advantage (roll reflex twice, take the better roll)


New Round Begins! Everyone Declare Actions!


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

Reflex: 1d20 + 14 ⇒ (15) + 14 = 29

Benedetto manages to break free. Seeing that River seems to be doing *something* to the hands, he decides to try some holy power.

Declaring smite on the ghostly limbs and attacking them with his sword.

Attack: 1d20 + 14 + 3 ⇒ (13) + 14 + 3 = 30
Damage: 1d6 + 5 + 6 + 6 ⇒ (4) + 5 + 6 + 6 = 21Fire damage: 1d6 ⇒ 2


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Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

"We can bring peace. Let me help. Come with me."

Aisling coos to the elem. As he pulls him toward the exit, he surreptitiously prepares holy water just in case. But the primary concern right now is to bring him to Benedetto to be protected from evil.

Religion: 1d20 + 9 ⇒ (14) + 9 = 23 - if this is not undead, but planar then it's +3 to the roll

Sleight of hand: 1d20 + 10 ⇒ (20) + 10 = 30

Aisling talks in a stream, not just that first sentence :)
He constantly evaluates if his words have positive/calming or negative/disturbing effect and changes the tone and content as needed. Maybe if he grows agitated at the mention of the exiting the room, he goes to 'let us get to that nice paladin at the door' or something


River has another successful blast against the hands

Aisling, these are dark/fear beings, the closest bin to put them in would be "undead"

River and Benedetto keep the hands at bay, slashing and blasting frantically to keep an area of light within the encroaching darkness.

Aisling manages to calmly walk the elen toward the exit. You are now in a cluster right beside the door. The hands seem to realize what you are doing, and they all clench a fist and start crackling with black energy.

something bad is coming - there is a nasty feeling and a sour taste in the air. Now might be a good time to run. The elen seems to trust you enough to go with you.


New Round Begins! Everyone Declare Actions!


Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

"Run!" Aisling pushes the elen in front of him past Benedetto.

He splashes the ready holy water behind him with a skill of an alchemist. Rushing the elen forward, he calls to Benedetto
"Some kind of negative spirit, undead! Blast away! But from outside! Run!" he repeats

Holy water damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11 +3 due to Chemist archetype


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

Benedetto backs away, trying to position himself between the fist and the rest of the group. "Whatever happens, keep moving!" he says as he keeps his sword in a guard position.

If something he can hit with a sword attacks, he'll try to parry with Opportune Parry and Riposte--basically if he can beat the attacker's attack roll he can cancel the attack and counterattack.

Parry: 1d20 + 14 ⇒ (17) + 14 = 31 +3 for smite if it counts as the same target as what he was attacking earlier
Counterattack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d6 + 5 + 6 ⇒ (1) + 5 + 6 = 12 +6 for smite if valid Fire Damage: 1d6 ⇒ 2


HP: 94/114 (0NL) | AC:33 FF:23 T:28 | F:+10 R:+11 W+6 | Init +4 | SM +13, Ac/EsAr/Sth +17, Di +20, P(Dance) +19| | Speed 60ft, Swim 30ft | Ki Pool 10/10, Burn 0/6 | KB +15, 5d6+8 | Active conditions:

River takes the newly rescued elen's hand and leads him up the corridor, leaving the other two to deal with this threat that she's been spectacularly bad at dealing with.


River runs off at a stunning speed, practically dragging the fellow undine behind her. When he is about to trip, she summons a small geyser under his foot to steady him.

out of danger, for now

**

Just as the array of fists and black energy are about to strike, Aisling disrupts with a holy water spray. Benedetto steps forward and, sword suddenly blazing with bright orange like bonfire-phoenix feathers, strikes into the heart of the congealing blackness, battering away the assault.


The room rumbles, and the hands all melt into one huge face that fills the entire doorway. The face is terrible to look upon - smoke and ash, bone and void, are all you can see.

Some fort saves vs death are coming, unless you run. "This enemy is beyond you! Fly, you fools!"


River, gives me three attack rolls / damage for your kinetic blast - some torches from earlier are turning into violet / blacklight, and if they are not extinguished, could start dealing negative energy damage to all of you


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Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5
The Declarative wrote:
Some fort saves vs death are coming, unless you run. "This enemy is beyond you! Fly, you fools!"

