Volcano's Land - Beyond the City of Light

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Current Battle Map


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"What have you learned?" Luu Sânh calls up to Zephyr, waiting until he looks up from his own close examination. With this, Albert's information and her own view of the magical patterns she is hopeful that they have a decent picture of the situation.


"We need to find the time," Bye says to no one.


Init: +14 | Per: +18 60 ft. DV | AC 19 T 15 FF 14 | HP: 67/67| F +8 R +12 W +6 | Active Buffs: | Conditions:

"If the time is a clue, that's definitely what I need to find." Chezarina shakes her head.


Chezarina, Byron makes eye contact with you, a rarity with him. His eyes are an eerie combination of purple and green, the kind of bright colors you see during summer lightning storms.

"Do you have a clue about the time?"


Albert intervenes, knowing Bye's...peculiarities better than most. He uses a calm, neutral tone. "No Bye, she was just saying she needs to find a clue. She's expressing confusion in a funny way." He pauses, observing Bye starting to calm down. "Okay?"

Bye looks at Chezarina again, expecting confirmation or denial of Albert's words.


Luu Sânh shakes her head slightly, admiring Albert's calm manner. Then she too looks at Chezarina and how she is dealing with the regularly oblique comments and questions that some of the students bring up.


Init: +14 | Per: +18 60 ft. DV | AC 19 T 15 FF 14 | HP: 67/67| F +8 R +12 W +6 | Active Buffs: | Conditions:

Chezarina shrugs. "More or less."


I'll let the scene sit over the weekend -- Zeph, there's a spoiler on the previous page with some info to help move us forward.


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Zephyr emir wrote:


If anyone wants to pre-empt the "Zephyr decends to speak his colleagues about the ritual he plans to invoke" that would be great.

More soon :)

Albert nods as Zeph begins explaining a good idea cloaked in mystical phrases. "Well go ahead and get set up, or start meditating. One problem though - the sort of energy you're going to be radiating will attract every Moon-corrupted beastie in a quarter-mile radius."

The head medic assumes his 'game plan' voice, clipped and to the point. "Luu Sânh, I can tell you have a knack for seeing the subtleties or spellcraft. Take Drook with you and help out Zeph."

"The rest of us will be protecting the primary ritual-casters and taking out any baddies that rear their ugly heads. Any questions?"


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And that is the sort of problem we could live without, Luu Sânh thinks. However, all she says is "Done," in response to Albert's suggestion, happy to let him pull rank here. As opiniated as she can be, she has no problem with following orders from one more knowledgeable than herself. She beckons to Drook to follow as she takes up a position beneath Zephyr.

"Are you coming down?" she asks, "or do we just have to crane our necks up at you?"


You have all had a chance to see Fury, Zephyr's elemental companion, by now. Still, the sudden gust of wind is a surprise as the air elemental twirls furiously--ruffling hair and cloaks--to catch Zephyr emir and steady him to the ground.

Has he fainted? someone asks. But no, his eyes are moving back and forth as if in heavy dream ; he has fallen into deep meditation like a hawk soaring into Sky. Anan holds his limp hand, face pinched with worry but eyes full of hope.

No worries if you are busy Zeph -- since you are in charge of the ritual, I'll need some skill checks, but I will bot if needed

all: cast buffs etc, and then roll initiative, as Albert knows you will be attracting unwelcome attention once the ritual starts


getting us rolling again

Zeph, Sky Lore, ritual: 1d20 + 10 ⇒ (8) + 10 = 18

Zephyr mutters archaic phrases in old sylphan tongues, his eyes working back and forth beneath closed eyelids.

The rest of you hear sudden, sharp intakes of breath all around you.
hehhhp, hehhhp

Rustling in the nearby brush, more awful, labored breathing. Elen-like shapes are crawling out of the brush now, gasping, struggling to breathe in the sweet scent of a living demigod.

roll initiative!


