paizo.com Recent Gameplay Posts for PFS2e 4-02 - Return to the Grave (KS)paizo.com Recent Gameplay Posts for PFS2e 4-02 - Return to the Grave (KS)2023-05-13T20:53:07Z2023-05-13T20:53:07ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the Gravephaeton_nzhttps://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2852023-05-09T02:31:43Z2023-05-09T02:07:43Z<p><a href="https://drive.google.com/drive/folders/11qPaE-9X6ASlMPB_htCQJFV4WayApria?usp=sharing" target="_blank" rel="nofollow">Chronicles are HERE</a></p>Chronicles are HEREphaeton_nz2023-05-09T02:07:43ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveLuca Gilroy (alias of MoFiddy)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2842023-05-08T17:39:44Z2023-05-08T17:39:44Z<p><span class="messageboard-dice"><b>Academia Lore:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (4) + 9 = 13</span></p>[dice=Academia Lore]1d20 + 9[/dice]Luca Gilroy (alias of MoFiddy)2023-05-08T17:39:44ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveStudley Brightblade (alias of Chainmail)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2832023-05-07T12:32:55Z2023-05-07T12:32:55Z<p>do i get mentored by deerslayer during downtime?
<br />
that would help</p>do i get mentored by deerslayer during downtime?
that would helpStudley Brightblade (alias of Chainmail)2023-05-07T12:32:55ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveDeerslicer (alias of azjauthor)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2822023-05-07T11:52:54Z2023-05-07T11:52:54Z<p><span class="messageboard-dice"><b>Scouting Lore:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (15) + 6 = 21</span></p>[dice=Scouting Lore]1d20+6[/dice]Deerslicer (alias of azjauthor)2023-05-07T11:52:54ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveAxel Zeldo, the "White Wolf" (alias of rainzax)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2812023-05-07T11:52:02Z2023-05-07T11:45:41Z<p>Before leaving the Gravelands, Axel sets out on his own and discovers different ways to and fro the encampment and the tower, helping those who are militarily engaged in the area to map out the shifting terrain, and collecting a decent penny at it himself.</p>
<p><span class="messageboard-dice"><b>8 days Downtime to Earn Income (Scouting Lore) vs Task One (DC 15) @ 2 silver per day:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span></p>Before leaving the Gravelands, Axel sets out on his own and discovers different ways to and fro the encampment and the tower, helping those who are militarily engaged in the area to map out the shifting terrain, and collecting a decent penny at it himself.
[dice=8 days Downtime to Earn Income (Scouting Lore) vs Task One (DC 15) @ 2 silver per day]1d20+5[/dice]Axel Zeldo, the "White Wolf" (alias of rainzax)2023-05-07T11:45:41ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveStudley Brightblade (alias of Chainmail)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2802023-05-07T04:32:41Z2023-05-07T04:31:56Z<p><span class="messageboard-dice"><b>dtime lore:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (10) + 4 = 14</span></p>[dice=dtime lore]1d20+4[/dice]Studley Brightblade (alias of Chainmail)2023-05-07T04:31:56ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveKidron Quintus (alias of JASON RODARTE)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2792023-05-07T03:09:29Z2023-05-07T03:09:29Z<p>undead lore <span class="messageboard-dice">1d20 + 7 ⇒ (17) + 7 = 24</span>
<br />
He will share what he knows about gravewights with the relevant personages.</p>undead lore [dice] 1d20+7 [/dice]
He will share what he knows about gravewights with the relevant personages.Kidron Quintus (alias of JASON RODARTE)2023-05-07T03:09:29ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveKidron Quintus (alias of JASON RODARTE)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2782023-05-07T03:08:04Z2023-05-07T03:08:04Z<p>Kidron will spend time in the town healing people and trying to bolster spirits. When they get back to Caliphas he will also try to bolster support for Sir Cray and for the town, reminding him that vengeance can wait but suicide will help no one.</p>Kidron will spend time in the town healing people and trying to bolster spirits. When they get back to Caliphas he will also try to bolster support for Sir Cray and for the town, reminding him that vengeance can wait but suicide will help no one.Kidron Quintus (alias of JASON RODARTE)2023-05-07T03:08:04ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveMaximas Power (alias of DoubleGold)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2772023-05-07T02:12:22Z2023-05-07T02:12:22Z<p><span class="messageboard-dice"><b>mercantile lore:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (9) + 4 = 13</span>
<br />
and the last 4 days as I'm fielded agent <span class="messageboard-dice"><b>mercantile lore:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (9) + 4 = 13</span></p>[dice=mercantile lore]1d20+4[/dice]
and the last 4 days as I'm fielded agent [dice=mercantile lore]1d20+4[/dice]Maximas Power (alias of DoubleGold)2023-05-07T02:12:22ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the Gravephaeton_nzhttps://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2762023-05-07T01:22:46Z2023-05-07T00:55:22Z<p>Kidron hits once, Deerrslicer hits twice which is just enough to take Seldrick down. Green steps back and lashes out at Studley twice.
