
The Declarative |

Chapter Six. The Temple Below.
It is ninth candle.
Dowanhowee considers your replies as she takes you toward the trunk of the Elder. Down below, the street traffic is thick - all recent orean refugees have chosen the Stems as their new home. At length, she nods, and says, "Wise words. I...hope this is a fever, and period of bad times, before we become better."
Up amongst the branches, the walkways are deserted. You see no one aside from yourselves and your host. Here and there, you see carven statues depicting a variety of plant-like elens, all in poses of sorrow. All sound is muted here - Dowanhowee guides you through the silent halls of the Quiet Elder.

The Declarative |

Just inside the first of the halls, Dowanhowee ushers you in to a small sitting room. Pastel mosses provide padding for the wooden benches, and a large teapot shaped like a bear sits in the middle of a rough-hewn table.
The frowning bodyguard takes position at the door, watching the hall and the sitting room. Dowanhowee says, "No need to look so serious, Hakka, these are not enemies. We are among friends." Hakka says nothing to this.
After pouring her own tea, she leaves the rest of you to drink as you will. "So. You've seen the turmoil in town. It is especially bad around the Temple." She blows on her tea, and takes a small sip.
a fruit-tasting tea, very flavorful
"A colleague of mine on the Council has been researching this problem, and we have come to the conclusion that something malevolent has taken up residence beneath the Temple. We need elens of strength and power, elens who haven't become caught up in the awful politics of this place."
She sits her cup down, and looks at River, Amatashe, and Benedetto. "Would you be willing to put yourselves at risk to rid Hearth of this lingering curse?"

Benedetto Laguardia |

Benedetto sips at the tea appreciatively as he considers her question. "I am, of course, willing to risk my life for the city, but more information would be useful. Why hasn't the Temple done anything about it? Do you know anything about what it could be? Ist it tangled up in these awful politics somehow?"

Rίver |

River looks at Gale, frowns and then stares out of the window for a long minute before apparently coming to a conclusion and focusing back on Dowanhowee.
"Yes." She says simply. "How?"
She can't be faulted for a lack of directness at least!

The Declarative |

Dowanhowee answers 'Detto's question first. "You know of the strife within the Temple. The Warrior and the Cauldron Lady no longer see themselves as allies, more as rivals these days." She sets down her tea with a dour look on her face.
"When the trouble started, both sides were convinced the other was to blame - so now there are enchantments against the priests of the Cauldron, while curses and hexes are placed against the agents of the Warrior." She gives a helpless gesture. "Those with the convinction to help will be killed and cursed, and any mercenary company won't risk their lives to destroy the corruption within."
She shifts her gaze to River, and smiles. "Direct questions. I like that. Well, Captain Dove, who you've already met, will lead you to the right place."
"We shall be in your debt if you accomplish this thing. Some of the Elder's roots are in danger from this subterranean rot, and that cannot be allowed to happen."

Benedetto Laguardia |

"I suppose I won't trigger those curses any more..." murmurs Benedetto, thoughtfully.
His gaze sharpens. "And I guess I'm not really surprised that you already know we've met Captain Dove."
He sits back. "Does he have more details on what we're up against? You call it a rot, is it something that can be fought with swords or only with magic?"

The Declarative |

"He has more details, yes." In a lower voice she murmurs, "Which he has not seen fit to share with me."
Continuing, she says, "We have been busy fending off the occasional attack from fiery, clawed hands, or corrupted roots. This enemy certainly favors attacking from below, I can tell you that."
any other inquiries, etc? Otherwise I'd like to give you the rest of the day to explore/prepare. You agreed to meet with Dove tonight to begin this task.

Benedetto Laguardia |

"Fiery claws and corrupted roots..." Benedetto murmurs. "Well, I suppose we'll have to find out more this evening."

Rίver |
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"Tell her." River says gently, turning Gull towards Dowanhowee. "She can help." Then she flows gently from his grip and races outside with unnatural speed. Dancing across the branches she races for Chasso.
"You need to jump!" She calls. "This way. Now."
Use Insightful Wisdom to let him reroll a save. Hopefully it'll be "just the right word of advice to prevent disaster"

Benedetto Laguardia |
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"If I had a blade..." Benedetto mutters as he rushes out.
But wait, he's a paladin of Phoenix, right? He no longer has to depend on just his weapons.
He runs to Chasso and places his hands on the corrupted wood, where he thinks he needs to in order to free the oread.
"Forgive me for bringing flame here," he says, then says a brief prayer to Phoenix...
Casting burning hands, Fire damage: 5d6 ⇒ (1, 5, 3, 3, 6) = 18

