PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Sunsday, 15 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


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Roll20!

With Ascaede's administrations, Edgrin is feeling well enough to join you in search of the other prisoners, although he seems to turn green at her bedside manner. Regardless, with Ustemir's encouragement, he picks up a dead kobold's spear and takes up Verkrik's leash.

The group marches north and comes to an intersection.

There's a set of double doors to the north, and a long hallway that stretches east and ends at another set of double doors. Those doors hang open.

Roll20 updated!


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

The Observant Halfling begins to creep down the hallway with his ears working overtime! He seems to be heading towards the open double doors....
Exploration mode Search


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir follows Sebastien. As he moves, he turns to Edgrin, mouthing "Right way?"


Roll20!

Edgrin whispers, "Uh, I think I came down this way, but I don't know which way Barlus went..."

As you move down the hall to the east, you again pass a second intersection. Another set of double doors leads north. These doors are chained shut.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin takes an Elixir from STep

Heal: 1d6 ⇒ 2

Also at -1

Waedin points at the north doors that aren't chained. Let's keep going deeper in.


Roll20!

Ok, let's take a vote. Three options here:
Option 1: First set of closed doors to the north.
Option 2: Second set of closed doors to the north, chained shut.
Option 3: Open doors to the east.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

I would suggest not to unchain doors just yet. We don't know what's behind them. My vote is 3.


Male Human, Male; AC20/22; HP 16/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

I'll go along with 3 as well. As we explore Stepnik will replenish Vials.


Roll20!

I'll consider Sebastien's vote as 3 as well. That's 3 for 3, so we'll go with that. Update incoming!


Roll20!

Sebastien nudges the doors open further and shines a light inside. He reveals a large chamber with six stone platforms with well-worn kneeling benches spread throughout the room. The room is otherwise empty.

Edgrin follows you in and looks around, "Yeah, I think I came through here, but..." he looks around further, "Where did Barlus go?"

Yet another set of double doors leads north from here.

Perception DC 18:
There is a secret passage in the eastern wall.

Roll20 updated!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Per: 1d20 + 7 ⇒ (13) + 7 = 20

Waedin grumbles at being overruled before brightening up.

Hey... there's a secret door here!

Vote for someone to check for traps and then secret door


Roll20!

Ok, now we have four options!
Option 1: First door to the north.
Option 2: Second door to the north, chained.
Option 3: 3rd door to the north from this room.
Option 4: Secret door to the east.


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems all a dither with so many options to choose from! The Bard faints...


Male Human, Male; AC20/22; HP 16/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

Sebastian's curosity ensures that he check the secret door first.

Perception to look for traps (+5)


Roll20!

GM Screen:

Ascaede: 1d20 + 6 ⇒ (6) + 6 = 12
Sebastien: 1d20 + 8 ⇒ (5) + 8 = 13
Stepnik: 1d20 + 5 ⇒ (3) + 5 = 8
Ustemir: 1d20 + 8 ⇒ (3) + 8 = 11
Weadin: 1d20 + 7 ⇒ (8) + 7 = 15

Checking the exits, the secret passage appears safe. Waedin can hear the sound of shuffling feet and whispered voices beyond the door to the north (Option 3).


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede nods toward the secret door.

”Does the hidden portal look recently used?” she asks those with good eyes or skill.

”If not, perhaps the current inhabitants are unaware of its existence - at either end. We might have a way to pass relatively unmolested


Roll20!

Survival DC 15:

Although there are signs that this room has been recently occupied, there are no indications that the secret passage has been recently used. Most foot traffic through this area leads out the two sets of double doors to the north and west.

Additionally Survival DC 20:

Most of the tracks passing through here are kobold. However you spot a set of other small and medium sized humanoid footprints leading back out into the hallway.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Survival: 1d20 + 7 ⇒ (13) + 7 = 20

You guys can Unspoiler all

Gah, I don't think this Balrus person went through the secret door, and I hear people through those north doors. Let's figure out that passage later and go find this person.

Switching Waedin vote to Option 3.


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian points to his nose and Waedin at the same time. The Halfling then stands back up, brushes off his pants and prepares to press on forthwith...
Exploration mode Search


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede shrugs…

”Let’s go with Waedin’s plan - at least if things turn against us we might use the secret passage as a respite…


Male Human, Male; AC20/22; HP 16/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

"Works for me. Don't want anybody to sneak up on us".

Investigate Exploration Activity


Roll20!

So, from the room with the benches a well worn pews you open the door on the north wall.

Upon opening the door you are met with shouts of alarm. Five kobolds stand guard around a large pit in the ground. An oversized cauldron hangs from a winch suspended over the pit.

