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Noah, you are doing multiple actions, yes? This is why you have -2 to Shooting? That is good, but remember that MAP applies to all actions. Since RAMing is an action, it also gets -2. You rolled out the butt, so it probably won't matter, but I'm just reminding you that your Driving roll is 7.
First the shooting. Cycle 3. Yes your 5 total hits.
In the future, please put some kind of total after Aces. ie:
Roll = 6.
Roll ACE = 2. = 8.
Again we see where the shot landed, meat or metal:
1d100 ⇒ 95 Meat it is!
The Riders are 12(5). The big honkin' anti-vehicular weapon you are mercilessly shooting at this poor, poor man is OH MY GOODNESS 16!!!!!!!!!
That strips out all armor and that makes his end TOU as 7. 16 damage is 2 wounds. Since he is not nearly as special as you Wild Cards and is merely an Extra, he is VAPORIZED beyond the ability to identify his remains.
Hey man, nice shot.

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Now for the ramming.
opposed driving roll: 1d8 ⇒ 7
Okay, "technically" this beats you, since the defender just has to meet or exceed you. But as this is a training exercise, and since I've never done a Ram before, AND since you are doing a Cool Thing(tm) that involved putting yourself right in the thick of things, I'm going to just go with it. We shall act with your original roll of 9. Let's do this!
His damage to you. Normal. 180mph.: 2d6 + 2d6 ⇒ (4, 1) + (2, 5) = 12 Nuthin'.
As stated, the cycle is TOU 16. So 20 damage is -just- enough to cause one wound. As opposed to people, vehicles have no "extra" or "wild card" status. Most just take 3 wounds.
So cycle #4 has a Wound. Every instance of a Wound on a vehicle results in a roll on the crit table. pg 119. Crit: 2d6 ⇒ (3, 3) = 6 Nuthin'.
But a Wound does result in -1 handling, so it's at -1 on it's Driving checks.

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Just so the party understands, a vehicle can only ram if it is on the same card. Thusly, the driver did the thing he did last round and got closer to the enemy. That is to say that the Party is on Card 4, and so is cycle 2, and cycle 4(wounded).
Cycle 1 and the ATV are on Card 3, which is only 25 away. So everyone is pretty much at point-blank range right now.
Imma pause here and I'll PM the other 2 players to let them know that now is a good time to do a thing.
I acknowledge and appreciate your the involvement of you two, and I hope this can be a fine example to the others that we haven't heard from as much.

Noah.James |

Noah, you are doing multiple actions, yes? This is why you have -2 to Shooting? That is good, but remember that MAP applies to all actions. Since RAMing is an action, it also gets -2. You rolled out the butt, so it probably won't matter, but I'm just reminding you that your Driving roll is 7.
I think that the Ace edge lets me ignore the -2 from taking two actions as long as one is a vehicle action like Ramming. I meant to post an action summary and forgot, or maybe time got away from me.
Free Action: Drop Back 2 cards.
Action: Shoot PPC.
Action: Ram.
I was taking the -2 penalty because I was shooting from range 50 and PPC range is 40/80/160. I'm not sure what that penalty should be.

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Ah. Okay. That makes sense now. I'm glad I went with the nine. ^_^
All: In the future, I find it helpful to include relevant modifiers in the die roll calculations. Like, if there's a number, it helps everyone to put the why of it in the die roll. i.e.
Shot, Long Range, MAP, w/scope: 1d8 - 4 - 2 + 2 ⇒ (3) - 4 - 2 + 2 = -1
Anyway, yes, the -2 at medium range is right. Also, I think that is how Combat Ace is supposed to work, but it is poorly worded. I'm checking with my Senior Consultant now.
Speaking of him, I'll repost what he said about Hold Steady in case we need to reference it again.
Running (as an Action) imposes a -2 penalty on all other Actions taken that require a roll.
I'm assuming that SWADE is assuming that in a footchase, everyone's Running (have you ever seen a *walking* footchase?).
In Chase, in addition to the Chase Maneuvers you can take, you can also take any "regular" Actions "such as Test, Support, use powers, or make attacks" (p. 114). The Running penalty would apply to all of these rolls, unless you also chose the Hold Steady Chase Maneuver.

