[Outpost VI] PFS1e Special: Bonekeep, Level 1: The Silent Grave (Inactive)

Game Master roll4initiative


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Hao Jin Cataclysm
Jilla wrote:
This game moves fast, and I'm going to be away for about 24 hours, so please feel free to bot me as needed.

Okay. No prob. We'll do this first half of the round of combat and take tomorrow (Sunday, March 26th in the US) off.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

This is legitimately a tough combat. :)

We will see where we are at next round in terms of strategy but with Jilla right up there (and flat-footed) we cannot exactly run away and attack from range.

Ok, Haste is even more fun when your familiar gets to take advantage of it while attacking. :)

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

I got Spiritual weapon to use...

also..would the +1 be applicable on a spiritual weapon? cant remember off hand....I think it does...


Hao Jin Cataclysm
Therin Baldaros wrote:

I got Spiritual weapon to use...

also..would the +1 be applicable on a spiritual weapon? cant remember off hand....I think it does...

I believe so, since it uses your attack roll.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

figgered i'd double check...

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

@Therin - If you are Nauseated you cannot cast spells. Plus casting is generally a standard action and you can only take a move action. Hence why you are in the back of the party.


Hao Jin Cataclysm
Igor Ivantoe wrote:
@Therin - If you are Nauseated you cannot cast spells. Plus casting is generally a standard action and you can only take a move action. Hence why you are in the back of the party.

Oh, yeah. Thanks for catching that.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

i know...was just thinking ahead if i can remove the condition...

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I am pretty certain that the condition will fade soon. It is actually a difficult condition to remove yourself as you cannot take the standard action necessary to remove it. :)

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

yep....was looking...no dice...


Hao Jin Cataclysm

The nausea will fade away. In fact, you do seem to be feeling a bit better outside of the room. You'll be nauseated for another Nauseated: 1d4 ⇒ 2 rounds if you are out of the room, but will need to save again when not nauseated if you go back in.


Hao Jin Cataclysm

As I suspected, it turns out that evasion doesn't work with the oozes' acid damage. It's either full damage or no damage, no chance for half even if you make the save. Since T.P. failed both saves, he takes full damage.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

k as soon as my nausea is over, I'm casting spiritual weapon...that'll help...until then..just hang on...

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Don't want to slow us down but before I take my turn, some questions:

a) do we know (as part of the knowledge check or as general adventurer knowledge) what sorts of damage will cause it to split?

b) if I were to use a claw attack (which does B/S dmg), can I *choose* whether it's doing Bludgeoning or Slashing, or does it automatically do both (thus triggering the split ability if it triggers off of either of those)?

c) if I use weapons, how many hit points do they have before they aren't usable? I've got a masterwork bardiche, a cold iron sword, and a silver dagger. I'm assuming that one or two hits with the acid dmg is going to destroy the weapons, yes?

d) do the oozes look like they can be blinded? Specifically, if I use Drukpa's Spit Venom and Viscous Venom feats, I presume that the oozes can be entangled, but could they also be blinded? Or would they be immune due to not having eyes?

e) If none of the above options will work, Drukpa's only real other choice is Grapple (he has Improved Grapple). While that would be hilarious, would Grappling (or Pinning) an ooze actually *do* anything helpful?

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

As I recall, the PF1e rules around damage to items are clunky. If I'm not mistaken, a mwk bardiche would have hardness 5 and 10 hit points but there is also a rule about energy damage to items being halved before applying the hardness, in which case it would appear that 1d6 of acid dmg could never harm the weapon. I'm guessing that this is all incorrect in this case but just checking before destroying my weapons.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Another question: would attacking with reach still subject the PC (and/or their weapon) to the acid dmg on a successful attack?


Hao Jin Cataclysm

Don't want to slow us down but before I take my turn, some questions:

Quote:
a) do we know (as part of the knowledge check or as general adventurer knowledge) what sorts of damage will cause it to split?

Is Drukpa intelligent enough to know that a knife will cut through butter better than the flat side of a spoon?