LOL, we're already running full tilt.

Aisling follows River and beleaguered elen. "Come, paladin, this is not the room we're looking for! Slam the door!"

Only if slamming doesn't take away from your speed!


he can shove it closed as he's running out the door


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HP: 94/114 (0NL) | AC:33 FF:23 T:28 | F:+10 R:+11 W+6 | Init +4 | SM +13, Ac/EsAr/Sth +17, Di +20, P(Dance) +19| | Speed 60ft, Swim 30ft | Ki Pool 10/10, Burn 0/6 | KB +15, 5d6+8 | Active conditions:

Water Blasts!: 1d20 + 14 ⇒ (17) + 14 = 315d6 + 8 ⇒ (2, 2, 4, 4, 2) + 8 = 22
Water Blasts!: 1d20 + 14 ⇒ (4) + 14 = 185d6 + 8 ⇒ (2, 5, 6, 1, 4) + 8 = 26
Water Blasts!: 1d20 + 14 ⇒ (14) + 14 = 285d6 + 8 ⇒ (6, 4, 5, 6, 6) + 8 = 35

River throws out blasts of water instinctively as the torches turn to threatening shades of black.


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

I was thinking he did his block thing as he was backing out of the room.

"I was planning on it!" Bennedetto shouts as he kicks the door shut and runs after the rest of the group.


The door is blown off its hinges as a wave of black energies fill the hallway. You can feel the death-cold radiating even from so far away, sapping the warmth off your ears and fingertips.

The hands seem like a giant millipede, skittering down the hall and slowly gaining on you. Desperately, you shut your eyes and use your rope to bypass the strange illusory hallway, nearly tripping at one point but supporting each other and keeping your forward momentum.

Breathing hard, you reach the stairwell. You doubt the hand-bug-demon will be deterred by needing to climb upward, but all this running is starting to tire out the half-starved sylph and the armored ifrit. You wonder if your fastest will be good enough.

link to reminder of what is here


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Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

Letting River and the elen go by, Aisling restores the rune on the skull trap, waiting for Benedetto to pass him before closing the last line.

In silence, he follows the ifrit.


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HP: 94/114 (0NL) | AC:33 FF:23 T:28 | F:+10 R:+11 W+6 | Init +4 | SM +13, Ac/EsAr/Sth +17, Di +20, P(Dance) +19| | Speed 60ft, Swim 30ft | Ki Pool 10/10, Burn 0/6 | KB +15, 5d6+8 | Active conditions:

"Keep going." River says softly as the sylph stumbles. "You can do this. Follow me. The wind is close now."

Use Insightful Wisdom to try and encourage the sylph. :)

She hurries onwards, keeping his frail hand in her own cold one and setting a pace just short of what she thinks he can manage.


You hear a deep groaning sound from below, like the felling of a mighty tree, or the death throes of a giant. You hear a liquid-gushing sound, then silence.

if anyone has knowledge arcana, feel free to roll to see what spell(s) jusr went off downstairs


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

If it matters, Benedetto's move speed is actually 35'

"Go! Go!" Benedetto shouts at the others as he runs, making certain to bring up the rear.

He almost hauls Aisling away when he stops for a moment until he sees what he's doing. Instead he waits until the sylph is finished then follows right on his heels.


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

Whoops, missed that you posted before me.

Benedetto glances back when the trap triggers. "I don't trust that to have stopped it. We need to make sure to gather those we left behind, though."


You stop to gather, but you see he has left a hastily scribbled note.

Felt evil coming. We are safe, taking oread out of here

The arcane explosion from the trap below has shaken the foundations of the Hall, and you find your original path blocked by rubble. There is a narrow, dusty passage that seems to trail slightly downward, but it is the only way that is clear.


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

Benedetto relaxes just a bit when he finds Drook's note. "Well, at least they got of out of here..." he murmurs.

He looks at the rubble blocking the way out. "Well unless we're feeling like we have a chance against whatever that was, it looks like we have to go this way," he states, pointing towards the clear passage.


