Poor Wandering GM |
k'tharen warriors group green.
The shark men slice only air as they fail to connect with the invisible villain.
#2, +2 gang up, +2 vulnerable target, -3 invisible location known. Imp Frenzy: 1d10 + 1 ⇒ (4) + 1 = 51d10 + 1 ⇒ (2) + 1 = 31d10 + 1 ⇒ (2) + 1 = 3 no effect.
Poor Wandering GM |
drones 4th floor
The Drones advance towards the visible fights.
#2,+2 gang-up, +2 vulnerable target, -3 invisibility location known: 1d8 + 1 ⇒ (4) + 1 = 5 miss.
#4,+2 gang-up, +2 vulnerable target, -3 invisibility location known: 1d8 + 1 ⇒ (8) + 1 = 9 ace: 1d8 ⇒ 3 total 12 vs parry 10, hit. damage: 1d10 ⇒ 91d4 ⇒ 2 total 11 vs toughness 16 no damage. Vigor roll to avoid stun: 1d8 ⇒ 71d6 ⇒ 1 success no stun.
#3,+3 gang-up, +2 vulnerable target, -3 invisibility location known: 1d8 + 3 ⇒ (7) + 3 = 10total 10 vs parry 10, hit. damage: 1d10 ⇒ 92d6 ⇒ (3, 3) = 6 15 vs toughness 16 no effect.
#6,+4 gang-up, +2 vulnerable target, -3 invisibility location known: 1d8 + 4 ⇒ (5) + 4 = 9 miss.
orange group goes on hold. raising their guns in perfect unison.
black group actions are dependent on Doc Toxic's status after the k'tharen attack.
PsiclopsNE |
This is probably going to take some time...
I didn't see that Psiclops took any damage, and I'm assuming the -2 in Athletics-2 comes from my Distracted state. Please let me know if there's more bonuses/penalties...
Athletics-2(Distracted: 1d4 - 2 ⇒ (3) - 2 = 11d6 - 2 ⇒ (6) - 2 = 4
Wild ACE!: 1d6 ⇒ 5 TN=9
Poor Wandering GM |
This is probably going to take some time...
I didn't see that Psiclops took any damage, and I'm assuming the -2 in Athletics-2 comes from my Distracted state. Please let me know if there's more bonuses/penalties...[dice=Athletics-2(Distracted]d4-2; d6-2
[dice=Wild ACE!]d6 TN=9
You are free and return to floating above the fray.
Doctor Toxic |
Sorry people, real life has been kicking my rear recently.
Regen: 1d8 ⇒ 71d6 ⇒ 3 -1 wound
soak: 1d8 ⇒ 71d6 ⇒ 2 -1 wound
soak: 1d8 ⇒ 71d6 ⇒ 5 -1 wound
soak: 1d8 ⇒ 32d6 ⇒ (6, 5) = 11 -2 wound
3 bennies, and 5 wounds taken off, leaving 2 undealt with.
"Time to go Neo-Tokyo. See ya in another life, brother! he says as the chemicals in him start combining into explosives. Then BOOM!
LBT, which looks like it just misses Psiclops.
focus: 1d8 - 2 ⇒ (7) - 2 = 51d6 - 2 ⇒ (3) - 2 = 1
focus, benny reroll: 2d8 - 2 ⇒ (8, 5) - 2 = 111d6 - 2 ⇒ (5) - 2 = 3 2 successes
damage: 4d10 ⇒ (9, 9, 4, 8) = 30 Heavy weapon, Evadable at -2, doc Toxic is temporarily no more, being spread all over the walls.
Poor Wandering GM |
BOOM!
Doctor Toxic explodes!
A wave of psychedelic fire consumes the good doctor and their foes.
Black drone on right: 1d6 - 4 ⇒ (2) - 4 = -2 Oof!
K'tharen #3: 1d8 - 4 ⇒ (6) - 4 = 2 Pow!
K'tharen #4: 1d8 - 4 ⇒ (8) - 4 = 4 ace: 1d8 ⇒ 7 total 11 Leap! Direction?: 1d12 ⇒ 8 8o'clock.
k'tharen #5: 1d8 - 4 ⇒ (7) - 4 = 3 Bang!
damage effect. All but k'tharen #4 are no longer taking an interest in current events.
As the Doctor goes critical one of the shark-men manages to turn and almost ride the wave of chemical death before being slammed into a corner. (no damage)
Doc you are Shaken
Poor Wandering GM |
Dog day afternoon turn 7
Exterior. Star City. Full daylight. Clear and calm conditions.
Scene elements.
Type T intersection.
There is a block long 6 story building at the head of the T.
The ground floor houses a defunct cafe and a closed nail salon.
The second and third floors appear to be abandoned.
The upper 3 floors appear to be inhabited.
There is a M'buna parked on the roof.
