GM Friendly Sauce's Core 10-16: What the Helms Hide (Inactive)

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Handout #4

Eylysia

Decemvirate Member

A letter from Kreighton Shaine

A 2nd letter from Kreighton Shaine

A 3rd letter from Kreighton Shaine


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Dark Archive

”Shannon” Female Human LG Paladin 3 | HP 28/28 | AC 21 T 13 FF 18 | CMB +6, CMD 19 | F +7, R +6, W +6 | Init +4 | Perc +0 | Speed 20ft | Smite Evil 1/1, LoH 3/3 | Active conditions: None

Knowledge(Nature): 1d20 + 9 ⇒ (18) + 9 = 27
Let's see if Joyce remember what Lilac is blanking on


Current Map | Helga Silverbrew

between Tannivh Pontificating about the religious merits of Ng's influence on the grove and the magic that comes with it, and his cunning judge of her character with his sense motive (she doesnt seem hostile, or at the very least, is not willing to become hostile), and Joyce and Lilac's observations on the nature of... well nature, the Crocus Knight accepts you as allies to the grove, "I believe you, I do not think you are in league with the Wood cutters... perhaps you were sent here by your fellow pathfinder, Zaul Blystone?" She wonders aloud before sitting down and offering you do the same, You see I am a devout follower of Ng, who acts as the First Worlds Keepre of the Seasons, so Naturally he would have created this Thicket of Endless Fall. In fact Ng blessed the Thicket with this beatiful cowl, Zaul named it Autumn'ws Cowl before he left me to defend the heart of the thicket while he dealt with the lumberjacks." she says as she removes the cowl to allow you to examine it. the resplendent cowl is created from thousands of colored leaves sewn together with spiders silk.

Spellcraft DC 12:

While you arent able to Identify the exact abilities of this cowl, you are able to determine that IT is what has transformed the area, not the influence of Ng or any other divinity.

Spellcraft DC20:

You are able to fully Identify the Autumn's Cowl's ablities.

This resplendent cowl is created from thousands of magically-treated, colored leaves sewn together with spiders silk. The cowl provides cozy insulation, granting the wearer a +5 bonus to fortitude saving throws made to resistcold weather. As a standard action the wearer may wrap
the cowl around herself and discorporate into a swirling cloud of leaves. This ability acts as the spell gaseous form, except the wearer gains a vulnerability to fire. The wearer can remain in this form for up to five minutes per day. The duration need not be consecutive, but it must be used in 1-minute increments.

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Spellcraft: 1d20 + 2 ⇒ (6) + 2 = 8

Thats a beautiful cowl, for sure.

The Concordance

Female Undine Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +3, Ref +4, Will +4 | CMB +1, CMD 15 | Init +4 | Perception +9

Spellcraft: 1d20 + 4 ⇒ (8) + 4 = 12

Lilac purses her lips. "Are you... are you quite certain Ng's magic has transformed this grove? Has this cowl ever left the grove since you began defending it?"

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10

"This cowl looks fine to me. Is there magic so elusive, even an elf wizard cannot pierce its aura??? Possible, but unlikely."

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

It's right beautiful ma'am Jack says looking a bit bashful.

Dark Archive

”Shannon” Female Human LG Paladin 3 | HP 28/28 | AC 21 T 13 FF 18 | CMB +6, CMD 19 | F +7, R +6, W +6 | Init +4 | Perc +0 | Speed 20ft | Smite Evil 1/1, LoH 3/3 | Active conditions: None

Aiding Tannivh on Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10 "Master Tannivh, let me help you"

Let's just say that our roll result are quite dramatic lol


Current Map | Helga Silverbrew

Between Joyce and Tannivh, the pair are able to ID the Cowl and prove to the Crocus knight that it is not a gift from Ng and is the true cause of the endless fall this thicket is subjected too.

She graciously gives you the cowl, believeing her duty i guarding the thicket is complete and bids you farewell before removing her own wards and is excited to start a new journey.

As you return to the edge of the thicket and the thorn wall, Adelyn is greatful you have resolved the blight and disperses the thorn wall when told the woods have been restored.

QUEST COMPLETED

I should have a post for the next quest, Dust up today as well.


Current Map | Helga Silverbrew

As usual, your quest starts with a letter from Kreighton Shaine,

Handout #3:

Pathfinders, From what I can gather, your next clue lies within an old cavern, not terribly far from a dwarven outpost called the Rising Spire, which lies near the ancient settlement of Highhelm. I have little to go on as Eylysia’s notes provide hardly anything more than a location and an odd reference to ‘an old noble’s tale’. I have already made arrangements for your travel to the Spire and for an escort to the cavern. This should be a relatively simple and straightforward task if you can solve this riddle Eylysia has left us with.