Quote:
b) if I were to use a claw attack (which does B/S dmg), can I *choose* whether it's doing Bludgeoning or Slashing, or does it automatically do both (thus triggering the split ability if it triggers off of either of those)?

It does both. Like how a morningstar does both bludgeoning & piercing damage. I love the gladius that lets you choose piercing or slashing. Also, there is a feat that lets you change damage type: Weapon Versatility. (The main reason why I got that book).

Quote:
c) if I use weapons, how many hit points do they have before they aren't usable? I've got a masterwork bardiche, a cold iron sword, and a silver dagger. I'm assuming that one or two hits with the acid dmg is going to destroy the weapons, yes?

Pretty much a meta-gamey question there. Let Drukpa find out. He may have seen and heard Tiny Pebble yelp in pain and fling his fists aside after punching the wiggly jiggly oozes. The acid seems quite strong.

Quote:
d) do the oozes look like they can be blinded? Specifically, if I use Drukpa's Spit Venom and Viscous Venom feats, I presume that the oozes can be entangled, but could they also be blinded? Or would they be immune due to not having eyes?

You don't see any sensory organs on the creatures. Wait! One of them wears silly Big Nose & Glasses! Give it a shot. Let's see what happens.

Quote:
e) If none of the above options will work, Drukpa's only real other choice is Grapple (he has Improved Grapple). While that would be hilarious, would Grappling (or Pinning) an ooze actually *do* anything helpful?

¯\_(ツ)_/¯

Quote:
As I recall, the PF1e rules around damage to items are clunky. If I'm not mistaken, a mwk bardiche would have hardness 5 and 10 hit points but there is also a rule about energy damage to items being halved before applying the hardness, in which case it would appear that 1d6 of acid dmg could never harm the weapon. I'm guessing that this is all incorrect in this case but just checking before destroying my weapons.

Metagamey. Once again, I'm going by the rules to the best of my knowledge. In this case, Acid ignores hardness.

There are checklists for the GM in this scenario to keep track of what you do, what you find, what bad conditions you get, etc...
I am giving you all the best scenario/route to give you the best item available.

Quote:
Another question: would attacking with reach still subject the PC (and/or their weapon) to the acid dmg on a successful attack?

¯\_(ツ)_/¯

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

@GM Roll4initiative - Tiny Pebble has Improved Evasion not simply Evasion. This means half damage on a failed Reflex save from any source. Why would you think it would not apply to the acid damage from the ooze which allows a Reflex save?
Do you have any specific wording in the text of the ability to make you think this would be the case?

In terms of weapon breakage: I do not think it is much of a concern. Your hafted two-handed weapon has hardness of 5 with 10 hit points. Your weapon would have to take 5 hit points of damage after hardness is deducted to be considered broken. This would mean five rolls of "6" on the acid damage die. This is just not going to happen for either Eka or Drukpa.

In terms of acid damage: Generally it should be the weapon and not the character taking damage unless it is specifically worded in text of the ability (like the Babau's Protective Slime ability). I do not believe this to be the case here.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Thanks for all the answers to the questions!


Hao Jin Cataclysm
Drukpa Marpo wrote:
Thanks for all the answers to the questions!
Quote:
Another question: would attacking with reach still subject the PC (and/or their weapon) to the acid dmg on a successful attack?

Actually, yes, it would affect the weapon.


Hao Jin Cataclysm

@Igor...

Yow. Sorry about that. I don't know how I missed the "Improved" part of evasion.

In terms of weapon breakage:
Other GMs pretty much went with this:
https://paizo.com/threads/rzs2qc01?Hardness-and-Acid#7
"The digestive acid that covers a gray ooze dissolves metals and organic material, but not stone."
So, since it dissolves metal & wood, I believe it ignores hardness.

In terms of acid damage:
T.P. is using his fists as weapons, striking a creature covered in acid. It makes sense that he would take damage when he hits the creature.

