GM Friendly Sauce's Core 10-16: What the Helms Hide (Inactive)

Game Master friendly sauce

current map

Handout #4

Eylysia

Decemvirate Member

A letter from Kreighton Shaine

A 2nd letter from Kreighton Shaine

A 3rd letter from Kreighton Shaine


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Current Map | Helga Silverbrew

neither Joyce nor Lilac notice anything off about the clearing, in fact the sounds of nature are far more prominent here than anywhere else in the thicket. The pumpkin patch looks like it can be navigated much easier with the use of acrobatics however.

Dark Archive

Female N Conjurer 1 | HP 11/11 | AC 16 T 12 FF 14 | CMB -2, CMD 10| F +4, R +2, W +2 | Init +8 | Perc +2 | Speed 30ft |

Is it possible to walk around the thicket?


Current Map | Helga Silverbrew

tbh the description in the module is sorta vague bit I feel the intention is that the entire bottom portion of this map is supposed to be difficult terrain due to the vegetation, but its a, not too hard, acrobatics check to ignore the difficult terrain, with no penalty for failing the check other than it still being difficult terrain. Full disclosure though, if it feels like your pathfinder sense is tingling, it is, but you still have to press forward lol :P. I went ahead and updated the pumpkin patch to be fully expanded.

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

Jack moves carefully through the pumpkins, taking great care not to step on any.


Current Map | Helga Silverbrew

with that we will go into initiative, Jack go ahead and move yourself on the map however you want to start.

INITIATIVE!:

Joyce Rosenthal: 1d20 + 8 ⇒ (10) + 8 = 18
Brazia’s Lilac: 1d20 + 3 ⇒ (18) + 3 = 21
Tannivh Purtham: 1d20 + 5 ⇒ (13) + 5 = 18
Jack Hurricane: 1d20 + 4 ⇒ (17) + 4 = 21
Corgrim : 1d20 + 4 ⇒ (3) + 4 = 7
??????: 1d20 ⇒ 18

Initiative:
Jack
Lilac
Lilac's Cat
Joyce
Tannivh

??????
Corgrim

As fate would have it, Jack ended up rolling highest for initiative in a tie with lilac, but he has the higher init bonus so he will go first.

Jack, Lilac and Cat, Joyce, and Tannivh: it is your turn. To move at full speed you need to succeed at a DC 13 acrobatics check; failing the check simply means you treat it as difficult terrain, from a natural source if that matters for our Druid.

The Concordance

Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 (+2 vs fear) | CMB -2, CMD 11 | Init +3 | Perception +9

It certainly would matter if I was level 2! Unfortunately until then I get no special bonuses against plants or undergrowth.

Acrobatics: 1d20 + 4 ⇒ (20) + 4 = 24

Lilac steps easily between the pumpkins.


Female Animal Companion 1 | AC: 17/16/12 | HP: 11/11 | Fort +4, Ref +8, Will +1 | CMB +1, CMD 16 | Initiative +5 | Perception +1

Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21

The small cat, as cats are wont to do, slides between the pumpkins seemingly unconcerned by the obstacle they present.

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17

Dark Archive

Female N Conjurer 1 | HP 11/11 | AC 16 T 12 FF 14 | CMB -2, CMD 10| F +4, R +2, W +2 | Init +8 | Perc +2 | Speed 30ft |

Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7
As expected, Joyce clumsily force herself traverse the thicket, struggling to push through.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

acro: 1d20 + 3 ⇒ (9) + 3 = 12
Tannivh almost looks good moving through, but stops almost as much as Joyce as he can't avoid all the roots.
Double move Conditions Mage armor


Current Map | Helga Silverbrew

Everyone makes their way through the bramble of pumpkins and other fall vegetables, as something begins to stir to the west of Lilac!

Initiative Round 1:
Jack
Lilac
Lilac's Cat
Joyce
Tannivh
??????
Corgrim

A carved pumpkin sits atop a writhing mass of thick ropey vines. Sinister flames dance within its leering, crudely carved face. The sight of the creature and its blaze is terrifying and those closest to it feel fear in their heart!