A blue scaled kobold points a shortsword at the party and barks in Draconic, "Stop the intruders!"

Initiatives:

Ascaede: 1d20 + 6 ⇒ (12) + 6 = 18
Sebastien: 1d20 + 8 ⇒ (2) + 8 = 10
Stepnik: 1d20 + 5 ⇒ (7) + 5 = 12
Ustemir: 1d20 + 8 ⇒ (1) + 8 = 9
Waedin: 1d20 + 7 ⇒ (13) + 7 = 20
Kobold Scout: 1d20 + 8 ⇒ (5) + 8 = 13
Kobold Warriors: 1d20 + 3 ⇒ (5) + 3 = 8

Round 1: Bold May Act!
Waedin (1dmg)
Ascaede

Kobold Scout
Stepnik
Sebastien
Ustemir (1dmg)
Kolek
Kobold Warrior 1
Kobold Warrior 2
Kobold Warrior 3
Kobold Warrior 4
Kobold Warrior 5

Roll20 updated! Waedin and Ascaede are up!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin stomps up ◆

Shoves the blue one into the pit ◆
warhammer shove: 1d20 + 8 ⇒ (12) + 8 = 20

And Shields ◆

WHAT'S IN THE CAULDRON!? she yells in the face of the blue kobold if she didn't manage to shove it, not really caring that she's probably not being understood.

Edit: Reconsidered my action and changed a standard attack to a shove into the pit, if possible.

Edit: I also forgot that I've had a +1 warhammer since town!


Roll20!

GONG!!!
Waedin shoves the blue-scaled kobold back and she smacks into the oversized cauldron.
↺Grab an Edge: Kobold Scout Ref: 1d20 + 9 ⇒ (16) + 9 = 25
The blue-scaled kobold catches herself on the ledge, but not after suffering some bruises.

Round 1: Bold May Act!
Waedin (1dmg)
Ascaede
Kobold Scout (climbing, 2dmg)
Stepnik
Sebastien
Ustemir (1dmg)
Kolek
Kobold Warrior 1
Kobold Warrior 2
Kobold Warrior 3
Kobold Warrior 4
Kobold Warrior 5

Ascaede is up!


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede follows Waedin forward, and slashes at her own counterpart enemy…then brings her shield to bear…

◆ Stride ◆ Strike ◆ Raise Shield

Swisht!!!: 1d20 + 6 ⇒ (14) + 6 = 20
Swasht!!!: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9 [Slashing]


Roll20!

Asceade quickly cuts down the foremost kobold warrior. Hit! Dead!

Kobold Scout Athletics: 1d20 + 4 ⇒ (8) + 4 = 12
Kobold Scout Athletics: 1d20 + 4 ⇒ (13) + 4 = 17
The kobold scout struggles but pulls herself up from the edge of the pit, then stabs up at Waedin.
Strike:Shortsword vs Waedin: 1d20 + 9 ⇒ (19) + 9 = 28 Hit!
P dmg: 1d6 ⇒ 4

Round 1: Bold May Act!
Waedin (5dmg)
Ascaede
Kobold Scout (2dmg)
Stepnik
Sebastien
Ustemir (1dmg)
Kolek

Kobold Warrior 1 (dead)
Kobold Warrior 2
Kobold Warrior 3
Kobold Warrior 4
Kobold Warrior 5

Stepnik, Sebastien, Ustemir are up!


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian Strides, Raises his Shield and gives Courageous Anthem!

Lingering Performance DC 16: 1d20 + 9 ⇒ (1) + 9 = 10

Courageous Anthem+1 to stuff! Rounds 1/1


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

With an elated roar, Ustemir charges forward from the back rank. He weasels past Ascaede to face the kobold in the southeast corner, slicing once with each hand.

◆ Stride, ◆ Hunt Prey, ◆ Twin Takedown

Shortsword: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 | Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Main Gauche: 1d20 + 8 - 4 + 1 ⇒ (14) + 8 - 4 + 1 = 19 | Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Precision: 1d8 ⇒ 8


Male Human, Male; AC20/22; HP 16/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

Stepnik steps up, lobs a Versatile Vial between the two Kobolds on the left, then steps back behind the wall.

◆ STRIDE
◆ ATTACK: (Quick Bomber, Far lobber)
1d20 + 7 ⇒ (1) + 7 = 8 Throw
1d6 ⇒ 4 Acid
+1 Splash
◆Stride

"Incoming"!


Roll20!

Sebastien manages to momentarily inspire his allies.

Ustemir moves forth and slices and dices, cutting down the next kobold in line. Hit! Hit! Dead!

