PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Earthsday, 12 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


1,501 to 1,550 of 1,603 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin pushes her way in and tries to smack a skeleton through the bars.

If y'all don't put these down then I'll show them Gerana's justice soon enough. She says as holy power starts to coalesce around her.

Just some favour for a three action heal burst next round if need be.

Inspired Hammer: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Female Thaumaturge 2 | HP 15/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | ◆ ↺ ◇

Can we get “in” to flank, or are the skeletons behind bars. And if so, why are we fighting them??? ;)


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin's fighting them regardless for religious purposes! A very good secular reason is we found a hidden room which probably has loot.


Roll20!

Ok, lots to cover here. First off, the skeletons are in jail cells, but the doors are open. There are bars between each cell which you can see and attack through (albeit with Lesser Cover), but you can not move through. Hope that makes sense.

Sebastien inspires the group to do better! He then plays whack-a-skull with a tin cup. Hit!

Asceade teases a skeleton about his lack of flesh, which he takes very personally. Success on Exploit Vulnerability! Now, these skeletons don't have any Weaknesses, so I think that means you default to Personal Antithesis.
Her temple sword then comes crashing down on the insulted skeleton. Hit! +3 dmg

Stepnik follows and smashes an acid flask at the skeleton's boney feet. Hit! Unfortunately, Stepnik, Asceade, and Kolek take the splash dmg too.
The shin bones dissolve into a sizzling goop, and the skeleton collapses into a heap. Skeleton 1 destroyed!

Weadin, since Skeleton 1 is down, I'll redirect you to Skeleton 2. Weadin stomps in and delivers living justice through the prison bars. Hit!
Her hammer smashes the skeleton into pieces. Skeleton 2 destroyed!

Realizing I got my skeletons confused. Skeleton 1 couldn't have attacked Ustemir, but it could have attacked Kolek, so redirecting that damage to our little bear friend :(

The last skeleton scratches at Ustemir!
Skeleton 3 Strike: Claw vs Ustemir AC 20: 1d20 + 8 ⇒ (2) + 8 = 10 Miss!
Skeleton 3 Strike: Claw vs Ustemir AC 20: 1d20 + 4 ⇒ (14) + 4 = 18 Miss!
Skeleton 3 Strike: Claw vs Ustemir AC 20: 1d20 + 0 ⇒ (18) + 0 = 18 Miss!
Ustemir fends off the attack!

Round 2: Bold May Act!
Ustemir (Inspired)
Kolek (Inspired, 8dmg)

Skeleton 2 (destroyed)
Skeleton 1 (destroyed)
Weadin (Inspired, Shield)
Asceade (Inspired, 1dmg)
Stepnik (Inspired, 1dmg)
Sebastien (Inspiring 3/4)

Skeleton 3

All are up in Rd 2!


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin drops her weapon, raises her hand and a burst of healing floods out of her onto everyone on the room.

Heal Three action burst: 1d8 ⇒ 7

Basic Fort Save for Skeleton 3, also I think it might get a +1 damage for 8 damage because it's a *damage* roll maybe thanks to courageous anthem?


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sebastian looks like he is going to be repeating the same thing!
Batter's up!
Telekinetic Projectile, inspired: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 152d6 + 1 ⇒ (4, 1) + 1 = 6

The Bard casts Shield.

Courageous Anthem+1 4/3


Female Thaumaturge 2 | HP 15/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | ◆ ↺ ◇

Is the last skeleton still up/“alive”?


Roll20!

Skeleton 3 Fort vs DC 17: 1d20 + 4 ⇒ (7) + 4 = 11 Fail!
The skeleton takes the full force of Weadin's healing blast, while everyone else finds it to be quite soothing. The skeleton is shaken up, but clings to unlife!

Sebastien tries to finish it off, but misses.

Round 2: Bold May Act!
Ustemir (Inspired)
Kolek (Inspired, 1dmg)

Weadin (Inspired, Shield)
Asceade (Inspired)
Stepnik (Inspired)

Sebastien (Inspiring 3/4)
Skeleton 3 (8dmg)

Everyone else is up!


Female Thaumaturge 2 | HP 15/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | ◆ ↺ ◇

Ascaede grits her teeth and makes flowing motions with her blade as she brings it bear on bone…then with terribly aimed strikes, quickly defends herself from any retaliation…

◆ Strike ◆ Strike ◆ Raise Shield

Dhang!!!: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Kongt!!!: 1d8 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11

Taooo!!!: 1d20 + 6 + 1 - 5 ⇒ (6) + 6 + 1 - 5 = 8
Okt!!!: 1d8 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"I'm gonna turn your femur into a fetch toy!" Ustemir shouts as he swings at the last skeleton and asks Kolek to do the same.

