PFS2e 4-02 - Return to the Grave (KS) (Inactive)

Game Master phaeton_nz

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Tier 1-4
20 Challenge Points
Subtier 3-4 - Level bumps for Level 1 PC's apply
Tags: Horizon Hunters, Radiant Oath
Slides
Everyone starts with 2 Hero Points


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Envoy's Alliance

CN Great Kholo Vanguard Gunslinger / Dread Marshal 4 | ◆◇↺ | Explore: Avoid Notice w/ Incredible Initiative
Stats:
AC 21 or 22 initiative | ♥️ 50 | Fortitude (+9), Reflex (+11), Will (+8 or +9 vs fear w/ Stubborn) | Perception (+8) w/ Lowlight and Scent | Speed 25
☘️ □ | ✋✋ none | ⚕ none | Munitions @ (???) | Life Shot Stash (□□□□)

“Man Down”

Axel reaches into his waist-bound bandolier and begins to load a Life Shot shell into his longarm...

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer sees Axel loading his gun and nods. "Yah, best put him out o' his mis'ry, so he not come back as skelly-ton!"

Envoy's Alliance

Male Suli Human Fighter 2: Spd:20 AC:19(21), 1 Fire Resistance, HP:30/30, Fort:7, Ref:8, Will:4, Per:6, Lowlight

Moves to be out of the 30 foot volley penalty and fires twice at blue hit: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 dmg: 1d8 ⇒ 4
hit: 1d20 + 7 + 1 - 5 ⇒ (2) + 7 + 1 - 5 = 5 dmg: 1d8 ⇒ 6

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP
Deerslicer wrote:
Deerslicer sees Axel loading his gun and nods. "Yah, best put him out o' his mis'ry, so he not come back as skelly-ton!"

lol

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Luca takes Green down. All enemies have been defeated.

Congratulations Studley. You're the first PC I've managed to get to the Dying condition

Axel can join the initiative

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

The paladin will move up and lay on hands on his fellow champion Ragathiel, show forth your power that all mighy praise the General of Vengenance!

6 hp of healing I think.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

Make that 12 hp of healing

Envoy's Alliance

CN Great Kholo Vanguard Gunslinger / Dread Marshal 4 | ◆◇↺ | Explore: Avoid Notice w/ Incredible Initiative
Stats:
AC 21 or 22 initiative | ♥️ 50 | Fortitude (+9), Reflex (+11), Will (+8 or +9 vs fear w/ Stubborn) | Perception (+8) w/ Lowlight and Scent | Speed 25
☘️ □ | ✋✋ none | ⚕ none | Munitions @ (???) | Life Shot Stash (□□□□)

Seeing the Paladin move in quickly, Axel stows the needle-tipped serum bullet back in his bandolier, and instead retrieves bandages.

Treat Wounds (Medicine, Trained) vs Studley DC 15: 1d20 + 6 ⇒ (17) + 6 = 232d8 ⇒ (3, 4) = 7

Radiant Oath

Male Orc champ 1 | Per +4| AC 17| hp 23/23 | Saves F+7, R+5, W+6 | Focus 2/2 | Hero Pts 1

Studley groggily gets to his feet.

”I’m ok!!”
19/35 no wounded

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer begins looking over the bodies for any equipment or tokens indicating who they were. Once that's done, he proceeds to - with Gracie's help - searching through the camp area to find anything of interest.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

It was your Wounded condition I wasn't sure about

In a small bag at the waist of one of the skeletons, there are the Pathfinder’s remaining riches (worth 10 sp) along with his wayfinder and, a grim ring. The rest of his equipment is too rusted or damaged to
be useful. Hidden among the remnants of the camp is a desiccated hand bearing a large, golden signet ring (worth 2 gp).

Make Perception checks.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Kidron rolled a 26 in Discussion))

Kidron discovers a map of nearby enclaves and towns that may remain in the surrounding area. This parchment counts toward the fulfillment of the Horizon Hunters faction mission.

