Kingmaker [2E]: A Realm of Fey And Powers (Inactive)

Game Master Kittenmancer

9 Pharast, 4710 AR

Encounter maps
Inventory and stat tracker
Hex Map
Kingdom Management Sheet

Influence: Amiri 8/8, Harrim 5/6, Jaethal 0/8, Kressle 3/8, Linzi 8/8, Maegar Varn 3/6, Tristian 1/8, Valerie 8/8


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Hi everyone, and welcome to this Kingmaker 2E recruitment thread.

I’ve been fascinated by Kingmaker for a long time, and now that the revised edition of the AP is out, I am excited to run it.

However.

I will be making changes, and adding content from other sources. So even if you have played parts of the AP before, or have played the CRPG, I hope there are still surprises in store for you.

About the campaign:

Themes:

I really wanted to play up the fey aspect of the AP and delve into the complicated fey politics, courts and factions. Thus, fey will be both potential allies and antagonists to the PCs. In fact, the party will start with a secret charter from one of the fey factions, which will influence character creation, kingdom type and the general theme of the game. The focus will be not on conquering or subduing the Stolen Lands, but in trying to establish a gentler realm that centers around respect for nature and a collaborative approach to existing residents, especially fey and natural inhabitants.

Some secondary themes will involve dragons and the Old Ones.

Campaign style:

I strongly favour roleplay and collaborative storytelling in my games. Encounters are skipped unless they move the story forward, add flavour, or provide context or backstory. In an encounter with intelligent foes, there most likely will be nonviolent options to resolve it. I do not kill PCs (unless the player requests that outcome as a way to retire a character).
You can see HERE an example of the writing style and quality I aim for (both in myself and in my players).

About the GM:
I have been playing TTRPGs since before D&D had a third edition, although my passion and my strengths lie in storytelling, character building and roleplaying, rather than knowing the minutiae of rules by heart. I have GM'ed a couple of live campaigns (Pathfinder and D&D 5E), and we're more than halfway through the second book of War for the Crown in PbP. Both as a player and as a GM I enjoy collaborative storytelling and in-depth roleplay.
In real life I'm a video game developer and live in Portugal.

I generally put a lot of effort into my campaigns and I will do my best to make this game an enjoyable experience for everyone involved.
I'm not into rules lawyering. If a rule is standing in the way of something cool, or interesting, or fun, I prefer to reward creativity than to stick to RAW - especially in situations where the result does not have momentous impact.
I am very receptive to feedback, so if you have any please let me now in the Discussion thread, in Discord or in a PM. I may not always act on it, but I will always listen to it.
I am quite active and check the forums often, but in the event that I am unable to post for a few days I will let you know in advance.

Disclaimer: I'm not super well-versed with 2E rules yet, so I appreciate help and support there. :)

Expectations from players:

  • * Be a team player. Don’t antagonize other players. IC conflict is fine, as long as everyone consents to this and it is clearly noted in OOC/discussion. Be kind.
  • * Quality over quantity. Please try to make your posts engaging and descriptive (although I appreciate that it may not always be possible). I don’t want to impose a posting rate, as myself am going through a difficult period that may occasionally take my attention or time away from the game.
  • * This is a sandbox AP, so everyone needs to try and drive the game forward, suggest a course of action, or push when things have stalled.
  • * Please let us know if you can't post for a few days, or longer. However, I do understand that life happens, so if you have to drop off without warning for a bit I won't hold it against you.
  • * Take the time to consider if this is the right game for you. Don’t apply just because you want to play 2E, or you want to play Kingmaker.

Submissions, character creation, and party:
I'm just as interested in the players behind the characters as I am in the characters themselves. Please let me know what is it about this reflavouring of the AP that interests you, and what you are looking for as a player.
I don't need stat blocks or aliases, just a general indication of your character's alignment, ancestry-heritage-bloodline, and what classes would interest you.
The rest of the submission should be a write-up on your character's backstory, personality and motivations, as well as their connection to the fey/First World.

Character creation:
This is a heavily fey-themed AP, so be as whimsical as you like with your characters. I will allow 3PP material if it is thematically appropriate.
All characters should have some sort of connection to the fey or the First World - as part of their ancestry or heritage, background, feats etc., through their backstory - or both. Each character will receive one free feat to use for the purpose of this connection, if they wish, up to and including Level 5 feats.
Free archetype at level 2.
Milestone levelling.

I would like to use DM_aka_Dudemeister’s party origin tool, with The Green party origin as a starting point (except the origin story will be different).

Tools, trackers and maps:
There’s a Discord channel for the game - joining is not mandatory, but it really helps speed up discussion.
I would like to use Miro for maps and party task tracking, as I feel that the tools there are particularly well-suited for this AP. No sign-up or download is necessary to access Miro (at least once I upgrade my membership :D).
Example of the Kingmaker hex map in Miro.
We can use Google sheets for inventory tracking and the kingdom tracker.

Recruitment practicalities:
Recruitment ends on the evening of Friday, February 24th. I’m in the UTC timezone, but happy to give people a few more hours until (my) Saturday morning if needed.
We will start with a group of 7 players. Some of my players from a different AP will be joining as well.

Any questions, let me know!

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

dot for interest

Liberty's Edge

Sounds like fun...will have to think of a character!!


Sounds very interesting! Dotting.

Shadow Lodge

I've been thinking a lot about moving from 1e to 2e since last year, but I haven't seen a group I'd be interested in. Around that time I joined a 1e campaign that I've had the most fun of any pbp I've ever had.

I hope I'm pretty similar to you re: roleplay and colaborative storytelling. For a writing sample I'd direct you here and here.

I have run the first two books of the AP all the way through and got part way through the third book in 1e, but now that I'm thinking about it, that was 10 years ago! Man the time flies.

I've found that in general, character creation works best together, rather than by coming to the table with a fleshed-out character already. I'm fairly partial to monks and rogues, but I like stretching my creativity as well and am pretty open to complementing others in the party.


