Alchemist

Jacques "Indio Black" Jhaltero's page

588 posts. Alias of BoggBear.


Full Name

Jacques "Indio Black" Jhaltero

Race

Human

Classes/Levels

AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Gender

Male Notice d8

Size

6'6''

Age

30

Languages

American,

About Jacques "Indio Black" Jhaltero

Pace: 6, Parry: 5, Toughness: 5, Size: 0

MARS Fortune and Glory Table: 1d20 ⇒ 1
- Up Close and Personal: Add two dice to fighting and gain a melee weapon.

MARS Fortune and Glory Table: 1d20 ⇒ 15
- Animal Magnetism: Your hero has an uncanny affinity with animals. Gain the Beast Master Edge twice and increase the default Size of companion animals to 3.

Education: 1d20 ⇒ 19
- Your character’s innate understanding of computers makes her one of the most valuable people in the world, whether most folks understand that or not. She gains
Hacking at d6, as well as +1 when dealing with electronic security using Thievery

Enchanted items & Gear: 1d20 ⇒ 10
- Your hero is in good shape with a Snare Gun at her side, see page 104.

Experince & Wisdom: 1d20 ⇒ 17
- Gain Elan

Hindrances:

Edges:
Class Edges
Beast Master (x2): Animals like your hero and he has a pet of some sort.
Elan: When spending a Benny on Trait roll add +2 to the end result.

Gadgeteer: Use Psionics instead of Weird Science

Major Psionic: Before attempting a Psionics skill roll, Major and Master Psionics may spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.

Mr Fix it: +2 to Repair rolls, half the time required with a raise.

Telemechanics: When activating mind link the psionic can telepathically connect to a machine instead of an individual. They gain a +2 to Common
Knowledge, Electronics, Hacking, Research, Repair, and Thievery rolls related to the target machine; this includes attempts to
dig through data files or bypass security systems and electronic locks.

Human Edge: McGyver: Does not suffer penalty for lack of tools in most situations.

Arcane Background (Psionics)
Arcane Skill: Psionics (SM)
Starting Powers: 3 (Bolt, Healing, Mind Link)
ISP: 20 (Double from Major psionic edge)

Attributes (Starting)
Agility d6 (1)
Smarts d10 (1)
Spirit d6 (1)
Strength d6 (1)
Vigor d6 (1)

Skills
d6 Athletics (AG) (1)
d6 Common Knowledge (SM) (1)
d6 Ride (2) (AG)
d8 Electronics (SM)
d6 Fighting (AG)
d6 Hacking (SM)
d8 Notice (SM) (3)
d4 Persuasion (SP)
d8 Repair (SM)
d8 Psionics (SM)
d8 Science (SM) (2)
d6 Shooting (AG) (2)
d4 Stealth (1)

Available Powers List:
Bolt
Healing
Mind Link

Advancement:
Gain a new Edge
Increase a skill >= Attribute by 1d
Increase 2 skills < Attribute by 1d
Increase Attribute 1d Once / Rank

Level 1 Advance: Increase Smarts to d8
Level 2 Advance: Increase Psionics and Science
Level 3 Advance: New Edge: Mr Fix it
Level 4 Advance: Increase Smarts to d10

Stuff:

Armor: Huntsman Medium Personal Armor
Personal Weapon: NG-33 Laser Pistol, Tw Light Sword, Snare Gun
Gear:NG-S2 Survival Pack, Field Repair Kit
Pet: 'Effin glory (Horse)