
GM chadius |

Hi everyone.
1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun!
2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as:
- Hit Points
- AC
- Saving Throws
- Perception Bonus
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games:
- You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
- Or you spoiler your dice roll and everyone sticks to the honor system of not opening it.
If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section.
Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<

GM chadius |

PFS School Items: (Optional, >See this chart< for your options)
Slotted Boons: (Optional, you can determine this after the mission briefing)
Has this character played 1-09: Star-Crossed Voyages before? Did they get the Ally of the Iruxi, or the Bane of the Iruxi Boon?

![]() |

Hello! My character's currently listed as level 2, I'll update him ASAP. It's been a while since I played him PbP.
I'll go with a Barkskin potion.
Haven't played 1-09 with this character. I have played this scenario before (not with this character), though it's been a long time ago.
Relevant things to know about my character (in case they pop up and you're confused):
- I have a climb speed of 15 feet.
- I have a Shield Block reaction.
- I have two Focus Spells: Ki Strike and Wholeness of Body.

![]() |

Turns out Azu has played 1-09 and also has Ally of the Iruxi. Azu takes a lesser healing potion.
FYI Azu's PFS# is 43780-2002. I maybe put down 2001 by mistake
I'll also etch a Ghost Touch property rune on my longsword and a +1 potency rune for 105gp total.

![]() |

Looks like I need a +1 potency rune for my armor as well, 160 gp. Let me see if I can afford the Ghost touch longsword as well, if not, just going for the armor. So yes, 105 +1 60 equals 265, which I have.

![]() |

Itka has not played 1-09: Star-Crossed Voyages; she doesn't have either of those boons.
Before preparing her spells, I'd like the party's input. She has the Shadow Projectile spell, which is a reaction triggered when an ally within 20 feet makes a ranged attack roll. Does anyone want to team up for this? Feel free to peruse her spell list (under the Magic spoiler) and make suggestions if you like.
Also, Itka's a grouch. If she's getting you down, please let me know and I'll adjust her tone. :)

GM chadius |

Looks like everyone has added their icon to the slides page. Please rearrange if the marching order isn't to your liking.
If you got the Ally of the Iruxi, or the Bane of the Iruxi Boon and you haven't mentioned them, mention them now.
Feel free to slot boons, take your Pathfinder School items (if you are not Field Commissioned) and give out GM Glyphs.

![]() |

Itka: Ohh, nice spell! Sadly, I'm all melee, it's unlikely that I'm gonna make ranged spells. Looks like Azu is also mainly melee, and the rest are all casters of some kind. I think maybe a different spell would fit better, either some control or more damage.
I think boons are no longer slotted, you just have them active. That changed halfway through the first year, I believe.
Anyway, relevant boons for me:
Touched by the Storm 1-04: Cold resistance and electricity resistance 1.
One-Who-Waits (Quest #2) Whenever I roll a crit fail on an Acrobatics or Athletics check, I can turn it into a failure (twice).
Sand Slide (Quest 1): If I fail (but not crit fail) a Reflex save against a trap's effects, I can use a reaction to Step and Drop Prone in the new location. I get a +2 circumstance bonus on the triggering save.
I also have two glyphs, so 1d6 + 1d5 ⇒ (4) + (3) = 7 Kamil and Itka both get an extra Hero Point!

![]() |

Fair enough; I'll save that spell for later.
Thanks for the Hero Point, Thrass!
Itka's school item is a scroll of Haste.
Boons:
Itka is in the process of retraining her patron, per the following boon:
lesson or two—either in thanks for your conduct or in the belief that only through her harsh tutelage will you learn some respect
for the Land of Eternal Winter. Choose one of your characters to receive one of the following benefits; keep a copy of this boon
with that character’s records.
Option 1: That character gains access to the rare Baba Yaga witch patron, as well as the character options that she grants: the
spirit object hex, lesson of the frozen queen major lesson, the glacial heart hex, and inanimate object familiars.
the frozen queen major lesson and the glacial heart hex.
These options are described on pages 32–33 of Lost Omens Legends.
Character chosen: 289224-2003

![]() |

Ouch, that's a bad start. Especially with these things, it might've been better to roll initiative for them separately, so they don't glomp on one character all at once.
Meant as friendly advice, not in a "you're doing bad/wrong" kind of way.
Map is fine for me. :)

Sylvia Dyspell |

Google Sheets are easy enough to zoom in and out, so map size isn't a big deal.
Since I've made it relevant myself... Magic Missile vs concealment. Concealment roll or no?
Not wanting to go read a stat block while playing but I remember there being some complication on going past slowed 1 with just the reaction gaze. I could be misremembering though. Thanks and you're doing great.

![]() |

Ouch, that's a bad start. Especially with these things, it might've been better to roll initiative for them separately, so they don't glomp on one character all at once.
Meant as friendly advice, not in a "you're doing bad/wrong" kind of way.
Map is fine for me. :)
Yeah, typically its good to break large numbers of the same monsters into groups of 2. I think that I've read that somewhere in a Pathfinder book as well. This gives PCs a chance to react and mitigate the damage. Of course, this means more back and forth between players and GM posting, so there is some trade-off.

Sylvia Dyspell |

Concealment doesn't prevent you from seeing the target, but it does mess with you aim.
But you're not aiming magic missiles, you're just telling them who to hit.
So I say they automatically hit.
Thanks, Magic Missile and concealment could easily go either way.