Grand Lodge

Female NG Nagaji Gray Paladin 3 | HP 29/29 | AC 19, T 12, FF 17+2 | CMB +6, CMD 18 | Fort +6 (+12 vs poison, +10 vs. disease), Ref +3+1, Will +5 (+7 vs. mind-affecting) | Init +2 | Perception +6, Sense Motive -1 | Lay on Hands: 4/4 | Speed 30ft (20 ft w/ armor) | Active conditions: none

Apologies for the delay. Single parenting this weekend. I have no idea how full-timers do it.

Grand Lodge

1 person marked this as a favorite.
Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

The acid does not work on stone hence why I thought it might not work on an Earth Elemental. This is the GM's call.

Assuming that T.P. can be damaged by the acid then I agree 100% with your decision that he should potentially (Reflex save pending) take damage from the attack.


Hao Jin Cataclysm
Eka wrote:
Apologies for the delay. Single parenting this weekend. I have no idea how full-timers do it.

No problem. There's no rush. No need to post today.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Just a heads up there is among the treasure we found three masterwork long swords. So going forward people that can use a long sword might want to claim one. :)

Grand Lodge

1 person marked this as a favorite.
Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I have to say that the Porter vanity is really the best way to carry all of your gear. A Handy Haversack works in a pinch but I do like the thought of a minion loaded down with all of your extraneous gear running after you. :)


Hao Jin Cataclysm

My spiritualist, Inga, has a Porter, along with the rest of her entourage. He's got a personality all his own. He pulls a little wagon that's decorated & painted like a gypsy wagon to haul everyone's gear around.

I love Vanities, and some chronicles have boons to get a discount.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I like that. :) It is often the supporting characters that can add flavour. My wizards all tend to have low Charisma scores so they will not be overwhelming people with their outgoing and vibrant personalities.

Yes vanities are fun. I especially like my Herald whom while unnecessary adds a certain flair to formal events.

Grand Lodge

1 person marked this as a favorite.
Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

yeah, it's funny when Inga's porter shoves the wagon over the edge of a hole with half the party below...


Hao Jin Cataclysm
Therin Baldaros wrote:
yeah, it's funny when Inga's porter shoves the wagon over the edge of a hole with half the party below...

Lol.

It was Smörboll, Inga's bodyguard, that shoved it off the ledge rather than taking the time with all the lowering with ropes and what not. Mush to the porter's dismay.

That's the beauty with Vanities; they're there, but not there, in a sense. Great roleplaying fodder, though!

Grand Lodge

1 person marked this as a favorite.
Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

oh yeah...right...no one ever accused Smorboll of being a genius...

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I am looking for people's opinions here. Should a character take damage from attacking someone on the other side of a Wall of Fire with a natural weapon or a weapon without reach?

The text of the spell asks for a person to "pass through it" but I cannot see how any reasonable person would rule that it alright to pass your arm through a Wall of Fire and not take damage.

I am trying to evaluate the effectiveness of the ring option for Wall of Steam/Wall of Fire line of spells.


Hao Jin Cataclysm

If you're passing an arm through the wall of fire, you're "passing through" it. Basically touching it. From a common sense point of view, I would definitely rule that you take damage.


Hao Jin Cataclysm
Jilla wrote:

@GM: I only took 1 hp in that acid fight, but I did have some damage from before. I try to be pretty diligent about marking off damage and healing, so I think my tagline's accurate.

Thank you for keeping track!

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

@GM Roll4initiative- Did you draw the diagram on slide 4?


1 person marked this as a favorite.
Hao Jin Cataclysm
Igor Ivantoe wrote:

@GM Roll4initiative- Did you draw the diagram on slide 4?

Yes. Quickly, at work.

Grand Lodge

1 person marked this as a favorite.
Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

It is actually quite good (and fun) in a crude sort of way. :)


Hao Jin Cataclysm

Here's that post. Is your Anytool really magical? Like, give a +1 or +2 bonus?

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

relevant text:
This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.

