GM Valen's PFS 1e 0-20 The Devil We Know Part I: Shipyard Rats (CORE)(Tier 3-4) (Inactive)

Game Master Lysle

Start Date: Part 2 has begun!

Slides & Maps


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Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

GM Valen & Merida, thanks! About +3/+9, I just forgot to change the modifier after seeing 1 on the cube. It's still not an auto failure in this edition, but I definitely couldn't have enough bonus.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Menudo's Paladin protection easily shrugs off the disease.

He turns and swings on green.

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d10 + 4 ⇒ (2) + 4 = 6


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Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Menudo marks a mouse!

One of the dire rats (purple) skitters up on some crates to take a taste of Nightkit.
Melee (bite): 1d20 + 4 ⇒ (16) + 4 = 20
Damage (P) plus disease: 1d6 + 4 ⇒ (6) + 4 = 10

Another (green), injured by Menudo, strikes back with its teeth.

Melee (bite): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (P) plus disease: 1d6 + 4 ⇒ (2) + 4 = 6

WANDERING RATS! - Second Full Round Begins!

PCs in bold may act

Dire Rat (green) -6 HP
Merida
Seebonickk

Dire rat (red) -1 HP
Ashtoret -8 HP (filth fever'd)
Theron
Nightkit -10 HP (Fort save v. filth fever)
Menudo -7 HP
Dire Rat (purple)

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

OW!

fort: 1d20 + 2 ⇒ (13) + 2 = 15

Scarab Sages

Destiny of the Sands - Part 1-2 Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +9 | SM +0 | Speed 30ft

@GM Valen: Why is Ashtoret "filth fever'd"? She had a result of 19 on the save - isn't that enough?

Merida steps from a few feet to the right to give Seebonickk more space.

"Kill them all!"

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (2) + 8 + 1 - 2 - 1 = 8
Magic Piercing: 1d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (9) + 8 + 1 - 2 - 1 = 15
Magic Piercing: 1d8 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8

She shoots another two arrows. at purple

A two and a nine - that's not much better, dice bot... :-/


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Merida Bowie wrote:
@GM Valen: Why is Ashtoret "filth fever'd"? She had a result of 19 on the save - isn't that enough?

My mistake. It is enough.

Merida Bowie wrote:
She shoots another two arrows. at purple

One pierces deep into the dire rat, making the rat's situation all the more dire.

WANDERING RATS! - Second Full Round Cont'd!

PCs in bold may act

Dire Rat (green) -6 HP
Merida
Seebonickk
Dire rat (red) -1 HP
Ashtoret -8 HP
Theron
Nightkit -10 HP
Menudo -7 HP
Dire Rat (purple) -8 HP

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Kit! Get the hell out of there...now!

meaning take a swing and move when it gets to your turn...

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk casts magic missile at purple.

mm: 2d4 + 2 ⇒ (2, 1) + 2 = 5


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Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Seebonickk Core character wrote:
Seebonickk casts magic missile at purple.

The Pathfinder's powerful projectile poaches a pest (purple).

A remaining rat (red) rushes to rip into a random, reachable recipient.
1) Menudo, 2 Nightkit: 1d2 ⇒ 2
Melee (bite): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (P) plus disease: 1d6 + 4 ⇒ (6) + 4 = 10

WANDERING RATS! - Second Full Round Cont'd!

PCs in bold may act

Dire Rat (green) -6 HP
Merida
Seebonickk
Dire rat (red) -1 HP
Ashtoret -8 HP
Theron
Nightkit
-10 HP
Menudo -7 HP
Dire Rat (purple) -13 HP

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

+1 Light Crossbow: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 2 ⇒ (7) + 2 = 9
vs green


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Ashtoret's aim amazes and abrogates the animal.

WANDERING RATS! - Second Full Round Cont'd/Round Three Begins!

PCs in bold may act

Theron
Nightkit
-10 HP
Menudo -7 HP
Round Three
Dire Rat (green) -15 HP
Merida
Seebonickk

Dire rat (red) -1 HP
Ashtoret -8 HP

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

can I get up on the boxes the blue and pink one were on? do they require a climb check? if i can just use them as a step I can hit the last rat..if not I'll have to wait for Kit to back out after her attack...


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

The crates are 6-feet-tall and weigh 500 lbs.
I believe that makes them a DC 24 Acrobatics check to jump up on one as part of a move action of at least 10 feet or a DC 15 Climb check to ascend one at half-speed (a DC 10 Climb to ascend at one-quarter speed).