Ustemir: ◆ Hunt Prey, ◆ Command Animal, ◆ Twin Takedown
Kolen: ◆ Strike, ◆ Strike

Shortsword: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Main Gauche: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Jaws: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Claws (Agile): 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

If any of those hit, add precision damage once.
Precision Ustemir: 1d8 ⇒ 4
Precision Kolek: 1d8 ⇒ 8


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

"Wow. That one is stubborn".

Thinking surely the others weill bring the last one down, Stepnik decides to prepare his sling just in case.

◆ Prepare Sling
◆ Load Sling
◆ Raise Shield


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sebastian looks on Courageous Anthem like....


Roll20!

Sebastien coughs, and it is just enough to nudge Ustemir's first attack just a bit to hit. Ustemir and Kolek's joint training and bonding gives them the extra edge to finally take down the last of the ancient dwarven skeletons!

Thanks Hunter's Edge! And thanks Courageous Anthem! Combat over!

Aftermath:
Ustemir
Kolek (1dmg)
Weadin
Asceade
Stepnik
Sebastien

The bones fall into a heap and this secret, cramped, jail lies in quiet.

After a moment, you realize that one jail cell contains a set of bones that weren't reanimated. The skeleton lies in peaceful repose upon a simple, rotted cot. Around the neck is an iron holy symbol of Ferrakus, and grapsed within one hand is a golden ring with a large red gemstone that sparkles with an inner fire.

A patch of purplish black mushrooms sprouts within the ribcage.

Identify Magic: Any DC 18:

The ring is a Ring of Ferrakus. (link is to a Ring of Torag, an item specific to this adventure. Function is the same, but rennamed to fit this setting.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Ustemir sighs with relief and scratches Kolek's ears playfully. "Good job, boy!"

As he does so, he looks at the rest of the group. "I think this is a pretty nice place to wait out the night. One entrance, and even some beds. If we can clean them up. But there was one more building in the courtyard. Maybe we should look at that as well before we bed down for the day."


Female Thaumaturge 2 | HP 15/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | ◆ ↺ ◇

Ascaede’s eyes flit from holy symbol to ring before settling on the ribcaged mushroom patch.

”I wonder….” she muses before producing the illustration Laurel Gebre provided.

GM NaBu: are these mushrooms a match for those pictured?


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

"Let me take a look at that ring. I can sometimes tell an items properties from the way it is constructed".

1d20 + 8 ⇒ (18) + 8 = 26 Crafters Appraisal

"Ah! This is a different design from what I've studied but I believe this both helps protect you from a fire effect once a day, and helps you douse the flame while you are burning. My instructor at the university used to wear one of these when he taught Pyrotechnics 101".


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

KN:Religion: 1d20 + 7 ⇒ (17) + 7 = 24

Lore Guild Gemcrafters: 1d20 + 4 ⇒ (3) + 4 = 7

A ring of Ferrakus! I'd like to keep it if that's ok with everyone else? The gem is wondrous. And give this holy person an appropriate burial. He held on to his faith even when all was lost and look how much peace exudes for him.

She gives a side eye to everyone else. A good example for us all!

Should we call it a day? We've cleared out a lot and burying the skeleton and resting seems like a good move. Should we go down the stairs or leave that for later?


Roll20!

Asceade identifies the patch of mushrooms as Ironbloom Mushrooms, just the kind Laurel the herbalist is looking for. You figure it isn't enough to meet her needs, you may need to find three times as much.

So, it may have been overlooked, but there was also a patch of mushrooms in the warg's lair. We can just say you picked them up then or you go back and get them now. Either way, let's just say you have 2/3 of the Ironbloom Mushrooms you need.

Looking at the map, you can see there is the tower outside left unexplored, as well as two small rooms by the main entrance that were left unexplored. It is past nightfall, and if you want to camp out, probably no place better than a long forgotten secret hidden jail cell in a crumbly old ruin.

Of course there are those stairs leading beneath the earth, but perhaps the bloody mess of the decapitated body of the fell Darkmoon Beast is enough to deter any creatures crawling up from the darkness.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sebastian calmly walks to those stairs leading beneath the earth, but perhaps the bloody mess of the decapitated body of the fell Darkmoon Beast is enough to deter any creatures crawling up from the darkness. .

The halfling digs in his Adventures pack, producing chalk. The Bard then write on the floor in front of stairs.
Ye shall not pass!

Satisfied the halfling then returns to the Secret Skeleton Jail to help prepare the deceased and eat and rest....


Roll20!

So what's it to be, rest first and then finish exploring, or explore first and then rest up before morning?