Hello All!

I have very much wanted to get into a Kingmaker game, since PF1e, but never materialized.

I will need to research the PG, the country (Bevoy) and let the creative juices flow!

I tend toward casters though....

Thank you for running!


Dotting for interest.

First thoughts would be a human druid that eventually picks up a few of the witch dedication feats (assuming I'm reading how that works correctly). I've been a long time fan of Kingmaker and the fey aspects of that AP and would look forward to exploring that a bit further.

A bit about me...:

I'm a long time player and gamemaster, going back to the 1st ed. AD&D days. I enjoy competent characters, but my days of wanting or needing the optimal build are long behind me.

PvP has its place, but I don't believe that place is D&D/Pathfinder - I reserve that for systems like White Wolf's World of Darkness, and then only if all of the participants are on board with that type of game.

My type of posts tend to be a direct result of the environment the game provides. If there are opportunities to engage (particularly with other PCs) I am happy to do so.

In real life I am a manager/senior engineer for a large biopharma company located in the Midwest (USA).

One caveat, this would be my first gameplay experience with PF2E, so if that would prove to be a problem please let me know.


Interesting, I want to play kingmaker and more 2e, but combat is my favorite part of the game... although I have played a mostly pacifist Cavalier Order of the Blue Rose which was quite fun.

Are thematic rare options available, such as Sprites?


Dotting.

Been looking to get back into PbP again over the last couple months. This one grabbed me. The Fey connection really has me intrigued and has given me a few thoughts as to some concepts.

One being a Gnome Summoner that has delusions of knighthood, riding his eidolon into the fray like the great heroes of the story books. Not a clue as to the Free Archetype to pair with this one though.

My second concept is Sprite Magus that gives into their prankster side. Most likely taking the Spell Trickster Archetype with that one.

Third one is an Inventor but I can't decide on ancestry. Someone studying the First World as part of an expedition and due to the wibbley wobbley timey whimey shenanigans of that plane became destabilized in their own timeline. Had to make a pact with some fey to stay alive. I'd like to go Chronoskimmer Archetype with this one, but if you don't approve I can do Witch instead.

I have some experience with PF2E and can do my best to try and help with rules if needed.

Silver Crusade

Also dotting for great interest!

In regards to what interest me about the campaign; well, I was invited from the other one but to answer it anyway: I've never had a chance to play the actual adventure path. I have, however, played the video game version which supposedly had improvements for the main storyline (and which supposedly have carried over to the 2E rewrite). However, it can only simulate the building a kingdom together aspect so far. So a campaign where the setting and storyline are changed in such a manner sounds like the perfect fix to both keep it fresh for me and still get the PNP experience.

A few questions come to mind for character background creation:

-You say there are multiple fey factions, and that each character we make should have some connection to the fey or first world. Do we/the characters know anything about these fey factions starting out, so we can tie that backstory to one of them? Or do we know nothing about fey politics starting out? I am assuming the latter would mean that we've only had contact with an intermediary who has not revealed their allegiance/shielded us from that or such?

GM Eldest wrote:
"The focus will be not on conquering or subduing the Stolen Lands, but in trying to establish a gentler realm that centers around respect for nature and a collaborative approach to existing residents, especially fey and natural inhabitants. Some secondary themes will involve dragons and the Old Ones."

-Intriguing! What does this mean for the altered stolen lands and what is common knowledge about them? Are they still plagued by bandits, for instance/Does the Stag Lord still exist? Is there anything tieing the group together at first? As in, are we still summoned by and working for Jumaari (? Sorry, been a while) Aldori as a starting point?


I played the first book of Kingmaker as a Woodborn Seer ( fate/diceroll modifying class from Kyoudai Games) here on the PbP boards in PF1, so a nature-centric approach is nice to see. And Kobold Press’ Courts of the Shadowfey has been a pretty popular campaign, with its internecine factions of fey politics and court intrigue is definitely reminiscent of this approach.

I’m not really up for Kingmaker in any form any more, and the fey stuff isn’t really my cup of tea, but I do like to see the twist from the GM side for a less “command and conquer nation builder”. There are definitely a bunch of Kingmaker campaigns that are gentler and nature focused from the player’s side…

Just a note for the GM, have you considered giving a few different secret charters from various fey factions to a few different players to increase the tension? I get that you want a co-operative game, but having slightly different motivations (or political motivators) could add some nuance to “fey-treehuggers establish ecotopia”. Just a thought.


Great to see all the ideas posted so far!

ElbowtotheFace wrote:
Are thematic rare options available, such as Sprites?

Yes, they are.

Trevor86 wrote:
You say there are multiple fey factions, and that each character we make should have some connection to the fey or first world. Do we/the characters know anything about these fey factions starting out, so we can tie that backstory to one of them? Or do we know nothing about fey politics starting out? I am assuming the latter would mean that we've only had contact with an intermediary who has not revealed their allegiance/shielded us from that or such?

You will be aware of two of the factions starting out - the faction giving you the assignment, and their rival. Both factions work through intermediaries.

Trevor86 wrote:
What does this mean for the altered stolen lands and what is common knowledge about them? Are they still plagued by bandits, for instance/Does the Stag Lord still exist? Is there anything tieing the group together at first? As in, are we still summoned by and working for Jumaari (? Sorry, been a while) Aldori as a starting point?

There are still human antagonists in the Stolen Lands, although their goals may be a little different than in the original. As far as Brevoy knows, there's been an increase in bandit activity over the past few years. And yes, Lady Jamandi Aldori is still very much a presence. The PC group will answer her call for heroes and act like another group interested in a charter from her, so it will be interesting to see how you balance the dual allegiances in the long run. :)

OCEANSHIELDWOLPF 2.0 wrote:
Just a note for the GM, have you considered giving a few different secret charters from various fey factions to a few different players to increase the tension? I get that you want a co-operative game, but having slightly different motivations (or political motivators) could add some nuance to “fey-treehuggers establish ecotopia”. Just a thought.