Will saves vs fear aura:

Jack: 1d20 + 1 ⇒ (6) + 1 = 7
Lilac: 1d20 + 8 ⇒ (7) + 8 = 15
Lilac's Companion: 1d20 + 1 ⇒ (17) + 1 = 18
Tannivh: 1d20 + 5 ⇒ (6) + 5 = 11

Lilac and her companion steel themselves but Tannivh and Jack are shaken as it shambles closer before unleasing a cone of fire from its mouth!

Fire breath weapon: 1d10 ⇒ 8

catching Jack, Lilac, and her Companion in the blaze!

Reflex saves:

Shaken Jack: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Lilac: 1d20 + 4 ⇒ (5) + 4 = 9
Lilac's Companion: 1d20 + 8 ⇒ (3) + 8 = 11

and the fire engulfs everyone, scorching them all!

Initiative Round 2, Coregrim round 1:
Jack-Shaken, 8/12
Lilac-8/10
Lilac's Cat-8/11
Joyce
Tannivh-Shaken

??????
Corgrim, round 1 action

Everyone may act, Joyce you are just outside the fear aura so if you move closer you'll need a will save vs DC14, Same goes for you Coregrim, it has a 30ft aura so any closer than Joyce needs a save. Speaking of that, Jack and Tannivh are shaken for 2d6 ⇒ (2, 6) = 8 minutes.

If you'd like to ID this thing,

DC 11 Kn(nature):

This is a Jack-o'-latern, a Neutral Evil Medium Plant

Jack-o’-lanterns are semi-intelligent plant creatures spawned by fell magic and driven to burn and consume living flesh. Though they are mobile, jacko’-lanterns prefer to remain in one spot until their food supplies run out. They typically lair within pumpkin patches, where they lie in wait and use their pumpkin form ability to ambush unsuspecting prey.


DC 16 Kn(nature):

Jack-o’-lanterns have been known to grow where the corpse of a powerful evil witch or wicked fey was buried, though this form of reproduction sometimes takes decades.

DC 21 Kn(nature):

Jack-o’-lanterns can also reproduce on their own. Immediately after killing and devouring an intelligent being, a jack-o’-lantern excretes its victim’s remains as a smoldering, paste-like slurry that quickly sinks into the ground. One day later, 1d3 fully mature—and ravenous—jacko’-lanterns emerge from the tainted soil.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

nat: 1d30 + 8 ⇒ (17) + 8 = 25
Tannivh summons a creature ally

The Concordance

Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 (+2 vs fear) | CMB -2, CMD 11 | Init +3 | Perception +9

Knowledge (nature): 1d20 + 5 ⇒ (18) + 5 = 23

"Watch out for the jack-o-lantern! It can turn a dead body into more of itself! Oh, please help me get rid of it," Lilac says to the small cat. "I'll try to conjure us a friend."

Handle Animal: 1d20 + 4 ⇒ (12) + 4 = 16

Begin casting summon monster I.


Female Animal Companion 1 | AC: 17/16/12 | HP: 11/11 | Fort +4, Ref +8, Will +1 | CMB +1, CMD 16 | Initiative +5 | Perception +1

The little cat bounds in and snaps with its jaws!

Bite vs jack-o-lantern (enemy is flat-footed): 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Confirm crit: 1d20 + 7 ⇒ (6) + 7 = 13
Extra damage: 1d4 + 1 ⇒ (2) + 1 = 3

Trip (can I trip a pumpkin?): 1d20 + 1 ⇒ (13) + 1 = 14


Current Map | Helga Silverbrew

Tannivh and Lilac both get 3 questions about the Jack-o-Lantern, The cat chomps down on the vines ripping several right from the base of the evil pumpkin, but does not confirm a crit.

-3 to the Jack-o-latern

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

Jack feels shaken and scorched but feels he has to protect his comrades. I guess I'm going to have to turn this pumpkin into soup

He steps up and swings at it with a two handed chop
greatsword: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8 damage: 2d6 + 4 + 2 ⇒ (2, 6) + 4 + 2 = 14

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Sword in hand, Corgrim hasten his pace between the now half-burned pumpkins

Good thing I was a little slow to react this time..I would have felt that fire too


Corgrim will vs fear: 1d20 + 2 ⇒ (2) + 2 = 4

while he is able to approach swiftly, the terrifying sight shakes Corgrim as well!