<br />
<span class="messageboard-dice"><b>glave:</b></span> <span class="messageboard-dice">1d20 + 9 - 0 ⇒ (4) + 9 - 0 = 13</span> <span class="messageboard-dice"><b>slashing:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (5) + 2 = 7</span>
<br />
<span class="messageboard-dice"><b>glave:</b></span> <span class="messageboard-dice">1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18</span> <span class="messageboard-dice"><b>slashing:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (8) + 2 = 10</span></p>
<p>Axel crit shots Green, shattering her into pieces.</p>
<p>With Seldrick destroyed, the rest of his forces scatter. Seldrick carries a bag of holding type I bearing a stylized monogram of his and Claudiette’s initials intertwined, and inside there are mapmaking tools, a volume detailing the legends of the forests surrounding something called “The Dark Watchtower,” a sullied copy of The Bones Land in a Spiral, and the former Pathfinder’s remaining wealth (worth 50 sp) along with his wayfinder. Folded in a pocket of his robes is a small parchment that is a portion of the map of enclaves and towns hidden away in the Gravelands. (This parchment can be used to help fulfill the Horizon Hunters faction mission). However, Seldrick’s portion of the maps has been marked to represent the towns he has destroyed to add to his forces while searching for his wife to return to him in death. He also carries a broken holy symbol of Pharasma.</p>
<p>In the aftermath of the battle, Sir Cray tends to the wounds on a villager who got a spear in her hip while trying to fend off a pair of skeletons that attacked Tomas, the skeletal mason. Tomas, however, didn’t survive. Sir Cray stares quietly over the dead and grows steadily angrier.</p>
<p><b>That Ivory Reaper wasn’t the only threat in the area. If he won’t be back, the knights of the Dark Watchtower will be. We should bring the battle to them! I plan to attack the tower. With you at our side, the dozen or so of us that can fight might have a chance. The other refugees can follow your directions back to Ustalav. This town isn’t safe.</b></p>
<p>It doesn't take long, with the information you have, to remind him that, doing that would be suicidal and a really bad idea. Instead you convince him to retun with yot to Caliphas and report.</p>
<p>With the way back and dangers involved fresh in the Pathfinders’ minds, the remaining refugees are able to make it across the old stone bridge into Ustalav. Venture-Captain Evni Zongnoss vows to reach out to the contacts she’s forged over the years in Ustalav to help each one find a new home and job, and to provide those who have expressed interest in joining the Pathfinder Society a path to membership. She asks you if you could assist in this much less dangerous task while you wait for your next mission. Claudiette, meanwhile, dedicates herself to training new recruits from among Steadfast’s population under Evni’s watchful eye, lauding you as heroes in her eyes and the eyes of every refugee of Steadfast.</p>
<p><span class=messageboard-ooc>Congratulations. We finished this before the end of Outpost so I will report this as part of the convention. You gained four Reputation with your Faction as well as two with the Horizon Hunters and two with the Radiant Oath.</span></p>
<p>Could I have your Downtime rolls please</p>Kidron hits once, Deerrslicer hits twice which is just enough to take Seldrick down. Green steps back and lashes out at Studley twice.
[dice=glave]1d20 + 9 - 0[/dice] [dice=slashing]1d8 + 2[/dice]
[dice=glave]1d20 + 9 - 5[/dice] [dice=slashing]1d8 + 2[/dice]
Axel crit shots Green, shattering her into pieces.
With Seldrick destroyed, the rest of his forces scatter. Seldrick carries a bag of holding type I bearing a stylized monogram of his and Claudiette’s initials intertwined, and inside...phaeton_nz2023-05-07T00:55:22ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveAxel Zeldo, the "White Wolf" (alias of rainzax)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2752023-05-06T12:44:38Z2023-05-06T12:44:38Z<p><b>"Loyal Dog"</b></p>
<p>Noticing Gracie for the first time, our kholo hero remarks at having such a well-trained companion.</p>
<p>With a shoulder motion, he whips his Harmona Gun back around his shoulder, and drawing a fresh shell, proceeds to load it into the chamber, cocking with a trained motion, and taking aim at Seldrick.</p>
<p>◆) Regrip
<br />
◆) Reload
<br />
◆) Strike</p>
<p><b>"You then"</b></p>
<p>[Spoiler omitted]</p>"Loyal Dog"
Noticing Gracie for the first time, our kholo hero remarks at having such a well-trained companion.