To different players, no, but various NPCs and NPC groups will have their own loyalties as far as fey factions are concerned.


I'm definitely interested, and I have an old character I made for just such a campaign. I'll have him posted shortly.


Here's Mokmurian's submission - a former bandit warrior seeking to defend his home in the Sellen Hills. I plan on taking the mauler archetype with the free archetype and primarily focusing on two-handed melee weapons. I have a semi-extensive backstory written up for him already and hope to add to it soon.


Ok!

I am currently researching a Leshy(Root) Cleric(Cloistered) of Erastil. He will be using Favored Weapon longbow.
Pew, pew!

Protector of the Woods, forests, tree-dwelling places!

I really tend to over think these types of things; introductions:

I have been gaming since 19(yes that's a 19)82. My older cousin needed two players for his D&D campaign. My twin and I got drafted. He gave us a copy of The Hobbit and said finish by next weekend and pick who you want to play.

I picked Gandalf.

I have been happily involved in many memorable games, sessions, campaigns, epic years and many cries later moments that I will cherish forever!

Gaming has been the 1 constant in an otherwise Rollercoaster ride of a life.

Thanks Gary!

That being said, my home group switched from 3.5 to PF1e happily and excited by its play.

PF1e is my favorite RPG until PF2e was introduced.

Nice work Paizo!

I have been in many completed APs; both PF1e and PF2e.
Recently Age of Ashes and Extinction Curse.

I have wanted to play Kingmaker since PF1e. I enjoy the Wilderness motif adventures the most. Probably a hold over from my love of The Hobbit!

Thank you!


sounds very interesting, will follow up with a concept but thinking rogue-ish bard, classic trickster.

will come up with more soon


I should probably introduce myself as well. I've loved fantasy as long as I can remember - my favorite books as a child were Tolkien's Lord of the Rings series - and I quickly took to D&D 3.5E. I eventually moved to Pathfinder 1E, then Starfinder and 2E when they were released. So far, I have not regretted it, nor does it appear I ever will regret switching game systems - while I think some of the D&D campaign settings have a degree of merit lore-wise (especially Eberron), I feel that overall, Pathfinder systems are better-designed and are far more roleplay-focused than D&D's various editions are. I absolutely love creating characters and becoming engaged with the campaigns I play in (often to my detriment - I once spent a spectacularly unproductive five hours researching medieval economic theory for the sake of one dwarven shopkeeper my players promptly ignored), and I've been astounded by the high quality of the characters and players present on these forums (especially compared to my normal group, who are the sort who made "murderhobo" into a verb).


Dotting for interest, but full submission of a LG Abadarian priest will have to wait until after tomorrow evening due to in-person GM responsibilities. XD


Roots-Sink-Deep Male Leshy(Root) Cleric(Cloistered) of Erastil.

I am considering Ranger, Archer or Unexpected SharpShooter Dedications for the Free Archetype.

I have his Backstory forming in my head....

@GM Eldest are you requiring AP Backgrounds, or may we entertain General Backgrounds?

Borderlands Pioneer would be the closest fit, but doesn't quite feel right.


I'm a long time lurker and this campaign (Along with another few that are recruiting) were interesting enough to me to get me to finally make an account! I'm going to try to put together an application shortly.


I finally found my old First World: Realm of the Fey splatbook from 1E, so I was able to update my character with the requested link to the First World (a bargain with the mysterious Ng). I believe my backstory and crunch are finalized, but I may update personality/appearance info as I get a feel for this character.


Dorian 'Grey' wrote:
@GM Eldest are you requiring AP Backgrounds, or may we entertain General Backgrounds?

Backgrounds can be anything that fits your character, not necessarily an AP one.


Thank you! Thinking the Hunter Background for hi, then.

I have been researching for his backstory this morning. Were you thinking everyone will receive Fey Influence Feat for the Free Fey Feat?

Attempting to piece and connect everything for his story.

Dark Archive

Hey Kittenmancer, glad to see you are back! Hope everything is ok with you.

I have a concept that should work well with the campaign.

Thinking about an unusual dryad that was born closer to her father than her mother, thus having more freedom than a dryad usually has with her linked tree. My character would be able to link herself to different trees in a symbiotic way and thus wander around. The crunch part of this idea would be a half-elf summoner that melds with her eidolon, a tree.

No idea about the free archetype yet, just this base idea.

About me, we have played a couple games together. The most recent ones I've played Gofran, the dwarf ranger from Age of Ashes, and Erasmo, the halfling rogue from Curse of the Crimson Throne.


This is Dorian Grey's work in progress...

I needed a place to write some back story stuff, so I may have made him a Profile....lol.

Not many leshy pics...

Any questions, comments, concerns please let me know.

Liberty's Edge

Ok...I decided to go with an elven swashbuckler. Here is his crunch..will try to get fluff up soon.

Alea:

Alea
Elf swashbuckler 1 (Advanced Player's Guide 83)
NG, Medium, Elf, Humanoid
Heritage woodland elf
Background acrobat
Perception +5; low-light vision
Languages Common, Elven
Skills Acrobatics +7 (Successes to Balance are critical successes instead.), Athletics +5, Circus Lore +3, Deception +4 (+5 to checks to Feint while holding the cape defensively), Dueling Lore +3, Society +3, Stealth +7, Thievery +7
Str 14 (+2), Dex 18 (+4), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 12 (+1)
Items leather armor, shortsword, backpack, bedroll, dueling cape[APG], fine clothing, flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, thieves' tools, waterskin, purse (4 gp, 11 sp, 6 cp)
--------------------
AC 20 (21 while holding the cape defensively); Fort +5; Ref +9; Will +5
HP 18
--------------------
Speed 30 feet
Melee [1] shortsword +7 (versatile S, agile, finesse), Damage 1d6+2 P
Confident Finisher [1] (finisher, swashbuckler) You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Ancestry Feats Elven Weapon Familiarity
Class Feats Dueling Parry[APG]
Skill Feats Steady Balance


Hello, GM Eldest!