Sincerely,
Kreighton Shaine

The Concordance

Female Undine Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +3, Ref +4, Will +4 | CMB +1, CMD 15 | Init +4 | Perception +9

"More travel! I will be sorry to leave the comforts of the forest for rocks and darkness. At least I have a light spell!"

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

And your Light will be most welcome


Current Map | Helga Silverbrew

The claustrophobic tunnels outside of Rising Spire are carved with smoothed stone walls adorned with periodic arrow slits, twisting and turning until they converge at an open cavern about one hundred feet wide and at least twice as tall. At its center stands a tower carved from natural stone, rising up into the darkness. A young dwarven woman with rock dust in her hair and stonemason’s tools hanging from her belt steps out of the tower. “Beautiful, isn’t it?” she says as she brushes the dust away with a gloved hand before extending it in greeting. “I’m Helga Silverbrew, head architect around here. Welcome to the Spire!” A middle aged dwarven man in leather armor steps out after her. “I’m Urgrin. Most call me Urgrin the Everyman. I haul rocks, patch up armor, feed the cat, whatever needs to be done around here. And you lot must be the Pathfinders we were expecting!”

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"Yes, tell us what you need in your own words,"

Dark Archive

”Shannon” Female Human LG Paladin 3 | HP 28/28 | AC 21 T 13 FF 18 | CMB +6, CMD 19 | F +7, R +6, W +6 | Init +4 | Perc +0 | Speed 20ft | Smite Evil 1/1, LoH 3/3 | Active conditions: None

"More riddle......anyway, do you happens to know any tales around here?"

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

You have a cat? Jack exclaims. Cool. I love cats


Current Map | Helga Silverbrew
Tannivh Purtham wrote:
"Yes, tell us what you need in your own words,"

The two dwarven companions look at each other with a bit of confusion at your question,"What do you mean what we need? We got a letter from Kreighton Shaine, asking us to escort to a cavern here in the rising spire..."Helga looks at you with squinting eyes,"you all are the Pathfinders that were sent, are you not?"

Joyce Rosenthal wrote:
"More riddle......anyway, do you happens to know any tales around here?"

Urgin smiles at Joyce's question,"Are ye asking if an old dwarf knows a tale or 2? Whoo lass do I have tales for you, what kind would you like?" he asks as he begins to gather his gear and set out.

Jack Hurricane wrote:

You have a cat? Jack exclaims. Cool. I love cats

Ugrin rolls his eyes, "No. can't stand the little buggers, but Helga keeps one or 2 around her brews and casks so I'm asked to feed them from time to time" he grumbles before Helga interupts,-Aye and those cats keep the brew clean and free of rats and other nasties who would piss in our ale Urgrin, we've been over this. Cats are good for ale." she says, clearly having had this discussion countless times already.

the two dwarves will take a few minutes to get there supplies and be travel ready so feel free to continue introducing yourselves before you depart up the Rising Spire. It will take about 3 hours to get to where you are going.

Along the way:

Helga is excited to hear about any fascinating or strange locales you may have visited and what kinds of monsters they’ve slain,"So I imagine as pathfinders you all have been to some quite interesting places? Any good stories of them or the creatures ye've slain to pass the time?"

Ugrin, is more interested in you yourselves, "What do you like to do when you are representing the Pathfinder Society? Person's gotta have a hobby right?"

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh tells Helga about almost every nation in Golarion except the northern ones where it is way too cold. His tales talk about all the nobles he has met, all the Taldan crusaders he met, and a long critique about the inferior wines in every nation.

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

I once had to follow a sleepwalking man all night long across swamps, hills and worse, right into a cavern, where a creature from another plane waited for him so it could kill him, while the sleeping man was quite defenseless

Dark Archive

”Shannon” Female Human LG Paladin 3 | HP 28/28 | AC 21 T 13 FF 18 | CMB +6, CMD 19 | F +7, R +6, W +6 | Init +4 | Perc +0 | Speed 20ft | Smite Evil 1/1, LoH 3/3 | Active conditions: None

"Do you know any tales relating to an old noble by chance?"

Joyce awkwardly admits that this is her first mission and she spent most of her time studying in the Taldan academy.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

It's my first mission too Jack admits, while looking around for a cat to pet. And I'm afraid the only creature I've slain is a pumpkin that spat fire.

Hobbies? I dunno. But I have an ambition to sample every type of beer and ale in every nation he says to Ugrin. So, what's your brew like?

