| GM Valen |
Theron grins as he sees a pair of foes peek out from behind the boxes in front of him. He barrels forward, taunting them.
Come at me, runts. I'll make it quick for you...
As Theron rushes forward, the eyes of one of the mites [ooc[(black)[/ooc] bulge out and the Pathfinder begins filling with a feeling of horrible dread Theron must succeed at a Will save (DC 10) or be shaken.
Another mite (green) hurls at dart at Theron.
Ranged (dart) w/range: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
Damage (P): 1d3 - 1 ⇒ (2) - 1 = 1
FIGHTS WITH MITES! - Surprise Round Cont'd!
PCs in bold may take a single move action OR a standard action
Theron (Will save v. shaken)
Menudo
Mite (black)
Ashotoret
Mite (green)
Nightkit
Merida
Seebonick
Mite (blue)
Merida Bowie
|
"Mites again? They will taste my arrows!"
Merida seems eager to use her bow again.
Nightkit
|
Gah! This one is proving stubbon. Theron .. I need your boot. Oh ... you're busy as she marked the door.
| GM Valen |
Another mite (blue) bulges it eyes at Menudo and the Pathfinder begins filling with a feeling of horrible dread.
Menudo must succeed at a Will save (DC 10) or be shaken.
FIGHTS WITH MITES! - First Full Round Begins!
PCs in bold may tact
Theron
Menudo Will save (DC 10) or be shaken.
Mite (black)
Ashotoret
Mite (green)
Nightkit
Merida
Seebonick
Mite (blue)
Theron Randallas
|
I'll deal with the far one...you get that one, Seebonickk... Theron says as he bolts for the far mite and pointing out the other as he passes it. He slashes at the stunty pest as he gets in close.
attack, PA, FF: 1d20 + 10 ⇒ (15) + 10 = 251d4 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Merida Bowie
|
[dice=attack, PA, FF]1d20+10; 1d4+4+4
1d4? Aren't you using a longsword (1d8), Theron?
Menudo must succeed at a Will save (DC 10) or be shaken.
Menudo is immune against fear. L4 Paladin... ;-)
| GM Valen |
I'll deal with the far one...you get that one, Seebonickk... Theron says as he bolts for the far mite and pointing out the other as he passes it. He slashes at the stunty pest as he gets in close.
The cut is clean, but the fey's hide proves somewhat resistant. While such a blow would have instantly cut down the mite slaves encountered earlier, this "pest" handily remains in the fight.
FIGHTS WITH MITES! - First Full Round Cont'd!
PCs in bold may act
Theron
Menudo Will save (DC 10) or be shaken.
Mite (black)
Ashotoret
Mite (green) -8 HP
Nightkit
Merida
Seebonick
Mite (blue)
| GM Valen |
The cut is clean,but the fey's hide proves somewhat resistant.While such a blow would have instantly cut down the mite slaves encountered earlier, this "pest" handily remains in the fight.
FIGHTS WITH MITES! - First Full Round Cont'd!
PCs in bold may act
Theron
Menudo Will save (DC 10) or be shaken.
Mite (black)
Ashotoret
Mite (green) -10 HP
Nightkit
Merida
Seebonick
Mite (blue)
Menudo
|
Menudo, being a Paladin, laughs at their attempts to scare him.
He steps up to the nearest blue thing 5' step, gazes into it's soul for a moment Detect Evil as a move then, evil or no it is aggressive, so Menudo swings down at it.
Curve Blade: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Or, not...
| GM Valen |
One of the mites (black) seems prepared to stab Theron in the back...
...that is, until his bulbous eyes spy a hated gnome! He retrieves a dart and hurls it at Seebonick!
Ranged (dart) w/hatred: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Damage (P): 1d3 - 1 ⇒ (1) - 1 = 0
FIGHTS WITH MITES! - First Full Round Cont'd!
PCs in bold may act
Theron
Menudo
Mite (black)
Ashotoret
Mite (green) -8 HP
Nightkit
Merida
Seebonick
Mite (blue)
Ashtoret
|
Sorry, was overwhelmed by work...
Ashtoret walks forward and shoots a shower of colored sparks at one of the blue shorties.
Color Spray Will DC 16 (Black)
| GM Valen |
Sorry, was overwhelmed by work...
No worries. I figured posting would be limited during GenCon.
Ashtoret walks forward and shoots a shower of colored sparks at one of the blue shorties.
Color Spray Will DC 16 (Black)
Mite (black), Will save: 1d20 + 3 ⇒ (15) + 3 = 18
The mite is unmitigated.