The any-tool counts as a set of masterwork artisan’s tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

The Traveller's Any Tool would at best replace a set of Master Work Thieves Tools which Eka already owns so it will sadly not help in this case.

I keep meaning to buy one for any of my characters but have yet to do so. They are really handy when you really need a tool that you do not have like a crowbar or a drill for example.

Grand Lodge

Female NG Nagaji Gray Paladin 3 | HP 29/29 | AC 19, T 12, FF 17+2 | CMB +6, CMD 18 | Fort +6 (+12 vs poison, +10 vs. disease), Ref +3+1, Will +5 (+7 vs. mind-affecting) | Init +2 | Perception +6, Sense Motive -1 | Lay on Hands: 4/4 | Speed 30ft (20 ft w/ armor) | Active conditions: none
Igor Ivantoe wrote:
I doubt it will be enough damage to kill anyone. So relax. :)

I really hope you're right, Igor. Otherwise: Sorry guys. The dice roller gods have spoken.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

I am expecting a 6d6 explosion trap here. This would be comparable to the CR5 Fireball trap in the CRB. It could potentially go up to 8d6 which would be a CR 6 trap but I doubt it will be more powerful than that. Really nothing to worry about. :)


Hao Jin Cataclysm

Please enter your PC/player info >>here<<. I know some people are worried about leaving an email, there's no need to leave an email address or Discord name. After the game, I will post a link to a shared Google file where you can access your chronicle.

Grand Lodge

1 person marked this as a favorite.
Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Thanks GM Roll4initiative about posting the shared Google file. :)

Grand Lodge

Female NG Nagaji Gray Paladin 3 | HP 29/29 | AC 19, T 12, FF 17+2 | CMB +6, CMD 18 | Fort +6 (+12 vs poison, +10 vs. disease), Ref +3+1, Will +5 (+7 vs. mind-affecting) | Init +2 | Perception +6, Sense Motive -1 | Lay on Hands: 4/4 | Speed 30ft (20 ft w/ armor) | Active conditions: none

I will be cleaning and cooking a lot for the holiday weekend. I may be able to post, but I can't guarantee it. Please bot if needed.


Hao Jin Cataclysm
Eka wrote:

I will be cleaning and cooking a lot for the holiday weekend. I may be able to post, but I can't guarantee it. Please bot if needed.

No prob. Since it's a holiday weekend we should just take it off. No posting on Saturday & Sunday.

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 7 GOON! | HP 39/58 | AC 19 (T16, FF17) | CMD 16 | F:+11, R:+12, W:+5 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 | Speed 30ft Shirt: 1/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bomb 2/4, Mutagen 1/1, Trick 3/3, Ki 3/3| Gn Mag (No DL); Extract: Comp Lang| Mes Spell: 2/2 |Active: Ref Fear, Planet Adapt, ER(Fire)20, Bless Ferv, Good Hope, IC2

Day Job (Profession: Baker): 1d20 + 10 ⇒ (19) + 10 = 29

Grand Lodge

1 person marked this as a favorite.
Male N Half-Elf Wizard 7|Buffs:Haste, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade). | HP 62/62 Temp HP 11/11|AC 20 (22 vs Evil) Incorp T 20(22) T 12(14) FF 18(20) |4 Images|CMB +4 CMD 15|F +6 R +5 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 60'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 1/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 1/4 4th 3/3

Way to go Jilla. Please save me a slice of whatever you are baking. :)

Grand Lodge

1 person marked this as a favorite.
Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

as a former baker and donut maker, I approve....

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 7 GOON! | HP 39/58 | AC 19 (T16, FF17) | CMD 16 | F:+11, R:+12, W:+5 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 | Speed 30ft Shirt: 1/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bomb 2/4, Mutagen 1/1, Trick 3/3, Ki 3/3| Gn Mag (No DL); Extract: Comp Lang| Mes Spell: 2/2 |Active: Ref Fear, Planet Adapt, ER(Fire)20, Bless Ferv, Good Hope, IC2

It's all moot if I don't make it out of here alive, so don't slice up the pie yet :)

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