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Deerslicer again rubs some leaves on his face.
Nature (Treat Wounds): 1d20 + 8 ⇒ (5) + 8 = 13
His green skin still a few shades paler than before the haunt, Deerslicer shrugs after 10 minutes. "We headin' out, or stickin' 'round for a while here?"

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I am down 14 points

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Knowing that taking 10 minutes to pray again to Ragathiel to regain his ability to heal is easier than waiting an hour to try to heal the goblin with mundane means, he will lay hands on the goblin to heal 12 hp of damage and then spend the time to refocus.

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Deerslicer nods. "T'anks. Me smack me next enemy extra hard, to honor Ragy-theel."

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Let me know when you are ready to move on.

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You reach the hidden campsite which is set up next to a circle of stones and a stone table. Though aged with exposure to the elements, the PCs recognize the camp gear as being standard issue from the Pathfinder Society’s stores.
When you arrive you discover that a handful of skeletal former Pathfinders patrol their former campsite. They’re spread into two roughly even groups, one within the circle of stones, and one on the nearby path. As soon as they see you, they attack.
Initiatives: (New map is up)
Studley: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Maximas: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Luca: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Deerslicer (Scout): 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Kidron: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Axel(Search): 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Red: 1d20 + 8 ⇒ (2) + 8 = 10
Blue: 1d20 + 4 ⇒ (5) + 4 = 9
Green: 1d20 + 5 ⇒ (19) + 5 = 24
Yellow: 1d20 + 5 ⇒ (18) + 5 = 23
Red and Blue look tougher than the other two.
Axel is up first before Green and Yellow

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”Trouble”
Axel quick draws his longarm and fires off two rapid shots at the lead skeleton!
Potent Harmona Gun (Blunt) vs Red Skeleton: 1d20 + 11 ⇒ (14) + 11 = 251d10 + 2 ⇒ (1) + 2 = 3
Potent Harmona Gun (Blunt) w/ MAP vs Red Skeleton: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 141d10 + 2 ⇒ (8) + 2 = 10
◇) Living Fortification
◆) Strike
◆) Reload
◆) Strike

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The first shot hits but the skeleton shield clocks it.
Green and Yellow move up behind blue, grab their bows and let losse arrows at Kidron, the only target they have clear shots to.
longbow: 1d20 + 9 ⇒ (3) + 9 = 12 piercing: 1d8 ⇒ 7
longbow: 1d20 + 9 ⇒ (4) + 9 = 13 piercing: 1d8 ⇒ 5
Everyone else is up.
Is that bullet piercing or bludgeoning?

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The paladin moves up to strike at red with his polearm
1d20 + 10 ⇒ (8) + 10 = 18 +1 fauchard with disrupting ally rune
1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13 +1 fauchard with disputing ally rune
Horrible rolls, oh well
Strike 1
1d8 + 4 ⇒ (1) + 4 = 5 s;ashing+1 fauchard with disrupting ally rune
1d6 ⇒ 2 positive damage
Strike 2
1d8 + 4 ⇒ (3) + 4 = 7
1d6 ⇒ 5 positive

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Deerslicer, holding his piercing wind gun, glances at the blade and the skeletons and turns, skulking into the woods.
◆ Stride
I assume that last step of movement into the woods is difficult terrain.
He spies one of the skeletons blue and marks it as his prey.
◆ Hunt Prey
◇ Recall Knowledge on prey from Monster Hunter w/ outwit bonus: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Bleh ... since that was supposed to be a secret roll, can't Hero Point it, alas
◆ Hide
Stealth w/ extra +2 Outwit bonus vs blue: 1d20 + 9 ⇒ (20) + 9 = 29
Deerslicer ducks low, utterly vanishing in the underbrush.

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Studley steps up with his polearm next to Kidron and heaves mightily at the skeleton.
Stride, strike, strike all piercing
ranseur1: 1d20 + 8 ⇒ (19) + 8 = 271d10 + 5 ⇒ (6) + 5 = 11
ranseur2: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 221d10 + 5 ⇒ (9) + 5 = 14

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Pull out longbow and fire at yellow twice hit: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 dmg: 1d8 ⇒ 8 so 8 doubled is 16, then deadly d10: 1d10 ⇒ 4 hit: 1d20 + 7 + 1 - 5 ⇒ (13) + 7 + 1 - 5 = 16 dmg: 1d8 ⇒ 1

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The wooded areas have light undergrowth and are difficult terrain that allow a character to Take Cover.
Both ranseur blows hit. They seem to have a bit of resistance to piercing though. ((Red: -17))
Maximus still to go before Red and Blue.

