GM Valen's PFS 1e 0-20 The Devil We Know Part I: Shipyard Rats (CORE)(Tier 3-4) (Inactive)

Game Master Lysle

Start Date: Part 2 has begun!

Slides & Maps


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Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Aid Intimidate[/b: 1d20 + 2 ⇒ (9) + 2 = 11


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Feel free now to open the spoiler in the previous post.

What do you wish to do, Pathfinders?

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

"I prefer to deal with the warehouse, before we start meddling in people's love lives."

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Agreed

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Sounds like a plan...hey..if someone else wants the half plate let me know...i'll hand it over...the slower speed is a buzzkill for only one better AC....i jusy snagged it for the short term..since i tend to Leroy Jenkins this guy...a lot...

Scarab Sages

Destiny of the Sands - Part 1-2 Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +9 | SM +0 | Speed 30ft

"Works for me."

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"The warehouse is good. I can scout it out"


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

With little difficulty, you are able to find the cooper’s warehouse on the south side of the Imperial Naval Shipyard, locate the trap door, and look inside.

A smell, not unlike wet dog, fills this room. The corners are occupied by dirty straw pallets covered by wrinkled, mildew-encrusted blankets. A single dilapidated table and four cracked and uneven chairs surround it.

The floor is covered in a thin layer of dust and mud and footprints clearly cross the room from the trap door in the ceiling to a set of wooden double doors in the west wall.

The room appears to be well lived-in, though not by anyone who values cleanliness. Insects skitter along the floor, small annoying clouds of flies buzz near the ceiling about 10 feet up, and a sickly, wet smell permeates the room.

The room is not unoccupied. There are three men wearing furs, each accompanied by a man-sized rat.

Two of them look up and meet your gaze through the trapdoor above!

Secret roll:

Cultist (blue), Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Rat (blue), Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Cultist (red), Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Rat (red), Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Cultist (yellow), Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Rat (yellow), Perception: 1d20 + 4 ⇒ (19) + 4 = 23

There is a single ladder leaning up against the wall near the trap door in the ceiling, but it needs to be repositioned for use from those above.
The first PC through the trap door must drop down (Acrobatics DC 10 check to drop 10 feet, otherwise 1d6 falling damage) before they can ready the ladder for their companions.

Initiative:

Initiative, Menudo: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative, Nightkit: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative, Theron: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative, Seebonickk: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative, Merida: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative, Ashtoret: 1d20 + 2 ⇒ (10) + 2 = 12
Cultist (blue), Initiative: 1d20 - 1 ⇒ (12) - 1 = 11
Cultist (red), Initiative: 1d20 - 1 ⇒ (18) - 1 = 17
Cultist (yellow), Initiative: 1d20 - 1 ⇒ (5) - 1 = 4

INTO THE CULTISTS' LAIR - Surprise Round Begins!

Each PC may take a standard OR move action

Menudo
Nightkit

Cultist (red)
Merida
Ashtoret
Theron
Cultist (blue)
Seebonick

New map with trapdoor and room below now on Slides.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit drops down the trapdoor.
acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

Hi. Anyone call for an entertainer?


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Nightkit wrote:

Nightkit drops down the trapdoor.

Hi. Anyone call for an entertainer?

In response, one of the fur-wearing men draws a club from beneath his furs and shouts.

Druidic:

"We most certainly did not!" growls one of the furry-wearing men. "Intruders are entering the lair!"

"Rats, attack!"

Secret roll:

Should have done this earlier.
Rat (blue), Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Rat (red), Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Rat (yellow), Perception: 1d20 + 8 ⇒ (16) + 8 = 24

The gnome-sized rat by his feet looks at him blankly.

INTO THE CULTISTS' LAIR - Surprise Round Cont'd!

Each PC may take a standard OR move action

Menudo
Nightkit
Cultist (red)
Rat (red)
Merida
Ashtoret
Theron

Cultist (blue)
Rat (blue)
Seebonick
Cultist (yellow)
Rat (yellow)

Scarab Sages

Destiny of the Sands - Part 1-2 Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +9 | SM +0 | Speed 30ft

Merida follows Nightkit down the trapdoor, bow in hand.

Acrobatics - ACP: 1d20 + 4 - 0 ⇒ (19) + 4 - 0 = 23 Yes! :-D

"No? How about two, then?"