Jacques "Indio Black" Jhaltero |

Indio readies his las pistol, aware it's just not a very good weapon at the moment, but it wasn't like he was spoiled for choice.
25 is still long rage for that, not going to waste a shot at the moment, Indio just isn't that good.

Jacques "Indio Black" Jhaltero |

Yeah, I noticed there was quite a bit of overlap. But hey, it's Rifts, maybe we ARE the same person from different alternate realities and one of us just wandered into a Rift one day without noticing?

Perenian "Perry" Ethgarnon |

Cedrica, you also get a bonus d6 just for being a PC. I like to do attack rolls like {dice=Attack}1d10;1d6{/dice}

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Indio readies his las pistol, aware it's just not a very good weapon at the moment, but it wasn't like he was spoiled for choice.
25 is still long rage for that, not going to waste a shot at the moment, Indio just isn't that good.
This is my fault. I didn't put the details of the last post clearly. To wit:
That is to say that the Party is on Card 4, and so is cycle 2, and cycle 4(wounded).
Cycle 1 and the ATV are on Card 3, which is only 25 away.
That is, the Party, cycle 2, and cycle 4, are all at range zero to each other.
Cycle 1 and the ATV are 25 away.

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cedrica lifts her rifle and shoots at the closest bad guy.
i think thats a miss? where do i find damage for weapons?
Yes, Percy is right. Please refer to page 87-88 of the SWADE book. Any time Wild Cards (the PC's) make trait rolls (like the Shooting test you are doing now) you get to roll the die you have in the skill AND, along side it, a d6, that is the Wild Die.
Basically this smooths out the odds curve for doing something by giving you an extra 50% of making something. Sometimes it doesn't mean much, but, even if you only have a d4 in a skill, you still get the Wild Die.
Go ahead and make the test again, but this time it will look like:
Shooting: 1d8 ⇒ 2
WILD Shooting: 1d6 ⇒ 1
You are trying to get a 4 or higher. That is just called a Success.
As for Damage, you have a laser rifle, yeah? Look on page 101 of the SWADE Rifts book in the personal ranged weapons section. In the damage column it says 4d6. So, roll that. This is a damage test and not a trait check so the weapon doesn't get a wild die. (Although if your shooting test is 8 or higher, that is a Raise and is worth an additional d6.)
So your Damage would be:
Damage: 4d6 ⇒ (3, 6, 1, 5) = 15
Note here one of the d6's rolled a 6. That is as high as it coulod get, so that is called an Ace. Almost all Aces get a re-roll, which is then added to the prior roll. Hence:
Damage ACE!: 1d6 ⇒ 5 = 20.
It helps to put the total after the Ace roll.
(I think, like, the only die that doesn't Ace is if someone Runs.)

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Well done, Jacques. Let's resolve this.
meat or metal?: 1d100 ⇒ 1 metal!
The NG-33 laser pistol has AP 2. A cycle is 16(8) which knocks its final TOU down to 14. So 9 damage is no dice.
So too, had it landed on the guy, his TOU is 12(5). 2 AP takes him down to 10, which would leave a mark, but no enough to take him out of combat.
(Remember, the damage system is designed to eliminate the fiddlyness of hit points. Thus, getting a hit means that you did hit, but may have, in another system, only caused 1 or 2 hit points of damage, which is worth nothing except to the pencil that has to keep track of it. =)
I'd like to give Einkill a chance to roll her WIld die and possibly resolve damage, but either way I'll try and get up another round tongiht.

Noah.James |

Also you could target the fleshy riders, right? What is the penalty for that?
In other news, I haven't chosen any Hindrances. I wanted to see how the group was going to gel so that I didn't choose something that would ruin another player's day.

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Also you could target the fleshy riders, right? What is the penalty for that?
To target the crew of a vehicle with the ECC quality is -2.