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The wooded areas have light undergrowth and are difficult terrain that allow a character to Take Cover.
Only the second ranseur blow hits. They seem to have a bit of resistance to piercing though. ((Red: -11))
Maximus still to go before Red and Blue.
We must have been posting at the same time, see post above you.

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phaeton_nz wrote:We must have been posting at the same time, see post above you.The wooded areas have light undergrowth and are difficult terrain that allow a character to Take Cover.
Only the second ranseur blow hits. They seem to have a bit of resistance to piercing though. ((Red: -11))
Maximus still to go before Red and Blue.
]
LOL.
Do they sell blunt arrows?

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Maxamus's shot nearly brings Yellow down ((Yellow: -15)) The second arrow barely misses.
Red steps up and slashes at Kidron with a longsword before raising it's shield.
longsword: 1d20 + 10 ⇒ (5) + 10 = 15 slashing: 1d8 + 4 ⇒ (1) + 4 = 5
Blue does the same thing but attacking Studley
longsword: 1d20 + 10 ⇒ (19) + 10 = 29 slashing: 1d8 + 4 ⇒ (7) + 4 = 11
Axel is up

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Grabbing two but jamming one Harmona pellet into his smoking gun, Axel squints his eye at Blue, his shot clear. He quickly aims and takes it before cocking and loading the second pellet, eyeballing the field as the targets close in.
◆) Reload
◆) Strike
◆) Reload
Potent Harmona Gun (Blunt) vs Blue Skeleton: 1d20 + 11 ⇒ (20) + 11 = 311d10 + 2 ⇒ (9) + 2 = 11
"Crackshot" he celebrates, as the force of the bullet passes through the shield, felling the skeleton once more!

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If blue hit Studley, the paladin will use his ability to deflect 8 points of that damage and then strike at blue
1d20 + 10 ⇒ (19) + 10 = 29 +1 fauchard with disrupting rune
1d8 + 4 ⇒ (2) + 4 = 6 slashing
1d6 ⇒ 6 positive damage
I think that hits for 24 points of damage if the total damage is doubled or only 18 if positive is not.

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Studley watches the skeleton take two of his best shots. Then he takes a nasty shot to hit chest.
"Oof, redeem that skeleton Kidron. He needs another shot."
Crit = 22 - 4-8 chain 10 damage Now at 25/35
After the sound of ribs cracking he spits up some blood.
"I am still in for now!!"

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Axel fires his shot and it's so accurate that they aren't able to block it. It doesn't quite fell Blue though.
Green and Yellow move up, fire arrows at Kidron and Studley then set their glaives for Defense to attempt to Hold a Line.
longbow: 1d20 + 9 ⇒ (12) + 9 = 21 pieercing: 1d8 ⇒ 6 v Kidron
longbow: 1d20 + 9 ⇒ (6) + 9 = 15 pieercing: 1d8 ⇒ 1 v Studley
Kidron then smashes into Blue bringing it down (not a crit but still good enough).
Everyone else bar Kidron and Axel are up before Red.

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Deerslicer, from his hiding place, lines up his shot on his prey with both hands on the gun - the blue skeleton - but then watches as that one falls to pieces. He sighs and shifts his attention to the nearer one.
◆) Hunt Prey on Yellow, w/ free
◆) Strike
Piercing Wind attack vs flat-footed AC from hiding: 1d20 + 10 ⇒ (20) + 10 = 30
Piercing wind CRIT damage: 1d10 ⇒ 2 x2 and another Extra fatal die: 1d10 ⇒ 1 Concussive means this would be treated as bludgeoning against a skeleton ... which is good, since my total crit damage is only 5
Deerslicer fires, striking solidly against the skeleton, but not taking off nearly as much of the undead's body as one might hope. After firing, he hastily reloads his gun.
◆) Reload

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Sorry Kidron - my bad.
Deerslicer scores a critical hit on the skeleton, sending the bullet directly on to the hyoid bone, then through the C2, separating the skull from the cervical vertebrae. Yellow's skull takes on a look of surprise as the skull drops to the ground, the rest of the skeleton clattering into a pile of bones, minus the C2. That ended up in the river.