With a shoulder motion, he whips his Harmona Gun back around his shoulder, and drawing a fresh shell, proceeds to load it into the chamber, cocking with a trained motion, and taking aim at Seldrick.
◆) Regrip
◆) Reload
◆) Strike
"You then"
[Spoiler omitted]Axel Zeldo, the "White Wolf" (alias of rainzax)2023-05-06T12:44:38ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveDeerslicer (alias of azjauthor)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2742023-05-06T02:46:42Z2023-05-06T02:44:30Z<p><span class="messageboard-dice"><b>Fortitude:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (19) + 10 = 29</span></p>
<p>Deerslicer feels the touch of death creeping through his limbs, but does his best to fight it off. He then leans out again, shooting at Seldrick again with his <i>hunter's bow</i>.</p>
<p><span class=messageboard-ooc>◆ Hunted Shot</span>
<br />
<span class="messageboard-dice"><b>Strike 1 attack vs Seldrick's flat-footed AC:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (11) + 10 = 21</span>
<br />
<span class="messageboard-dice"><b>Strike 1 damage (piercing):</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Strike 2 attack vs Seldrick's flat-footed AC:</b></span> <span class="messageboard-dice">1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24</span>
<br />
<span class="messageboard-dice"><b>Strike 2 damage (piercing):</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span></p>
<p>He whistles and Gracie begins lumbering forward toward the undead, moving around and positioning so that she can help, sniffing unpleasantly at the stench of death.</p>
<p><span class=messageboard-ooc>◆ Command an Animal: Stride, Stride. If Seldrick has a reaction triggered by moving through threatened squares, Gracie is positioning for flanking.</span> </p>
<p><span class=messageboard-ooc>◆ Hide</span>
<br />
<span class="messageboard-dice"><b>Stealth:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (16) + 9 = 25</span> <span class=messageboard-ooc>Extra +2 vs Seldrick</span></p>
<p>He ducks back behind the building.</p>[dice=Fortitude]1d20+10[/dice]
Deerslicer feels the touch of death creeping through his limbs, but does his best to fight it off. He then leans out again, shooting at Seldrick again with his hunter's bow.
◆ Hunted Shot
[dice=Strike 1 attack vs Seldrick's flat-footed AC]1d20+10[/dice]
[dice=Strike 1 damage (piercing)]1d6[/dice]
[dice=Strike 2 attack vs Seldrick's flat-footed AC]1d20+10-5[/dice]
[dice=Strike 2 damage (piercing)]1d6[/dice]
He whistles and Gracie begins lumbering forward...Deerslicer (alias of azjauthor)2023-05-06T02:44:30ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveKidron Quintus (alias of JASON RODARTE)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2732023-05-06T00:36:46Z2023-05-06T00:36:46Z<p>The paladin will attempt to strike the Big Bad again
<br />
<span class="messageboard-dice">1d20 ⇒ 16</span> flat
<br />
<span class="messageboard-dice">1d20 + 10 ⇒ (12) + 10 = 22</span> +1 fauchard with disrupting rune
<br />
<span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span> slashing
<br />
<span class="messageboard-dice">1d6 ⇒ 6</span> positive </p>
<p>Hopefully striking he tries to locate again
<br />
<span class="messageboard-dice">1d20 ⇒ 19</span> flat
<br />
<span class="messageboard-dice">1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14</span> </p>
<p>and one more time
<br />
<span class="messageboard-dice">1d20 ⇒ 2</span> flat</p>The paladin will attempt to strike the Big Bad again
[dice] 1d20 [/dice] flat
[dice] 1d20+10 [/dice] +1 fauchard with disrupting rune
[dice] 1d8+4 [/dice] slashing
[dice] 1d6 [/dice] positive
Hopefully striking he tries to locate again
[dice] 1d20 [/dice] flat
[dice] 1d20+10-5 [/dice]
and one more time
[dice] 1d20 [/dice] flatKidron Quintus (alias of JASON RODARTE)2023-05-06T00:36:46ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the Gravephaeton_nzhttps://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2722023-05-05T23:55:56Z2023-05-05T23:52:03Z<p>The firebomb hits Green but it seems to have resistance to burning. ((-3))</p>
<p><span class=messageboard-ooc>The Big Bad should not have moved</span></p>
<p>Studley's first punch hits ((Seldrick: -17))</p>
<p><span class="messageboard-dice"><b>flat check(Luca):</b></span> <span class="messageboard-dice">1d20 ⇒ 8</span> ((Seldrick: -26))</p>
<p>Maximus hits once ((Green:-4)) It a;so has resistance to piercing.</p>
<p>Kidron and Deerslicer left to go.</p>The firebomb hits Green but it seems to have resistance to burning. ((-3))
The Big Bad should not have moved
Studley's first punch hits ((Seldrick: -17))
[dice=flat check(Luca)]d20[/dice] ((Seldrick: -26))
Maximus hits once ((Green:-4)) It a;so has resistance to piercing.
