phaeton_nz |
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With everyone's help, Deerslicer is able to navigate the fog. Within a few hours you find an old mudflow where a caravan has been wrecked in the river’s meander.
The wreckage of a carriage is mired in the shallow mud basin of a meander of the Path River, seemingly driven off the road by a mudslide. The carriage train once bordered on opulent with its colorful paint, decorative filigree, and plush cabins, but it shows little of its former elegance. Of the occupants and team of horses that had once pulled the caravan, no trace remains.
((New map on slides - sort your selves out with boons etc as combat is about to occur))
Deerslicer |
Deerslicer shrugs. "May be some'tin useful or valuable inside. Shame f'r it t' go to waste." He glances over at Luca and says, "Hey, wizard man, can you find any magic stuff? You be surprised what kind o' magic junk you find in da weirdest places."
From the description, I assume we can walk to it, but difficult terrain?
phaeton_nz |
And that is when Kidron gets jumped on by a zombie who were hiding there. Two more amble out nearby. In addition, a zombie owlbear shuffles out of a nearby hole in the rocks.
The river is difficult terrain for Medium or smaller creatures, but not so deep that creatures need to swim. The banks are normal terrain.
BRAAAAAINSSSS!
Initiatives:
Studley (???): 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Maximas (???): 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Luca (???): 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Deerslicer (Scout): 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Kidron (???): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Axel Search): 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Red: 1d20 + 3 ⇒ (4) + 3 = 7
blue: 1d20 + 3 ⇒ (3) + 3 = 6
green: 1d20 + 3 ⇒ (8) + 3 = 11
purple: 1d20 + 8 ⇒ (12) + 8 = 20 Owlbear.
Maximus and Kidron go first before the Owlbear
Everyone else goes before the zombies.
Kidron Quintus |
Seeing the small horde of undead emerge from the forest, he takes his sword in two hands and having fought zombies before, slashes at the red zombie in front of him yelling first to his group, Weaken the owlbear from a distance! and then as he swipes at the undead For Ragathiel!
Attack 1
1d20 + 9 ⇒ (1) + 9 = 10 bastard sword
1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 6 bastard sword
AWW. COME ON DICE!
Hero Point
1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20
1d12 + 4 ⇒ (6) + 4 = 10 slashing
Axel Zeldo, the "White Wolf" |
Quickdrawing his longarm, Axel takes aim through the fog over Studley’s shoulder.
”I’ll cover you”
◇) Living Fortification (to AC 20)
phaeton_nz |
Kidron discovers slashing a zombie does more damage than he expected ((Red: -20))
Maximus scores a bullseye on the owlbear ((-12))
The owlbear shuffles up to the fight.
Everyone else is up before the zombies.
Studley Brightblade |
Studley moves next to Kidron with his polearm. The zombie is too close to poke, so he swings with a fist as he holds on to keep his reach weapon ready if the owlbear closes.
stride stride fist
fist B: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 4 ⇒ (2) + 4 = 6
Redemptive strike reaction is ready
Deerslicer |
Deerslicer eyes the owlbear with a keen, ferocious eye.
◆ Hunt Prey, free Recall Knowledge from Monster Hunter.
Recall Knowledge (Religion, +2 from outwit): 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
He crouches low, hiding behind the humans in front of him.
◆ Hide from Owlbear
Hide(Stealth w/ Outwit bonus): 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Then, he pulls his bow and shoots through their legs toward the owlbear.
◆ Hunted Shot
Hunter's Bow attack 1, vs. flat-footed if Hide worked: 1d20 + 10 ⇒ (5) + 10 = 15
Hunter's Bow attack 2: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16
Hunter's Bow 1 damage (piercing): 1d6 ⇒ 4
Hunter's Bow 2 damage (piercing): 1d6 ⇒ 1
Luca Gilroy |
Religion on owlbear: 1d20 + 7 ⇒ (4) + 7 = 11
Probably not enough to know anything. :)
Luca grabs a stone from the riverbed and uses magic to fling it at the owlbear. Hmm...how best to get through this beasts hide..., he wonders.