You also find a path heading off. Following that you discover that this part of the trail crosses what was once a trade road. But despite the lack of sounds of living creatures in the forest, the area is not without dangers. The forest around the crossroads seems to hold its breath, waiting to see what doom befalls you next, while in the distance, the sound of heavy cavalry on patrol echoes through the wood.

Everyone please make Society or Survival check or a Mercantile Lore or Scouting Lore check to Recall Knowledge about these roads and where they lead.

Radiant Oath

Male Orc champ 1 | Per +4| AC 17| hp 23/23 | Saves F+7, R+5, W+6 | Focus 2/2 | Hero Pts 1

Studley lays on hands and racks his brain.
25/35 hp
soc: 1d20 + 2 ⇒ (20) + 2 = 22

Envoy's Alliance

CN Great Kholo Vanguard Gunslinger / Dread Marshal 4 | ◆◇↺ | Explore: Avoid Notice w/ Incredible Initiative
Stats:
AC 21 or 22 initiative | ♥️ 50 | Fortitude (+9), Reflex (+11), Will (+8 or +9 vs fear w/ Stubborn) | Perception (+8) w/ Lowlight and Scent | Speed 25
☘️ □ | ✋✋ none | ⚕ none | Munitions @ (???) | Life Shot Stash (□□□□)

”We should take low cover”

Survival (Trained): 1d20 + 6 ⇒ (6) + 6 = 12

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

"Hey, magic peoples ... any of d'ese shinies have magic?"

Scouting Lore: 1d20 + 6 ⇒ (16) + 6 = 22
Deerslicer tries to figure out where they are and where these roads might lead.

Envoy's Alliance

Male Suli Human Fighter 2: Spd:20 AC:19(21), 1 Fire Resistance, HP:30/30, Fort:7, Ref:8, Will:4, Per:6, Lowlight

survival: 1d20 + 1 ⇒ (8) + 1 = 9

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

survival check 1d20 + 7 ⇒ (1) + 7 = 8

Grand Archive

Male Human Wizard 1

Society: 1d20 + 9 ⇒ (16) + 9 = 25

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Wirg rolls like that, you easily find a long forgotten path to the Watchtower.

A rocky outcropping high above the forest floor provides a vantage point to see movements in the forest beyond. A few hilltops away, a bleak, dark tower rises defiantly above the mist. From the crenelated tower above, dark flags wave in a parody of the Lastwall heraldry they once bore. Fires within the tower glow with an eerie purple light as the sounds of undead forces create a cacophony of terror from within. Every few moments, the purple light pulses, bathing the surrounding forest in a sinister, lingering glow.

You can determine the origin of the forces currently stationed in the tower by succeeding at a Heraldry Lore check or Society check to Recall Knowledge, assess the efficient organization and tactics of the troops with a successful Warfare Lore check to Recall Knowledge, or scout the area with a Perception check or Scouting Lore check.

Finding a way around the watchtower that doesn’t require a long detour is difficult. You can attempt a Stealth check to avoid patrols, a Deception check to create a distraction, or a Warfare Lore check to avoid the patrol paths Each of you must attempt a check.

So that's a check per paragraph for each of you.

Radiant Oath

Male Orc champ 1 | Per +4| AC 17| hp 23/23 | Saves F+7, R+5, W+6 | Focus 2/2 | Hero Pts 1

lore warfare 1/warfare 2: 1d20 + 4 ⇒ (1) + 4 = 51d20 + 4 ⇒ (17) + 4 = 21

Studley describes a way around the watchtower.