Another mite (green) reaches for a dagger and threatens Theron.
Melee (dagger): 1d20 + 4 ⇒ (17) + 4 = 21
Damage (S): 1d3 - 1 ⇒ (1) - 1 = 0
FIGHTS WITH MITES! - First Full Round Cont'd!
PCs in bold may act
Theron
Menudo -1 NL
Mite (black)
Ashotoret
Mite (green) -8 HP
Nightkit
Merida
Seebonick
Mite (blue)
Merida Bowie
|
Merida steps next to Kit.
"There's one! Take that!"
She rapidly shoots two arrows at the mite in blue clothes.
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (5) + 8 + 1 - 2 - 1 = 11
Magic Piercing: 1d8 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (18) + 8 + 1 - 2 - 1 = 24
Magic Piercing: 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12
The mite has soft cover because of Menudo. I don't know if the corner of the building provides additional cover...
| GM Valen |
The first arrow misses the mite (blue). The second arrow fells it solidly.
FIGHTS WITH MITES! - First Full Round Cont'd/Second Round Begins!
PCs in bold may act
Nightkit
Merida
Seebonick
Mite (blue) -10 HP
Second Round
Theron -1 NL
Menudo
Mite (black)
Ashotoret
Mite (green) -8 HP
Nightkit
|
Nightkit is annoyed when she discovers she has to double move to get to the fight. She ends up scrambling on top of boxes etc to get into position to strike
Theron Randallas
|
Theron tries to gut the greenish mite with a backhanded slash.
attack, PA, FF: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10
of that does it, I;ll move to threaten the other one...
Your time is up, mutt!
| GM Valen |
Theron tries to gut the greenish mite with a backhanded slash.
of that does it, I;ll move to threaten the other one...
Your time is up, mutt!
Indeed, it is. The mite (green), having little protection against a weapon of cold iron, succumbs to the fresh wound.
Theron brings his weapon to bear against the remaining mite.
Theron's token moved accordingly on Map.
FIGHTS WITH MITES! - First Full Round Cont'd/Second Round Cont'd!
PCs in bold may act
Seebonick
Second Round
Theron -1 NL
Menudo
Mite (black)
Ashotoret
Mite (green) -20 HP
Nightkit
Merida
| GM Valen |
BOTTING Menudo - No post in 48+ hours
Menudo believes the fight nearly finished.
Delay
Cornered, the remaining mite takes a defensive position.
5 ft. step
Retrieving a dart, he hurls it toward Theron.
Ranged (dart): 1d20 + 2 ⇒ (3) + 2 = 5
Damage (P): 1d3 - 1 ⇒ (2) - 1 = 1
FIGHTS WITH MITES! - Second Full Round Cont'd/Third Begins!
PCs in bold may act
Ashotoret
Nightkit
Merida
Seebonick
Third Round
Theron -1 NL
Menudo
Mite (black)
| GM Valen |
You're done, runt!
The remaining mite is, indeed, done.
COMBAT OVER
You may attempt a DC 12 Disable Device or DC 15 Strength check is required to open the trunk. If you succeed, you may open the spoiler below:
The party is free to search all of Cassomir Below.
Disable Device (DC 15) to open, if successful, you may open the spoiler below:
Put yourselves in marching order before you enter.
phaeton_nz
|
Drat .... missed it ... oh well
perception: 1d20 + 6 ⇒ (4) + 6 = 10 here
perception: 1d20 + 6 ⇒ (20) + 6 = 26 there
perception: 1d20 + 6 ⇒ (17) + 6 = 23 and everywhere
Found a necklace .... and three more crates with 'X's on them. Speaking of which, there's a door over there with a red X on it
She goes to check it out. Once she sees it's locked.
disable device: 1d20 + 11 ⇒ (11) + 11 = 22
Found some more prisoners.
She sets about freeing them.
Theron Randallas
|
Theron looks around after the last mite is downed.
That's all of them then? Puny ones... he says as he takes in the surroundings.
perc: 1d20 + 6 ⇒ (9) + 6 = 15
Hmm...might be able to pop the lock off this one... Theron says as he finds a chest and tries to wrench it open with his crowbar.
strm crowbar: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Nope...it's a tough one...someone wanna jimmy the lock? Wait...more prisoners?
Merida Bowie
|
"A locked treasure chest? Oooohh, let me try, please!"
