Jhoruk the Banaan

Roots-Sink-Deep's page

287 posts. Alias of Dorian 'Grey'.


Full Name

Roots-Sink-Deep

Race

Leshy(Root)

Classes/Levels

Kineticist (Water/ Air) 11 Hp 162/162 AC (T) 30(32), Fort(M)+23, Ref(M)+22, Will(E)+20 Perception(E)+19 Conditions Tailwind, Anthaul

Gender

Male

Size

S

Alignment

NG

Deity

Erastil

Location

Kyonin

Languages

Fey, Taldane

Strength 18
Dexterity 18
Constitution 20
Intelligence 8
Wisdom 18
Charisma 10

About Roots-Sink-Deep

Backstory:

Reaching down deep into the River of Souls, the Elk Father drew forth a wayward soul, dripping with courage, wisdom and pluckiness!

The Root Leshy's blue eyes manifest a single drop of a tear, which obediently hoovers suspended upon his bark-like cheek. The 3' tall Root leshy stretches his vine-like arms upward over his head.
Feeling the duty laid upon me, I did what any nature spirit would do when called upon by Erastil. I reached upwards to grab hold of His hand and...

The excited (slightly dramatic) leshy begins to shake violently. The shiny bark of his body suddenly sprouts a coat of brambly thorns!
I am born into this world as Roots-Sink-Deep!

The proud root leshy stands still, keeping his pose for a full minute, before turning his blue eyes to his audience.

Seeing that the three caterpillars' attention has since shifted to whatever keeps a caterpillar's attention, Roots-Sink-Deep smiles.
Practice, practice, practice!

Stretching his vine-like arms out to either side, the Root leshy encompasses the whole of the terrain around them. Still addressing the now attentive-looking caterpillars, Roots-Sink-Deep continues his soliloquy.
The north is mostly rugged hills that are unsuitable for agriculture. South of the massive Gronzi Forest, the Rostland Plains are rolling fertile grassland and are the breadbasket of the entire nation. This is my hunting grounds! Erastil charged me with protecting this realm from my birth!

The Druid's blue eyes roam ever-watchful out over the farms and orchards that encompass this part of lower Bevoy. His longbow leaning on a tree within his reach.
Restov has been my home for ever!

The Root leshy stops speaking, his lips still moving, as he ticks off on his fingers a few times.
Or like 2 months. Something like that!

Stepping lightly from behind the grandstanding leshy, Marianne giggles.
And a most promising 2 months it has been, but Erastil has a mission for you, Roots-Sink-Deep.

The Hunter for Erastil turns to look upon the dryad. The leshy bows respectfully.
As He wills it! Where am I to go?

The dryad smiles.
Ever hear the story of the Tanglebriar?

Crunch:

Roots-Sink-Deep
Ancestry Leshy Heritage Root leshy Background Blighted Survivor (see below)
Class Kineticist 11 Deity Erastil
Alignment ? Size S Traits Common Leshy Plant
Perception(E)+19 Senses: Low-light
Languages Common, Fey
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AC(T) 30(32) Fort(M)+23 (juggernaut), Ref(M)+22 (evasion), Will(E)+20

Resistances & Immunities
*Deflecting Wave (see below)

HP 162
Class DC(E) 32
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Speed 40' Fly 40' Swim 15'
Melee(E)

Ranged(E)
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Str 18 Dex 18 Con 20 Int 08 Wis 18 Cha 10
Skills
Acrobatics(T)+18, Athletics(M)+22, Diplomacy(T)+13, Medicine(T)+17, Nature(M)+21, Religion(T)+17, Stealth(E)+19(+1 Forest), Survival(T)+18, Fungal Lore(T)+12, Leshy Lore(M)+16
--------------------------------------------------------------------------- -----------------------------------------------------
Ancestry Feats & Abilities

Leshy Lore(1st; Ancestry)
Anchoring Roots(5th; Ancestry)
Solar Rejuvenation (9th; Ancestry)

Skill Feats

Natural Medicine (1st; Background)
Additional Lore (leshy) (1st; Ancestry)
Titan Wrestler (2nd; Skill)
Battle Medicine (4th; Skill)
Steady Balance (5th; Ancestry)
Continual Recovery (6th; Skill)
Ward Medic (8th; Skill)
Unusual Treatment (10th; Skill)

General Feats

Toughness (3rd)
Fleet (7th)
Robust Health (11th)
Incredible Initiative (15th)

Kineticist Abilities and Feats
Kinetic Aura 20'
Kinetic Gate: Water
Single Gate Impulse
*After the impulse's other effects, you can move one creature targeted by the impulse or in its area 5 feet in any direction, or 10 feet if it's in a body of water. This can't move the creature into the air. You can choose only a creature that's willing to be moved, that failed its save against the impulse, or that you succeeded at an impulse attack roll against.
Channel Elements
Elemental Blast
2 Actions
Melee +22 3d8+4+5 bludgeoning, slashing, cold, Electricity
Ranged +22 3d8+2+5 bludgeoning, slashing, cold, Electricity Range 30, 50,60,100 feet
Thrown +22 3d8+4+5 bludgeoning, slashing, cold, Electricity Range 20 feet

Weapon Infusion
Melee Add one of the following traits of your choice: agile, backswing, forceful, reach, sweep.