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Merida Bowie wrote:
"No? How about two, then?"

The Pathfinder sticks the landing!

Updated position of Merida token on Map to place it within the room below the majority of the party.

INTO THE CULTISTS' LAIR - Surprise Round Cont'd!

Each PC may take a standard OR move action

Menudo (Delay)
Nightkit
Cultist (red)
Rat (red)
Merida
Ashtoret
Theron

Cultist (blue)
Rat (blue)
Seebonick
Cultist (yellow)
Rat (yellow)

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Well done Nightkit says to Merida

Scarab Sages

Destiny of the Sands - Part 1-2 Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +9 | SM +0 | Speed 30ft

@GM Valen: Thank you! I forgot to move my token. *facepalm*

The fighter starts to blush a little.

"Thanks! I learned from the best..."

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron hops down, not caring if he lands to absorb the damage.

acrobatics, yeah right: 1d20 + 2 - 3 ⇒ (2) + 2 - 3 = 1

lol...as expected...

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Sorry for the delay had a bout of unwellness.

Menudo also drops down, looking surprisingly acrobatic for a man in Full Plate.

Acrobatics 10: 1d20 - 1 ⇒ (2) - 1 = 1

But not that surprisingly.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Hightkit facepalms - twice

And here come the clowns

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Hey...comic relief is entertainment, right? Theron says as he winces.

Might have turned my ankle there...had worse...much worse... he says with a half hearted smile.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk moves into the area.

"My friends a comedian! maybe he can help!

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

Ashtoret thinks too highly of her status as a (lower) nobility to make such jumps. Instead, she raises her crossbow and prepares to shoot at any foe who appears in her line of sight.

+1 Light Crossbow: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (8) + 2 = 10 Ready Action

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

So ..... who wants to dance with me first?


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Theron Randallas wrote:
Theron hops down, not caring if he lands to absorb the damage.

Theron drops prone onto the stone floor.

Damage (B) from falling: 1d6 ⇒ 2

Menudo wrote:
Menudo also drops down, looking surprisingly acrobatic for a man in Full Plate.

Menudo follows.

Damage (B) from falling: 1d6 ⇒ 5

Seeing fresh meat drop before it, one of the man-sized rats (yellow) rushed forward to make a meal.

Ashtoret wrote:
Instead, she raises her crossbow and prepares to shoot at any foe who appears in her line of sight.

Entering Ashtoret's line of sight, the rat (yellow) prepares to take a bite and, instead, is greeted by a bolt!

Barely alive, it tries to take a bite of the fallen fighter.
Rat (yellow), Melee (bite) v. Theron (prone): 1d20 + 2 ⇒ (6) + 2 = 8
Damage (P) plus disease: 1d4 ⇒ 2

It munches only on metal.

INTO THE CULTISTS' LAIR - First Full Round of Combat Begins!

Each PC may act

Menudo -5 HP (prone)
Nightkit
Cultist (red)
Rat (red)
Merida
Ashtoret
Theron -2 HP (prone)
Cultist (blue)
Rat (blue)
Seebonick
Cultist (yellow)
Rat (yellow) -10 HP

Grand Lodge

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Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Menudo stands.

"Erastil is a hunting god, I am certain he will forgive me if I skin these rats... And their pets too."

He closes the distance with Blue.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit steps and stabs the yellow rat.
rapier: 1d20 + 6 ⇒ (1) + 6 = 7 piercing: 1d6 ⇒ 4

... well ... attempts to.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

One of the cultists (red) casts a spell on his club and approaches Menudo.
Cast, Move

One of the rats (red) rushes toward Nightkit and bites!

Rat (red), Melee (bite) v. Nightkit: 1d20 + 2 ⇒ (18) + 2 = 20
Damage (P) plus disease: 1d4 ⇒ 4
Nightkit may attempt a Fort save (DC 11) v disease

INTO THE CULTISTS' LAIR - First Full Round of Combat Cont'd!