Female Thaumaturge 2 | HP 15/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | ◆ ↺ ◇

[I vote rest, then explore rest of this level on the morrow, listening for any sounds of movement/activity while we rest. So I guess I’m for resting by the stairs…]


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Agree with the rest by the stairs


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

Rest, go to town to craft potions, return in the morning.


Roll20!

After some side discussion in Discord, we're 'clearing the levl' before resting, starting with the two doors by the entrance.

The door to south opens into a small storage room. Moldering heaps of broken furniture lie in the corners. A patch of ironbloom mushrooms grows on the rotten wood.

That's 3/3 of the Ironbloom mushrooms you need to bring back to Laurel.

The door on the north side of the entrance hall seems to be jammed shut by something on the other side.

Athletics Check to Force Open.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Ustemir gives the door a try. Just the handle first, but the door doesn't budge. The dromaar takes a step back, and reaches for the crowbar on his backpack. An attempt to pry the door open follows.

Force Open, Athletics: 1d20 + 6 ⇒ (3) + 6 = 9

The door creaks, but Ustemir creaks more. "Nope. Not budging. Suggestion?"


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Force Athletics: 1d20 + 7 ⇒ (2) + 7 = 9

This thing is like adamantine. Maybe we try again later? Doesn't seem like anything is going to come out of it.


Female Thaumaturge 2 | HP 15/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | ◆ ↺ ◇

The acolyte almost gives a shriek of joy at finding the final burst of ironblooms, imagining the respite and easing of suffering for all of those suffering the indignity of illness. She carefully harvests the mushrooms and follows the others on to the next door.

Ascaede stares at the portal, and at her more….strong companions unable to open it. She shrugs, and gives the recalcitrant door a shove.

Force Athletics: 1d20 + 5 ⇒ (3) + 5 = 8

”Maybe…it opens…outwards?” she offers weakly.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

The Bard looks at his Thieves Tools in sadness....


Roll20!

Frustratingly, the door won’t budge. Maybe some other time.

Lastly, the crew decides to inspect the tower outside in the courtyard. The stars twinkle overhead as you step outside, past the corpses of wolves and darkmantles you’ve drug outside, toward the tower.

The tower is 30 feet in height, with windows at the top overlooking the surrounding hills. A single wooden door is the only entrance from the courtyard. Sebastien may be pleased to learn the entrance is barred shut, this time by a rusty old lock.

Thievery check to open the lock, or, another Athletics check to force open.

Roll20 updated!


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

This time, Ustemir stands by the door patiently, letting others give it a go.


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

Stepnik almost gets left behind as he lingers thinking about how to unstick the door.

Well I don't think a blasting stone would do anything but make a lot of noise, and an acid flask might work to weaken it, or perhaps some fire.

He then notices the others are leaving him behind and hurries to catch up and watch Sebastion tackle the lock.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sebastian cast Guidance, takes out his tools and begins lock picking...
Thievery(T): 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

The Bard gives a thumbs up!


Roll20!

The old rusty lock clicks open.

Who wants to open the door?


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin will do it with her shield up.


Roll20!

Waedin bravely opens the door, and as it swings inwards, the door brushes against a thick tangle of cobwebs.

A giant spider drops from above, springing upon the open doorway.

Initiatives:

Ascaede: 1d20 + 6 ⇒ (15) + 6 = 21
Sebastien: 1d20 + 8 ⇒ (4) + 8 = 12
Stepnik: 1d20 + 5 ⇒ (20) + 5 = 25
Ustemir: 1d20 + 8 ⇒ (19) + 8 = 27
Waedin: 1d20 + 7 ⇒ (18) + 7 = 25
Spider: 1d20 + 9 ⇒ (1) + 9 = 10

Round 1: Bold May Act!
Ustemir
Kolek (1dmg)
Waedin (Shield)
Stepnik
Ascaede
Sebastien

Spider

Everyone gets to go!


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

Stepnik quickly pulls forth a vial of liquid fire, and lobs it over the heads of his friends to the spider.

◆ Strike
◆ Stride
◆ Raise Shield

1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 Bombs Away

1d8 ⇒ 7 St. Elmo's Fire (+1 splasy, & +1 Persistant).

"Eww! I hate spiders".


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Really? They're so cute though RPing someone who likes spiders is going to be a real stretch for me lol

Waedin smacks, steps to let the other martials move in and keeps her shield raised.

Hammer: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Roll20!

I forgot to mention, Roll20 is updated! Waedin, just to let you know you moved onto a wall, and Stepnik is on the other side of the wall, if y'all want to reposition.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sebastian begins stuttering inspiration and such!
Lingering Composition Performance(T): 1d20 + 9 ⇒ (5) + 9 = 14

The Inspiration rains!
1 Round!