Kidron and Deerslicer left to go.phaeton_nz2023-05-05T23:52:03ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveMaximas Power (alias of DoubleGold)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2712023-05-05T22:07:54Z2023-05-05T22:07:09Z<p>Fire at green again <span class="messageboard-dice"><b>hit:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11</span> <span class="messageboard-dice"><b>dmg:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span> <span class="messageboard-dice"><b>flat check:</b></span> <span class="messageboard-dice">1d20 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>hit:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 - 5 ⇒ (14) + 7 + 1 - 5 = 17</span> <span class="messageboard-dice"><b>dmg:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span> <span class="messageboard-dice"><b>flat check:</b></span> <span class="messageboard-dice">1d20 ⇒ 14</span>
<br />
<span class="messageboard-dice"><b>hit:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 - 10 ⇒ (15) + 7 + 1 - 10 = 13</span> <span class="messageboard-dice"><b>dmg:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span> <span class="messageboard-dice"><b>flat check:</b></span> <span class="messageboard-dice">1d20 ⇒ 3</span></p>Fire at green again [dice=hit]1d20+7+1[/dice] [dice=dmg]1d8[/dice] [dice=flat check]1d20[/dice]
[dice=hit]1d20+7+1-5[/dice] [dice=dmg]1d8[/dice] [dice=flat check]1d20[/dice]
[dice=hit]1d20+7+1-10[/dice] [dice=dmg]1d8[/dice] [dice=flat check]1d20[/dice]Maximas Power (alias of DoubleGold)2023-05-05T22:07:09ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveLuca Gilroy (alias of MoFiddy)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2702023-05-05T16:06:44Z2023-05-05T16:06:44Z<p>Luca quickly picks up a stone and hurls it at Seldrick.</p>
<p>◆◆ <span class=messageboard-ooc>Telekinetic Projectile</span>
<br />
<span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (19) + 8 = 27</span>
<br />
<span class="messageboard-dice"><b>Bludgeoning Damage:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (4) + 5 = 9</span></p>Luca quickly picks up a stone and hurls it at Seldrick.
◆◆ Telekinetic Projectile
[dice=Attack]1d20 + 8[/dice]
[dice=Bludgeoning Damage]1d6 + 5[/dice]Luca Gilroy (alias of MoFiddy)2023-05-05T16:06:44ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveStudley Brightblade (alias of Chainmail)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2692023-05-05T14:26:56Z2023-05-05T14:15:54Z<p>Studley dodges the first glaive attack with the training from his mentor Deerslayer <span class=messageboard-ooc>+1 Defense DC</span> , but the second hits him squarely. Then his mentor Deerslayer helps him resist the harm a bit.</p>
<p><span class=messageboard-ooc>-6 hp total 25/35hp currently</span></p>
<p><span class="messageboard-dice"><b>Fort:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (12) + 8 = 20</span></p>
<p><b>"Kidron, 15 feet ahead and five feet right now."</b></p>
<p>Studley steps next to Sedrick and punches twice.
<br />
<span class="messageboard-dice"><b>mailed fist:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (17) + 8 = 25</span><span class="messageboard-dice">1d4 + 5 ⇒ (2) + 5 = 7</span>
<br />
<span class="messageboard-dice"><b>mailed fist:</b></span> <span class="messageboard-dice">1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9</span><span class="messageboard-dice">1d4 + 5 ⇒ (3) + 5 = 8</span></p>
<p><span class=messageboard-ooc>step strike strike</span></p>Studley dodges the first glaive attack with the training from his mentor Deerslayer +1 Defense DC , but the second hits him squarely. Then his mentor Deerslayer helps him resist the harm a bit.