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Red and Green are still there. Red is looking a bit battered.

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Red is right in front of you and Green is two squares back

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Deerslicer calls out, as the yellowish skeleton collapses, "For Raggy-theel!"

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It would help if I looked at the right map, lol
He attacks the skeleton in front of him. He responds to the goblin's cheer with his own as he attacks {b] FOR RAGATHIEL! [/B]
Attack 1
1d20 + 10 ⇒ (12) + 10 = 22 +1 fauchard with disrupting rune
1d8 + 4 ⇒ (7) + 4 = 11 slashing glaive
1d6 ⇒ 5 positive
Attack 2
1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
1d8 + 4 ⇒ (4) + 4 = 8 slashing
1d6 ⇒ 3 positive
attack 3
1d20 + 10 - 10 ⇒ (8) + 10 - 10 = 8

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The orc strides to a spot between the two skeletons and beats on them with his mailed fists.
He pounds on the red skeleton first, but will move to the other one when he is down.
Stride (provoke if AOO), strike, strike red is flatfooted on strikes
fist of mail: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 5 ⇒ (2) + 5 = 7
fist of mail: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 121d4 + 5 ⇒ (3) + 5 = 8

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Maximas moves around to get 2 clear shots at green hit: 1d20 + 7 + 1 - 2 ⇒ (10) + 7 + 1 - 2 = 16 includes volley dmg: 1d8 ⇒ 7 hit: 1d20 + 7 + 1 - 2 - 5 ⇒ (11) + 7 + 1 - 2 - 5 = 12 dmg: 1d8 ⇒ 5

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Red shield blocks Kidron's first blow but the shield gets damaged (-11)
Studley gets an AOO from Red
longsword: 1d20 + 9 ⇒ (20) + 9 = 29 piercing: 1d8 + 4 ⇒ (6) + 4 = 10
but hits on the first blow (Red -24)
Studley also gets an AOO from Green
glaive: 1d20 + 9 ⇒ (17) + 9 = 26 slashing: 1d8 + 2 ⇒ (3) + 2 = 5
Maximus barely misses Green and Luca also misses
Green steps back one and swings the glaive at Studley twice.
glaive: 1d20 + 9 - 0 ⇒ (8) + 9 - 0 = 17 slashing: 1d8 + 2 ⇒ (3) + 2 = 5
glaive: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11 slashing: 1d8 + 2 ⇒ (6) + 2 = 8
Minus 5 off those if the AOO is included in MAP
Axel is up before Red

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↺ to block 8 pts of damage from red to Studley.
Seeing that red has opened itself to attack, the paladin attempts to bring red down.
1d20 + 10 ⇒ (13) + 10 = 23 +1 fauchard
1d8 + 4 ⇒ (6) + 4 = 10 slashing
1d6 ⇒ 4 positive

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And that will take Red down. ((only had 1hp left))

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Yeah .... although I didn't realise there could be multiple reactions per round. I thought, once the reaction had been done once in a round, that was it. So the enemy could have dome multiple shield blocks a round

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Yeah .... although I didn't realise there could be multiple reactions per round. I thought, once the reaction had been done once in a round, that was it. So the enemy could have dome multiple shield blocks a round
You might be right, the few times I play martials they tend not to ise shields

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"Let's finish him"
Two rapid fire shots separated by a speedy cocking!
◆) Strike
◆) Reload
◆) Strike
Potent Harmona Gun (Blunt) vs Final Skeleton: 1d20 + 11 ⇒ (9) + 11 = 201d10 + 2 ⇒ (4) + 2 = 6
Potent Harmona Gun (Blunt) w/ MAP vs Final Skeleton: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 221d10 + 2 ⇒ (5) + 2 = 7

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Both shots hit Green but it still stands (-13)
Green steps back and takes two swipes at Studley with the glaive
glaive: 1d20 + 9 - 0 ⇒ (20) + 9 - 0 = 29 slashing: 1d8 + 2 ⇒ (4) + 2 = 6
glaive: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24 slashing: 1d8 + 2 ⇒ (1) + 2 = 3
If the first strike downs Studley, Green will move 25ft back into the trees.
Everyone but Axel is up.
Oh wow!