
GM Friendly Sauce |

All Jack can do at the moment is grab an threatened artifact and try to keep the voracious flies off them, such as hide them under buckets or something.
I totally understand, this first combat is pretty brutal, especially so for first level martials.

GM Friendly Sauce |

At least we get this one out of the way first, I'll give Corgrim till the morning before botting again and moving along to the next round.

GM Friendly Sauce |

Keeping her stomach down Joyce moves an artifact out of the swarms way as best she can while Tannivh fires and misses his dart. Corgrim and Jack both grab an artifact to remove from the line of fire.
INITIATIVE:
Jack -3
Shrewfly Swarms
Tannivh
Corgrim -3
Joyce -2
Lilac-8
Ocelot -3
swarm 1: 1d6 ⇒ 2
swarm 3: 1d6 ⇒ 3
Unimpeded in their feasting this turn, the shrewfly swarms continue to devour the artifacts they have engulfed, but the artifacts natural hardness seems to prevent most of the damage that would be caused this round.
INITIATIVE:
Jack -3(round 5)
Shrewfly Swarms
Tannivh
Corgrim -3
Joyce -2
Lilac-8
ocelot-3
Everyone else, it is your Turn! Jack, you can post your turn 5 action whenever you'd like.
10/12 Artifacts remain.

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Can I hold more than one artifact at a time? I assume my companion can't, but I don't know how large these are. If I can hold more than one I will, if not I'll just continue readying an action to move out of a swarm.

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There isn't much you can do against them....
Joyce will fire at the swarm that just attacked her.
Acid Splash: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d3 ⇒ 3

GM Friendly Sauce |

Can I hold more than one artifact at a time? I assume my companion can't, but I don't know how large these are. If I can hold more than one I will, if not I'll just continue readying an action to move out of a swarm.
I think that for the most part the artifacts are hand held, so holding 2 is fine, but obviously you wont be swinging any weapons or using any somatic components.

GM Friendly Sauce |

Tannivh fires another bolt, hitting the swarm nearest him, while Joyce misses her bolt and the rest of the party tries their best to keep the artifacts that are not being eaten safe.
INITIATIVE:
Jack -3
Shrewfly Swarms
Tannivh
Corgrim -3
Joyce -2
Lilac-8
Ocelot -3
swarm 1: 1d6 ⇒ 3
swarm 3: 1d6 ⇒ 3
The swarms continue to do some minor surface damage to the artifacts, but aren’t able to destroy any this round.
INITIATIVE:
Jack -3(round 6)
Shrewfly Swarms
Tannivh
Corgrim -3
Joyce -2
Lilac-8
ocelot-3
Everyone else, it is your Turn! Jack, you can post your turn 6 action whenever you'd like.
10/12 Artifacts remain.

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Corgrim speeds up, trying to put the artefact-and himself- to safety
Gm: we might have overlooked the 2d round damage of my 2d vial of alchemic fire (previous page, my 10th February post). Rolling it now Fire dmg: 1d6 ⇒ 4

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"Get out torches, light them, and attack. Don't tell me you don't have them??"
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.

GM Friendly Sauce |

Corgrim speeds up, trying to put the artefact-and himself- to safety
Gm: we might have overlooked the 2d round damage of my 2d vial of alchemic fire (previous page, my 10th February post). Rolling it now Fire dmg: 1d6 ⇒ 4
You are correct, my Apologies. That is enough to finish off one of the swarms too!
Between Tannivh's bolts and the residual fire from Corgrim's alchemist fire, another swarms is dispersed just in time for Jack to avoid getting distracted by them, there is only one swarm left and you start to hear the sound of the huffing and puffing of several people rushing down the halls towards you.
INITIATIVE:
Jack -3
Shrewfly Swarm
Tannivh
Corgrim -3
Joyce -2
Lilac-8
Ocelot -3
swarm 1: 1d6 ⇒ 1
The final swarms seems to have possibly sated its hunger, as the shrewflies seem to be more milling about on the artifact than actually eating it this round.
INITIATIVE:
Jack -3(round 7)
Shrewfly Swarm
Tannivh
Corgrim -3
Joyce -2
Lilac-8
ocelot-3
Everyone else, it is your Turn! Jack, you can post your turn 7 action whenever you'd like.
10/12 Artifacts remain.