-6 hp total 25/35hp currently
[dice=Fort]1d20+8[/dice]
"Kidron, 15 feet ahead and five feet right now."
Studley steps next to Sedrick and punches twice.
[dice=mailed fist]1d20+8;1d4+5[/dice]
[dice=mailed fist]1d20+8-4;1d4+5[/dice]
step strike strikeStudley Brightblade (alias of Chainmail)2023-05-05T14:15:54ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveKidron Quintus (alias of JASON RODARTE)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2682023-05-05T14:02:40Z2023-05-05T13:57:50Z<p>Fort <span class="messageboard-dice">1d20 + 9 ⇒ (3) + 9 = 12</span> </p>
<p>DM, did the Big Bad move? If so, how did he cast a 3 action heal?</p>
<p>If he moved is someone going to communicate that?</p>Fort [dice] 1d20+9 [/dice]
DM, did the Big Bad move? If so, how did he cast a 3 action heal?
If he moved is someone going to communicate that?Kidron Quintus (alias of JASON RODARTE)2023-05-05T13:57:50ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveAxel Zeldo, the "White Wolf" (alias of rainzax)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2672023-05-05T02:11:11Z2023-05-05T01:55:31Z<p><span class="messageboard-dice"><b>Basic Fortitude vs 6 Negative (DC 20):</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (18) + 8 = 26</span> <span class=messageboard-ooc>(3 damage)</span></p>
<p><b>”See if he burns”</b></p>
<p>As waves of energy wash over our Kholo hero, he reaches into his utility belt, draws forth a black sphere with a wick, lights it, and lobs it underhanded at the skeletal minion.</p>
<p>◇) Release one hand from Harmona Gun
<br />
◆) Draw <a href="https://2e.aonprd.com/Equipment.aspx?ID=75" target="_blank" rel="nofollow">Lesser Alchemists Fire</a>
<br />
◆) Hunt Prey vs Green Skeleton
<br />
◆) Strike</p>
<p><span class="messageboard-dice"><b>Alchemist Fire Bomb vs Green (1d8 fire + 1 splash + 1 persistent):</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (7) + 8 = 15</span><span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span>
<br />
<span class=messageboard-ooc>Hero Point!</span>
<br />
<span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span></p>[dice=Basic Fortitude vs 6 Negative (DC 20)]1d20+8[/dice] (3 damage)
”See if he burns”
As waves of energy wash over our Kholo hero, he reaches into his utility belt, draws forth a black sphere with a wick, lights it, and lobs it underhanded at the skeletal minion.
◇) Release one hand from Harmona Gun
◆) Draw Lesser Alchemists Fire
◆) Hunt Prey vs Green Skeleton
◆) Strike
[dice=Alchemist Fire Bomb vs Green (1d8 fire + 1 splash + 1 persistent)]1d20+8; 1d8+1[/dice]
Hero Point!...Axel Zeldo, the "White Wolf" (alias of rainzax)2023-05-05T01:55:31ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the Gravephaeton_nzhttps://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2662023-05-05T01:37:46Z2023-05-05T01:35:22Z<p>Some fast healing happens
<br />
((Seldrick -16, Green: 0))</p>
<p>Green steps and slashes at Studley twice.
<br />
<span class="messageboard-dice"><b>glave:</b></span> <span class="messageboard-dice">1d20 + 9 - 0 ⇒ (8) + 9 - 0 = 17</span> <span class="messageboard-dice"><b>slashing:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (7) + 2 = 9</span>
<br />
<span class="messageboard-dice"><b>glave:</b></span> <span class="messageboard-dice">1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18</span> <span class="messageboard-dice"><b>slashing:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (4) + 2 = 6</span></p>
<p>Seldrick casts a three action <i>Harm</i></p>
<p><span class="messageboard-dice"><b>negative:</b></span> <span class="messageboard-dice">2d8 ⇒ (2, 4) = 6</span> 30ft emanation - DC 20 basic fort. This gets Studley, Kidron, Axel and Deerslicer
<br />
((Seldrick: -10))</p>
<p>The darkness is still there.</p>
<p>Everyone is up.</p>Some fast healing happens
((Seldrick -16, Green: 0))
Green steps and slashes at Studley twice.
[dice=glave]d20+9-0[/dice] [dice=slashing]d8+2[/dice]
[dice=glave]d20+9-5[/dice] [dice=slashing]d8+2[/dice]
Seldrick casts a three action Harm
[dice=negative]2d8[/dice] 30ft emanation - DC 20 basic fort. This gets Studley, Kidron, Axel and Deerslicer
((Seldrick: -10))
The darkness is still there.