[ooc]Corgrim is shaken for 2d6 ⇒ (5, 1) = 6 Minutes


Current Map | Helga Silverbrew

Initiative Round 2:

Jack-Shaken, 8/12
Lilac-8/10
Lilac's Cat-8/11
Joyce
Tannivh-Shaken
Jack-o-Latern -3hp
Corgrim-Shaken

Joyce, it is your turn!

Shaken:

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

any weaknesses? Immunities

Dark Archive

Female N Conjurer 1 | HP 11/11 | AC 16 T 12 FF 14 | CMB -2, CMD 10| F +4, R +2, W +2 | Init +8 | Perc +2 | Speed 30ft |

Kn Nature: 1d20 + 9 ⇒ (18) + 9 = 27
"Never a big fan of pumpkins, dead or alive."
acid splash: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d3 ⇒ 3

If it's a plant, it should be immune to my color spray....would like to know its special attack and abilities.


Current Map | Helga Silverbrew
Tannivh Purtham wrote:
any weaknesses? Immunities

Joyce is correct, it has Plant traits and all the associated immunities, and no weaknesses; You know that it is very resistant to fire as well.

you still have one more question you can ask.

Joyce Rosenthal wrote:


If it's a plant, it should be immune to my color spray....would like to know its special attack and abilities.

3 questions will be 3 abilities.

1. it will explode aproximately 6 seconds after it is slain.
2. it has a fear aura, as your companions can attest too.
3. it can shrink its size and dowse its fiery radiance to blend in with normal pumpkins and take 20 on stealth to hide in plain site as a pumpkin.

Lilac you still have 2 questions as well about this thing for IDing it; It is indeed immune to Trip.

Jakc makes a valiant swing but is unable to connect while the Jack-o-Latern recoils in anger and pain as the cat rips at its vines and Joyce's acid makes contact, but it is not slain yet!

Initiative Round 2:
Jack-Shaken, 8/12
Lilac-8/10
Lilac's Cat-8/11
Joyce
Tannivh-Shaken
Jack-o'-Latern--6
Corgrim

The Jack-o'-Latern lunges forward to bite at the cat while its vines slam at Jack!

bite!: 1d20 + 5 ⇒ (3) + 5 = 8
Slam!: 1d20 + 5 ⇒ (1) + 5 = 6

but neither is an accurate attack and the gourd turns it's attention to the smaller meal in Lilac and 5 foot steps in her direction, bringing its fear aura close enough to affect Joyce!

Joyce Will vs fear aura: 1d20 + 2 ⇒ (7) + 2 = 9

Initiative Round 3, Coregrim round 2:
Jack-Shaken, 8/12
Lilac-8/10
Lilac's Cat-8/11
Joyce-Shaken
Tannivh-Shaken

Jack-o'-Latern--6
Corgrim, round 2 action-Shaken

EVERYONE, It is your turn!!!

Dark Archive

1 person marked this as a favorite.
Female N Conjurer 1 | HP 11/11 | AC 16 T 12 FF 14 | CMB -2, CMD 10| F +4, R +2, W +2 | Init +8 | Perc +2 | Speed 30ft |

It is kinda scary and creepy...."Magic Missile!"
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

Jack takes another swing in order to cleave it in twain.
greatsword: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 damage: 2d6 + 4 + 2 ⇒ (6, 1) + 4 + 2 = 13


Current Map | Helga Silverbrew

Jack does indeed cleave it in twain, ending the threat of the Jack-o-Laturn.

GM Friendly Sauce wrote:

A crumbling lumber mill, unremarkable except for the large wooden statue of Ng protruding from the front, stands to the north.

A pile containing six goodberries and three immature jack-o’-lanterns (which function as alchemist’s fire) have been left as offerings at the statue’s base. Carved alongside the statue is an inscription that reads “Like the Lord of Seasons, our hoods illuminate truth, while their masks shelter deceit. Let this be the sign of our covenant. -E”

Sense Motive DC10:

you infer from the inscription that Eylysia was telling her or whomever discovered her message that raising their hood would stand as a signal of support or alliance. This is almost certainly the clue that you were sent to find.