GM Friendly Sauce |

swarm damage: 1d6 ⇒ 3
The swarm is able to eat just a little bit more of the artifact its currently munching on before Mercival rushes in leading several additional museum staff all armed with scrolls; The begin casting various wind spells to blow the remaining swarms out of the exhibit with the efficiency that can only be found by repeated practice.
"Oh my goodness me! Thank you so much, I know that there was too many of them to save every artifact, but it seems you were able to keep the losses to a minimum, and for that you have the thanks of both Myself and the museum proper." he says to all of you once the commotion has died down,"As a token of our appreciation, I'd like to offer this, it might help you if you encounter a similar problem ever again." he says as he produces a wand that is labeled Mending,"According to museum records it should be fully charged as well."
He takes a few moments to help with the cleanup and transport of the ruined artifacts giving you all time to examine the surviving 10 artifacts, noticing that 3 of them are in fact rare volumes of the Pathfinder Chronicles
DC14 Linguistics, Geography, History, Local to gain any knowledge from the chronicles.

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Linguistics, Kn Geo, Kn HIs, Kn Local: 1d20 + 9 ⇒ (9) + 9 = 181d20 + 8 ⇒ (3) + 8 = 111d20 + 8 ⇒ (20) + 8 = 281d20 + 8 ⇒ (8) + 8 = 16
The elf hands a tome to Joyce.
"I figured out many secrets, but not these maps in this book. And, elves really know history it appears again."

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Knowledge(local): 1d20 + 9 ⇒ (12) + 9 = 21
Still recoverying from the shock of the swarm attack, Joyce takes the tome from Tannivh and skim through them.
"I'm afraid there're many topics in these tomes that I'm not familiar with."

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"Oh thank you! I do not know how much longer we could have held them off!" Lilac says politely, as though they hadn't already dispatched most of the locusts already. "Perhaps some insect-related countermeasures would be appreciated by this exhibit."

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Tannivh looks disappointed and takes the tome back and gives it to Jack.
"I guess I should have asked the fighter to look at the maps, maybe he has been around the world."

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Well. I've always been interested in maps but ... not been around the world yet - still, that seems to be a Pathfinder thing to do. I've only just finished my training though
No applicable skills
Hmm ... drink the local ale in every country and culture .... I'm sure Cayden Cailean would approve of that ambition.