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

gotcha...i went through the posts for the info...must have missed it...i'll wait for Kit...dharacter's name is Patros Randallos not Simone Biles...lol

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Risking an attack, Menudo moves to flank the remaining rat.

He swings down with all his might.

attack: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d10 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit stabs at Red then withdraws.

rapier: 1d20 + 6 ⇒ (20) + 6 = 26 piercing: 1d6 ⇒ 3

((crit check))
rapier: 1d20 + 6 ⇒ (13) + 6 = 19


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

The final dire rat is direly eratdicated.

COMBAT OVER

The unusually large rats slump down lifeless.

A perfect sample of a patch of skin and fur can be recovered from the back of the neck of one of the advanced giant dire rats by succeeding on a DC 20 Heal check.

Their lifeblood soaks into the nearby debris along with a set of wooden crates.

Perception (DC 15):
There are 2 crates here that are marked with a red “X”.

Most of the buildings here are abandoned. The abandoned buildings have boarded-up windows, signs hung in front announcing “Butcher Shop” or “Tavern,” and are full of spiderwebs, dust, broken furniture, broken glassware, and the like.

Please choose a building(s) on the map to explore (or a location to move into) and move your tokens accordingly.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Ok...everyone sit down...catch your breath. How is everyone feeling? You need to heal...I'll look around...

perc: 1d20 + 6 ⇒ (8) + 6 = 14if I cant take 10

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

sorry what slide are we on?

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

perception: 1d20 + 6 ⇒ (10) + 6 = 16

Huh - those two crates have red Xs on them

After a short sit down, she goes to investigate the building labelled 'Tavern'.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Good catch, Kit..let's see what's inside of them... Theron grins as he gets out his crowbar to inspect the contents


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Seebonickk Core character wrote:
sorry what slide are we on?

Map (Slide "6" at present).

Nightkit wrote:
After a short sit down, she goes to investigate the building labelled 'Tavern'.

The interior of this former tavern is full of spiderwebs, dust, broken furniture, broken glassware, and the like.

There is nothing else in this building of interest.

Theron Randallas wrote:
Good catch, Kit..let's see what's inside of them... Theron grins as he gets out his crowbar to inspect the contents

Upon opening the crate, Theron finds that contains supplies of dried meat, flour, grain, and a few bottles of wine labeled "Sauerton Red".

Please choose a building(s) on the map to explore (or a location to move into) and move your tokens accordingly.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

I was hoping there was a full bottle somewhere.

Scarab Sages

Destiny of the Sands - Part 1-2 Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +9 | SM +0 | Speed 30ft

"Hey everyone, after you healed up - could you help me take some skin and fur from one of the rats? I've got orders to retrieve at least one sample..."

Aid Heal: 1d20 + 0 ⇒ (7) + 0 = 7 :-/

@GM Valen: As there are 4 rats, do we get 4 tries?

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Heh..here Kit...it looks like a nice dark red...anyone else? Theron says with a grin as he liberates a handful of bottles and passes one to Kit.

I'll help with that... he says as he pulls out his dagger and starts to help peel the skin away from a rat.

heal, untrained: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

That's a wine .... not a cider, or a proper ale Nightkit complains. She does however tuck the bottle away somewhere.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Then lodge a complaint with the management on the poor selection... the burly warrior says as he rolls his eyes melodramatically.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Merida Bowie wrote:
@GM Valen: As there are 4 rats, do we get 4 tries?

Sure.

Knowledge (geography (DC 10) or Knowledge (local) (DC 15) re Sauerton Red:
You know the label on the wine is an indicator of both its source and its quality.

Please choose a building(s) on the map to explore (or a location to move into) and move your tokens accordingly.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

kn. local: 1d20 + 4 ⇒ (14) + 4 = 18

Hey....this is the good stuff...you know...the type where you drink with your pinky up... Theron says when he gets a better look at the label.

Might be worth something to someone...we'll come back to it...set it aside..

making a mental note to come back and get it...carrying it might be a burden...

Scarab Sages

Destiny of the Sands - Part 1-2 Female N Human Fighter 5 | HP 44/44 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F +7, R +6, W +2 (+1 vs. fear)| Init +8 | Perc +9 | SM +0 | Speed 30ft

Anyone want to try and aid Theron with the Heal check? One Aid would be enough...