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

sm: 1d20 + 0 ⇒ (18) + 0 = 18

That looks like a dig at the Decemverite, probably written by .... erm ..... Eli... lysia? He seems to be having trouble either pronouncing the name or remembering it, probably the former. Or is that first Ey pronounced as 'Eye'?

Dark Archive

Female N Conjurer 1 | HP 11/11 | AC 16 T 12 FF 14 | CMB -2, CMD 10| F +4, R +2, W +2 | Init +8 | Perc +2 | Speed 30ft |

Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10
"Looks like a gnome name to me."

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

So .... Eye..lie .. sea.ah?

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

As the pumpkin is smashed, Tannivh sends his summoned eagle to scout around and disappear.

"Jack smashes the Jack o Lantern, how apropo!"

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Well done.Now... Should we hit the road,Jack?

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

Are we not meant to be fixing this blight?

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh helps split the berries and fire flasks among Jack Corgrim and Lilac. That makes the math easier.

"Let us move out and don't come back no more, no more...."
He smiles at Corgrim.

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

I don't know... Maybe our druid can call the nature back again? Is that "Ng" a good god or a bad god? Should we pray to the statue or pour some holy water on it? That's not my domain of knowledge...No shame in using a few moments before we go, even if I'm not sure we can do something.

The Concordance

Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 (+2 vs fear) | CMB -2, CMD 11 | Init +3 | Perception +9

Lilac cancels her spell and exhales with relief. "I am glad that is over. I prefer the pumpkins that are only for eating."

She inspects the statue and inscription. "I am unfamiliar with this god. Ng, she called him? I hope he is good. If the statue alone has caused this blight, that would be strong magic indeed."

Casting detect magic on the statue. Ng probably counts as an obscure deity, meaning I can't hope to recognize anything without being trained in Knowledge (religion).

Dark Archive

Female N Conjurer 1 | HP 11/11 | AC 16 T 12 FF 14 | CMB -2, CMD 10| F +4, R +2, W +2 | Init +8 | Perc +2 | Speed 30ft |

Knowledge(Religion): 1d20 + 9 ⇒ (17) + 9 = 26
"I vaguely remember that Ng is one of the Eldest related to seasons, secrets, and wanderers. He's neither good or evil.
Joyce is fairly good at remembering things she learn from the academy.
If I can remember this name on top of my head, Joyce with her 20 INT should be able to do so as well. I will let the GM provide any extra info, if there's any.

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

Maybe we need to look inside Jack moves to the entrance to the lumber mill


Current Map | Helga Silverbrew

Joyce remembers also that Ng is known as "the Hooded" and with her 20 int, knows that the inscription:

GM Friendly Sauce wrote:


“Like the Lord of Seasons, our hoods illuminate truth, while their masks shelter deceit. Let this be the sign of our covenant. -E”

Likely means that putting on a hood in the presence of the statue may cause something to happen.

However, As Jack Strides towards the entrance to the old mill, a voice calls out,“Take ye not a step further into Ng’s sacred realm. I am the Crocus Knight, sworn protector of the Thicket of Endless Fall and rightful successor to Ng’s chosen, Zaul Blystone. Are you here to join in the grove’s protection, or defile its splendor? Speak now, lest I add you to the great harvest.” as the owner of the voice steps into the doorway; A striking figure of a Handsome women with a fox tail. Her cascade of red hair catches the light but her face is hidden deep within the cowl she wears. She also carries a silver lance and Crocus emblazoned armor.

appraise DC12:

she is wearing the Autumn's Cowl

Kn(Nature) DC14:

You may ask 1 question about this creature
This women appears to be a Huldra, a chaotic neutral fey. Huldras are fey creatures that legend claims were originally created by troll witches to lure humans into their clutches. Every huldra is aware of this tale, finds it insulting, and denies it at length—yet the legend persists. There’s no greater way to inflame a huldra to anger than to speak about this myth (especially while expressing distrust or contempt for the huldra), and the huldras’ hatred of all things trollish is well known among scholars of the fey and those who regularly encounter the less common fey creatures.