Stepnik lobs a bomb that lands within the large metal cauldron suspended over the pit. Crit Miss!

The remaining kobolds ◆rush forth and stab away!

The first hopes for an impossible shot against Waedin.
Kobold 3 ◆Strike: Spear vs Waedin+Shield+Lesser Cover: 1d20 + 3 ⇒ (15) + 3 = 18 Miss!
Kobold 3 ◆Strike: Spear vs Waedin+Shield+Lesser Cover: 1d20 - 2 ⇒ (5) - 2 = 3 Miss!

The second aims his spear at Ustemir.
Kobold 4 ◆Strike: Spear vs Ustemir: 1d20 + 3 ⇒ (19) + 3 = 22 Hit!
P dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Kobold 4 ◆Strike: Spear vs Ustemir: 1d20 - 2 ⇒ (8) - 2 = 6 Miss!

And the last one slips by his companions to stab at Ascaede.
Kobold 5 ◆Strike: Spear vs Ascaede+Shield: 1d20 + 3 ⇒ (18) + 3 = 21 Hit!
P dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Kobold 5 ◆Strike: Spear vs Ascaede+Shield: 1d20 - 2 ⇒ (3) - 2 = 1 Miss!

Four brave kobolds stand off against the invaders, protecting this large cauldron!

Round 2: Bold May Act!
Waedin (Shield, 5dmg)
Ascaede (Shield, 4 dmg)

Kobold Scout (2dmg)
Stepnik
Sebastien (Shield, Courageous Anthem 1)
Ustemir (3dmg)
Kolek
Kobold Warrior 2 (dead)
Kobold Warrior 3
Kobold Warrior 4
Kobold Warrior 5

Roll20 updated! Waedin and Ascaede are up!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin lashes out at the blue one.


Warhammer Inspire: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage Inspire: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Then at the one to her left (west)


Warhammer Inspire: 1d20 + 8 + 1 - 5 ⇒ (2) + 8 + 1 - 5 = 6
Damage Inspire: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Before raising her shield again.


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Both invigorated by her initial success and somewhat angered, and in pain from being stabbed, Ascaede responds in kind…slashing twice in quick succession before once again raising her shield…

◆ Strike ◆ Strike ◆ Raise Shield

Siwww!!!: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Wishp!!!: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

Pshish!!!: 1d20 + 6 - 5 + 1 ⇒ (20) + 6 - 5 + 1 = 22
Shipsh!!!: 1d8 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13

Woah. Two Nat 20’s. Ok, if the first attack drops the kobold directly to Ascaede’s North, then she would target the blue to her North West.


Roll20!

The kobolds duck and dive out if the way of Waedin's hammer. Miss! And miss!

Ascaede gets her due and cuts down the kobold before her AND the blue-scaled leader. Crit! And Crit!

The kobolds quickly fall, and then there were only two left.

Round 2: Bold May Act!
Waedin (Shield, 5dmg)
Ascaede (Shield, 4 dmg)
Kobold Scout (dead)
Stepnik
Sebastien (Shield, Courageous Anthem 1)
Ustemir (3dmg)
Kolek

Kobold Warrior 3
Kobold Warrior 4
Kobold Warrior 5 (dead)

Stepnik, Sebastien, and Ustemir are up!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Oh, you're coming to me?" Ustemir smirks at the kobold, then slices again. He whistles at Kolek and points to the other kobold in the room.

◆ Hunt Prey, ◆ Twin Takedown, ◆ Command Animal
◆ Stride, ◆ Strike (Jaws)

Shortsword: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 | Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Main Gauche: 1d20 + 8 - 4 + 1 ⇒ (13) + 8 - 4 + 1 = 18 | Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Precision: 1d8 ⇒ 8

Kolek, Jaws: 1d20 + 7 ⇒ (2) + 7 = 9 | Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian shakes and shimmies to better perform, Raises his Shield and gives Courageous Anthem!

Lingering Performance DC 16: 1d20 + 9 ⇒ (1) + 9 = 10

Courageous Anthem+1 to stuff! Rounds 1/1

Apparently the Bard has stage fright....


Male Human, Male; AC20/22; HP 16/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

◆ STRIDE
◆◆ CAST (Electric Arc on both)
DC 18 Basic Reflex Save
2d4 ⇒ (4, 4) = 8 Lightning Damage

"Zap-it-d-do-da".


Roll20!

Ustemir makes quick work of the next kobold, who falls like the rest. Crit! Hit!

Kobold 3 Ref: 1d20 + 7 ⇒ (3) + 7 = 10 Fail!

Stepnik takes care of the last kobold.

Victory! Combat over!

