| "Slim" Jim |
Jim was the last one to leave, part of the reason he was doing all this was to test himself. Something about the simplicity about a challenge of champions appealed to him, much of what was going on here was over his head but combat was something he knew well.
He looked back as the wall of fire sprung up again and shrugged, some day he would be back.
The main reason why Jim isn't challenging the statue is I don't want to hold things up.
| Ciri Princess of Cintra |
So we need to finish cleaning up the wizard down here, he's got hellish eyes and jumps around to different bodies, so hes not going to be easy to catch, over to the northeast on this level. I suggest protection from evil for everyone!!
| Terodius Mitrakin |
So we need to finish cleaning up the wizard down here, he's got hellish eyes and jumps around to different bodies, so hes not going to be easy to catch, over to the northeast on this level. I suggest protection from evil for everyone!!
"Yes, settling matters with Helleyes would be time well spent!" Terodius agrees and continues "through Mitra's grace, I have access to communal protection from evil, but it will only last a few minutes, divided among the subjects. We might be better served relying on warding from the Girding of Mitra..."
Communal pro Evil only lasts 1 min/level divided among the subjects - that's 9 minutes for me. Whereas the Girding of Mitra (which I believe Korbin took up HERE ), combined with the Ring of Mitra, provides a Magic Circle vs Evil in a 20' radius...
| Korbin_Tealeaf |
(Korbin asked about them there in the Discussion thread. They were never given to him because of the DM’s comment in the gameplay thread—“THe mitraic items are prefered to go to characters of LG alignment: Cleric, Paladin and then a fighter.” See May 14 post by Korbin in the discussion thread.)
”If you want me to carry the items, I can do so, though I am not a devotee of Mitra, so I am not sure it would be proper,” responds Korbin.
| brvheart |
Nor are you LG. The paladin would be more suited to it, but he is new to the group. Decide and move on please.
| Terodius Mitrakin |
Nor are you LG. The paladin would be more suited to it, but he is new to the group. Decide and move on please.
Up to the paladin, IMO
So we need to finish cleaning up the wizard down here, he's got hellish eyes and jumps around to different bodies, so hes not going to be easy to catch, over to the northeast on this level. I suggest protection from evil for everyone!!
"I believe I spotted the room we fought the trolls in during our previous explorations, so we could pick up where we left off after fighting the fire giant..."
and I can't login to Roll20 right now, apparently "developers are investigating an issue"...
| Ciri Princess of Cintra |
I have the amulet, it grants a continuous prayer affect centered on me.
There's a belt with circle of protection from evil extended radius.
Ring w/protection from evil.
Each has a lion of Mitra to aide in our quest, George has been with us a lot,he's attached to the ring. He's a paladin also. They do more combined, like a antimagic shell, but it's a lot of trouble too.
Their is a rumor of a mace that we haven't found yet.
| brvheart |
(The Lion Belt) An actual relic, this is the belt worn by
Mitra when he walked the earth as a man. It radiates a
powerful Magic Circle against Evil and if combined with
the Amulet (Mitra’s Eye) it will form a globe of
invulnerability about the bearer as if cast by a 20th level
Wizard. The spell may be dispelled only by removing one of
the items from the bearer’s person or by depressing the
topaz in the lion mouth of the amulet which will negate the
globe of invulnerability only for 1d6 melee rounds.
If combined with the ring (Mitra’s favor), the magic circle
against evil spell will become a widened magic circle
against evil. Any Evil creature(s) within that radius will
suffer 1d8 points smite evil damage per round. When all
three artifacts are combined, the ring can fire a searing
light spells (CL 20th; at will). When all are combined, the
bearer make activate from the belt an undeath to death
spell, CL 20th (Will save DC 19 negates). All previously listed
attributes for each artifact are usable when all three are
combined. With the exception of the globe of
invulnerability all individual powers may be turned on and
off at will by the bearer. However, the bearer must be aware
of the existence of a given power to be able to “turn it off”, otherwise that power will function continuously. The
reverse is true of the undeath to death spell, which must be
known of to be used and may be used once a day.