Init: +14 | Per: +18 60 ft. DV | AC 19 T 15 FF 14 | HP: 67/67| F +8 R +12 W +6 | Active Buffs: | Conditions:

Fast as a Wildfire: 1d20 + 14 ⇒ (19) + 14 = 33


Chezarina, as you turn your intense focus on to the pending danger, you see the creatures more clearly - they are dead elens, all with large, bloody wounds in their chests. They are all sylphs, and recently dead judging by the small amount of decay evident.

you can act first, that was just a little more description


Luu Sânh, after you roll initiative, let me know if you are casting any spells in your first round. You are going to be mostly occupied with the ritual after this, so this is your chance to cast something at the baddies, or buff yourself, etc, if you wish.


Zephyr, what kind of support would Fury be giving you right now? I'd be interested to know what kind of skill check Fury might provide :)


Non-Binary CG Sylph Skydruid 9 | HP: 50/50 | AC: 11 (11 Tch, 10 Fl) | CMB: +10, CMD: 23 | F: +6, R: +4, W: +13 | Init: +1 | Perc: +12, SM: +12 | Speed 50ft | Spells: DOMAIN ONLY | COND=
The Declarative wrote:
Zephyr, what kind of support would Fury be giving you right now? I'd be interested to know what kind of skill check Fury might provide :)

Give me a little time untill this afternoon, and I will paste his statblok here AND as a spoiler in my profile.

In principle though, he should be able to create a conduit or even the presence of air: it is his essence.


much appreciated, and feel free to roll athe skill you feel would be appropriate to support you in this endeavor


Non-Binary CG Sylph Skydruid 9 | HP: 50/50 | AC: 11 (11 Tch, 10 Fl) | CMB: +10, CMD: 23 | F: +6, R: +4, W: +13 | Init: +1 | Perc: +12, SM: +12 | Speed 50ft | Spells: DOMAIN ONLY | COND=

Key takeaways: 1-Fury can communicate verbally with Zeph. DOesn't mean anyoe else can understand them, but they can understand each other. 2-Fury has KNOW(Planes) which juxtaposes really nicely against Zeph's knowledge of Nature & Religion: I visualize it as Zeph knowing a great deal ... about Newton & Newtonian philosophy. Fury knows not quite as much ... about gravity directly. So Fury knows about the essence of AIR itself. Bwtween them, they have probably spent some time sorting out what that means about the elemental deities themselves, and it is very unlikely they have completed their theorizing. For me, I would allow Fury to Sense Motive whenever there is something planar that is amiss, in addition to his air knowledge.

ZEPHSpellcraft: 1d20 + 10 ⇒ (1) + 10 = 11
FURYSense Motive: 1d20 + 10 ⇒ (4) + 10 = 14
FURYKNOW(Planes): 1d20 + 5 ⇒ (16) + 5 = 21

Hopefully there is a glimmer of truth in there that they can convey to each other.


Initiative: 1d20 + 9 ⇒ (9) + 9 = 18

Flicking her eyes back and forth between Zephyr and their ritual casting and the horror of the reanimated elens making their way magnetically towards the group, Luu Sânh exhales. She flexes her shoulders, loosening the muscles and preparing to aid her airborne colleague.

Centring herself, she dips a finger into her spell component pouch and withdraws what looks like a tiny sphere of ice, glinting in the light. The undine then begins the words to a defensive spell, feeling the magic flow through her until she stops chanting and suddenly there are more than half a dozen Luu Sânhs where there had been one.

Mirror image: 1d4 + 3 ⇒ (4) + 3 = 7

Trusting the illusionary copies to prevent any attacks from hitting her, she feels confident that she will be able to focus her attention where it needs to be without loss of concentration, as well as being ready to jump into action should that be necessary.


Init: +14 | Per: +18 60 ft. DV | AC 19 T 15 FF 14 | HP: 67/67| F +8 R +12 W +6 | Active Buffs: | Conditions:

"Finish up friends, we've company to entertain!" Chezarina is quick to sound the alarm even as she draws her arrows and lets loose a volley.

Full Attack: 1d20 + 14 ⇒ (16) + 14 = 301d20 + 14 ⇒ (16) + 14 = 301d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (5) + 4 = 9

Can't stop Critting it seems: 1d20 + 9 ⇒ (2) + 9 = 11
Crit Damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20

Ah, finally didn't score the crit. :P

+4 hit/damage if they still counts as an Elen due to being undead elen, +2 hit/damage if they count as a Elemental of Sublimation.

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