Envoy's Alliance

CN Great Kholo Vanguard Gunslinger / Dread Marshal 4 | ◆◇↺ | Explore: Avoid Notice w/ Incredible Initiative
Stats:
AC 21 or 22 initiative | ♥️ 50 | Fortitude (+9), Reflex (+11), Will (+8 or +9 vs fear w/ Stubborn) | Perception (+8) w/ Lowlight and Scent | Speed 25
☘️ □ | ✋✋ none | ⚕ none | Munitions @ (???) | Life Shot Stash (□□□□)

”I’ll get a close look”

With a manic grin, Axel sidewinds into the low forest surrounding the tower, dipping between patrols, slinking back into the crosswood, skulking himself into a vantage point from which he can peer through an opening in a tower terrace.

Scouting Lore (Trained): 1d20 + 5 ⇒ (19) + 5 = 24
Stealth (Trained): 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Studley: Critical Failure, Success
Axel: Success, Success

Envoy's Alliance

Male Suli Human Fighter 2: Spd:20 AC:19(21), 1 Fire Resistance, HP:30/30, Fort:7, Ref:8, Will:4, Per:6, Lowlight

Maximas will try to determine the origin of the forces perception: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Then find a way to the watchtower without getting caught. stealth: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer scouts around the area, working to avoid patrols as he is trying to get some information about the threats and enemies arrayed against them in this region.

Scouting Lore (Trained): 1d20 + 6 ⇒ (12) + 6 = 18
Stealth (Trained): 1d20 + 9 ⇒ (15) + 9 = 24

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Maximus: Success, Success
Deerslicer: Success, Success

Kidron and Luca still to roll.

Grand Archive

Male Human Wizard 1

Luca ponders the origin of the forces in the tower...
Society: 1d20 + 9 ⇒ (11) + 9 = 20

And then tries to quietly sidle his way past the tower...
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

Scouting Lore 1d20 + 5 ⇒ (11) + 5 = 16
Sneaky Stealth 1d20 + 5 ⇒ (18) + 5 = 23

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Luca: Success, Success
Kidron: Failure Success.

Four successes, Six successes.

You get enough information to ascertain that the inhabitants of the tower are well organised and attacking the tower would be suicidal.

You then find a path that bypasses the tower quickly without running into any patrols and reach Steadfast without becoming Lost in the Woods even once. You arrive with all the supplies.

Despite the torches that ring the town in the ever-present gloom, Steadfast appears quite suddenly out of the mist and gloom of the Gravelands. The remnants of a dozen or so structures surround a taller, domed building that may have been a great hall or other central structure. In the fire light offered by scattered campfires in and around the ruined homes, refugee families huddle for warmth, share their food, or converse in hushed whispers. Among the population of several hundred villagers, dozens of skeleton refugees assist their living friends with packing and training with rusted weapons and farming equipment under the barked commands of a knight dressed in mismatched armour near the great hall.

As you approach, a pair of runners call out to the knight, warning of new arrivals. The knight, Sir Cray Darahan (male half-elf knight) a half-elf man with mismatched armor and the facial hair of disregard, waves off a pair of skeletal farmer refugees and a burly dwarf with a notched greataxe before approaching the obviously living arrivals. His hands rest on his belt, not far from the sword belted at his waist. He introduces himself as Sir Cray Darahan, Knight of Lastwall and defender of Steadfast, as he looks over you with an appraising eye. With a gruff but honest voice he asks, Are you seeking shelter, lost, or here to help?

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

The paladin will share that he believes the tower that they bypassed had gravewights in charge of the area.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

The paladin greets Sir Cray.
Greetings Sir Cray Darahan. I am Sir Kidron Quintus, Knight of Last Wall and champion of the Lord of Vengeance, Ragathiel. My group here is here to assist the people of this area of the Gravelands.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Who sent you? he asks.