The Concordance

Female Undine Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +3, Ref +4, Will +4 | CMB +1, CMD 15 | Init +4 | Perception +9

"Did you hear that?" Lilac says to her cat companion. "It sounds like we found the perfect traveling companion for you!"

Along the way, the halfling girl chats happily about making friends with the animals in her home forest. "I have never thought of it as a hobby, but it does take a great deal of time. Most animals are less than friendly to those of us who walk upright, as I am sure most people have already noticed."


Current Map | Helga Silverbrew

The pair answer your questions and follow up with more of their own to pass the time on the ascent but soon enough, about 3 hours later, you come upon the cavern's entrance, a simple stone archway, with smooth stone walls completely lacking in decoration. it is dark heading into the cavern, and it does not seem to be lit with torches or anything to speak of.

DC14 Kn(religion or engineering):

you know that the style of unappealing, functional adequacy is fitting for the level of work that the faithful of Droskar would create—and far below par for the masterfully engraved walls one usually finds in the halls of dwarven cities.

The link to the map is posted in my heading and the campaign info, I have the line of sight set up assuming our 3 casters have light spells, and I don't think anyone has darkvision so let me know if there is anything else vision based you have that will help in a dark cave.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

eng and rel: 1d20 + 8 ⇒ (5) + 8 = 131d20 + 8 ⇒ (16) + 8 = 24

Tannivh snorts: "The style of unappealing, functional adequacy is fitting for the level of work that the faithful of Droskar would create—and far below par for the masterfully engraved walls one usually finds in the halls of elven cities and even sometimes in dwarven cities."

Tannivh instructs his apprentices to light the way and prepares to back up the group as they enter.

Dark Archive

”Shannon” Female Human LG Paladin 3 | HP 28/28 | AC 21 T 13 FF 18 | CMB +6, CMD 19 | F +7, R +6, W +6 | Init +4 | Perc +0 | Speed 20ft | Smite Evil 1/1, LoH 3/3 | Active conditions: None

Kn Religion: 1d20 + 9 ⇒ (3) + 9 = 12
Joyce will put up mage armor again as the group enter the cavern.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

I .. would only pet your cat with your permission Miss Lilac. And if it .. he/she .. gets tired, I would be honoured to carry it .. erm .. him, her.

He actually finds Lilac's tales interesting.

At the mouth of the cavern, he draws his sword.

As long as it doesn't collapse on us, it should be good.

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

So let's go. Do we have enough sources of light? I have two sunrods if that might help.

The Concordance

Female Undine Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +3, Ref +4, Will +4 | CMB +1, CMD 15 | Init +4 | Perception +9

Lilac casts light on the tip of her spear.


Current Map | Helga Silverbrew

You advance as a group throughout the pitch black cavern, seeing only as far as Lilac and Joyce's light spells will allow;

Survival DC16:

You notice Small footprints and drag marks on the floor. They trail back and forth throughout the cavern.

after making your way through the drab and uninspired cavern you come to a small set of stairs leading down, Once a statue garden, these halls are cluttered with scorched and shattered stones. Short, dusty pedestals have little to showcase, save for rubble and the occasional stone foot. Several stout skeletons lie beneath the piles of ruin, their brittle bones snapped and scattered. A single pristine warhammer rests on the floor to the northwest.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

Jack goes to examine the warhammer


Current Map | Helga Silverbrew

As Jack Approaches the Hammer to examine it, the air grows cold and still and a supernatural fog seems to roll in as several dwarves, all bearing the sme symbol, appear in the area and draw their hammers. One of them begins to mutter incoherently before turning his weapon on his brethren. Then, one by one, they all break into a riot of muttered gibberish and violence until one remains standing. This dwarf looks down the warhammer in his hand and states,"This weapon struck no enemies, only my brothers and sisters. I have failed...”This survivor then backs away towards the east, begging for his life, as a female dwarf in a domino mask approaches him. She draws a blade and cuts him down, his body dropping in the same space as the warhammer; She turns towards Jack and glares at him, crystal tears trickling from her eyes.

Jack Will save: 1d20 + 1 ⇒ (6) + 1 = 7

Jack is Shaken by the harrowing vision.

Kn(religion) DC12:
All the dwarves except for the female dwarf in the domino mask are wearing symbols of Droskar, the dwarven god of toil and brother to Torag. you also know that Jack has likely just stepped into an active haunt, although it appears to have gone dormant for the time being.