1 = piercing, 2 = bludgeoning, 3 = slashing
damage type: 1d3 ⇒ 1
Telekinetic Projectile attack: 1d20 + 8 ⇒ (18) + 8 = 26
Piercing damage: 1d6 + 5 ⇒ (1) + 5 = 6
phaeton_nz |
Studley manages to crit with his fist ((Red: -32)) Unfortunately it is still not down. Deerslicer hits with both shots ((Owlbear: -17))
Luka and Axel left to act.
Axel Zeldo, the "White Wolf" |
Our overconfident gnoll hero springs into action racing towards the river, just within the paladin's aura of protection, and firing his shining longarm, he then slams his back against the rock to duck the likely counterattack and reload...
Harmona Gun of Potency (150-ft, Blunt) vs Owlbear: 1d20 + 11 ⇒ (16) + 11 = 271d10 + 2 ⇒ (1) + 2 = 3
◆) Stride
◆) Strike
◆) Take Cover (to AC 21 or 23)
phaeton_nz |
Axel scores a critical shot. ((Owlbear: -23))
Maximas Power |
Looks like I'll be up before the owlbear, and almost forgot my +1 to hit as well because of level bump, not that it matter last time Round 2 actions shoot owlbear: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 dmg: 1d8 ⇒ 2
shoot owlbear: 1d20 + 7 + 1 - 5 ⇒ (12) + 7 + 1 - 5 = 15 dmg: 1d8 ⇒ 5
shoot owlbear: 1d20 + 7 + 1 - 10 ⇒ (19) + 7 + 1 - 10 = 17 dmg: 1d8 ⇒ 1
phaeton_nz |
Luca's attack is also a crit. ((Owlbear -35))
Blue double moves.
Green moves up and punches Kidron
fist: 1d20 + 9 ⇒ (7) + 9 = 16 bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12
Red goes for Studley then attempts to Grab
fist: 1d20 + 9 ⇒ (15) + 9 = 24 bludgeoning: 1d8 + 4 ⇒ (1) + 4 = 5
Only Maximas's first and third shots hits the owlbear ((Owlbear: -38))
Kidron is up before the owlbear.
Studley Brightblade |
"Kidron, redeem his a$$ with the holy sword!" Studley says as the orc tries to hit Kidron.
Reaction - Retributive strike Stop 3 damage to Kidron and attack
Studley hits the zombie as he tries to hit a fellow paladin.
fist: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 4 ⇒ (3) + 4 = 7
Then Studley takes the shot from the zombie after him.
phaeton_nz |
It looks like Studley has been Grabbed.
Kidron Quintus |
The paladin will attempt his retributive strike at the zombie who hit the Sarenite, blocking 6 pts of damage with his bastard sword and then strike at it
1d20 + 9 ⇒ (8) + 9 = 17 bastard sword
1d12 + 4 ⇒ (6) + 4 = 10 slashing if it hit
Kidron Quintus |
The paladin will take another shot at red if still up or the one attacking the redemmer, if not green
FOR LAST WALL! he cries as he strikes
1d20 + 9 ⇒ (18) + 9 = 27 bastard sword
1d12 + 4 ⇒ (6) + 4 = 10 Slashing
again at which one looks more damaged or if one is down, the remaining
For the Crimson Reclaimers! on the return strike
1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
1d12 + 4 ⇒ (7) + 4 = 11 slashing
I want to reserve my third action in case the zombies are down, if they are not, I will attack again.
1d20 + 9 - 10 ⇒ (5) + 9 - 10 = 4
If they are down, he will move in between the owl bear and the rest of the party
phaeton_nz |
Red goes down from the retributive strike. The next two hits are both crits and takes Green down as well.
Please move yourself before I move the owlbear
phaeton_nz |
The owlbear moves up to Kidron and swipes with a paw.
talon: 1d20 + 12 ⇒ (12) + 12 = 24 piercing: 1d10 + 7 ⇒ (7) + 7 = 14
Everyone but Kidron and Maximus are up.