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit just laughs. Me .. drinking with the posh crowd. How many layers of Hell have to freeze over before that happens?

k local: 1d20 + 6 ⇒ (7) + 6 = 13

She goes to help with the rat even though she has no training in it.
heal: 1d20 + 0 ⇒ (19) + 0 = 19

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Who wants to go in first?"

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

All of them? Theron says to Kit as he shrugs and laughs.

He then turns his attention to the door.

Kit...you mid seeing if it's trapped? I'll open it after...

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Sure ... no prob she says, still giggling a bit.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Menudo moves to guard the south.

Lay on Hands on Self: 2d6 ⇒ (2, 1) = 3

CLW Wand charge: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

Can I ask one of you to heal my wounds? I just realized that I didn't buy a CLW wand, I'm sorry, I'll fix it on the next mission. Then she will stand up with a crossbow ready to shoot at what will be behind the door.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron grabs his wand.

Here...use this... he says as he boops Ash on the nose with it.

Huh...must be broken... he says with a laugh as he hands it to one of the others to use.

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

Someday we will start making extremely effective magic wands from the blood of devils and I will be able to use them myself. But so far this technology is not known to us... And I need the help of a priest or a paladin.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

The party finds within each of the buildings they have surveyed, that the buildings are abandoned containing only spiderwebs, dust, broken furniture, broken glassware, and the like.

Moving party along on map.

Soon, however, the party comes across two buildings with new doors and locks. The windows in the buildings are all bricked over.

Disable Device (DC 15) to open locks:
Beyond the locked door, stands a building filled with four, locked cages. Each cage holds contains 10 or so Cassomiri citizens.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Now this looks suspicious Nightkit says quietly.

disable device: 1d20 + 11 ⇒ (4) + 11 = 15

Once in, she holds a finger up to her lips and starts unlocking cages.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk follows Nightkit and helps let out the people.

"Hang on!" He grabs his tools.

DD: 1d20 + 14 ⇒ (9) + 14 = 23


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

The buildings with cages are clean with new doors and locks, which the Pathfinders have no difficulty opening.

Once freed, the grateful Taldans begin eagerly telling the stories of their plight, hoping that the Pathfinders will quickly show them the way to freedom from the rat-infested buildings of Cassomir Below.

The captives explain that the derros--pale blue humanoids with bulging white eyes, wild hair, four-fingered hands, and often each carrying a large hooked club-- have been kidnapping citizens from all across Cassomir, even venturing outside of the city at night to grab farmers, vagabonds, and ordinary travelers. These kidnappings have apparently caused a huge boom in the economy of the derro city fo Corgunbier, as the derros appear to be selling the victims off as fast as they can to the other residents of the Darklands and find themselves flush with gold and other valuables.

Worse, the derros recently brought an artifact up from their city, Corgunbier, called the jet rat, a small shiny black rat statue that when touched to a normal rat creates an enormous, vicious dire rat far more frightening and violent than any dire rat Grench had ever seen. The derros have been making these giant dire rats as fast as they can touch the statue to a rat and have dozens of cages full of rats to be altered. This has increased the rat population of the sewers and Cassomir’s Locker threefold in the past few weeks.

This wealth has made the derros greedy and it would seem that they’ve recently concocted a plan to use the jet rat to create an army of vermin that their mite slaves can control—an army they’ll release into the midnight streets of Cassomir and then use as a diversion to make they are calling, their "biggest grab yet".

Whatever that may be, the citizens do not know, but the derro continue to build their vermin army and are starting to clean up and organize Cassomir Below into a new home for the derros—a new home not far from the city above.

The captives had heard that a recently kidnapped citizen of Cassomir, Contessa Arieta Patrizia, had managed to escape from the derro slave
pens in Cassomir Below, but do not know of her present status.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Lovely...more rats and mongrels to deal with. Alright then...is everybody good enough to move on their own? We'll get you out of here soon as we can...but I think we should find the Contessa first...

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Menudo will help anyone who needs healing wands used.

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 0 | Fireball 2, Halt Undead 1 || A-Bond +

CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Menudo, thanks

Oh, we have to save the city and stop the army of rats and its manic leaders? It's very exciting. There is also something crazy in the sparkle of Ashtoret's eyes when she says it.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Theron Randallas wrote:
Lovely...more rats and mongrels to deal with. Alright then...is everybody good enough to move on their own? We'll get you out of here soon as we can...but I think we should find the Contessa first...