Ranged Choose one of three options: range increment 100 feet and the volley 30 feet trait, range increment 50 feet and the propulsive trait, or range increment 20 feet and the thrown trait.

Base Kinetics
Extract Elements
Will Expertise (Level 3)
Gate's Threshold (5th)
Fork the Path: Air
Kinetic Durability (Level 7)
Kinetic Expertise (Level 7)
Gate's Threshold (9th)
Expand the Portal: Air
Impulse Junction (Single Gate)
Level 1
Before or after the other effects of the impulse, you can either Stride up to half your Speed or Step. If you have a fly Speed, you can Fly up to half your fly Speed instead.
Perception Expertise (Level 9)
Kinetic Quickness (Level 11)
Reflow Elements (11th)

Water/ Air Kineticist Feats (Impulses)

Deflecting Wave (1st; Kineticist)
Ocean's Balm (1st; Kineticist)
Weapon Infusion (1st; Kineticist)
Winter's Clutch (2nd; Kineticist)
Winter's Sleet (4th; Kineticist)
Safe Elements (5th; Kineticist)
Four Winds (6th; Air Kineticist)
Cyclonic Assent 8th; Air Kineticist)
Flinging Updraft (9th; Air Kineticist)
Aura Shaping (20') (10th; Kineticist)
? (12th; Air Kineticist)
Nourishing Gate (14th; Kineticist)
Imperious Aura (16th; Kineticist)

Free archetype

Druid dedication (2nd; FA)
Druidic Order Waves
Basic Druid Spellcasting (4th; Druid dedication)
Shore Step (6th; Druid dedication)
Primal Breath (8th; Druid dedication)
Natural Swimmer (10th; Druid dedication)

.…...…..............................

Innate Spells
1. Pressure Zone 1/1
2. Cleanse Affliction 1/1

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Focus Spells 1/1
Rising Surf

Spells
Spell Attack (T) +17
Spell DC (T) 27

Magic Tradition
Primal

Cantrips
1. Rousing Splash
2. Take Root

1st Rank
1. Gentle Landing
2. Anthaul x

2nd Rank
1. Tailwind(2) x

3rd Rank
1. Dive and Breach

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Gp 3215/ 114 Sp 5

Items
Explorer's outfit
+2 Resilient Leaf weave (1404gp)
HideShield ( 4gp)
Adventures pack (1gp 5sp)
Gate Attunement (Air), Greater (1400gp)
Arboreal Boots (160gp)
Lifting Belt (80gp)
Wildwood Ink (80gp)

Bulk

BLIGHT SURVIVOR BACKGROUND:

Centuries ago, the elven witch Silisifex played an important
role in the fight against Treerazer. With her deep knowledge,
power over primal magic, and abiding faith in Calistria,
she was one of the first elves to directly fight against
the encroaching fiendish blight that was Tanglebriar. Her
discoveries, teachings, and lore have continued to protect
and inspire elves to this very day, centuries after she
vanished mysteriously on a mission into Tanglebriar back
in 3050 ar.
Whether you’re a primal spellcaster or merely someone
whose life was impacted by Tanglebriar’s blight, Silisifex’s
discoveries and methods for combating the demonic
corruption of nature has benefited you significantly over
the course of your life and may even have saved you from
being corrupted yourself. Alternately, you could have had
close friends or family members who became corrupted
only to have been restored before that corruption could
become permanent. Many have succumbed to the influence
of Tanglebriar over the ages, but you count yourself as one
of the survivors of this corruption. Using your hard-earned
experience to help others survive their encounter with the
blight has, in part, defined your role in Kyonin or abroad.
Choose two ability boosts. One must be to Constitution or You’re trained in the Nature skill and the Fungus Lore
skill. You gain the Natural Medicine skill feat. In addition,
once you’re 4th level, you gain the ability to cast cleanse
affliction as an innate primal spell once per day. This spell
automatically heightens to a rank equal to half your level,
rounded up. If you’re cleansing an affliction with the fungus
trait, you gain a +4 status bonus to your counteract check.