Each PC may act

Menudo -5 HP
Nightkit -4 HP (Fort save (DC 11) v disease)
Cultist (red)
Rat (red)
Merida
Ashtoret
Theron
-2 HP (prone)
Cultist (blue)
Rat (blue)
Seebonick
Cultist (yellow)
Rat (yellow) -10 HP

Scarab Sages

Destiny of the Sands - Part 1-2 Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +9 | SM +0 | Speed 30ft

"Bad rat! Do not bite my friend!"

Merida fires 2 arrows at the red rat.

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (10) + 8 + 1 - 2 - 1 = 16
Piercing: 1d8 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (18) + 8 + 1 - 2 - 1 = 24
Piercing: 1d8 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10

Merida has Precise Shot, so no penalty for the rat being in melee. If the first arrow drops it, redirect the second arrow at the yellow rat, please.

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

+1 Light Crossbow: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (4) + 2 = 6 vs yellow rat


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Merida Bowie wrote:

"Bad rat! Do not bite my friend!"

Merida fires 2 arrows at the red rat.

The first shot nearly pins the rat (red) to the floor. The second sets loose its soul.

Ashtoret's bolt releases another rat (yellow).

INTO THE CULTISTS' LAIR - First Full Round of Combat Cont'd!

Each PC may act

Menudo -5 HP
Nightkit -4 HP (Fort save (DC 11) v disease)
Cultist (red)
Rat (red) -20 HP
Merida
Ashtoret
Theron -2 HP (prone)
Cultist (blue)
Rat (blue)
Seebonick
Cultist (yellow)
Rat (yellow) -16 HP

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

fort: 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron gets up and stares directly at the red robed cultist.

You're mine, dog! he says as he closes with the man.

stand up and then move in...no attack obviously...


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

One of the cultist (blue) with no safe place to retreat, retrieves his club and then swings it at Menudo.
Melee (club): 1d20 + 1 ⇒ (2) + 1 = 3
Damage (B): 1d6 + 1 ⇒ (3) + 1 = 4

At his urging, the large rat (blue) also attacks the Pathfinder.
Melee (nite): 1d20 + 2 ⇒ (2) + 2 = 4
Damage (P) plus disease: 1d4 ⇒ 1

INTO THE CULTISTS' LAIR - First Full Round of Combat Cont'd!

Each PC may act

Menudo -5 HP
Nightkit -4 HP (diseased)
Cultist (red)
Merida
Ashtoret
Theron -2 HP
Cultist (blue)
Rat (blue)
Seebonick
Cultist (yellow)

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

sorry missed this

Seebonickk moves and loads his crossbow.

"Nightkit are you OK?"


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

A cultist (yellow) retrieves his club and mutters some ancient words.

Spellcraft (DC 16):
The cultist cast shillelagh.

INTO THE CULTISTS' LAIR - Second Full Round of Combat Begins!

Each PC may act

Menudo -5 HP
Nightkit -4 HP (diseased)
Cultist (red)
Merida
Ashtoret
Theron -2 HP
Cultist (blue)
Rat (blue)
Seebonick
Cultist (yellow)

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Swing on red: 1d20 + 9 ⇒ (11) + 9 = 20 for Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Not the best, but it'll have to keep for now. Nightkit replies as she corners Yellow and stabs.

rapier: 1d20 + 6 ⇒ (3) + 6 = 9 piercing: 1d6 ⇒ 5

Oh, this isn't good


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Menudo drops a cultist (red). Nightkit drops the ball (figuratively).

INTO THE CULTISTS' LAIR - Second Full Round of Combat Begins!

Each PC may act

Menudo -5 HP
Nightkit -4 HP (diseased)
Cultist (red) -11 HP
Merida
Ashtoret
Theron
-2 HP
Cultist (blue)
Rat (blue)
Seebonick
Cultist (yellow)

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron wades forward, trying to deal with the threats immediately.

Merida...help Kit out...I got this rabble... he yells as he strikes.

attack cultist, power attack, furious focus: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
attack, rat, same, cleave: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11

crit?: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Theron turns one cultist (blue) into a fine, red mist.

His swing for the now blood-soaked rat (blue) turns into a fine missed red.

INTO THE CULTISTS' LAIR - Second Full Round of Combat Begins!