I'm thrilled to see a campaign appearing with such a fantastic take, what's more for an AP I've attempted several times to play, with unfortunately little results. Yet what really drew my attention to this specific campaign is the involvement you're asking (of yourself and players), the immersion that will hopefully come from this. Allow me to submit my humble application for this highly promising campaign.

About the player:

My name's Cyril (often found as Lithrac on the Internet), I'm 44 years old and live in Switzerland. English is not my mother tongue, but my "language of the heart", so to speak, one I love reading, writing, and teaching in.

I've been playing TTRPGs since I was a kid, mostly leaning into high fantasy settings/games. I've been a regular GM for my friends and brothers for more than twenty years, during which I've always tried to tailor adventures and campaigns to the characters, in order to achieve what I think matters the most to me - telling a story together. I also have been a dedicated PbP player in PF1e era (2013 to 2016 especially), playing and running through APs as well as PFS scenarios (the latter in trove, often too many at the time, in hindsight). Following the birth of my second child in late 2016, I had to take a hiatus and leave the boards to my regret, and dedicate myself to my family. However, my kids are older now (8 and 6 years old), so I have more time on my hands now, and I am refocusing (yes, I do like puns!) on RPGs, especially PF2e. I'm preparing to GM Abomination Vaults for a group of friends, but the tug of PbP has once more been deeply felt - however with the wish to restrain from running/playing too many games at the same time, and preferring quality over quantity. I sincerely hope that A Realm of Fey and Powers will be a game for me to call home.

About my experience:

I have numerous long-winded experience on these boards, including a full Rise of the Runelords AP, and several partly-completed APs. You can find examples of my more dedicated posts here, here, here, or here.

About this campaign:

As I've stated in the introduction, I feel really drawn to this campaign in particular for its unique take and quality requirement.

The premise of acting within the boundaries of a secret charter for the fey powers that be with the intent to create a realm that creatures of the First World could safely inhabit is a compelling one, and ties beautifully with the idea that I could play one of my favourite ancestries in the Golarion setting to its fullest - a gnome. This specific ancestry reflects how I feel in life about many things - marvelling over the beauties of this worlds, having an optimistic, almost childlike innocent point of view on the world such a character lives in. Gnomes are always focused on a passion of theirs, which could relate perfectly to the gist of your campaign, even more so since they originate from the First World. I have no specific idea at the moment for the class, but I love playing Charisma-based classes. My favourite class in PF1 was Oracle, and a Life mystery Oracle could fit the bill with a gnome in a natural setting brimming with life, mingling with the character's endless energy. Other possibilities could include (but aren't limited to) Champion, Bard, Thaumaturge, Sorcerer.

One of my favourite parts of character creation is writing a background story, of which I could happily provide examples of. I hope you can tell my reading my application that my creativity is already at work, but I definitely think that the creative process can be a shared one. If you find my application interesting, I would be very happy to talk to you about it, either by post or discord if you're open to that.

I also think the quality requirement would perfectly align with my goal to keep a small number of games, but dedicated ones. I've always found hard to develop an intense, thorough roleplay with other players/GMs that don't care too much about it, so my hopes are to find and contribute to a healthy environment where we can really endeavour to bring our characters to life.

Thank you for taking the time to read my application!


Dotting for interest. Thinking of writing up either a gnome or halfling witch with the fervor patron theme. Will consider options and try to get something done in the next few days.

Shadow Lodge

Something just occurred to me.

GM Eldest wrote:
I would like to use DM_aka_Dudemeister’s party origin tool, with The Green party origin as a starting point (except the origin story will be different).

What does this mean exactly for party origin? If the party origin is as the Green Party listed above, will we all be coming from the same druidic circle? It feels a little bit far removed from the AP's backgrounds as is.

I was initially thinking about playing a half-orc bastard noble of one of the noble houses, either going rogue, monk, magus or fighter. His primary backstory element would be that he is attempting to prove his worth to the nobility and claim a title (Brevic Noble or Brevic Outcast). Some minor roleplaying quirks would include a bit of vain intellectualism and spectacles.

I guess I'm just asking how much we should expect the campaign to include the politics of Brevoy, and how much more should we focus on fey politics and the natural world?


If it's not too much trouble, I have a quick question for GM Eldest. I have the First World splatbook from First Edition, and I was wondering if the information presented within it is still accurate for background creation purposes. I understand that the rules aspects of the book have not been updated to the latest edition, but by-and-large, is the lore still accurate?


@Kubular - I meant that the party history will not involve a druidic circle. The suggestions for ancestries, heritages, archetypes and classes are still useful to give the group a little thematic cohesion. And the origin bonus that grants a Hero Point when peacefully resolving a conflict with a plant, animal, beast or fey.

@Nidintu-Bel - as far as I know there is no new fey lore book for the Second Edition, so the source you have is still accurate.


Now to the character business. Please keep in mind that this is only a rough concept of the character, not a definitive background or settled idea.

Character concept:
I'm strongly considering playing a lantern-bearing thaumaturge fey-touched gnome who was abandoned as a baby near the gnomish settlement of Jovvox, in the River Kingdoms (could also work with another settlement, perhaps to tie-in with another character?). He has, of course, no clue about his birth, but his aloofness and whismical nature could indicate that he doesn't hail from Golarion. Even the strange, ever-lit lantern he was brought to this world with appears clearly to be of alien origin. Unbeknownst to him, he was actually born in the First World, the son of two servants of the Lantern King (also called "The Laughing Lie") who were slaughtered by <insert villainous fey faction here>. Another fey (to be determined in accordance with the story) could have saved him by bringing him to the Material Plane, where his parents' assassins couldn't reach him directly at least. The Lantern is a materialization of his tie to the First World, and a token gifted by the Lantern King (or his servant), a sign of the eternal alliegeance to him.

Despite the grim circumstances of his life, the gnome remains positive all the time, although he's often influenced by his origins and the lantern to make mostly harmless pranks to make the world a less boring place. He sees the best in people, and endeavors to bring it out.