Other buildings around the intersection as you desire them.
Interior. Map link.
First floor: Empty cafe and Nail salon. Staircase to second floor.
Success: You notice 2 types of shoe prints one larger, broader and less common than the other. Also lots of dog paw prints. You find evidence of people squatting on this floor.
Raise: There are actually 3 types of shoe-prints. The smaller size comes in 2 varieties but the just discovered one is rarer even than the large print. Also some of the paw prints are quite large. The squatters have not been here for 3-6 months.
The third floor:has been gutted down to the support columns and plumbing/electrical conduits. Several windows are broken or removed. Strong smell of canine waste. Visible droppings abound. There is a empty water trough crudely plumbed into one of the now wall free bathrooms. There are 2 elevators near the stairwell. They appear to have power.
Extra information on a raise. There has been some minor attempts at cleaning. The large paw prints are more common here.
A second set of elevators are located across the central open area from the stairwell. The doors of these elevators appear dented and damaged. The faucets/dish-cleaning systems in the kitchen (area 12) are running at full blast. Combat is occurring on this floor. See map for details.
Most of the rooms on this floor have been converted to labs of some kind.
Please make a Notice roll, no modifier.
Success: Given the pattern of the scratches on the elevator doors and the tears in the tile floor something(s) with claws have been active here. There are large bloodstains on the floor and walls of area "2".
Raise: You identify freshly mutilated human remains among the debris in area "2". Please make a Spirit roll. Raise or Success, nothing happens. Failure, you are overcome by fear and nausea. You are Shaken and have one level of Fatigue. Critical failure, as failure plus please roll on he Fear Table on pg 124 of SWADE core.
There is a revolver similar to the one you are carrying under the counter separating area "3" from area "2".
This was the source of the barking. One of the cages held a number of large to medium sized dogs of various breeds who have since been released. They are quite dirty and appear to be panicking as they run about the floor. The other cage is empty. Combat is occurring on this floor see map for details.
Failure or Success: This floor is set up as a chemistry/biology lab with extra unknown bits.
Raise: The unknown bits are specialized neuroscience equipment combining earth and V'sori tech.
Please make a Science roll, no modifier.
Failure or Success: Several rooms on this floor have been set up as surgery theater and electronics labs with extra unknown bits.
Raise: There are several clearly alien machines scattered through the labs and operating rooms. You have no idea what these unknown bits are for.
There is a great deal of barking going on.
Known occupants and locations or notes:
Players and allies:
Karma Invisible and Intangible in a decending elevator with a few V'sori.
Psiclops Invisible on the 4th floor. In combat with a Canine horror and several K'tharen.
Doctor Toxic is spending some time exploded for tax reasons.
The opposition:
Three K'tharen on the 4th floor. One is closing just outside of the Doctor's blast radius, the other two are swinging at something they cannot quite see.
One Canine Horror near the K'tharen on the 4'th floor.
Nine Drones Scattered about the 4th floor. Two more on the 5th floor near the cages
Another Canine Horror near the north end of the cages on the 5th floor.
Three V'sori near the elevators on the 5th floor.
Other
A Pack of Panicked Pooches on the 5th floor. They are now scattered and hiding.
Benny count
Doc Toxic 1
Psiclops 4
Karma 2
GM bennies spent 1
drones. ace of clubs.
v'sori scientists. king of hearts.
k'tharen warriors. king of clubs.
canine horror. seven of spades.
Karma. Five of clubs.
Doc Toxic. Three of diamonds, first draw. You are shaken and exploded with 2 wounds.
Psiclops. Two of hearts.
Ouch, bad draw for the villains.
Poor Wandering GM |
drones.
orange group scatters to the winds run: 1d6 ⇒ 6.
red group. three withdraw from the melee with their invisible foe.
Psiclops you may make one free attack against each of the three drones breaking melee with you.
The remaining red drone goes on hold.
{Further Drone action dependent on their continued existence once Psiclops is throught with them.}
PsiclopsNE |
Sorry to be the hold-up, work's been slamming me lately...
Drone #1
Psionics & Wild: 1d12 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (2) + 1 = 3
Assuming that hits :
Damage: 6d6 ⇒ (5, 3, 3, 2, 3, 6) = 22
Damage ACE!: 1d6 ⇒ 2 = 24
Drone #2
Psionics & Wild: 1d12 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (5) + 1 = 6
Assuming that hits :
Damage: 6d6 ⇒ (3, 5, 4, 5, 1, 5) = 23
Drone #3
Psionics & Wild: 1d12 + 1 ⇒ (6) + 1 = 71d6 + 1 ⇒ (3) + 1 = 4
Assuming that hits :
Damage: 6d6 ⇒ (4, 2, 6, 4, 5, 3) = 24
Damage ACE!: 1d6 ⇒ 1 = 25
Karma NE |
Where are we in the initiative?