Consider the Contessa found.

THe captives seems abled-bodied enough to move on their own, appreciative of the help. The derro, likely hoping to maintain their "value" treated the captives relatively well.

The party spot four, similar buildings with bricked over windows, which the freed captives believe contain more kidnap victims.
The buildings containg the square pages on Map.

Openning each door requires a successful Disable Device check. Feel free to make rolls for all 4 of the remaining doors in a single post.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

I got this

disable device: 1d20 + 11 ⇒ (6) + 11 = 17
disable device: 1d20 + 11 ⇒ (12) + 11 = 23
disable device: 1d20 + 11 ⇒ (5) + 11 = 16
disable device: 1d20 + 11 ⇒ (3) + 11 = 14

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Before the first door is actually opened, Menudo will attempt to recast Shield from his wand.

UMD: 1d20 + 13 ⇒ (2) + 13 = 15
Phew
UMD: 1d20 + 13 ⇒ (4) + 13 = 17
Sigh
UMD: 1d20 + 13 ⇒ (19) + 13 = 32
Aaaaand overkill

"Tell me when you want me to kick this door open, but make it snappy."

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 32/32 | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

You'll know when I draw a 'X' on the door. That's where to kick it


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Nightkit wrote:
I got this

She does. Nightkit makes short work of the locks on three of the buildings. Within each, the party finds the interiors of each to have been cleaned out and replaced with cages that contain dozens of Taldan citizens.

Once freed, the grateful Taldans begin eagerly telling the stories of their plight and follow those previously rescued to safety above.

Menudo wrote:
"Tell me when you want me to kick this door open, but make it snappy."
Nightkit wrote:
You'll know when I draw a 'X' on the door. That's where to kick it

When the party reaches a fourth building with bricked up walls, Nightkit finds she has some difficulty with the lock. Anticipating Menudo's next action, she draws an 'X' on the door and the paladin approaches it.

Door with "X" now marked on map and PC tokens moved accordingly.

Perception:

Perception, Menudo: 1d20 + 2 ⇒ (7) + 2 = 9
Perception, Nightkit: 1d20 + 6 ⇒ (16) + 6 = 22
Perception, Theron: 1d20 + 6 ⇒ (18) + 6 = 24
Perception, Seebonickk: 1d20 + 9 ⇒ (16) + 9 = 25
Perception, Merida: 1d20 + 6 ⇒ (11) + 6 = 17
Perception, Ashtoret: 1d20 - 1 ⇒ (2) - 1 = 1

As Menudo focuses on the door, some of the other party members glimpse flashes of blue in the alleys and a pile of crates nearby. They spy
three blue-skinned creatures with bulbous eyes.

Initiative:

Initiative, Menudo: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative, Nightkit: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative,Theron: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative, Seebonickk: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative, Merida: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative, Ashtoret: 1d20 + 2 ⇒ (11) + 2 = 13
Intiative, Mite (black): 1d20 + 1 ⇒ (15) + 1 = 16
Intiative, Mite (blue): 1d20 + 1 ⇒ (3) + 1 = 4
Intiative, Mite (green): 1d20 + 1 ⇒ (12) + 1 = 13

FIGHTS WITH MITES! - Surprise Round Begins!

PCs in bold may take a single move action OR a standard action

Theron
Menudo
Mite (black)
Ashotoret
Mite (green)
Nightkit
Merida
Seebonick
Mite (blue)

Knowledge (Nature) to ID the blue-hued creatures (DC 16):

These creatures are mites. Although their kind has lost the supernatural ability to tinker with magic items, luck, or mechanical objects possessed by their more sinister and dangerous gremlin kin, mites retain the ability to perform minor magical tricks with prestidigitation, and often use these tricks to annoy their enemies. When faced with dangerous foes, a mite uses its doom ability to hex a foe—a mite’s eyes bulge hideously open when it uses this spell-like ability.
Spell-Like Abilities (CL 1st)
At will—prestidigitation
1/day—doom (DC 10)

If the result of the Knowledge (Nature) to ID beats a DC 18, you may also open the spoiler below:

Spoiler:
One of the mites (green) is a mite bodyguard, who has some warrior training (NPC class levels).

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