About thaumaturgy: he only uses natural elememts/relics of the First World to fuel his abilities. E.g. Regalia could be a laurel wreath, etc.

To sum up:
Concept name The Lantern Bearer
Alignment Chaotic Good
Ancestry/Heritage Fey-Touched Gnome
Background Feybound
Class Thaumaturge (Lantern implement)
Possible Free Archetype Blessed One
Role Party face, support, knowledge holder, keeper of good wits through his (usually harmless) pranks

Other gnome character concepts I've thought of but haven't developped further (please let me know if you're interested in seeing more about one of them because it would fit the campaign better):

- The Verdant Knight, a green-haired gnome champion who firmly believes that it is a virtue not drawing one's blade to resolve conflict.

- The Dreamer, a Desna-worshipping gnome bard with occult powers who travelled to the First World and back, and brought back a musical instrument unknown to this world.

- The Life Font, a gnome life oracle with strong ties to the First World and the Positive energy plane, who overflows with life force... a curse to some, a boon to others.

Any comments are welcome!

Shadow Lodge

GM Eldest wrote:

@Kubular - I meant that the party history will not involve a druidic circle. The suggestions for ancestries, heritages, archetypes and classes are still useful to give the group a little thematic cohesion. And the origin bonus that grants a Hero Point when peacefully resolving a conflict with a plant, animal, beast or fey.

Gotcha, thanks for the clarification.

I'll check back in today or tomorrow.

Shadow Lodge

I've got a couple of character ideas:

Concept 1 - Bespectacled Half-orc:

I'm thinking I'll stay with my above concept and flesh it out in play. I think this noble may or may not have actual orc parentage/lineage, but a fey creature cursed him at birth for some insult or bargain his father made. Perhaps beastkin instead? It is a little more naturey/feylike, but I'm not really interested in having full control of the shapechange.

I'm thinking either a Fighter with high Int or a Magus. Or a Rogue or Investigator. I just enjoy the image of a big burly Half-orc with spectacles and whatever class that is, I'll do. Maybe a champion of Gozreh or something. I think Magus, Fighter, or Rogue is the way, but I'm open. Perhaps a druid or sorcerer multiclass for the fey influences. Maybe the fey influence feat. I didn't see anything that particularly struck me in the feat, but maybe the Gremlin influence.

Alternately, this guy could lean a bit more into his dumb brute appearance and be a goofy loveable idiot. Still wears glasses though.


______

Concept 2 - Cursed Beastkin:

Alternatively, as mentioned above, I could go a similar route with a cursed Beastkin, but I don't envision this character as vainglorious and intellectual. Instead a classic werewolf struggle leads him to venturing out into the wilderness to keep himself away from innocent civilized folk.

This guy seems like a ranger. Pretty cut and dry. Maybe barbarian works. Maybe he "can't" turn to a human form like the beastkin standard and he's just stuck as a half-man half-beast.

I don't really know if I'd like this one as much as its not as fun. The internal struggle has potential, but as it is right now its a little flat. I could definitely see this having a lot of room to attach to another character's story and drives.


_______

Concept 3 - House Garess Monk:

Thirdly, I'd be interested in exploring a House Garess character. A seventh son of a seventh son sort of character who has no shot at any meaningful inheritance and wants to strike it out on his own. The catch is that he's had to live with monks for most of his youth. Dwarven ones because of his House's ancestral ties to the Golushkin mountains.

He'll talk a big game about "meditation" and "inner peace" and "mind-body unity". But until he finds what he Needs, he'll only Want to be celebrated for his skill and prowess.

This character has legs in my mind. There's a whole potential arc and a big internal struggle that's uncharacteristically loud for a "monk". I think he'd rather wrassle a bear than try to calm it at his entry into the story, but he knows that he should try to be respectful to nature.

_______

Concept 4 - Reformed Cleric:

I don't have a lot of castery ideas at the moment, but I think that an ex-bandit Cleric of Erastil might strike my fancy. I like the idea of it in any case, but I don't have much more than that yet.

I might end up mashing some of these ideas together but this is what I'm thinking about so far.


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@Lithrac and @Kubular - those are all great concepts! If we end up playing together I'm happy to tie any of them into the campaign, so pick the one that you think you would enjoy playing the most.


I was having a tough time figuring out a way to give an Abadaran priest a fey connection, and then I realized I already have a wonderful character base for this campaign - Clementine, a sprite raised on stories of mighty winged heroes and filled with rage over being overlooked and overshadowed by the “giant folk” (aka human-sized creatures). Well no more! He’s here to make his name known as another hero of legend and make a place for his friends and family to live safely and without belittlement. He also believes in proper hygiene and smells of orange blossoms.

Mechanically, Clementine is a melixie barbarian with the Giant instinct. As with many things about him, this creates humorous opportunities - such as someone looking down at him to suddenly be looking up as he gets four sizes larger. Not to mention the absurdity of how he even carries his weapon. Archetype would go to Sorcerer dedication, representing him leaning into and developing his innate fey magic.

For backgrounds: Local Brigand feels the most hilarious if only for the idea of a tiny sprite terrorizing the local populace with a polearm two or three times his size. Herbalist or Plant Whisperer could also work thematically.

Party-wise, Clementine will be happy to work with folks. I’m not certain yet why he would pick this particular group, but I’m sure we’ll find a good hook.


@GM Eldest

Dorian 'Grey' wrote:

Thank you! Thinking the Hunter Background for him, then.

I have been researching for his backstory this morning. Were you thinking everyone will receive Fey Influence Feat for the Free Fey Feat?

Attempting to piece and connect everything for his story.

Shadow Lodge

GM Eldest wrote:
@Lithrac and @Kubular - those are all great concepts! If we end up playing together I'm happy to tie any of them into the campaign, so pick the one that you think you would enjoy playing the most.

