[Outpost VI] CORE #1-34 Encounter at the Drowning Stones (Inactive)

Game Master Aldizog

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Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

I placed Silgil's token where it should be, but 30' up.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere is placed in the square.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Would someone put doodle on there, please? Anywhere is fine.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

I put Doodle on the wall above the folks below. I also put Lasaraleen in the box so Tere won't be lonely. That leaves Atum, and I expect she would prefer to be above too. We got a lot of squishies.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Sounds good.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Thanks for running, GM A! Interesting scenario.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Yes, thank you!! Great fun.


Will get Chronicles done tomorrow.

Atum, I need your info:
Player/Forum Name:
Character Name:
Class and Level:
PFS# (and dash):
Faction:
Day job Roll (if any):

And, for everyone, I need a boon roll. 19 or 20 wins a boon, then roll 1d3 to see which one you get.

Boon: 1d20 ⇒ 14 GM does not get a boon this time...

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Boon check: 1d20 ⇒ 17

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

boon : 1d20 ⇒ 8

Maybe no boon for GM, but definitely players Gratitude:)

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Chronicle: # 22
Player Name: Miteke
Character Name: Silgil
Faction: Grand Lodge
PFS: 141936-5
Current XP: 21
Prestige: 34
Fame: 42
Gold: 2,813.00 gp
Day Job: Craft Jewelry, Crafter's fortune: 1d20 + 16 + 5 ⇒ (18) + 16 + 5 = 39
Boon roll: 1d20 ⇒ 12
Potential Spells gained from Atum Shane:

  • 1st: corrosive touch, crafters fortune, fog cloud, gravity bow, jump, magic aura, obscuring mist, stumble gap, shock shield
  • 2nd: daze monster, dust of twilight, locate object, make whole, sonic scream, stone call
  • 3rd: aqueous orb, arcane sight, clairaudience/clairvoyance, cloak of winds, gentle repose, greater magic weapon, magic circle against evil, sepia snake sigil, sleet storm, slow, tiny hut
  • 4th: acid pit, arcane eye, dimensional anchor, lesser geas, phantasmal killer, solid fog, scrying, summon monster iv
  • 5th: acidic spray, contact other plane, life bubble, overland flight, teleport
  • 6th: getaway, planar bindings, summon monster vi, wall of iron

    Silgil is only able to cast 4th level spells. What are the rules on adding a spell to his spellbook above his ability? He will also be limited by cash on hand. How much will they be getting from the chronicle?

    @Atum
    do you want to hold any back and just exchange like for like, or are you making your spellbooks available indiscriminately.

  • Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Boon roll 1d20 ⇒ 8


    Chronicles are posted.

    Please take a look and make sure they are correct.

    (Silgil, you already rolled a Day Job check on the Recruitment page so that is what I used.)

    Liberty's Edge

    Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

    Looks good, thanks again for running!


    Slight update Tere - there's a new version in the folder with CORE stamped on it in red.

    Sovereign Court

    Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

    Looks good, GM. As always, thanks for running the game for us!

    Great to play with everyone, both old and new! Doodle is still slowly advancing towards an Eyes of the Ten run one day, so if anyone of you see an opening in a game, please let me know!

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
    GM Aldizog wrote:

    Chronicles are posted.

    Please take a look and make sure they are correct.

    (Silgil, you already rolled a Day Job check on the Recruitment page so that is what I used.)

    I didn't think of looking for it in the recruitment thread.

    Could you add the spell purchases to the chronicle sheet as many of them are non-core and I'll need the proof. Number by level/cost for each spell/total cost for that level/actual spells

  • 9 1st level/10.00/90.00/corrosive touch, crafters fortune, fog cloud, gravity bow, jump, magic aura, obscuring mist, stumble gap, shock shield
  • 6 2hd level/40.00/240.00/daze monster, dust of twilight, locate object, make whole, sonic scream, stone call
  • 11 3rd level/90.00/990.00/aqueous orb, arcane sight, clairaudience/clairvoyance, cloak of winds, gentle repose, greater magic weapon, magic circle against evil, sepia snake sigil, sleet storm, slow, tiny hut
  • 8 4th level/160.00/1,280.00/acid pit, arcane eye, dimensional anchor, lesser geas, phantasmal killer, solid fog, scrying, summon monster iv
  • 5 5th level/250.00/1,250.00/acidic spray, contact other plane, life bubble, overland flight, teleport
  • 4 6th level/360.00/1,440.00/getaway, planar bindings, summon monster vi, wall of iron

  • Sovereign Court

    CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

    Thanks so much!


    @Silgil - that will take me a while. I will need to see an explanation from Atum of where each one of his non-Core spells come from. I do not assume any nefarious intent, but players have been known to make mistakes in this regard.