Kn(Nature) DC19:

You may ask 1 more question about this creature
From the front, a huldra appears to be a beautiful human woman, yet two distinctive features mark the huldra as something supernatural: her long, foxlike tail, and the fact that she doesn’t have a solid back—merely a hole that reveals her body to be a hollow, bark-lined shell. Most huldras wear their hair long to mask the hole in their backs, and they prefer long gowns to hide their tails when interacting with humanoids. Though huldras are not ashamed of their status as fey, they react rather negatively when someone points out their tails. So long as humanoids are respectful, however, huldras tend to be curious about other races, and may aid those who pass through their territories by telling them the best places for hunting or fishing.

Kn(Nature) DC24:

You may ask 1 more question about this creature
Huldras sometimes become enamored of woodcutters or others who adventure outdoors, and invite these paramours to share their beds, but such romances usually end in disappointment and misunderstanding on both sides. Despite their relatively lithe frames, huldras are deceptively strong, and stories abound of them performing astonishing feats of strength such as straightening horseshoes and tossing aside attackers, and their natural weapons are quite potent.

The Concordance

Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 (+2 vs fear) | CMB -2, CMD 11 | Init +3 | Perception +9
Joyce Rosenthal wrote:
"I vaguely remember that Ng is one of the Eldest related to seasons, secrets, and wanderers. He's neither good or evil."

"Oh! That is fortunate, because nature is also neither good or evil. But it makes me think he is not the cause of the blight."

* * * * *

Knowledge (nature): 1d20 + 5 ⇒ (6) + 5 = 11

"Oh, we are not in the business of defiling groves and their splendor," Lilac says in what she hopes is a reassuring tone, still looking at the statue. Seasons, secrets, and wanderers, hmmm?

Aid Another (Diplomacy): 1d20 ⇒ 16

Dark Archive

Female N Conjurer 1 | HP 11/11 | AC 16 T 12 FF 14 | CMB -2, CMD 10| F +4, R +2, W +2 | Init +8 | Perc +2 | Speed 30ft |

Knowledge(Nature): 1d20 + 9 ⇒ (7) + 9 = 16 Special abilities?
Appraise: 1d20 + 5 ⇒ (8) + 5 = 13
Luckily, traveller's clothes comes with hooded cloak. Joyce will put on her hood and bows to the Huldra: "Oh Ng's wise chosen, we by no mean want to cause any harm or disrespect. We're Pathfinder, seeking knowledge of the past. Would you kindly bestow upon us the knowledge we seek?"

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

nat: 1d20 + 8 ⇒ (10) + 8 = 18

"Sorry maam. I am a master wizard. We are chasing a troll that ran ahead of us. Have you seen him? He is very dangerous if you don't have fire or acid, and I don't think he is going to respect your grove as much as we do. Can you help us catch him?"


Current Map | Helga Silverbrew

This is a sort of skill based/ social combat so you'll need to collectively roll 5 out of 7 possible skill checks. The skills you can use are: Bluff, Diplomacy, Intimidate, Knowledge(arcana, Nature, or Religion), or Sense Motive. Each skill may only be attempted once but can be aided by others. Particularly well RP'ed rolls can get bonus's as well. Whoever attempts the diplomacy roll has one aid already from Lilac.

Brazia's Lilac wrote:


"Oh, we are not in the business of defiling groves and their splendor," Lilac says in what she hopes is a reassuring tone, still looking at the statue.

The Women relaxes but is still vigilant.

Joyce Rosenthal wrote:


Joyce will put on her hood and bows to the Huldra: "Oh Ng's wise chosen, we by no mean want to cause any harm or disrespect. We're Pathfinder, seeking knowledge of the past. Would you kindly bestow upon us the knowledge we seek?"

Joyce:

Huldra's are known to slap foes with their tails, draining them of charisma and causing them to grow progressively more defored and ugly with each strike.

"You are Pathfinders? like the ones before...what Knowledge is it that you seek?"

Tannivh Purtham wrote:


"Sorry maam. I am a master wizard. We are chasing a troll that ran ahead of us. Have you seen him? He is very dangerous if you don't have fire or acid, and I don't think he is going to respect your grove as much as we do. Can you help us catch him?"