If permitted, Merida also tries to wrench the chest open with the crowbar. However, as she knows she is not as strong as Theron, she tries to analyze the problem first.
Knowledge: Engineering t: 1d20 + 6 ⇒ (10) + 6 = 16
Maybe this result is worth a bonus on the STR check... O:-)
Hm... what's the best angle to break this lock? Maybe that one? I think I should put more weight on the end of the crowbar, too...
The archer grabs her Bedroll and her Waterskin from her Handy Haversack and fastens them outside, making the Haversack heavier, before she puts it on her back again.
"Okay, let's break that thing!"
STR + crowbar: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
So close... :-/
| GM Valen |
Maybe this result is worth a bonus on the STR check... O:-)
Clever thinking! Unfortunately, determining a structure’s weakness is a DC 20 task.
The PCs may take 20 to open the chest, but that will require the party to spend 2 minutes, which might impact spell duration. The party has only spent a round or two "searching" since combat ended".
Let me know how you wish to proceed.
Merida Bowie
|
"Come on, stupid lock, break!"
STR + crowbar: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 LOL.
Nightkit
|
Maybe you should take a look at this necklace I found. ... hey ...you guys need a hand over there?
Nightkit
|
Nightkit works on the lock after handing Ashtoret the necklace.
disable device: 1d20 + 11 ⇒ (19) + 11 = 30
There ya go she says as the lid pops open. After looking inside ...
Just as well you didn't apply mace to wood. Some of that looks rather delicate
Merida Bowie
|
Nightkit works on the lock after handing Ashtoret the necklace.
There ya go she says as the lid pops open. After looking inside ...
Merida lets her head hang in defeat while she watches the rogue expertly puck the lock.
"One day you have to teach me how to do that..."
When the contents of the chest are revealed, she squeals with glee: "Shiny!"
She takes both shortsword and shield out of the chest, steps away to a safe distance and starts trying them out.
| GM Valen |
The party is free to try to identify the contents of the chest or to move on.
Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.
Do you wish to search any more places?
Nightkit
|
Nightkit leaves the more magically inclined to identify stuff. Instead she heads towards the door with the big green GO on it. Discovering it is unlocked, she first checks for traps and, if none are found, cautiously opens it a crack and peeks inside.
perception: 1d20 + 6 ⇒ (11) + 6 = 17
Merida Bowie
|
If you find something magical, let me know!
"Ashtoret! Over here! We found some magical stuff!"
Ashtoret
|
Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15
And I just realized that I don't have detect magic! Ha!
Ashtoret looks at the weapon and the scroll for a while. Yes, it's definitely magical. She shrugs and offers to go on.
Go to the doors marked 'GO'? )
Merida Bowie
|
Yes, it's definitely magical.
Merida smiles at this news.
"I knew it! The way how it feels - somehow it's easier to wield! Hm... Theron, why don't you take the shield and Kit takes the sword? As much as I like them, you guys need them more than I..."
Moved to the doors marked 'GO'. Merida will be the last to go through - don't want our wizard to get attacked from behind...)
| GM Valen |
Instead she heads towards the door with the big green GO on it. Discovering it is unlocked, she first checks for traps and, if none are found, cautiously opens it a crack and peeks inside.
PCs repositioned on map per above posts and marching order.
?: 1d20 + 9 ⇒ (16) + 9 = 25
?: 1d20 + 6 ⇒ (11) + 6 = 17
Opening the unlocked door a crack, Nightkit spies a 15-foot-by-30 foot room that is clean and dust-free. A stack of barrels in the southeast corner are the only furnishings.
Perception, Menudo: 1d20 + 2 ⇒ (7) + 2 = 9
Perception, Nightkit: 1d20 + 6 ⇒ (11) + 6 = 17
Perception, Theron: 1d20 + 6 ⇒ (9) + 6 = 15
Perception, Seebonickk: 1d20 + 9 ⇒ (9) + 9 = 18
[Perception, Merida: 1d20 + 6 ⇒ (19) + 6 = 25
Perception, Ashtoret: 1d20 - 1 ⇒ (2) - 1 = 1
A large, man-sized rat stands in the middle of the room, looking at the door!
Initiative, Menudo: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative, Nightkit: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative,Theron: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative, Seebonickk: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative, Merida: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative, Ashtoret: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative, Rat: 1d20 + 3 ⇒ (7) + 3 = 10
A FOE REVEALED!? - Round One Begins!
PCs in bold may act
Seebonickk
Merida
Theron
?
Menudo
Ashtoret
Rat
Nightkit