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Einkill wild die: Einkill Wild die: 1d6 ⇒ 5 hit.
We shall say cycle 4, the cycle with one wound already.
meat or machine?: 1d100 ⇒ 37 machine
Damage NG-L5 rifle. AP2: 4d6 ⇒ (5, 6, 5, 3) = 19
Damage ACE!: 1d6 ⇒ 5 = 24. AP 2.
A cycle is 16(8). AP means TOU = 14. 24 is ten more than 14. For each 4 points above that's a wound. That's another 2 wounds. Making three, which kills it.
Cycle #4 EXLPODES in a ball of fire, overwhelmed by the Cyber Knight's glittering C-beam.
(Einkill, you may say an appropriate one-liner now.)
When wrekt by wounds, the occupants of the killed vehicle take 3d6, or 5d6 when going at excessive speeds, as this guy is.
Damage to rider of Cycle 4: 5d6 ⇒ (6, 5, 2, 5, 6) = 24
Damage ACE!: 2d6 ⇒ (6, 4) = 10
Damage ACE! ACE!!: 1d6 ⇒ 2 = 36.
The Riders are 12(5). There's no AP in your head hitting the pavement, but even given his full toughness, 36 damage makes him a pink smear across the unforgiving pavement.

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AS things stand:
The Party, cycle 2, are all at range zero to each other.
Cycle 1 and the ATV are 25 away.
None of the bad guys see any need to change the current dynamic tension, and commence as to firing.
Of note, they technically get the Unstable Platform penalty of -2, but as the party is Holding Steady, they also get +2 to hit, which cancels everyone out nicely. Anyway:
Cycle 2 attack!: 1d8 ⇒ 6
Cycle 1 attack!: 1d8 ⇒ 3
ATV attack!: 1d8 ⇒ 3
Mountaineer stats:
Mountaineer ATV 6 (Large) +1 131 MPH 35 (17) 1+5 4 76,000
Notes: ATV, ECC, MDC Armor, STS, Max Range Nuclear, Rarity –2.) Amphibious, Armor +1, Speed +10%
Particle Beam Cannon 40/80/160 4d8+4 16 1 — 2 −5 650,000
Notes: Add +2d6 damage on a raise; Atomic Annihilation (see page 100).
You are being chased by:
Highway-Man
Motorcycle 1 (Normal) +2 180 MPH 16 (8) 1+1 1 29,000
Notes: Exposed Crew, Max Range 400 miles, Rarity +1.
Weapons: Dual Anti-Personnel Laser (Fixed Front)
Big Boss ATV 5 (Large) +1 150 MPH 28 (12) 1+3 4
MEd laser, mini missiles
weapons:
Anti-Personnel Laser 75/150/300 4d6 5 1 — 1 −1 125,000
Notes: Anti-Personnel, Reaction Fire.
Medium Laser 150/300/600 3d10 20
Mini-Missile (AP Warhead) 100/200/400 4d6 20 1 12
Only Cycle 2 hits, so let's do damage:
Cycle 2 Damage! AP5: 4d6 ⇒ (6, 6, 3, 2) = 17
Damage ACE! AP5: 2d6 ⇒ (5, 5) = 10 = 27
The Mountaineer is 35 (17). AP 5 brings it down to 30. Nuthin. (ah crud).
Party is up!

Sebecloki |

I redid the Bastion City Market map in Miro to keep everything in one platform. If you go through the link and wait a minute or two for everything to load there should be a large market with an arrow pointing towards your location on the map. I think I got everyone's token uploaded. You may have to pan over to the left to see it -- it's the white and black thing made out of rectangles next to the big stretch of desert with a road through it.

Cedrica Einkill |

questions:
is this a Post as much as you can on a daily basis, game? or a Minimum one a day and hope the conversation doesnt leave you behind?, kind of game? or a true 1x a day, or 1post/2days, kind of posting rate?
Also, sorry for not posting much. my PTSD was kicking in the last couple days and whenever i would sit down to attempt to study the rules, i couldnt sit still long enough nor concentrate on it. So i ended up with a severe case of the F its.
What rating of a game are we playing? PG, pg13? r?