The Declarative |

a wooden basket cannot make a reflex save, so full damage
You use your spell as a vertical sheet of flame, rather than horizontal. Moving carefully, you burn away the area surrounding Chasso, rather than risking him directly. The tips of the flames rise and fan out like wings, and the oread is not harmed.
He leaps across,
reflex: 1d20 + 5 ⇒ (17) + 5 = 22
reflex reroll: 1d20 + 5 ⇒ (17) + 5 = 22
and easily makes the distance. He embraces River and 'Detto, grateful for the rescue. "Come! We must see to umakhulu, then we can find a different way of getting down."
for anyone who speaks Oread: "grandmother", a polite way of addressing elders

The Declarative |

Drook has a thoughtful look on his face, then an idea pops into his head. He walks next to Chasso as go to check on Dowanhowee. He grasps the oread's forearm as one warrior might do to another. As he does so, the distinctive red marks around the squire's eyes flare, and Chasso gasps in surprise as the puncture wounds upon his wrist close and heal.
lay on hands for 5, using his own pool

Benedetto Laguardia |

I forgot I hadn't replied to this yet
Benedetto is a bit startled by Chasso's enthusiastic thanks, but he recovers his poise quickly. "Right, it's a bad sign if the corruption can reach this far up," he says.
He gives Drook a small nod. "Good thinking," he says.

Rίver |

River just nods, retreating back into herself like a stream returning to its banks after a heavy rain. She keeps a wary eye on the corrupted branches as they leave, wanting to make sure that the whatever-it-is doesn't move any further. She isn't a bird after all.

The Declarative |

You manage to collect Dowanhowee, Hakka, and Amatshe from the tearoom. You carefully test a different basket, then make your way down as a group cautiously. The ground feels solid and welcome beneath your feet when you land safely.
Hakka frowns angrily in the direction of the basket, as if that were the source of all problems. Dowanhowee sits down on a nearby stone bench. Her huddled posture speaks more of sorrow than of fear.

Benedetto Laguardia |

Benedetto looks up at where they'd been, then back down at all of the group. "It's getting bad, isn't it?" he asks, rather unnessecarily. "Worse every day?"

The Declarative |

feel free to RP goodbye, etc. If there are no other questions / comments here, let's move to next scene.
As you walk away from Dowanhowee and the Elder, Gamberino clears his throat and says, "Yeah so, I can take Gull back to our inn. Happy to watch the young and the injured, but front-lining was my mentor Albert's job, not mine." He wrinkles his nose and you enter the city proper, its unpleasant smells intruding as you get farther from the clean air that surrounds the great tree.
Drook will insist on going with Sir Benedetto, but I figure for now River would prefer Gull to stay behind, when possible, to keep him safer

Benedetto Laguardia |

"Everything we can, Dowanhowee, we certainly will do," Benedetto says, with a slight bow to her.
He nods to Gamberino as he gives his suggestion, but says nothing, given it's River's decision, not his own.
"So... anything we should do before this evening? We'll want to give ourselves extra time to get to the Temple, given all that's going on. Should we just go straight there?"

Benedetto Laguardia |

Benedetto purses his lips as he thinks. "We could stroll through the area and see," he agrees after a moment. "We shouldn't make a big deal of it with the... tensions in the Temple right now, but just walking by and seeing if something's obviously wrong wouldn't hurt."

The Declarative |

Benedetto Laguardia |

Benedetto slows to a stop, frowning at the Hall of Contrition as his hand subconsciously goes to the hilt of his sword.
"There's... something very wrong there," he says. "I... think we need to check it out. Now."

The Declarative |

The streets are strangely empty - the military district is usually buzzing with activity by midmorning. As you approach the Hall of Contrition, the noble carvings and graceful architecture inspire terror rather than hope. A watery churning in your gut tells you to turn back, get away from here:
will save vs fear all, I believe Benedetto is supplying +4 to everyone

Benedetto Laguardia |

Benedetto is immune to fear because of his aura, which does give everyone else +4, yes.
Benedetto draws his blade. "Something is very wrong here," he growls as he approaches the doors.

Rίver |

Will vs Fear: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 +2 more if its an enchantment.
River pauses before following Benedetto inside as tendrils of water wriggle from under the paving stones and coalesce in her hand.

The Declarative |

Amatshe will save at +4: 1d20 + 12 ⇒ (18) + 12 = 30
Gritting your teeth against the almost palpable aura of fear in the air, you push open the gold-inlaid darkwood doors to find:
nothing. The greeting desk and the foyer are empty. You think hear a muffled cry from several rooms away, but the direction is unclear.

