| Full Name |
Noah James |
| Race |
Human |
| Classes/Levels |
Toughness 11 (7)| Parry 2| Notice d6| Electronics d6+3| Wounds 0/3 |
About Noah.James
Noah
Seasoned Male Human, MARS Operator, and Nomad
Iconic Framework: MARS Operator
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d4
Skills: Academics d4, Athletics d4, Boating d4, Common Knowledge d4+2, Driving d8, Electronics d8+3, Hacking d8+2, Healing d4, Language (Native) d8, Notice d6, Persuasion d4, Piloting d6, Repair d8+3, Research d4+2, Science d6, Shooting d8, Stealth d6, Survival d8+2, Thievery d8+1, Weird Science d6
Pace: 6; Parry: 2; Toughness: 4
Strain: 2/6
Hindrances: Habit (Smoking, Minor) Noah will go out of his way for a death stick.
Code of Honor: Smuggler's code. Sticks to a bargain.
Edges: Ace, Beast Master (), Beast Master (), Combat Ace, Filthy Rich, McGyver, Rich, Woodsman
Armor: Huntsman Medium Personal Armor (Armor 7)
Weapons: Unarmed (Range Melee, Damage Str), 3x Armor Piercing Grenade (Range 5/10/20, Damage 3d8, ROF 1, AP 16, M.D.C.), 2x Fragmentation Grenade (Range 5/10/20, Damage 5d6, ROF 1), 2x High Explosive Grenade (Range 5/10/20, Damage 3d10, ROF 1, AP 4), JA-11 Juicer Assassin Energy Rifle (Range 30/60/120, Damage 4d6, ROF 1, AP 4), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Plasma Grenade (Range 5/10/20, Damage 3d12, ROF 1), Survival Knife (Range Melee, Damage Str+d4), Wilk’s Laser Torch (Range Melee, Damage 4d4+4, AP 16, M.D.C.), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross, Dosimeter (200), Infrared distancing binoculars (1200), Night vision goggles (1000), Trauma Kit (2600), Language Translator (9600), Field Repair Kit (4000)
Language: Native (native, d8)
Current Wealth: 10,800 cr
Special Abilities
Ultimate Walking Tool Kit Package (1 strain, Custom): The ’Borg is a walking multi- tool—grants +1 to Repair, Electronics, and associated Thievery rolls.
Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
Internal Life Support (2 strain, Custom): Immune to disease, drowning, and poison, +4 to resist the Hazards of Cold, Heat, and Radiation.
Languages Known: Native (native, d8)
Repairman: Begin with Electronics d6, Repair d8, and the McGyver Edge.
Gearhead: Gain a free reroll on all Electronics and Repair checks.
4 Advances: MARS Packages start with 4 advances at Seasoned
Ace: Begin with Boating d4, Driving d4, Piloting d4, and the Ace Edge.
Hacker (Hero's Journey): +1 when dealing with electronic security using Thievery
Cyberware
Ultimate Walking Tool Kit Package (1 strain, Custom): The ’Borg is a walking multi- tool—grants +1 to Repair, Electronics, and associated Thievery rolls.
Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
Internal Life Support (2 strain, Custom): Immune to disease, drowning, and poison, +4 to resist the Hazards of Cold, Heat, and Radiation.
Vehicles
Mountaineer ATV 6 (Large) +1 131 MPH 35 (17) 1+5 4 76,000
Notes: ATV, ECC, MDC Armor, STS, Max Range Nuclear, Rarity –2.) Amphibious, Armor +1, Speed +10%
Weapons: Particle Beam Cannon 40/80/160 4d8+4 16 1 — 2 −5 650,000
Notes: Add +2d6 damage on a raise; Atomic Annihilation (see page 100).
Wastelander Motorcycle (Size: 3 (Normal); Handling: 1; Toughness: 22 (10); Top Speed: 145 mph/kph; Notes: ATV, Exposed Crew, Max Range 400 miles, Rarity +0) Speed boost 2 mods
Weapons
Anti-Personnel Laser (Fixed Front)
Anti-Personnel Laser - Range 75/150/300 , Damage 4d6, ROF 1, AP 5, M.D.C.
Novice:
5XP: Rich
10XP: Filthy Rich
15 XP: Increase two skills not above attribute (Piloting and Research)
Seasoned:
20XP: Woodsman
Books In Use: Savage Worlds: Adventure Edition, Rifts®: The Tomorrow Legion Players Guide
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
Validity: Character appears invalid
Allied Extras
Dog / Wolf
The stats below are for large attack dogs, such as Rottweilers and Doberman Pinschers, as well as wolves, hyenas, and the like.
Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d6, Vigor d6
Skills: Athletics d8, Fighting d6, Notice d10, Stealth d8
Pace: 8; Parry: 5; Toughness: 4
Edges: Alertness
Special Abilities
Bite: Str+d4.
Size −1: The heads of these canines come to an average human's waist, and they weigh about 60 pounds.
Speed: d10 running die.