Each PC may act

Menudo -5 HP
Nightkit -4 HP (diseased)
Merida
Ashtoret

Theron -2 HP
Cultist (blue) -28 HP
Rat (blue)
Seebonick
Cultist (yellow)

Scarab Sages

Destiny of the Sands - Part 1-2 Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +9 | SM +0 | Speed 30ft

Merida steps forward and fires 2 arrows at the cultist in yellow clothes.

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (1) + 8 + 1 - 2 - 1 = 7
Piercing: 1d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (17) + 8 + 1 - 2 - 1 = 23
Piercing: 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7

"Put that club down - or else..."


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

The cultist (yellow) reels from the arrow delivered to his chest, but holds tight to his club.

INTO THE CULTISTS' LAIR - Second Full Round of Combat Cont'd!

Each PC may act

Menudo -5 HP
Nightkit -4 HP (diseased)
Merida
Ashtoret
Theron -2 HP
Rat (blue)
Seebonick
Cultist (yellow) -7 HP


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

PUTTING ASHTORET ON DELAY - No post in 48+ hours.

Back nearly into a corner, the massive rat (blue) bites at one of the Pathfinders.
1 Menudo, 2 Theron: 1d2 ⇒ 2
Melee (bit): 1d20 + 2 ⇒ (14) + 2 = 16
Damage (P) plus disease: 1d4 ⇒ 3

INTO THE CULTISTS' LAIR - Second Full Round of Combat Cont'd!

Each PC may act

Menudo -5 HP
Nightkit -4 HP (diseased)
Merida
Ashtoret (Delaying)
Theron -2 HP
Rat (blue)
Seebonick
Cultist (yellow) -7 HP

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12

Ashtoret carefully jumps down and immediately shoots the last living cultist.

+1 Light Crossbow: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (4) + 2 = 6


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Ashtoret wrote:
Ashtoret carefully jumps down and immediately shoots the last living cultist.

The "last living cultist" is no longer lasting nor living.

INTO THE CULTISTS' LAIR - Third Full Round of Combat Begins!

Each PC may act

Menudo -5 HP
Nightkit -4 HP (diseased)
Merida
Theron
-2 HP
Rat (blue)
Seebonick
Ashtoret
Cultist (yellow) -13 HP

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron lashes out at the last rat.

attack, PA, FF: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

While the others are dealing to the last rat, Nightkit moves to the double doors in the east wall to examine them.
perception: 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Menudo steps down, setting up a flank for Theron, just in case he can't kill the dirty rat with one swing.

ECB: 1d20 + 9 ⇒ (20) + 9 = 29 for damage: 1d10 + 4 ⇒ (6) + 4 = 10

Confirm Crit: 1d20 + 9 ⇒ (4) + 9 = 13 for damage: 1d10 + 4 ⇒ (4) + 4 = 8

My money is on it being out.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

The gnome waits to see if it's dead and moves closer.

"Nice hit!"

ready to attack if it's alive

attack: 1d20 + 6 ⇒ (11) + 6 = 17

damage: 1d6 + 1 ⇒ (3) + 1 = 4


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Theron misses. Menudo does not, killing the rat decisively.

COMBAT OVER

Each of the cultist guards here was wearing leather armor. Each had a heavy wooden shield, a club, and about 50 gold pieces.

The rats had nothing of value.

Nightkit wrote:
While the others are dealing to the last rat, Nightkit moves to the double doors in the east wall to examine them.

Nightkit notes no traps or other hazards on the double doors.

Beneath the table there is a chest that’s unlocked and contains 6,000 gp in Cassomir trade bars.

Anything anyone would like to do before proceeding through the double doors (presumably in the default marching order)?

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit checks to see if the doors are locked, then opens them as silently as possible.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Nightkit wrote:
Nightkit checks to see if the doors are locked, then opens them as silently as possible.

When the rogue opens the doors, she spies a long, steep staircase leading down to a closed door below.

Staircase now revealed on Slides.

Suddenly, a scythe emerges from the wall of the doorframe, threatening to remove her head!
Melee attack (wall scythe): 1d20 + 20 ⇒ (15) + 20 = 35
Damage (S): 2d4 + 6 ⇒ (2, 4) + 6 = 12

The swinging blade then recedes back into a nitch within the wall of the doorframe.

PARTY STATUS
Menudo -5 HP
Nightkit -19 HP (diseased)
Theron -2 HP

Anyone care to attempt a Perception check?

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