Benedetto Laguardia |

Benedetto glances around, sword at the ready. "Well this isn't good," he comments. "Might mean we can sneak up on whatever it is, though. Let's go farther in, quietly."
He leads the way deeper into the building, eyes darting back and forth as he looks for dangers.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Stealth: 1d20 + 15 ⇒ (2) + 15 = 17

Rίver |

Perc: 1d20 ⇒ 8
Stealth: 1d20 + 16 ⇒ (12) + 16 = 28
River can be very quiet but has no intention of leading the group!

The Declarative |

Amatshe will take 10 on both, so perception 26 and stealth 19
Though it has not been that long since you have all met each other, in this moment of trial you seem to meld together as well as a veteran group. Benedetto takes point, looking for obvious dangers but leaving the more thorough scouting to the back. River stays in the middle, perfectly silent. Trailing slightly, Amatashe takes his time and really listens.
As you continue down a larger hallway, you pass by granite columns and marble statues done in the ancient fritan styles the Cauldron Lady favors. Each statue depicts a knight of legend in some pose of victory. One statue has been decapitated - Sire Fiercesco TreeBurn is the name on the plaque at its feet.

The Declarative |

Before you have time to ponder this, Amatashe points toward a narrower hall. "Another shout - it came from the at way!"
At the end of the short, unadorned hallway, there is a heavy iron door.
The door has been propped open - you can see it leads to a large jail area. The rank smell of sweat and urine and fear wafts from the opening.

Rίver |

Water starts pooling into River's hand, packing smaller and smaller until it resembles a tiny, dense pellet.
"I go first?" She offers quietly.

The Declarative |

It is twelfth candle.
From outside the walls, you hear the tolling of a nearby belltower - likely the tower for the Military district. The brass bell rings out long and loud, twelve times for twelfth candle. The call for noontime ashbread has begun.
River, I'm seconding your action so we can keep our forward momentum
Inside the chamber, you see two bodies, face down - both are guards. The closer body is turned slightly toward you, and you see a look of horror frozen on the guard's face. Neither guard has any signs of violence upon them. All the jail cells still appear to be closed and locked.

Benedetto Laguardia |

Benedetto follows close behind River. He stoops to examine the fallen guards for any signs of what happened.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Rίver |

River pauses for a moment and then moves onwards - whatever did this might still be there and finding them is the most important thing right now.

The Declarative |

As you move forward, you see movement - a gaunt shape seems push through the bars of a nearby cell, pouring between the gaps like smoke, or fog. As the fog coalesces once more into an emaciated elen, he immediately jumps upon the far guard, tearing a piece of ashbread from his pockets and cramming it into his mouth.

Benedetto Laguardia |

Benedetto lowers the tip of his sword so it doesn't seem as threatening, though anyone who's actually wielded one before would recognize his stance as a low guard. "What happened here?" he asks of the odd maybe-elen.
He suspects it's some sort of monster, but he's not going to jump to conclusions without giving them a chance to speak.

Aisling Catalys |
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The feral elen is obviously one of the affected sylph, his hands are dirty, nails blooded, there is blood around his mouth and the crazed look he gave Benedetto doesn't promise much of conversation.
He makes a rictus grin, pieces of bread falling out of the full mouth. Keeping the bread in one hand, the creature fumbles with the guards belt for a moment and comes up with a dagger, retreating back toward the cell it came out of.
The clothes are torn, the skin jaundiced and if not for immediate retreat instead of attack, this one could be a ghoul. The eyes dance from one new arrival to another, eyes wild with emotion. Eyes of purest emerald on a blue background, wild, but clear. His hair is dirty, but can be seen as silver or extremely pale blue underneath the grime, moving on its own accord. The skin would probably be bluish once some food, water and good scrubbing is secured.
It takes several seconds of this madness and wild chewing before the figure lower the knife tentatively. The voice is barely above whisper, the throat parched and maybe damaged.
"You're not one of the Moon."
"I was imprisoned here when the madness started, falsely accused. I'm dying of thirst. And hunger."
By the flash of movement and the way he held the knife, this was not some street thug nor untrained commoner.
Slowly, elen takes a step forward, holding out his hand
"Water?"
Realizing he still holds a piece of bread, he stuffs it in his mouth and holds now empty hand again, the other making clumsy movements to hide the dagger somehow.
Sleight of hand: 1d20 + 10 ⇒ (2) + 10 = 12