Well thanks for the vote of confidence! Should I leave it as is until the 24th or would you prefer to have everything dialed in by then?

_____

Also @Dorian/Roots re: Fey Influence, I think that GM Eldest wanted to make that feat available, but not necessarily required. Obviously their call, but I think you're in the green there.

I suppose it also bears clarification, but I think the free feat can be of any type as long as it is for relating to a fey/wild/primal connection.


Interest!


Dot.

I got an idea for a thaumaturge. What I don't know (yet) is what race they'll be. I'm thinking gnome with perhaps a splash of ifrit, but while I don't care for a mechanically strong character, I'd like the character to at least be functionable, haha!

Also, welcome back! Hope all is well.


I decided to go with the Gnome Summoner. I got myself sucked into working on some of the crunch (couldn't help myself) before solidifying the backstory.

Which is this:

Kojinsoka was born…he’s not entirely sure. The gnome knew little else outside of the town of Crovga. More specifically The House of Shining Blade, an orphanage operated by a priest of Iomedae, where was found on the doorstep with nothing to indicate where he came from. As one might expect, all of the children were brought up on the tales of Iomedae during her mortal years in the Shining Crusade. While the majority of children yawned at these tales Kojinsoka and a few others were enraptured by these tales. They spent hours playing crusaders in the orphanage’s yard.

At the age of 14 the gnome got a part-time job delivering books for The Paper Tower, a small bookshop run by a dwarf named Ingra Runemaul. One day while delivering some books, three larger children cornered him in an alley and began pushing him around, laughing at his meager attempts to defend himself. The laughter was cut short by a deep-throated growl from a darkened doorway. When they turned in that direction all they saw was a pair of golden glowing eyes staring at them from the pitch. All three bullies fled in absolute terror leaving Kojinsoka trembling, fearing he was about to be eaten. A long moment passed, the eyes just looking at him, then eventually disappeared. Gnomish curiosity got the better of him and he carefully approached the doorway. There was nothing there, except for an odd-looking hourglass. Again, curiosity got the better of Kojinsoka and he picked it up and kept it.

From that point forward the gnome would have occasional dreams of a land of vibrant and lush plant life. Of a figure that seemed to simmer in and out of…time? Always, whether awake or asleep, there was the sense of something always close by, watching and waiting. Despite this feeling however, Kojinsoka never felt as though he was in danger.

After turning 18 the gnome was given a pack of supplies and was instructed to head to the nearest temple of Iomedae, like many of his older friends before him. He never made it. On his second night of the journey, a voice came to his mind, telling him that he was destined to be more than just a champion of The Inheritor. Instinctively, he closed his eyes and focused on the voice and the feeling of being watched. Upon opening his eyes there before him was a sizable beast with a shell like a turtle, a head that had the jaws of an alligator, and a strong-looking tail that ended in a massive knot of bone. What got the gnome’s attention though were the eyes, the same eyes that had struck terror into the three bullies in his youth. Without fear Kojinsoka reached a hand out towards the beast and touched its head. A connection that he did not know was there solidified and that is when his powers awoke.

Between his connection to Grigul (his Eidolon) and the mysterious figures in his dreams, Kojinsoka has spent the last two years honing his powers and looking for opportunities to prove himself worthy of the title Knight.

Basic breakdown: Kojinsoka has basically pledged his loyalty to Shyka (The Many), though he doesn't quite know that yet. The plan is to take Champion as the Free Archetype. This Eidolon (Grigul) is basically an Ankylosaurus but instead has the jaws of an alligator and the back is a turtle shell instead of bony nubs. Grigul will serve as mount in battle.


@Kubular - if you settled on a concept, it would be great to have it a little fleshed out in terms of backstory, goals, motivation, etc.

Re: free feat - that is any feat of any type that gives your character a connection to the First World and/or the fey.


Here's the backstory for my character. I hope you'll like it!

The Last Laugh:

Behold !

Ready yourself to hear the strange story of Reginard aep Rhîr, now known as „Farfadet“. Many years ago, a gnome baby was found near a gnomish home in Jovvox, in the River Kingdom of Mivon. The folks living there, having just lost a child to illness, were overjoyed and took the baby in as one of their own, calling him according to their customs. They never wondered about his origins, save for one thing. The baby held in his hands an eerie paper lantern, ever-burning yet flameless. It emitted a slow and sad tune, a fragment of a memory long forgotten. Yet the strangest thing about the lantern was how soothing its presence was to the child, who was surprisingly as full of joy and laughter as the lantern was ever glowing. Reginard’s origins raised many questions among the nosy and talkative neighbours, but his parents chose to shrug those questions off and simply accept the child for what it was – a gift.

As a kid, Reginard was always recognized by his clear, high-pitched laughter. What’s more, he developped a keen interest in jests and pranks of all nature. This infuriated the village elders, who felt that his character didn’t belong in a serious industrious settlement as the mining town of Jovvox. Reginard’s parents didn’t care, truth be told. Their child was their joy, and his mother especially thought it was just a way for the youngster to express how out of place he felt there. Reginard was also a very positive child, and never let anything touch him deeply – he’d keep his bright, friendly smile for good days as much as for bad ones, an embodiment of the proverbial silver lining. Despite his propension for jokes, his are rarely mean ones. On the contrary, his joyful nature and eerie laughter endeavor to bring out the best in the people around him – at least the ones who care for him.

What excited Reginard the most were his long aimless walks in the lush nature of the forests and meadows surrounding his home town. Wanderlust would often take the boy, and he’d disappear for days, taking only his faithful lantern. No one truly knows why this overwhelming longing for nature existed, or what the boy did during these long periods of absence. He seemed to be a loner at heart, sharing few serious matters with his loved ones, preferring a good jest over a clear explanation. One thing he brought back from his wanderings, though, were many trinkets and baubles of murky origins – like him. He’d keep them at all times, in numerous pouches and pockets, finding unusual uses for them.