GM Friendly Sauce |

Once the cleaning is underway and you all have had sufficient time to look over the chronicles, Mercival approaches,"Thank you again for your assistance with those dreadful Shrew flies, they are a menace to all of Korvosa. Now, if you'll just follow me, My ancestor's Personal effects are in the restoration room just through this hall."
Two work tables occupy this room. One holds a variety of Tian objects, including a wooden washboard, some bamboo flutes, and a pair of intricately-painted fans. The other is arrayed with aged curiosities, including a totem of a Shoanti man dressed in riding leathers as well as stacks of yellowing papers. Crates and sturdy racks, holding bits of fragile-looking sculpture and pottery, press against otherwise bare walls. There are doors along the northwest and southwest walls, and the latter is padlocked.
"all of these items were recovered or donated by montlarion..." mercival turns to face you and begins speaking about his ancestor but you are distracted by the sight behind him; The washboard is glowing with a eery green light and a small shard of broken pottery flies towards you all!
Joyce Rosenthal: 1d20 + 1 ⇒ (16) + 1 = 17
Brazia’s Lilac : 1d20 + 9 ⇒ (19) + 9 = 28
Tannivh Purtham: 1d20 + 6 ⇒ (16) + 6 = 22
Jack Hurricane: 1d20 + 1 ⇒ (13) + 1 = 14
Corgrim Taïlas : 1d20 + 7 ⇒ (2) + 7 = 9
random target: 1d7 ⇒ 3
Flying Pottery Shard vs Tannivh AC: 1d20 + 6 ⇒ (14) + 6 = 20
pottery shard damage: 1d3 + 2 ⇒ (1) + 2 = 3
Mercival throws his hands up in desperate frustration,"OOOOOHHHHH blast it all, that damned Shikigami is back! It seems to really like this washboard, I'm so sorry about that." He says visibly flustered as he begins to speak softly, There there now you little shikigami, its ok, Mercival knows you don't like visitors but these are nice pathfinders, they would never hurt your washboard like those nasty shrewflies...." he glances back at you all whispering, "Please... don't try to fight it, the museum has suffered enough today and we can always calm the spirit down with some nice words."
This encounter is a "not a combat" so we wont go into rounds; instead you'll each have 3 attempts to successfully make 2 skill checks to attempt to calm the Shikigami. you can use any skill you think will help the situation, or spells if you think those will help, but you can not use the same skill more than once.
You also get 1 question about the creature or its stat block.
Shikigami are tiny lawful neutral outsiders with the Kami and Native subtypes.
Shikigami are the least of the kami, yet they make up for their lowly status with their loyalty and bravery. Unlike most other well-known types of kami, shikigami are more often associated with rural and urban regions than with natural settings. These kami are the protectors of the minor works of civilization—things like milestones, waymarkers, tiny garden statues, and other relatively mundane works of art crafted by humanoid hands.
You also get another question about the creature or its stat block.
No two shikigami look exactly alike, as befits a race of kami that associates with such a wide range of wards. While all shikigami have the ability to merge with their wards, these kami are also fond of spending time in their physical forms, watching over their wards either invisibly or in the form of a tiny statue. In combat, a shikigami fights with whatever objects it finds at hand. Although relatively weak, these improvised weapons have an uncanny knack for hitting harder than they should.
You also get a 3rd question about the creature or its stat block.
Shikigami are as friendly and curious as other kami, but they are quick to leave an area they see as being polluted by ideals that disrupt
the virtues of nature. When they do, they generally take their wards with them. They do not engage humanoids who desecrate the environment, but their absence leaves a profound mark on the morale of perceptive villagers. Should the shikigami leave, town officials who know the function of the miniature kami are quick to change policies in
their community to reflect a more naturalistic approach, hoping to rekindle the relationship between shikigami and people, lest the community fall into the disfavor of more powerful and less passive kami.
You all may act, Tannivh is at 11/14 HP

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Knowledge(Plane): 1d20 + 9 ⇒ (10) + 9 = 19
Diplomacy: 1d20 - 2 ⇒ (14) - 2 = 12 Joyce try to explain to the shikigami that the Pathfinder society's goal is to preserve relics and artifacts, and will never damage them.

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Tannivh shares his knowledge of planar creatures with him.
kn planes: 1d20 + 8 ⇒ (18) + 8 = 26
”A chatty fire elemental loved my fireplace. His home plane is so untidy. You respect our plane and it’s decorum and civility norms!”

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Perception: 1d20 + 9 ⇒ (4) + 9 = 13
"Shikigami!" Lilac says in a tone of mild chastisement, looking around for any other items it might use as projectiles so she can stay out of their path. "We are here to peruse items, not destroy them!"

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Knowledge(Plane): 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge is power! Joyce try to channel such "power" to "persuade" the shikigami. I honestly don't know how Knowledge skill is going to help but I guess I will just roll with it
Annnnnnnnd of course it won't work lol

GM Friendly Sauce |

Tannivh is able to help distract and pacify the angry Kami with his many knowledgeable references and comments and Lilac's perceptive looks are able to avoid further projectiles, but Joyce and Jack are so far unable to calm it any further!
Jack and Lilac have 2 skill attempts left, Joyce has 1, and Coregrim still has 3 left.

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"Yes!" Lilac continues, seeing the positive effect of her allies' knowledge but having no such knowledge herself. "And people on other planes, like yourself... become stronger when they, um, do not attack living people!"
Bluff: 1d20 ⇒ 5

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Joyce gets another success, Lilac does not. Lilac has 1 skill check left, Jack has 2, and Coregrim has 3