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 7/8 | HP: 56/56 (19)| AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 8/8 2nd: 6/8 3rd: 5/7 4th: 5/6 5th: 3/4

You see the light before you see Samen. Rounding the corner, he is anything but subtle, with brownish shimmering skin, round glasses, and unfurled feathery wings spread wide, wreathed in a light purer and brighter than that of volcano. It glows warmly, not painful to the eyes, and comforting to the soul. Contrasting the peaceful aura of his presence is the dour expression on his face as he sees you.

Unarmed, but with terrible violence in his gaze, he glares at you with piercing eyes, as if a look and a whim is all it would take to end you.

"You don't look like Cauldron cultists, and you don't smell like Gems. However, Dove said nothing of innocents this deep in. Convince me you're not a threat and we'll let you leave by the way we came in. Lie, and I will know it."

Casting Detect Thoughts.


Male LN Human Unchained Monk (Enlightened Monk) 5/ Unchained Rogue (Dark Lurker) 4/ Psychic Fist 1 | HP: 90/90| AC: 27 (23 Tch, 20 Fl) | CMB: +8, CMD: 33| F: +8, R: +16, W: +8 | Init: +8 Perc: +21, SM: +16 | Speed 50ft | Psionic Focus (x)| Active conditions: ---

Practically prowling just beyond the angelic being is an el fairly short of stature. He's completely wrapped in a robe of Oread make hiding most of his features. Like his companion, he also carries no weapons. The shadows cast from his companion seem to pull toward him slightly no matter which way he moves. Standing stock still he takes in all the details of this unexpected group even in the gloom. When he stares directly at you, you see a dull gleam in the hood. Where there would be eyes is an inky blackness.

Gabe lets Samen do the taking as he tends to get them into conflict rather than avoid them when trying his hand at diplomacy.


Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

Aisling fades into the haze almost as if he's part of the airy cloud. He was just behind River and the elen and in front of Benedetto, but encountering anyone not an enemy here is beyond belief.

Thus, when the light showed, he kept to the side and witnessed the pair almost threatening his group.

Watching them carefully for signs they detected him somehow, he waits for Rivers diplomatic response or Benedetto direct speech. Or charge. He's ready for whatever comes.

He is reluctant to attack, seemingly angelic being. But needs must. And his stealthy companion may be the cultist controlling it somehow. He quickly scans the elen for vulnerabilities and keeps his daggers ready.

Stealth: 1d20 + 29 ⇒ (19) + 29 = 48
Sense motive: 1d20 + 13 ⇒ (14) + 13 = 27


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 77/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 2/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

An ifrit in armor made of lacquered strips of layered leather leads his small group, a rapier blazing with flames in one hand as he watches for threats.

Which he's not sure if he's found one or not.

"I don't know who this Dove is, but we're no friends of Dark or Cauldron cultists sacrificing innocents," Benedetto states warily, "But back the way we came is either a collapsed ceiling or *whatever* that monstrosity in the basement was, depending on which way you go. The three of us alone couldn't face it, and hopefully that trap got it, but we weren't exactly planning on checking when just getting touched was draining the life out of us. At the very least we wanted to get this poor elen out of here before trying anything that dangerous again." He waves at a rather sickly-looking elen leaning on an undine.


Reminder: both tables have met Captain Dove, a member of the Council of Hearth. This can help be a link of trust.


A very strange...elen(?) that seems to be made from a pile moldy bubbles squishes into view. "Does sick blue person need cookie? Qizz has some stashed, not even eaten yet!"


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 7/8 | HP: 56/56 (19)| AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 8/8 2nd: 6/8 3rd: 5/7 4th: 5/6 5th: 3/4

Were we headed in the way they came from, or in the way that neither group has been down yet?

"This temple was built on, by, and for monstrosities. We were on our way to put an end to -"

Samen cuts off, deciding the more he shares, the worse off things could go.

"We have business to attend to. If you have skill in bypassing traps, the way we came in should be a safe egress for you. We disabled most of them, but a few may still be active. Try not to look like outsiders to the elens you meet outside. Stay compassionate; it may be your only anchor to hold onto yourselves."

With that, he warily but peacefully moves around the other group, not wanting to waste time or resources dealing with a distraction.


Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

"Nothing good can come from separating again. I am new to this group, they saved me from rotting in a cell, but already we passed several challenges together. And this place is dangerous. Whatever your mission is, it can only benefit from removing the cause of this danger."
A voice comes from just behind Gabriel as both newcomers started moving.
"I am Aisling Catalys. A...security specialist came here with the mission to remove the artefact causing the dark to spill here. That is the working assumption, we actually don't know for sure."

You see behind you a sylph, gaunt, filthy, but with eyes lively and active now that he has new purpose. His clothes are of fine made and armor is very well camouflages against the stones which probably explains how you missed him.

His hair is light blue, waving as if there is a breeze going, two daggers in his hands look sharp.

As the new creature appears he looks in horror, eyes wide.
"I think the way you came from is good, whatever there is."


to clarify, our new friends are on a mission and could use your help. Qizzlvutz can escort the undine out, using the way our new group just came from. The "unexplored" part of the lower Temple is where we are headed to try and root out the corruption / civil war influences happening around the town.


Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

No problem, but we'll need some IC reason for that, I opened up on our mission specifically so that Samen offers more info


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Male LN Human Unchained Monk (Enlightened Monk) 5/ Unchained Rogue (Dark Lurker) 4/ Psychic Fist 1 | HP: 90/90| AC: 27 (23 Tch, 20 Fl) | CMB: +8, CMD: 33| F: +8, R: +16, W: +8 | Init: +8 Perc: +21, SM: +16 | Speed 50ft | Psionic Focus (x)| Active conditions: ---

Despite trying to maintain a cool exterior, Gabe is startled at the voice coming from behind. Could not have rolled high enough to beat that stealth roll He could have attacked if he was going to... The show of trust inspires Gabriel to put aside some of the apprehension. "That pattern on your armor is impressive as well as your skill in making the most of it. I'm Gabriel Izalith, well, once upon a time at least. You can call me Gabe if you wish. I wonder if this artifact you're after if related to this corruption we're after. It would make sense that there would be an external power source to channel magic that widespread...

He does get a bit more protective at the reaction to Qizzlvutz and steps between Aisling and Quzz. "This is a friend. He and his people rescued us from a dire situation." Speaking to nothing in particular, "Kalik, be nice."


Male Sylph Sanctified underground chymist unchained rogue 5 / Evangelist 5

"Nice to meet you." Aisling nods still looking at the monster
"So, we shouldn't assume that all monsters are monsters or that all elem are elem." He looks with new distrust toward the 'saved' undine and their new friends.
"Let's take this one step at a time. Behind us there was outpouring of foul power, we saved this one from that monstrosity, but we're not sure we managed to stop it."

I'd wait for a day or two for River feedback too


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Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 7/8 | HP: 56/56 (19)| AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 8/8 2nd: 6/8 3rd: 5/7 4th: 5/6 5th: 3/4

Samen reevaluates the situation based on Aisling's demonstration and the newly shared information. "Anyone else lurking unseen in here?"

He scans around, groping for minds, candles in the dark.

"Don't mind Qizz, he's the best amongst us."

He looks between the Sylph, Undine, and Ifrit, considering them as potential allies instead of threats or civilians. "The foes we're hunting, cultists, are expected to be using fire and mind control magic. How strong are you against enchantments? If they kill you with fire, that doesn't hurt our mission, but if they take your minds, you will be a liability. Are you sure you're up for this?"


Male LN Human Unchained Monk (Enlightened Monk) 5/ Unchained Rogue (Dark Lurker) 4/ Psychic Fist 1 | HP: 90/90| AC: 27 (23 Tch, 20 Fl) | CMB: +8, CMD: 33| F: +8, R: +16, W: +8 | Init: +8 Perc: +21, SM: +16 | Speed 50ft | Psionic Focus (x)| Active conditions: ---

It's been a while since I did my own description... forgot some things.

Despite Samen's glowing, you notice that Gabe does not cast a shadow on the ground and walls. As the tone has shifted, Gabe lowers his hood to engender the exchange of information. Despite the Ifrit name, Gabe's skin is a pale pinkish hue instead of the expected red or grey. You also see that the darkness in his eyes was not a trick of the light or his hood. His eye appear inky black like shadow has manifested itself in them. There is a slightly puckered white line running from his left brow down his face and neck and into the collar of his robe reminiscent of a long healed scar.

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