This was the time he asked others to call him „Farfadet“, as he himself despised his more serious name. He preferred this more melodious name. Why? The only person the gnome confided in was his mother. He told her of his meeting with his forest friends, the brownies, leprechauns and satyrs he encountered many times in his journeys. Was it by chance? Farfadet didn’t seem to think so. He described how the light of his lantern would draw the wondrous creatures of the woods to him – and how the light it cast would reveal their true selves, banishing false pretences and illusions. His fey friends would offer many small gifts to the gnome – one gave him that name, others granted him some of his natural baubles – necklaces, roots, evergreen leaves, petrified acorns and the like. A dryad would speak for hours of the First World, where they originated, and her stories blew his mind away. The fey would offer these gifts to him in exchange for Farfadet‘s many stories, jests, or simply his joyful laughter echoing in the trees. Yet one encounter became even more meaningful to the young boy. He met what the fey called a norn – an old creature living deep in the woods, one that relentlessly deals with the threads of fate. The norn spoke little, but simply called the boy one of them. The words shook Farfadet, who then left without knowing what to think. The young gnome’s mother was surprised, not only by the norn’s words, but also the fact her son would share that with her. She nodded and explained she had always suspected that Reginard was not of this world, but may have come from the First World. Why was he brought to the gnomish town, she would not know, neither about the reason that would compel the boy’s real parents to relinquish him. She could only offer him motherly love. His mother kept the secret of what he entrusted her, for her son was so precious to her.

Farfadet grew up, and started working at the forges as an apprentice, but this didn’t last a week. A prank too many that he played to one of the village elders got him expelled not only from his apprenticeship, but from the town as well. Truth be told, no one in their right mind wanted to employ a whimsical prankster, especially in such dangerous environments as the mines or the forges. Without any regret, Farfadet took his lantern and trinkets, said his farewell to his parents, and left for good. Nature was once more calling, and he knew there was no going back. Thus began his years of wandering. Somehow it appeared that he was walking aimlessly in the woodlands and grasslands, yet a question gnawed at him from the inside – where did he really come from? Who were his real parents? The gnome hoped to find an answer someday, but he was sure of one thing – the answer didn’t matter as much as the way to get there. His lantern in his hand to shed the light of truth, he ventured forth, searching for friends.

The truth, however, proves to be much more ironic than what he expects. Unbeknownst to him, he is in fact, not a gnome at all, though his education and upbringing certainly had him become very close to one. He was born a bastard fey creature, son of a rider of the Wyld Hunt and a nymph, offspring of his father’s deep desire of begetting a child. However, the hunter’s foolish desire was somehow denied by the Eldest known as the Lantern King, as the latter turned the baby into a gnome child shortly after its birth and spirited him away, before his father could ever lay his eyes on him. Was it vengeance ? Was it on a whim ? No one knows, yet the child was gifted by an ever-lit lantern, shedding the light of truth upon all it encompasses – save for one thing, the Lantern Bearer’s true appearance. A delicious irony for the Laughing Lie, patron of laughter, mischief, and transformation. Yet, as norns well know, fate cannot be trumped, even by a being as powerful as the Lantern King. A simple tune, the mourning of a grieving father, found its way across the planes and bound itself to the child’s lantern, like a tiny fleck of hope across the multiverse. Farfadet has somehow felt it in his heart – the tune is like a lingering thread of fate connecting him to his mysterious origins. Who knows what will come of it? Who will have the last laugh in this matter?

Updated character concept (spoilers for the backstory):

Farfadet, The Lantern Bearer

Alignment Chaotic Good
Ancestry/Heritage Fey-Touched Gnome
Background Feybound
Class Thaumaturge (Lantern implement)
Possible Free Archetype Blessed One
Role(s) Party face, support, knowledge holder, keeper of good wits through his (usually harmless) pranks, Out-of-combat healing.

A lantern-bearing thaumaturge fey-touched gnome who was abandoned as a baby near the gnomish settlement of Jovvox, in the River Kingdoms. He has, of course, no clue about his birth, but his aloofness and whismical nature could indicate that he doesn't hail from Golarion. Even the strange, ever-lit lantern he was brought to this world with appears clearly to be of alien origin. Unbeknownst to him, he was actually born in the First World, the son of two feys deceived by the Lantern King, who then had the baby brought to the Material Plane, where his real parents would never find him. The Lantern is a materialization of his tie to the First World, and a token gifted by the Lantern King (or his servant), a sign of the eternal alliegeance to him.

Despite the grim circumstances of his life, the gnome remains positive all the time, although he's often influenced by his origins and the lantern to make mostly harmless pranks to make the world a less boring place. He sees the best in people, and endeavors to bring it out.

Farfadet draws his thaumaturgical powers from the many gifts from the fey : natural trinkets, relics of the First World he uses to channel his supernatural abilities, e.g. Regalia could be a laurel wreath, etc.

He firmly believes that it is a virtue not drawing one's blade to resolve conflict.

First attempt at a character sheet (WIP)


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Ok, here's my submission! Gaspar Guerau, a psychic whose powers manifested after an encounter with the fey.

About myself:

I’ve been playing TTRPGs for quite a few years, having started with a battered down beginner-box-style version of the original D&D. I am really fond of the storytelling elements of RPGs and find it very intriguing how each system is a sort of framework that makes it easier to tell certain stories, and harder to tell others. Though I like many aspects of PF1/2, I must admit their emphasis on violent conflict resolution gets on my nerves. Combat, IMHO, is a spice better used sparingly. Ethical issues aside (does a hero always have to come with a body count?), varied types of challenges make a better game.

That is also why I really liked the ideas behind this recruitment. Trying to find non-violent but still narratively-adequate solutions to encounters is a challenge I find much more thrilling than most well-designed fights. I also appreciate the move towards making the campaign something other than a colonialist conquest/genocide mission.

As far as practical examples of playstyle go, I think this post as Vretiel Vaneldra, gossip extraordinaire and inveterate liar was a pretty good one.

In real life, I’m a technical writer based in Italy.