Sebecloki |

questions:
is this a Post as much as you can on a daily basis, game? or a Minimum one a day and hope the conversation doesnt leave you behind?, kind of game? or a true 1x a day, or 1post/2days, kind of posting rate?
Also, sorry for not posting much. my PTSD was kicking in the last couple days and whenever i would sit down to attempt to study the rules, i couldnt sit still long enough nor concentrate on it. So i ended up with a severe case of the F its.
What rating of a game are we playing? PG, pg13? r?
I would say 1 day during the week and more on the weekend, but my schedule is highly variable until may, and I'm sort of going to post more if I feel like it on days off, or just say I'm busy and take a day or two off.
I was planning like R unless anyone is going to have strong objections -- based on violence and gore, not ERP/sexual material.

Sebecloki |

More posts on weekends then? Hmmm, this will be a problem for me. Posting on the weekends is very infrequent for me, family commitmwnts. Im cool with M-F though
Sorry, that came out wrong. I meant 1/day during the week and optional posts on the weekend if you want -- like the weekend is optional if you feel like doing it, but it's not expected.

Zithara |

Psionics Table: 1d20 ⇒ 9
New Powers Edge : TBD
Ranged Weapons Table: 1d20 ⇒ 6
Exceptional crafting and fine-tuning grants your hero a +1 to Shooting with this weapon.
Credits: 4d6 ⇒ (4, 3, 2, 5) = 14 * 100 = 1400
Gear Credits: 2d4 ⇒ (4, 2) = 6 * 500 = 3000
Narrative Hook: 1d20 ⇒ 12
From Out of a Rift… Your hero happened to be near a Rift when it disgorged something. From that incident came a lasting effect that may have led you to Castle Refuge.
DM's : since Castle Refuge doesn't exist, should I re-roll? Or is there an equivalent to CR here?
I will pick my new Power and buy stuff tomorrow...

Cedrica Einkill |

Cedrica Einkill wrote:More posts on weekends then? Hmmm, this will be a problem for me. Posting on the weekends is very infrequent for me, family commitmwnts. Im cool with M-F thoughSorry, that came out wrong. I meant 1/day during the week and optional posts on the weekend if you want -- like the weekend is optional if you feel like doing it, but it's not expected.
ok. that works. hopefully nothing too important happens during the weekend and i miss out on it.

Zithara |

Well, as usual, most everything in the RIFTS book is so outrageously expensive that I can't afford it with the amount of credits the rolls gave me. Are we going to be earning tens of thousands of credits regularly, in order to be able to afford anything?
GM's - are the items in the SWADE Core book available? If so, I'll take Active Night Vision Goggles for 1000.
I'm taking the Healing Power as my extra Power.
Speaking of Healing, does someone have the Healing Skill (at at least a d6 or d8), or better yet, the Healing Power? Cyber-Knight Healing only works on the Cyber-Knight, so the rest of you need someone who can minister to your Wounds. There's a Trauma Kit in the RIFTS book, and a Medic Kit in the Core rules, that will give you bonuses to a Healing Skill roll.

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AS things stand:
The Party, cycle 2, are all at range zero to each other.Cycle 1 and the ATV are 25 away.
None of the bad guys see any need to change the current dynamic tension, and commence as to firing.
Of note, they technically get the Unstable Platform penalty of -2, but as the party is Holding Steady, they also get +2 to hit, which cancels everyone out nicely. Anyway:
[dice=Cycle 2 attack!]d8
[dice=Cycle 1 attack!]d8
[dice=ATV attack!]d8
** spoiler omitted **Only Cycle 2 hits, so let's do damage:
[dice=Cycle 2 Damage! AP5]4d6
[dice=Damage ACE! AP5]2d6 = 27The Mountaineer is 35 (17). AP 5 brings it down to 30. Nuthin. (ah crud).
Party is up!
If anyone wants to continue this combat, this is the time to work out the kinks of the build in combat.
If no one wants to, that's fine, but, well, you know....