Perception DC16:
As the supernatural fog begins to roll in, you can hear the sounds of toiling and weeping.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Religion: 1d20 + 8 ⇒ (8) + 8 = 16

perception: 1d20 + 9 ⇒ (8) + 9 = 17

"A ghost needs to be appeased. Maybe it has something to do with this hammer."

Dark Archive

”Shannon” Female Human LG Paladin 3 | HP 28/28 | AC 21 T 13 FF 18 | CMB +6, CMD 19 | F +7, R +6, W +6 | Init +4 | Perc +0 | Speed 20ft | Smite Evil 1/1, LoH 3/3 | Active conditions: None

Perc: 1d20 + 2 ⇒ (12) + 2 = 14
Kn Religion: 1d20 + 9 ⇒ (16) + 9 = 25
"This is no illusion. It's a haunt."

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

perception: 1d20 + 1 ⇒ (4) + 1 = 5

The Concordance

Female Undine Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +3, Ref +4, Will +4 | CMB +1, CMD 15 | Init +4 | Perception +9

Survival: 1d20 + 9 ⇒ (20) + 9 = 29
Perception: 1d20 + 9 ⇒ (8) + 9 = 17

"Do you hear that?" Lilac asks with a touch of fear in her voice. "The fog is... weeping."

"Perhaps the hammer needs to strike a foe? Or a foe of its maker?"

Grand Lodge

1 person marked this as a favorite.
Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

So ... you want me to pick it up and hit something with it?

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

”Yes!!”

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

Jack may be shaken but he does warily pick up the hammer again.

What should I hit?

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"The next bad guy we see -- I think the hammer needs to redeem someone."

Dark Archive

”Shannon” Female Human LG Paladin 3 | HP 28/28 | AC 21 T 13 FF 18 | CMB +6, CMD 19 | F +7, R +6, W +6 | Init +4 | Perc +0 | Speed 20ft | Smite Evil 1/1, LoH 3/3 | Active conditions: None

"Sounds like making a humanoid sacrifice for the hammer to me. If it's what must be done then we should do it."


Current Map | Helga Silverbrew

I'm not entirely sure how a PC is supposed to figure out what the special way to destroy a haunt is, but I'm pretty sure it has to do with religion, and Joyce's roll was enough in my opinion to know that the Haunt will be laid to rest of the warhammer is used to slay a goblinoid, orc, or dwarf who does not worship Droskar

A little less than 20 seconds after the apparition dispersed, you hear theTHWIP of a bow string as an arrow flies toward Jack from the darkness!

Attack vs Jack Flat Footed: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 1d6 ⇒ (4) + (1) = 5

A small arrow finds its way into a crease of Jack's armor, wounding him!

INITIATIVE!:

Joyce Rosenthal: 1d20 + 8 ⇒ (11) + 8 = 19
Brazia’s Lilac: 1d20 + 3 ⇒ (11) + 3 = 14
Tannivh Purtham: 1d20 + 5 ⇒ (5) + 5 = 10
Jack Hurricane: 1d20 + 4 ⇒ (10) + 4 = 14
Corgrim : 1d20 + 4 ⇒ (8) + 4 = 12
Archer in the darkness: 1d20 + 4 ⇒ (4) + 4 = 8
voices in the darkness: 1d20 + 6 ⇒ (2) + 6 = 8

INITIAVE ROUND 1:

Joyce
Jack-Shaken, -5hp
Lilac
Lilac's Companion
Corgrim
Tannivh

Voices
Archer

as soon as the arrow hits you hear giggling and laughter coming from father down the dark tunnel, and you hear the sounds of a song begin to echo through the cavern....

“Something creeping in our home.
Is it dwarf or is it gnome?
Either way we’ll stab it right,
Then we eat some meat tonight!
Steelfang slashers we the best,
Burn your banner, smash your crest!
Come and get us if you can,
Face our mighty goblin clan!”

Keep in mind the tunnel is dark, Lilac has light on her spear, Joyce on her person as well, Coregrim offered sunrods but those do require a free hand.

Other than that, you ALL may act!

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

OK. I guess I hit those things .... when I can see them

He steps behind Lilac ready to charge one if they get within sight range


Current Map | Helga Silverbrew

Jack Just fyi, you can't ready a charge action; charging is a full round action and readying allows you to do a standard action once the stated conditions are met. Do you want to delay until you can see them instead or otherwise change your action?

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh begins a summoning.
full round MS 1

Dark Archive

”Shannon” Female Human LG Paladin 3 | HP 28/28 | AC 21 T 13 FF 18 | CMB +6, CMD 19 | F +7, R +6, W +6 | Init +4 | Perc +0 | Speed 20ft | Smite Evil 1/1, LoH 3/3 | Active conditions: None

Double moved to see what's up ahead.