Although the artifacts will not work for Evil types, mere
possession of all three will permanently change Alignment
of the possessor to Lawful Good in one month, one step a
week. Two artifacts will change Alignment in three months.
A Will DC 20 to resist is applicable. However, making the
save will only double the conversion time.
Joined with the belt is the spirit of one of the Lions of
Mitra (see The Lions of Mitra). The spirit is known as
Princess Jamalla the Wise, Holy of Holies, Mother of the
Masses, Benefactress of the Poor, and Mitra’s Handmaiden.
She appears as a vibrant and beautiful young fighting
woman with flowing masses of red/gold hair. She is quick to
accept any who are in the company of the wearer of the
belt. She lived 300 years ago. She was a Dervish convert to
Mithraism, who donated vast sums to the poor in Mitra’s
name . Eventually she became mother superior (Clr 9; gains
spell use at that level) of a convent of celibate female
Clerics. She was sickly, frail and ugly all her life and now
loves the position of Lion of Mitra.
It radiates a continuous protection from evil spell as if cast
by a 20th level Cleric. At the beginning of the game it is in
the possession of old Cornelius the Cleric of Mitra.
Joined with this ring is the spirit of a Lion of Mitra (see
The Lions of Mitra) named George, Prince of the High
Peaks and Champion of the Faith. He tends to be jovial and
is often given to singing benign tavern ditties. He was a
Paladin, and died heroically two centuries previously at the
hands of the Dervishes, whom he still has a disliking for.
(Something along the line of how Dwarves feel about
Goblins. Keep that in mind when playing him.) Unlike other
Mitraic artifacts where it seems the lion assigned to you
doesn’t seem to answer or is hard to summon, George is
quite the opposite in that he seems to never go away. He has
the ability to telepathically communicate to you from the
ring as a constant commune spell, constantly giving advice
and singing tunes loudly to irritate you when you seem not
to listen; he considers it in his own interest to protect you as
that means less time trying to save you. Think of him like an
overprotective father who likes to have fun with his
children. He won’t speak to anyone or give them his name.
| "Slim" Jim |
"I'm sure you'll be fine bearer of these holy items, anyway shall we move on?" said Jim who started walking.
Sorry I've kind of forgotten which direction we were going in. It looks like we're currently close to where we had that fight with the wizard, I guess that direction is unexplored. It also looks like there's an area to the east and south east thats unexplored too.
| Terodius Mitrakin |
I can get into Roll20 again, yay! Now that I see where Brvheart has put us...
Terodius points north, "Well, that way was the dragon's lair, and I think we should stay away from that for now... But I don't believe we ever got behind this door here. No mi name, would you like to exercise your talents?"
I don't think we got into room 30. I'd suggest checking for traps...
| "Slim" Jim |
"Agreed, I'm in no hurry to get burnt to a crisp!" muttered Jim.
| brvheart |
No mi name does not detect any traps with Trap sense, but the door is locked.
| brvheart |
Door locked... hmm. I see about that.
[Dice=Disable Device] 1d20+22
The door is arcane locked (dc20) and hold portal (+5) so he opens the door.
| Terodius Mitrakin |
There has been a lot of invisible stuff on this level, so...
With a prayer to Mitra, Terodius enables himself to see invisible objects (Casts See Invisibility, extend with his rod of lesser extend), and then takes his own look in the room...
Perception: 1d20 + 9 + 3 + 3 ⇒ (11) + 9 + 3 + 3 = 26
9 ranks +3 trained +3 wis
| brvheart |
You are justm looking into the room w/ entering? No, you do not see anything
| "Slim" Jim |
Seeing the others hesitate, Jim sighs and steps through.
Perception if applicable: 1d20 + 13 ⇒ (5) + 13 = 18
Is there anything of note inside?
| brvheart |
Make a Will save vs Fear DC 15.
Make a Fort save DC 15
For the next minute you gain a +2 bonus to AC.
spells are going off, you are unable to determine the source.
| "Slim" Jim |
Will (+2 is for mind affecting): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 Looks like Daniel is just out of range for his aura.