Everyone is up.phaeton_nz2023-05-05T01:35:22ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveKidron Quintus (alias of JASON RODARTE)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2652023-05-05T01:04:46Z2023-05-05T01:04:46Z<p>Hearing that the approximate location of the undead caster was and that he has not moved since the darkness enveloped the group, Kidron moves up and attempts to strike</p>
<p><span class="messageboard-dice">1d20 ⇒ 17</span> flat check</p>
<p><span class="messageboard-dice">1d20 + 10 ⇒ (3) + 10 = 13</span> +1 faucahrd with disrupting rune
<br />
<span class="messageboard-dice">1d20 ⇒ 3</span> flat check</p>
<p>but misses and cannot seem to locate him for the 2nd attack</p>Hearing that the approximate location of the undead caster was and that he has not moved since the darkness enveloped the group, Kidron moves up and attempts to strike
[dice] 1d20 [/dice] flat check
[dice] 1d20+10 [/dice] +1 faucahrd with disrupting rune
[dice] 1d20 [/dice] flat check
but misses and cannot seem to locate him for the 2nd attackKidron Quintus (alias of JASON RODARTE)2023-05-05T01:04:46ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the Gravephaeton_nzhttps://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2642023-05-05T00:05:55Z2023-05-05T00:05:55Z<p>Studley misses, so does Maximus
<br />
Deerslicer hits twice (Seldrick :-19)</p>
<p>Kidron still to act.</p>Studley misses, so does Maximus
Deerslicer hits twice (Seldrick :-19)
Kidron still to act.phaeton_nz2023-05-05T00:05:55ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the Gravephaeton_nzhttps://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2632023-05-05T00:00:07Z2023-05-05T00:00:07Z<p><span class="messageboard-dice"><b>flat check Maximus:</b></span> <span class="messageboard-dice">1d20 ⇒ 20</span></p>[dice=flat check Maximus]d20[/dice]phaeton_nz2023-05-05T00:00:07ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveKidron Quintus (alias of JASON RODARTE)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2622023-05-04T23:36:46Z2023-05-04T23:36:46Z<div class="messageboard-quotee">Deerslicer wrote:</div><blockquote> <div class="messageboard-quotee">Kidron Quintus wrote:</div><blockquote> So if we are in the darkness can only those with darkvision see where everyone in the darkness is? </blockquote><span class=messageboard-ooc>I think the effect of darkness without darkvision is concealment, if you know what square the person is in. I think that's a DC 5 flat check to see if the attack hits. It looks like he didn't move after casting it, so I think you can still attack the square where he was and just make the flat check. Maximus, as a human, probably also needs to make a flat check.</span> </blockquote><p><span class=messageboard-ooc> Gracias! </span>Deerslicer wrote:Kidron Quintus wrote: So if we are in the darkness can only those with darkvision see where everyone in the darkness is?
I think the effect of darkness without darkvision is concealment, if you know what square the person is in. I think that's a DC 5 flat check to see if the attack hits. It looks like he didn't move after casting it, so I think you can still attack the square where he was and just make the flat check. Maximus, as a human, probably also needs to make a flat...Kidron Quintus (alias of JASON RODARTE)2023-05-04T23:36:46ZRe: Forums: Play-by-Post: PFS2e 4-02 - Return to the GraveDeerslicer (alias of azjauthor)https://paizo.com/campaigns/v5748p75ivmux/gameplay&page=6#2612023-05-04T22:33:06Z2023-05-04T22:33:06Z<div class="messageboard-quotee">Kidron Quintus wrote:</div><blockquote> So if we are in the darkness can only those with darkvision see where everyone in the darkness is? </blockquote><p><span class=messageboard-ooc>I think the effect of darkness without darkvision is concealment, if you know what square the person is in. I think that's a DC 5 flat check to see if the attack hits. It looks like he didn't move after casting it, so I think you can still attack the square where he was and just make the flat check. Maximus, as a human, probably also needs to make a flat check.</span>Kidron Quintus wrote:So if we are in the darkness can only those with darkvision see where everyone in the darkness is?
I think the effect of darkness without darkvision is concealment, if you know what square the person is in. I think that's a DC 5 flat check to see if the attack hits. It looks like he didn't move after casting it, so I think you can still attack the square where he was and just make the flat check. Maximus, as a human, probably also needs to make a flat check.Deerslicer (alias of azjauthor)2023-05-04T22:33:06Z