Aftermath:
Waedin (5dmg)
Ascaede (4 dmg)
Stepnik
Sebastien
Ustemir (3dmg)
Kolek

After the dust has settled, you stand before a large cauldron suspended over a 10ft diameter pit with a set of chains, pulleys, and a makeshift winch.

A set of double doors, chained shut, leads west.

A smoke filled tunnel leads east.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Let's see what's in the cauldron! Waedin says. I don't trust anything in this place after this talk of sacrifices!

Can we just open the cauldron?


Roll20!

The cauldron is open and empty. Just a big hole in the floor beneath it. You think back to what the traitorous Kerrdremak told you:

Just yesterday gametime.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

With this taken care of... let's follow those footprints. Everyone ok? I got some nicks but I'll be fine for now.

Survival check to keep following those tracks if we decide to do that: 1d20 + 7 ⇒ (8) + 7 = 15


Male Human, Male; AC20/22; HP 16/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

"Well I might have accidently thrown a vial of acid in there... Why don't we take 10-minutes or so, catch our breath, and let me brew up a couple more healing eixers".


Roll20!

After waiting for Stepnik to brew some concoctions, Waedin returns to the prayer room and picks up the non-kobold tracks you assume belong to Edgrin and Barlus. Edgrin suggests he thinks Barlus was still behind him at this point in their escape. The tracks lead west down the hall, but the floor here is dusty worked flagstone, and the tracks become obscured. However, you can rule out the chained and locked doors to the north, and Edgrin states by the time he reached the dining hall, Barlus was missing.

So, process of elimination points to the set of doors north of the dining hall.

Relocating you to said doors on the map.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin drinks one of Stepnik's Elixirs

Elixir: 1d6 ⇒ 6

and then is ready to open the door if everyone else is!

At full health


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian bravely Raises his Shield, recast Light on it and steps behind Waedin....
Exploration mode Defend


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede gives a thankful nod to Stepnik then likewise downs a flask of liquid heals…

Gulp!!!: 1d6 ⇒ 2

”These doors look…important. Well, in that there are two. Possibly to a larger room. If I were designing a redoubt, I might make a secret way to such a room. Waedin - is it possible the dwarven builders of this place did such a thing? Should we examine where the secret passage leads?

[Can’t access the map right now, so there may be no actual, physical way Ascaede is correct. Really just spitballing here…]


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

That secret door could lead here but it's kinda far away, I think getting to the guy fast is probably better than exploring!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir cracks his knucles. "Let's find Balrus and the rest of these... explorers, I guess? Before they come to further harm. Ready when you are."

Scout Activity - ou scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a +1 circumstance bonus to their initiative rolls.


Roll20!

Ustemir opens the door and peeks in to see a cold and damp ossuary. A dark corridor runs north down the center, and on either side, two large bays open into small niches cramped with the rotted bones of ancient dwarves.

At the far end of the corridor you see the haggard form of a man kneeling before an anvil shaped altar, praying feverishly.

However, more immediately, five dwarven skeletons wander about mindlessly the southern portion of the room, animated with an eery yellow glow. They seem to pay no mind to the figure at the altar, but they turn their glowing yellow eye sockets upon you as the door opens.

Initiatives:

Ascaede: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Sebastien: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Stepnik: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Ustemir: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Weadin: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Skeletons: 1d20 + 4 ⇒ (9) + 4 = 13

GM Screen:

5d2 ⇒ (2, 1, 1, 1, 1) = 6

Round 1: Bold May Act!
Sebastien
Waedin
Ascaede (2 dmg)
Stepnik
Ustemir (3dmg)
Kolek

Skeleton 1 (scimitar)
Skeleton 2
Skeleton 3
Skeleton 4
Skeleton 5

Roll20 updated! Skeleton 1 is armed with a scimitar, the rest have their bony claws! All may take their turn!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir immediately runs into the western corner and attempts to grab the skeletal undead. He whistles to Kolek to join in on the attack.

Ustemir ◆ Stride, ◆ Grapple, ◆ Command Animal
Kolek ◆ Stride, ◆ Strike Jaws

Ustemir, Grapple, Athletics: 1d20 + 10 ⇒ (16) + 10 = 26
Kolek, Jaws: 1d20 + 7 ⇒ (20) + 7 = 27
Kolek Jaws Damage P: 1d8 + 3 ⇒ (7) + 3 = 10


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin drops her shield, raises her hand and lets a burst of vitality flow through her and into the room.

I think the 30 foot burst hits everyone except the northmost skeleton and the guy at the altar

Heal and Harm vitality will DC 17: 1d8 ⇒ 6

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