GM chadius |

Good points, everyone. The scenario starts with 3 and then adds 2 more due to the party's levels. Next time I'll add the extra ones into their own initiative block. Hopefully it won't slow the fight down too much.
Kamil, >Quickened< gives you extra actions at the start of your turn, not midturn. So you can spend your turn casting Haste, but you don't get the benefit until next round. So you don't have any actions left to draw your katana. Also, you're 10 feet away from the nearest basilisk so they are out of range of your katana. If this would have changed your actions, please let me know so I can retcon as necessary.
>Avert Gaze< takes an action but gives you a +2 circumstance bonus against visual effects that require looking at a creature. Cool, I never knew that.

![]() |

Yeah, you gain your actions at the start of your turn, so Haste isn't that useful on yourself on the first turn.
By the way, I carry a shield. Since I wasn't prepared for a fight, would I have it at the ready? I can imagine it being slung on my back since I was thinking we're going to have a talk, not expect combat.

GM chadius |
1 person marked this as a favorite. |

The basilisks have 2 different DCs for their 2 types of petrifying glares, so in round 2 I messed up the DCs by combining them together.
If the basilisk spends actions to petrify, the DC is 22.
If the basilisk reacts to the start of your turn, the DC is 20.
Sickened reduces the DCs to 21 and 19.
The GM screwed up, so it works in your favor.
Azu: You are refunded 1 hero point. Your first Fort Save beat DC 19, and your second roll beat DC 21.
Sylvia: You are not slowed 1. Your first Fort Save beat DC 19.

![]() |

I keep wanting to cast Evil Eye for one of my actions, but making eye contact with a basilisk seems like a Very Bad Idea.

![]() |

I'd like to nominate whoever got petrified as a consolation prize. I know Celestia and Kamil certainly spent at least one to avoid be petrified, maybe all their points.

![]() |

Has anyone used a Hero Point yet? If so, I'll vote for them first.
Backup choices are Thrass and Azu, since his poor dino is the whipping boy of this battle.

GM chadius |
1 person marked this as a favorite. |

So this is my first time dealing with >Follow the Expert< and I just want to make sure about something:
You get to apply your level as a proficiency bonus to the roll, even if you're untrained. That doesn't mean you add your proficiency bonus twice, it just means your bonus is (level + stat.) You also add a +2 bonus since Celestia is an Expert in Diplomacy.
So for Azu, I'd expect 6 + 0 + 2 = 8 bonus.
So for Itka, I'd expect 5 + 0 + 2 = 7 bonus. She already has a +7 proficiency bonus since she's trained in Diplomacy, so Follow the Expert has the same result.
I'd expect Thrass to have a +7 bonus to Diplomacy if he tries.

![]() |

The big thing with Follow the Expert is that it's a recurring skill check, which I'm not sure this counts as. I'm also not sure if this counts as an exploration moment, but if the GM agrees, I'm happy to roll it. :)
EDIT: Already succeeded, it seems.

Sylvia Dyspell |

My apologies for making assumptions, sometimes it's hard to balance pbp between pushing forward and checking on things, Follow the expert is vastly underused and I was excited to bring it up, would have had no objections if you had ruled it in another way.
I spend a lot of time thinking about these sorts of things.
I agree it's not entirely clear if we're in exploration or encounter mode here. Could be
"direct social interaction usually take place in encounter mode."
Or Exploration Mode: "negotiating with merchants"
Running Modes of Play has useful bits which I think point to this being exploration but the later bit being an encounter.
I had initially thought it was clearly Eexploration and the lack of immediate peril leans me that way but having read into more, I could easily see ruling either way.
Seems like a recurring skill check to me, NPC wanted everybody to share, expert goes early and helps set up later PCs for success, just like the expert climber going first and then guiding their allies up.
Most conversations play best as free-form roleplaying, with maybe one or two checks for social skills involved. Sometimes, though, a tense situation or crucial parlay requires a social encounter that uses initiative, much like a combat encounter. As with any other encounter, the stakes of a social encounter need to be high! A failed social encounter could mean a character is imprisoned or put to death, a major rival becomes a political powerhouse, or a key ally is disgraced and ostracized.
Some examples of social encounters include:
Proving someone’s innocence in front of a judge.
Convincing a neighboring monarch to help defend against an invasion.
Besting a rival bard in a battle of wits.
Exposing a villain’s deception before a noble court.
So talking with a single NPC with a couple checks to feels like it stays in exploration while a tense negotiation with structure and signification consequences feels like an encounter.

![]() |

Completely agree, Follow the Expert is great and rarely used. I feel like Exploration Mode is a half-baked mechanic that could use some fleshing out. On the one hand, since there's two modes, it's easy to say, "if you're not in mode A, you're in mode B," but on the other hand, this situation doesn't feel like "exploration."
But I'm glad you brought this up, this is a good way to help people without the right skills. I'll remember this for my own games. :)

GM chadius |

Well, there were a lot of delays but I made it safe and sound. My posting will probably slow down a bit tomorrow as I'll be visiting a client for most of the day and evening.
>According to GM Hmm<, everyone gets a Hero Point for playing over this weekend.
This scenario has two optional events. One is a "hard mode" version of a battle, while the other is an optional skill challenge. I'll be more explicit once we get there, but the hard mode battle is coming up soon.

GM chadius |

Actually, we're at the "hard mode" challenge right now.
There are 4 formations of elementals that will appear at various intervals during the 5 rounds. I'm supposed to roll randomly to select which one.
...or I can choose the 5th formation, which the scenario guide says is a "harder challenge." No matter what, you will face the same number of enemies. There is no reward for doing this besides bragging rights.
You have to unanimously agree to choose the 5th formation. So please tell me if you agree or disagree. If someone disagrees, or it takes too long to vote, I'll go along with one of the easier random votes.