Envoy's Alliance

CN Great Kholo Vanguard Gunslinger / Dread Marshal 4 | ◆◇↺ | Explore: Avoid Notice w/ Incredible Initiative
Stats:
AC 21 or 22 initiative | ♥️ 50 | Fortitude (+9), Reflex (+11), Will (+8 or +9 vs fear w/ Stubborn) | Perception (+8) w/ Lowlight and Scent | Speed 25
☘️ □ | ✋✋ none | ⚕ none | Munitions @ (???) | Life Shot Stash (□□□□)

”Don’t attack the tower. Suicide” our Kholo hero informs the ambitious knight, remembering his mission objectives from Evni, but failing to elaborate further out of sheer laziness.

He prepares to browbeat the knight into holding his horses if needed.

Coerce (Intimidation, Trained): 1d20 + 7 ⇒ (5) + 7 = 12
Hero Point!
Coerce (Intimidation, Trained): 1d20 + 7 ⇒ (5) + 7 = 12

Radiant Oath

Male Orc champ 1 | Per +4| AC 17| hp 23/23 | Saves F+7, R+5, W+6 | Focus 2/2 | Hero Pts 1

”Hey, be nice. We are guests. We are here to help!!”

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

We are here to help, but also to tell you that to cease and desist your plans to attack the tower. Too many good knights would perish as the defenders are graveknights.

Radiant Oath

Male Orc champ 1 | Per +4| AC 17| hp 23/23 | Saves F+7, R+5, W+6 | Focus 2/2 | Hero Pts 1

”Sudley here, Paladin of Shelyn — Shelyn will cry if your nights try because they will die to take a building whose top is high.”

The paladin made a poem to remember his instructions.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer says, "Me am Deerslicer. Clawed-ee-ete lady sent us. She make it out o' here alive, barely, and now she not want you all to die. We bring stuff to help you stay alive."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Sir Cray breaths a sigh of relief. Claudiette made it. Did you bring the keystone?” Sir Cray listens to your tale solemnly and if offered the supplies, he searches them first for the keystone and offers it to a skeleton refugee. [b]Tomas, put this back where it belongs so we can prepare to leave.

I’m Sir Cray Darahan, Knight of Lastwall. Claudiette left Steadfast in my charge while she went north for help. He absently grasps the pendant of Iomedae around his neck. Once we’ve seen these poor people safely out of the Gravelands, we can rally those that can fight to destroy that watchtower of evil and rid this land of the Tyrant’s forces. Did Claudiette find any intelligence on the tower? Is she sending Pathfinders or knights to join us?

You tell Sir Cray about the intelligence you gathered about the Tower. He sighs, looking disappointed, but agrees that a full on assault on the tower would be folly.

Shortly, with a final whack of Tomas’ masonry hammer, the keystone settles into place on the corner of the great hall. A golden light radiates from the magically imbued stone, and as if on cue the scouts on the outskirts of the town blow their horns to warn of incoming danger.

Seldrick Dralston (male undead human fallen Ivory Reaper) and his army of the dead attack the town. Seldrick attacks Steadfast with dozens of undead troops, but with the keystone placed, his troops and any of the refugees fighting for their lives don’t rise back up to rejoin the undead forces and overrun the town. As a result, the living and undead refugees trained by Claudiette and Sir Cray are able to rally and make the battle somewhat less one-sided.

Perhaps recognizing his wife’s influence on the Pathfinders or their wayfinders, or as a result of their deeds in the wilderness, Seldrick targets the Pathfinders himself, engaging them with a few select undead soldiers while the rest of his troops spread out to attack the village.

New map up

Initiatives:
Studley: 1d20 + 4 ⇒ (12) + 4 = 16
Maximas: 1d20 + 5 ⇒ (15) + 5 = 20
Luca: 1d20 + 4 ⇒ (15) + 4 = 19
Deerslicer: 1d20 + 10 ⇒ (7) + 10 = 17
Kidron: 1d20 + 7 ⇒ (9) + 7 = 16
Axel: 1d20 + 8 ⇒ (11) + 8 = 19

Seldrick: 1d20 + 11 ⇒ (10) + 11 = 21
Red: 1d20 + 5 ⇒ (13) + 5 = 18
Green: 1d20 + 5 ⇒ (5) + 5 = 10

Sedrick boldly strides into view then casts Ray of Enfeeblement at the obvious looking knight - Kidron.
rsa: 1d20 + 12 ⇒ (6) + 12 = 18
If that hits, Kidron needs to make a Fortitude Save.