That sounds like a volunteer to roll a bluff check? everyone who wants to help you can aid if they like.

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

Jack skedaddles back to the others. He then bows to the lady.

Beggin your pardon ma'am but I meant no harm. I was actually looking for the source of this erm ... blight so we could fix it. The lady druid outside the thorn bush allowed us in to see what we could do and yes ... what she said pointing to Joyce. We even brought our own druid while indicating Lilac.

He gives Tannivh a look that says Why are you lying to the Lady?

diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh looks sheepish.
"Sorry, no troll. I was just pranking. Sometimes my superior intellect gets me in trouble. I was going to try and fool you, but I realized that Pathfinders should behave more openly."

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Diplomacy aid: 1d20 + 0 ⇒ (12) + 0 = 12

Corgrim first sheathes his sword, before speaking calmly

We're not here to defile a shrine. We thought that maybe, on the contrary, this holy place could help us to get rid of the local "Blight", as it is called. Maybe you have seen us been attacked by the pumpkin, flame-throwing guy? I just hope it wasn't a guardian of Ng's shrine. I heard you asking if we were here to join the shrine's protection. is there a way we could help you, as a show of good will?

Dark Archive

Female N Conjurer 1 | HP 11/11 | AC 16 T 12 FF 14 | CMB -2, CMD 10| F +4, R +2, W +2 | Init +8 | Perc +2 | Speed 30ft |

Joyce tries to echos Jack's request, but is too nervous to say anything.
diplomacy aid: 1d20 - 2 ⇒ (4) - 2 = 2

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh wonders if his fib would have worked.
bluff aid dip: 1d20 - 2 ⇒ (6) - 2 = 41d20 - 2 ⇒ (10) - 2 = 8
He wasn’t a people person!

The Concordance

Halfling Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +4, Ref +4, Will +6 (+2 vs fear) | CMB -2, CMD 11 | Init +3 | Perception +9

Lilac finally decides she won't gain anything new from the statue and turns away from it. "Well I do not know much about your patron Ng, but I do know about groves such as this one. I know pumpkins are supposed to remain still," she says in a commanding tone at the now-dead jack-o-lantern, "So we took the liberty of correcting that one for you. I am a druidess in training from Brazia's grove, and you may see the truth of my words through my friend here, who agreed to join me." She indicated the little cat. "It was not our original goal, I admit, but it would bring me joy if the blight on this place were removed so I could see what it ought to be."

Knowledge (nature): 1d20 + 5 ⇒ (7) + 5 = 12


Current Map | Helga Silverbrew
Jack Hurricane wrote:

Jack skedaddles back to the others. He then bows to the lady.

Beggin your pardon ma'am but I meant no harm. I was actually looking for the source of this erm ... blight so we could fix it. The lady druid outside the thorn bush allowed us in to see what we could do and yes ... what she said pointing to Joyce. We even brought our own druid while indicating Lilac.

He gives Tannivh a look that says Why are you lying to the Lady?

[dice=diplomacy]d20+2⇒ (20) + 2 = 22

"The blight is a warning from Ng, caused by the actions of the evil lumberjacks. Zaul told me as much when he found me here at the mill. He told me the lumber jacks were coming for me and that I must protect the mill while he confronts them. That was so long ago and I fear he was slain by the lumberjacks, In the mean time I have take the mantle of Crocus Knight and will defend this grove to the last breath if need be!"

That is 1 success with diplomacy, Lilac has rolled Nature but it is not a success yet without some aid another rolls.

Scarab Sages

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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh speaks at length about magic and religion.
Kn arcana then religion: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 8 ⇒ (4) + 8 = 12
He considers her motives.
sense motive : 1d20 + 2 ⇒ (19) + 2 = 21
Tannivh pontificates on the beauty of the elven lands.
aid nature: 1d20 + 8 ⇒ (1) + 8 = 9

Probably need religion help —That is 2

Grand Lodge

Male Human Core Fighter 1 | F4 R2 W1 | I4 P1 | hp 4/12 | AC 17 | LE | 124312-7

Evil lumberjacks huh? Jack muses. Erm ... what would a lumberjack need to do to remain in your good graces ma'am?

He looks a little guilty having chopped down trees on the farm before now

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