TL;DR: Gaspar Guerau, the unwilling waking reverie:

Gaspar was scared of dreams. Every day before bed, he drank a herbal tea that prevented him from dreaming. A few fey decided to prank him by exchanging the ingredients with comically potent poisons and drugs. Instead of killing Gaspar, this concoction threw him in a state of continuous dreaming, at the same time causing him to uncontrollably manifest his dreams in the waking world. The Lantern King takes advantage of Gaspar’s desperation and tells him he will find the cure for his ailment in the Stolen Lands.

Ancestry: Human (versatile heritage)
Class: psychic (unconscious mind: wandering reverie, conscious mind: either infinite eye or tangible dream)
Alignment: NG
Background: Cook — helps give Gaspar a bit more depth so he’s not only defined by his “powers”
Free archetype: sorcerer dedication, either Fey or Hag bloodlines. Sleepwalker would actually fit the concept much better, but the dedication feat is only available from lvl 4.
Appearance: Gaspar was probably a bit of a chonky boy prior to his meeting with the fey. I don’t think he has eaten very well since. Dark hair, olive skin, short.
Personality: a complete coward and lazy, but mostly well-meaning. A bit selfish. His paranoiac tendencies will be at the forefront, at least at first.
Progression/development: though his initial stated goal is returning to normalcy, I could see him developing into embracing his new life. This could even develop into a slightly less cowardly disposition. I assume he will eventually discover the Lantern King is the true culprit of his situation and will have to decide whether to be angry about it or not.

Gaspar’s backstory:

Gaspar tried dreaming once, as a child. It was disturbing experience. Though he never did tell anyone what he had dreamt, he made his displeasure rather clear by refusing to sleep and bawling of exhaustion for a week. His sleep-deprived parents assembled a small army of local aunties, who eventually concocted a simple herbal tea that prevented any dreaming—and also worked as a wonderful gout preventative. The young Gaspar slept peacefully, protected both from joint problems and unsolicited mental constructs. This tea remained his steadfast companion well into his adult years.

When news of Gaspar’s refusal to dream reached a group of bored fey lords and ladies, five of them decided to take great personal offence. They raged for tens of seconds, which was just enough time to order their servants to teach the human dullard a lesson. That same night, a group of sprites sneaked inside Gaspar’s house and laced his ingredients with enough hallucinogens to tear a small hole in the fabric of reality. An angry nymph cast a glamour so a dream pollen pod looked and felt like a teacup. A few fuath filled Gaspar’s kettle with the tears of a night hag. A rusalka ground the remains of ten thousand people who died in their sleep into a fine dust and spread it around Gaspar’s bedroom. And, finally, a practical-minded redcap poured an obscene amount of poison inside Gaspar’s tea shortly before he drank it.

Gaspar did dream that night. And the following weeks. As a matter of fact, he’s still dreaming, every moment of the day and night. Dreams pour out of his eyes, ears, nose, and crawl from beneath his fingernails. A little spider in a topcoat told him the day his best friend would die. A dog with tentacles for legs ate his bed. Two women without eyes screamed every time he felt afraid, which kickstarted a frankly exhausting loop.

It’s been a bit over a month now. The chaotic reverie surrounding Gaspar has subsided slightly, enough for him to approach human settlements. A huge will o’ the wisp told him the cure for his ailment lies within the wilderness of the Stolen Lands. He saw no reason to doubt the wisp, nor did any of the dreams that happened to be materialised around him.

Dark Archive

Since it is clear you have plenty enough interest, I'll bow out of the recruitment. I'll be pretty busy the next couple days and I'm not sure I'll be able to finish my application in time.

Good luck to all of you!


Some lovely ideas so far, I'm very excited to start this game!

I thought I would tally up the dots, WiPs and submissions so far. Let me know if I missed anything or got anything wrong.

Completed submissions:
- Kojinsoka (Fallen_Mage), a Gnome summoner who unwittingly made a pact with one of the Eldest of the First World
- Farfadet (Lithrac), a "Gnome" thaumaturge blessed by the Lantern King, one of the Eldest
- Nidintu-Bel (Mokmurian the Great), a Tiefling-Elf fighter serving Ng, one of the Eldest
- Gaspar Guerau (panegyric), a Human psychic seeking a cure for his overwhelming oneiric experiences

WiPs:
- Alea (Daniel Stewart), Woodland Elf swashbuckler (crunch done, still working on backstory and AP connection)
- Roots-Sink-Deep (Dorian 'Grey'), Leshy cleric of Erastil (crunch done, partial background)
- Clementine (Hawthwile), a Sprite barbarian looking to make a safe place for his fey friends
- Four different concepts from Kubular

Expressed interest:
- Brainiac (Gnome/Halfling witch with Fervor patron theme)
- Camris
- CrusaderWolf (reserved spot)
- Elbowtotheface
- ErstwhileCompanion
- Solicitor (thaumaturge)
- Talomyr (human druid, witch dedication)
- Trevor86 (reserved spot)
- WillieD29 (rogue-ish bard)


@ GM Eldest - Question about the bonus feat. I took the Wellspring Gnome and selected Divine tradition and took the Shield cantrip to represent Kojinsoka's initial pact (in addition to the gift of Grigul). The question I pose is, would you allow me to take the Armor Proficiency general feat as the bonus feat so I can use Light Armor effectively? This may come across as a waste of a bonus feat due to the fact that when I take the Champion Dedication I'll become trained in all armor. My logic is this: Kojinsoka has been "training" all his life at the orphanage to become a Champion of Iomedae until fate intervened and the pact with Shyka was made.


@Fallen_Mage - the bonus feat is intended for character flavour and extra fey spice, and the Armor Proficiency feat will become obsolete at the second level, as you point out. So I'm leaning towards no, but also crunch doesn't need to be finished yet, and if we end up playing together I am open to revisiting this.


@ GM Eldest - Fair enough.


I believe that our brave, dutiful, not-too-sharp Hunter for Erastil is ready for his quest to protect nature!

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