Axel, Maximus and Luca are up followed by Red.

Envoy's Alliance

Male Suli Human Fighter 2: Spd:20 AC:19(21), 1 Fire Resistance, HP:30/30, Fort:7, Ref:8, Will:4, Per:6, Lowlight

Maximas moves around and then fires at red hit: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 dmg: 1d8 ⇒ 1 hit: 1d20 + 7 + 1 - 5 ⇒ (18) + 7 + 1 - 5 = 21 dmg: 1d8 ⇒ 7
That 26 or 18 on the die is a high roll, rolling deadly d10 incase that's a crit deadly: 1d10 ⇒ 5

Horizon Hunters

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male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer frowns. "Me not t'ink d'at's what da rock was s'posed to do." He glances around. "Maybe we bring da wrong rock?"

Envoy's Alliance

CN Great Kholo Vanguard Gunslinger / Dread Marshal 4 | ◆◇↺ | Explore: Avoid Notice w/ Incredible Initiative
Stats:
AC 21 or 22 initiative | ♥️ 50 | Fortitude (+9), Reflex (+11), Will (+8 or +9 vs fear w/ Stubborn) | Perception (+8) w/ Lowlight and Scent | Speed 25
☘️ □ | ✋✋ none | ⚕ none | Munitions @ (???) | Life Shot Stash (□□□□)

”Fire in the hole”

Licking his lips, Axel draws some of the Bottled Sunlight, shakes the s@%! out of it to cause it to glow, and lobs it underhanded at Sedrick!

◆) Draw
◆) Interact to Activate
◆) Strike

Bottled Sunlight (1d4 Positive, 1 Splash, 1d4 Fire) vs Sedrick w/ Range Increment (-2): 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 231d4 + 1 ⇒ (3) + 1 = 41d4 ⇒ 1

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Maximus, No crit but two hits. What sort of damage was that?

Sedrick gets hit by the Bottled Sunlight.(-5)

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

His AC is 21

Envoy's Alliance

Male Suli Human Fighter 2: Spd:20 AC:19(21), 1 Fire Resistance, HP:30/30, Fort:7, Ref:8, Will:4, Per:6, Lowlight
phaeton_nz wrote:

Maximus, No crit but two hits. What sort of damage was that?

Sedrick gets hit by the Bottled Sunlight.(-5)

Piercing, it's a longbow

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Red: -2)) It seems they have resistances to piercing attacks.

((Waiting on Luca))

Grand Archive

Male Human Wizard 1

Luca moves up and fires a stone at Seldrick.

Telekinetic Proj: 1d20 + 9 ⇒ (4) + 9 = 13
Bludgeoning damage: 1d6 + 5 ⇒ (5) + 5 = 10

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

Is it my turn yet?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The stone misses.

Red double moves around the building and then sets it's glaive in a defensive position to defend the area around it.

Kidron, Deerslicer and Studley are up followed by Green and Seldrick.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

The paladin moves up and grabbing his polearm by 2 hands, strikes at red
1d20 + 10 ⇒ (6) + 10 = 16 +1 fauchard with disrupting rune
1d8 + 4 ⇒ (6) + 4 = 10 slashing
1d6 ⇒ 3 disrupting

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

That just misses ((you wish to Hero Point that?))

((Speaking of Hero Points, everyone can have one each for teamwork and excellent dice rolling))

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

Might as well use the hero point

1d20 + 10 ⇒ (15) + 10 = 25 +1 fauchard with disrupting rune
1d8 + 4 ⇒ (2) + 4 = 6 slashing
1d6 ⇒ 5 positive

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