Studley Brightblade |
Studley circles into the water. Stride
He strikes with the polearm twice. Strike x2
ranseur: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 181d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7
ranseur: 1d20 + 7 + 1 - 5 ⇒ (18) + 7 + 1 - 5 = 211d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14
"Saranrae is the light--Sarenrae is strength!!"
phaeton_nz |
Both the stone and the polearm strike the owlbear ((Owlbear: -60))
Axel Zeldo, the "White Wolf" |
"Back you!"
Wading into the shallow stream, hoping to smack the beast into a proper flanking position for his allied champions, Axel pistol-whips the Owlbear with the stock of his rifle.
Reinforced Stock (Blunt) vs Owlbear: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 2 ⇒ (4) + 2 = 6
◆) Stride
◆) Strike
◇) Activate Bull Pendant
◆) Clear a Path (Shove and Reload)
Shove (Athletics, Expert, Great Gnoll, Potency, Bull Pendant, MAP) vs Owlbear (Fortitude DC): 1d20 + 9 + 1 + 1 + 2 - 5 ⇒ (17) + 9 + 1 + 1 + 2 - 5 = 25
Sending the giant beast careening 5 feet south, Axel digs his heels into the soggy ground, grins with mild mania, and takes aim with his reloaded longarm.
"Return to the Grave!" he commands!
Luca Gilroy |
Is the owlbear a zomnie as well?
I believe it is. He mentions it in this post.
phaeton_nz |
Axel manages to shove the owlbear south
Deerslicer still to go before the remaining zombie.
Deerslicer |
Deerslicer drops his bow, and pulls his long gung with a curved blade attached to it. He darts along the coast, slashing at the zombie. "AHGH!" he screams.
◇ Drop bow
◆) Interact: Draw +1 striking piercing wind
◆) Stride
◆) Strike
Piercing wind Strike (melee): 1d20 + 10 ⇒ (3) + 10 = 13
Piercing wind damage (slashing): 1d4 + 1 ⇒ (4) + 1 = 5
phaeton_nz |
Blue gets hit - just (-15) and attempts to Strike then Grab Deerstriker.
fist: 1d20 + 9 ⇒ (8) + 9 = 17 bludgeoning: 1d8 + 4 ⇒ (6) + 4 = 10
Kidron and Maximus are up before the owlbear.
Kidron Quintus |
The half elf strides to flank with the orc,
he strikes at the owlbear zombie with his sword
1d20 + 9 ⇒ (1) + 9 = 10 bastard sword + flank
Hero Point
1d20 + 9 ⇒ (7) + 9 = 16 bastard sword+flank
1d12 + 4 ⇒ (7) + 4 = 11 slashing
and again
1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8 bastard sword
phaeton_nz |
Kidron hits then misses and Maximus misses with all three shots
((Owlbear: -81))
The owlbear goes for Kidron with a talon attempting to Grab
talon: 1d20 + 12 ⇒ (3) + 12 = 15 plus Grab if successful
Everyone else is up.
Studley Brightblade |
Studley hits the big zombie with massive flanking piercing attacks.
ranseur P: 1d20 + 2 + 8 ⇒ (17) + 2 + 8 = 271d10 + 4 ⇒ (7) + 4 = 11
ranseur: 1d20 + 8 + 2 - 5 ⇒ (16) + 8 + 2 - 5 = 211d10 + 4 ⇒ (10) + 4 = 14
ranseur: 1d20 + 8 + 2 - 10 ⇒ (2) + 8 + 2 - 10 = 21d10 + 4 ⇒ (5) + 4 = 9
phaeton_nz |
And that is enough to bring the owlbear down as it gets severely perforated.
phaeton_nz |
That rock just misses the zombie.
Deerslicer and Axel yet to act.
Deerslicer |
Deerslicer moves into a flanking position on the last zombie and attacks.
◆ Stride into difficult terrain
◆ Strike 1 w/ piercing wind (melee)
◆ Strike 2 w/ piercing wind (melee)
Strike 1: piercing wind (melee) vs flanking: 1d20 + 10 ⇒ (8) + 10 = 18
piercing wind (melee) damage (slashing): 1d4 + 1 ⇒ (1) + 1 = 2
Strike 2: piercing wind (melee) vs flanking: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
piercing wind (melee) damage (slashing): 1d4 + 2 ⇒ (3) + 2 = 5