    It is one thing to allow a spell for a single encounter that you would have easily defeated anyway. It is another thing to allow a non-Core spell to enter the Core Campaign on a more permanent basis. Because Silgil can then offer it to everyone he is alongside in future missions. That is a significant number of non-Core spells; let me make sure Atum legitimately has access to all of them. In the event that he can only explain some of them, then you will just get those.

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

    Reasonable. I just hope he chimes in.

    Scarab Sages

    Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
    Diviners Fortune:
    10/10

    Sorry, a lot or real s$*%.
    The game was great!

    Player/Forum Name: Kirill.Storm
    Character Name: Atum Shane
    Class and Level: Wizard 8
    PFS# (and dash): 157437-11
    Faction: Scarab Sages
    Day job Roll (if any): Craft Scrolls: 1d20 + 19 ⇒ (14) + 19 = 33

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

    @Atum
    Do you have sources for your non-core spells and are you OK with Silgil copying them?

    Scarab Sages

    Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
    Diviners Fortune:
    10/10
    Silgil wrote:

    @Atum

    Do you have sources for your non-core spells and are you OK with Silgil copying them?

    I hope I have. I will just copy here all the info once again, including my chronicles:

    https://drive.google.com/file/d/10iM7w0HKpikq9LSt61136J4Ji8ND728Z/view?usp= share_link

    My spells: https://docs.google.com/spreadsheets/d/1QgP-lqgr7yLw2xr6zhfYDIJh4REuyXaCKWw yXCpNNTI/edit?usp=sharing

    Feel free to copy something.


    @Atum - I see that one of your Chronicles grants access to the Insights of Far-Seeing Taernis. I believe that means Silgil can copy the spells, although he would need the actual Chronicle himself to get the spellbook with the preparation ritual.

    And you found a Spell Lattice that contained Shock Shield and so could have scribed that.

    The non-Core spells that I do not see specifically in your Chronicles (although I may have missed them):
    Level 0 => Haunted fey aspect,
    Level 1 => Vanish; Corrosive Touch, Gravity Bow, Crafters Fortune
    Level 2 => Create Pit; Sonic Scream;
    Level 3 => Aqueous Orb, Blood biography, Cloak of Winds
    Level 5 => Acidic Spray

    This Peach character seems to note getting Vanish, Aqueous Orb and Sonic Scream from you on their Chronicle Sheet #10. I'm not entirely comfortable trusting that they have all of their other spells legitimately, but I guess I will. Their Chronicle Sheet #5, whatever it was, seems to have been a windfall of non-Core spells.

    Silgil already has Vanish and notes where he got it. He can copy everything else from you except for Aqueous Orb and Sonic Scream, since I cannot tell where you got them. Peach indicates they got them from you and you indicate you got them from Peach.

    Silgil, I will update your chronicle sheet.


    Silgil, your Chronicle sheet is updated with all the spells you requested except Aqueous Orb and Sonic Scream since I cannot verify those. I adjusted the purchase amounts.

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

    Thanks, still quite a windfall. If Atum can account for the others w can adjust.

    Scarab Sages

    Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
    Diviners Fortune:
    10/10

    I am playing Core not usual. I will check and try to remember whatever I could. If I will not find possible sources of non core spells - I will stop using them and remove. Wanna respect Core mode.

    I also have Book of Harms in the chronicles which provides some other non Core spells and I was going to buy it.

    From current perspective...

    I am sure I copied Vanish, Blood Biography and couple other rare spells, but the list seems bigger than I expected. Atum once traveled with another high level wizard, and in one scenario had a fellow rogue who got his own spell book and kindness to share knowledge with wizards.

    But that can also be caused my my usage of Pathbuilder several years ago.

    I just know Atum would never learn or buy scrolls with offensive magic like Acidic Spray, Corrosive Touch or Sonic Scream himself, so these likely were also copied from fellow.

    I have doubts about Aqueous Orb.

    I will let you know closer to weekend likely.

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

    If you can remember the campaign and you played it online, perhaps you can find it in the discussion thread for the applicable game, then add a link to it in your character sheet.

    Scarab Sages

    Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
    Diviners Fortune:
    10/10

    I made investigateion and come with bad news.

    I actually could not participate in the Drowned Stones as Atum bacame non-core at 2017 at Vuvko's table - Sanctum of the Sages. There Atum met a strong and interesting wizard. Who actually was non-core probably.

    We played all the Destiny of Sands trilogy offline in Russia. I backtracked our GM Vuvko to Kazahstan. You know a lot of people relocated from Russia...

    Anyway Vuvko claims he did not run Core games and likely this trilogy was not core from his perspective. But I see Atum as Core character in Organazied PLay at the Summary tab - thats point of confusion.

    I think it would be acceptable to transist Atum to a large world out of Core - completely. I feel pretty bad now because I probably provided Peach with core-impossible stuf.

    Unfortunatelly this mean Silgil can not copy spells.
    And I can not accept chronicle.

    Do you see other options inthis circumstances?

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