Fort with charmed life: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Just as soon as he stepped in, Jim instantly regrets it crying "Nope!"
My note say Jim has already used 2 of his 4 daily uses of charmed life. I think we rested not so long ago so this may be off.
| brvheart |
Jim is frightened. Korbin can tell spells are going off, but not the source especially in one round. No one else would necessarily notice anything yet.
What are Jim and Korbin going to do
| "Slim" Jim |
Jim leaves the room and slams the door behind him, "Trust me, you don't want to go in there!"
| Terodius Mitrakin |
Jim leaves the room and slams the door behind him, "Trust me, you don't want to go in there!"
"What the hell, what did you see?"
| Ciri Princess of Cintra |
Jim is frightened. Korbin can tell spells are going off, but not the source especially in one round. No one else would necessarily notice anything yet.
What are Jim and Korbin going to do
No mi has greater arcane sight from his weapon, he should see any magic auras.
| "Slim" Jim |
"It's what I didn't that worries me!" replied Jim.
| Korbin_Tealeaf |
”I need the door back open so I can understand the arcane auras going on here. There seem to be spells affecting you as you walk through the door,” responds Korbin.
If given the opportunity, Knowledge/Arcana: 1d20 + 6 ⇒ (4) + 6 = 10
| brvheart |
”I need the door back open so I can understand the arcane auras going on here. There seem to be spells affecting you as you walk through the door,” responds Korbin.
[dice=If given the opportunity, Knowledge/Arcana]1d20+6
Spells on Jim
cause fear
shield of faith
| Terodius Mitrakin |
Not sure what is going on. Whatever it was cast 3 spells on Jim - Shield of Faith (beneficial), ?Cause Fear (the will save)?, and ??? (the Fort save). If we want to go inside to investigate, perhaps Daniel should leave the way (fear immune and strong fort save...).
@GM, is that Cause Fear? Because cause Fear shouldn't work on Jim, he has more than 5 HD...
| brvheart |
As he is 6th level or higher he cannot be shaken. There were only two spells.
| Terodius Mitrakin |
Ok, we need to move forward here...
"Sounds like some sort of fear magic to me", Terodius replies to Jim. He continues "Mitra's might cannot be overcome by such trickery. O faithful servant (Daniel) you have the lead, and I will follow you. No mi name, please re-open the door."
Proposed plan - No mi name re-opens the door. Daniel and then I go in to see what we can find (me with see invisible up). Assorted caster types keep a close eye on what is going on...
| Fralk ibn Sabbah |
The goblin looks from one biggun to the other as if fascinated by their kind... so big.
Mustering what courage may be attributed to him, he readies to follow them in.
| "Slim" Jim |
Still more than a little scared, Jim said "After you..."
| brvheart |
Gee, I am not sure what of.
Daniel, a pit opens up under you when you enter the room. Make a DC 13 reflex to avoid falling in. Then all things get dark inside the room.
Terodius, take damage: 1d8 + 5 ⇒ (3) + 5 = 8 damage DC 13 Will save for half as something seemed to have touched you
| Terodius Mitrakin |
will: 1d20 + 6 + 3 + 2 + 2 ⇒ (14) + 6 + 3 + 2 + 2 = 27
+6 Inquisitor +3 wis +2 Resistance +2 heroism
I have both darkvision and see invisible; I don't suppose I spotted what touched me?
Perception: 1d20 + 9 + 3 + 3 + 2 ⇒ (15) + 9 + 3 + 3 + 2 = 32
9 ranks +3 trained +3 wis 2 heroism
Edit: HP 59/63
| brvheart |
[dice=will]1d20+6+3+2+2
+6 Inquisitor +3 wis +2 Resistance +2 heroismI have both darkvision and see invisible; I don't suppose I spotted what touched me?
** spoiler omitted **
Edit: HP 59/63
With dark vision, you will see that the pit is 60' deep. Nothing is invisible in the room. Making your save you take 4 points of negative energy as if from a spell.
| brvheart |
With spells once again activating in the room, Korbin continues to concentrate on his Detect Magic to try and understand what is going on.
You detect three spells have gone off within the room and Terodius's square.