The Bard then decides to Stride to where he may view the creepy spider.
Cute? Huh.

He then casts Shield.

He waves.


Female Thaumaturge 2 | HP 15/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | ◆ ↺ ◇

Waiting for Waedin to reposition - I guess Waedin would have to Stride further away, rather than Step, and will end up not immediately adjacent to the spider? (i.e. in the space directly north of the spider where she was to make the initial Strike)

Or alternatively - GM NABU: *can* Ascaede attack the spider from her current position? Does it have any kind of "cover" for the odd angle?


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Ustemir instructs Kolek to stay where he is, and looks at the spider. "Come out, pal. Look how juicy we all are."

Delay


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Moved behind Ustemir


Roll20!
Ascaede Voheque wrote:
Or alternatively - GM NABU: *can* Ascaede attack the spider from her current position? Does it have any kind of "cover" for the odd angle?

Asceade CAN attack from her current position, the spider will get Cover.

Cover Diagram

Or, you can Hold along with Ustemir and draw the spider out.


Female Thaumaturge 2 | HP 15/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | ◆ ↺ ◇

Seems prudent to let it come to us. Delay.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

My thoughts too. Delay.


Roll20!

I'll reroute your actions for your benefit.

Sebastien spouts words of encouragement, and being so encouraged, Stepnik lobs a firebomb at the spider in the door. The bomb splashes fire over the compound eyes. Hit with a 19!

Waedin tries to whack the arachnid before stepping away.Miss!

Ustemir and Asceade wait a heartbeat. Perhaps unexpectedly, the spider thrusts its spinnarets forward and shoots sticky silk at Ustemir.
◆Ranged Strike: Web: 1d20 + 9 ⇒ (7) + 9 = 16 Miss!
Then, perhaps expectedly, it ◆lunges forward to bite Ustemir.
◆Strike: Fangs: 1d20 + 6 ⇒ (12) + 6 = 18 Miss!
Persistent Dmg Flat Check, DC 15: 1d20 ⇒ 8
Burn, spider, burn!

Round 1: Bold May Act!
Waedin (Inspired, Shield)
Stepnik (Inspired, Shield)
Sebastien (Inspired, Shield)
Spider (9dmg, 1 Persistent Fire)
Ustemir (Inspired)
Kolek (Inspired, 1dmg)
Ascaede (Inspired)

Ustemir and Ascaede can take their turn!


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Ustemir steps to the side, and whistles at Kolek to charge the spider. With a loud roar, Kolek snaps at the creature and follows up with a swipe.

Jaws 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 | Damage 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Claws (Agile) 1d20 + 7 - 4 + 1 ⇒ (13) + 7 - 4 + 1 = 17 | Damage 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Precision 1d8 + 1 ⇒ (1) + 1 = 2

Ustemir: ◆ Step, ◆ Hunt Prey, ◆ Command Animal
Kolek: ◆ Strike, ◆ Strike


Female Thaumaturge 2 | HP 15/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | ◆ ↺ ◇

Ascaede’s eyes narrow slightly as Kolek lashes at the spider, and she nods imperceptibly.

Pretty sure it’s an ickful arachnid that bleeds and then dies.

The acolyte primly slashes also, making a myriad of mystical signs as she slices once down and then once across, before then bringing her shield into a defensive position…

◆Strike ◆ Strike ◆ Raise shield

Sicc!!!: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Split!!!: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Tisp!!!: 1d20 + 6 - 5 + 1 ⇒ (14) + 6 - 5 + 1 = 16
Shplttt!!!: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Roll20!

Ustemir, Kolek, and Asceade are quick to respond. Kolek bites and scratches at the spider, his jaws crunching into shiny black carapace. Hit! Miss!

Ustemir, the square you stepped into is a section of wall, so I moved you back. The bad news is you won't provide flanking. The good news is you have an extra action to take.

Asceade has a harder time hitting the nimble spider. Miss! Miss!

Round 2: Bold May Act!
Waedin (Inspired, Shield)
Stepnik (Inspired, Shield)
Sebastien (Inspired, Shield)

Spider (16dmg, 1 Persistent Fire)
Ustemir (Inspired)
Kolek (Inspired, 1dmg)
Ascaede (Inspired)

Ustemir has one more action to use, and Waedin, Stepnik, and Sebastien are up for Round 2!


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

In that case I will draw the shortsword.

1,501 to 1,550 of 1,603 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Crown of the Kobold King Plus! All Messageboards

Want to post a reply? Sign in.