Zithara |

GM's - I just went to buy some more E-clips for my laser pistols from my starting money to keep handy as backups, and by RAW, they cost 5000 credits to buy and 1500 to recharge! I'm assuming that the number of shots listed for each weapon completely depletes an E-clip, so most of us have only 20 or 40 shots until we must buy or recharge.
These prices are INSANE! I'd suggest dividing them by 10, or just not keep track of shots altogether. Otherwise, you're going to have to be giving us BIG rewards of credits for adventures just to be able to continue using our weapons.
For comparison, the "standard" laser pistol costs $11000, so the E-clip costs 45% of that. A modern common pistol costs $200, and a refill of bullets costs $8, or 4% of the weapon. So dividing the E-clip costs by 10 makes them roughly equivalent.
Thoughts (anyone)?

Sebecloki |

GM's - I just went to buy some more E-clips for my laser pistols from my starting money to keep handy as backups, and by RAW, they cost 5000 credits to buy and 1500 to recharge! I'm assuming that the number of shots listed for each weapon completely depletes an E-clip, so most of us have only 20 or 40 shots until we must buy or recharge.
These prices are INSANE! I'd suggest dividing them by 10, or just not keep track of shots altogether. Otherwise, you're going to have to be giving us BIG rewards of credits for adventures just to be able to continue using our weapons.
For comparison, the "standard" laser pistol costs $11000, so the E-clip costs 45% of that. A modern common pistol costs $200, and a refill of bullets costs $8, or 4% of the weapon. So dividing the E-clip costs by 10 makes them roughly equivalent.
Thoughts (anyone)?
I'm not doing the mechanics for this game, ask Atlas.

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These prices are INSANE!
Oh man, if only there was one or two people in the party that relied heavily on melee weapons. ^_^
GM Sebecloki wanted to have an experience true to the intent of Rifts, and I don't feel like messing with that right now. You're in a dystopian wasteland. Let's roll with it.

RIZZENMAGNUS |

@Sebecloki: friendly bit of advice, DM to DM. your long novel posts, you spend a lot of time in the past tense, speaking as things have already happened. and there's a rather extra bits of redundancy of what your explaining. I think i read the agility and mobility and protection of bushmen trooper armor explained five different ways.
let's take an example below.
Its thick armor plating had been carefully designed to provide the ultimate protection for its occupants, making it nearly impervious to any assault. The exterior was armored with plates of Inconel Strength alloy, a material that could withstand even the heaviest of blows. The armor was painted in a matte black finish, designed to blend into the shadows and strike fear into the hearts of its enemies. The body armor of the truck was an impressive sight, made out of Inconel strength alloy, a material known for its incredible strength and durability
youre talking about a truck thats been up-armored from it's standard. you talk about the paint. and the strength of the armor.
Below, i made some slight modifications to what you wrote above:
Its thick Inconel alloy armor plating, carefully designed to provide the ultimate protection for its occupants, makes it nearly impervious to any assault. The exterior was armored with plates of Inconel Strength alloy, a material that could withstand even the heaviest of blows(redundant). The armor, painted in a matte black finish, is designed to blend into the shadows and strike fear into the hearts of its enemies. The body armor of the truck was an impressive sight, made out of Inconel strength alloy, a material known for its incredible strength and durability(redundant line)
Instead, it could read:
It's thick Inconel alloy armor plating, carefully designed to provice the ultimate protection for it's occumpants, makes the truck nearly impervious to assaults. Painted in a matte black finish, the truck is desinged to blend into the shadows of the lands and strike fear into the hearts of the occupant's enemies.
I know it's a common trope for us DM's to get into using past tense, along with over explaining what is happening, to give a greater description to what the players are looking at/interacting with/talking to, but sometimes it can be over done.
again, just friendly constructive criticism. I know im guilty of things with my game posts at times, and my players will say Hey! rizz!