Grand Lodge

Male Human Core Fighter 2 | F5 R2 W1 | I4 P1 | hp 17/20 | AC 17 (+SoF 20) | TSRR:0 FRR:1 | LE | 124312-7

Make that ready to move up to one and hit it once it is seen

The Concordance

Female Undine Druid 1 | AC: 18/14/15 | HP: 10/10 | Fort +3, Ref +4, Will +4 | CMB +1, CMD 15 | Init +4 | Perception +9

"Goblins? Oh, nasty things they!"

Handle Animal: 1d20 + 4 ⇒ (9) + 4 = 13

Casting summon nature's ally.


Female Animal Companion 1 | AC: 19/16/14 | HP: 11/11 | Fort +4, Ref +8, Will +1 | CMB +1, CMD 16 | Initiative +5 | Perception +1

The small cat leaps forward, the better to attack any creatures that appear.

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
GM wrote:
Coregrim offered sunrods but those do require a free hand.

You make the rules, I break them ^^: you have to use a standard action to strike the sunrod so it gives light, but then, per the rules, it glows for 6 hours straight. In fact, i don't know why you couldn't tie it on someone with a belt or bit of rope, leaving both hands free...

Corgrim quickly uses a sunrod, striking it on the ground to bring light into the darkness, and throws it in the direction of the voice

Not sure how far you can throw that thing, will try to throw it 20-30 feet, as the sunrod's range is 30'

THrow: 1d20 + 5 ⇒ (17) + 5 = 22


Current Map | Helga Silverbrew
Corgrim Taïlas wrote:
GM wrote:
Coregrim offered sunrods but those do require a free hand.
You make the rules, I break them ^^: you have to use a standard action to strike the sunrod so it gives light, but then, per the rules, it glows for 6 hours straight. In fact, i don't know why you couldn't tie it on someone with a belt or bit of rope, leaving both hands free...

I think that's an ingenious way to get around having to hold it, but no one said they were doing that :P

Corgrim Taïlas wrote:

Not sure how far you can throw that thing, will try to throw it 20-30 feet, as the sunrod's range is 30'

AFAIK, you would be targeting a square, which has AC5, and as an "improvised" thrown item, it would have 10ft range increments. So to throw it 30 feet, you would be targeting AC5, with a -6 penalty, which your 22 exceeds easily so I'll mark a sunrod and show the light it produces.


Current Map | Helga Silverbrew

Tannivh and Lilac begin casting their summoning spells as Joyce and the Cat advance on the attackers. Coregrim throws his sunrod, illuminating the hallway and revealing a branche going East, and two heading west.

No Peeking!:

why did you look?
???: 1d20 + 12 ⇒ (18) + 12 = 30

Perception:

Joyce Rosenthal: 1d20 + 1 ⇒ (19) + 1 = 20
Jack Hurricane: 1d20 + 1 ⇒ (16) + 1 = 17
Corgrim Taïlas : 1d20 + 7 ⇒ (7) + 7 = 14
Companion: 1d20 + 1 ⇒ (15) + 1 = 16

Even with the sunrod illuminating the hall, you still cannot see any attackers just yet....

INITIAVE ROUND 1:

Joyce
Jack-Shaken, -5hp
Lilac
Lilac's Companion
Corgrim
Tannivh
Voices
Archer

The macabre song continues over again as soon as its last line is sung the chorus returns to the first and starts over again and another small arrow flies from down the hall!

Corgrim or Cat?: 1d2 ⇒ 1
Attack vs Coregrim FF AC: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 1d6 ⇒ (2) + (3) = 5

and the arrow once again finds its mark, burying itself into the Rogues glimmering chain armor.

No Peeking!:

did you really look again?
sniping Stealth: 1d20 + 12 - 20 ⇒ (9) + 12 - 20 = 1
Joyce Rosenthal: 1d20 + 1 ⇒ (15) + 1 = 16
Jack Hurricane: 1d20 + 1 ⇒ (2) + 1 = 3
Corgrim Taïlas : 1d20 + 7 ⇒ (20) + 7 = 27
Companion: 1d20 + 1 ⇒ (5) + 1 = 6

This time the sniper in dark is not so lucky, and Joyce, Jack, Corgrim, and the Cat all see an ugly goblin at the end of the hall, hugging the wall and holding a small bow!

INITIAVE ROUND 2:

Joyce
Jack-Shaken, -5hp
Lilac
Lilac's Companion
Corgrim--5hp
Tannivh

Voices
Archer

EVERYONE, you may act!

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