GM Harrow’s Curse of the Crimson Throne - AE

Game Master GM Harrow

Map of Korvosa
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Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

"I'm somewhat in concurrence with Tally there, Audra. You didn't appear to have even a twinge of trepidation. Remarkable. You've established a rapport with Dafne and I'd STILL be nervous about her. Still, love to talk to her myself sometime later if I can summon forth the venturesomeness. A rare chance to learn insights on a non-humanoid."


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Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

"If someone has to talk to someone dangerous, might as well be me," she says quietly, not quite understanding where Shane nor Tally is coming from, and probably revealing a lot more about her mindset than she realizes. "It's not like I haven't done it before."


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 8

Shrike nods and puts up her polearm for the moment. "Still took nerve. Good job." Audria never seems to lack for courage in actual danger, only in certain social contexts, despite her facility with them at other times. With them at her back, it's unlikely real harm would have befallen her, but her calm was still admirable.

The little thrush seems to be back in her element on Audria's shoulder. Although she'd appreciated Talanaliel's help earlier, it's probably better this way. The impassive shrike mask turns to focus on Tally. "And thanks. For before."

She crosses the room to look and listen down the next path.


Roll20 Map | Loot inventory

The eastern passage is short and leads to a corridor of worked stone arrayed north to south. The southern end is a solid wall of collapsed rubble, but to the north the way seems to branch out east again.


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Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

"Thanks," Audria replies when Shrike compliments her. It's not something she's used to out of the taciturn vigilante, and she wonders how much of that is because she's deliberately unreadable.

When the attention turns to Tally, if a bird could blush, she'd be bright read from the tone of her voice when she responds.

"J-j-just trying to be helpful," she stammers out.

As Shrike looks ahead to the next passage, Audria takes up a close position in case she needs to help her.

Stealth Take 10: 10 + 6 = 16
Perception Take 10 (Alertness because Tally's in arm's reach): 10 + 5 + 2 = 17


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

"'S'pose it would've been too much to ask that the garbage monster knew more of what was going on than that there were other two legs..." They shrug. "Well, onwards anyways. Gaekhen actually can get deader."


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

"Sorry," Audria mutters at Pava's comment. She hadn't thought about it, and to be honest, she wasn't sure if Dafne would know much anyway. She hated to judge, but the otyugh seemed a little slow to her, and probably didn't pay much attention to anything besides food.

She is certain that Pava's opinion of her has gotten even lower.


Roll20 Map | Loot inventory

Waiting on a few more people to roll their perception checks.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 8

North holds only the other child-sized crawlspace Elric found, so this eastern tunnel into a worked-stone corridor seems like the reasonable next path for a group of people their size. Shrike trades spear for bow again and pokes her head into the north-south corridor carefully, alert for any danger. If she sees none, once the others have gathered, she proceeds in their normal order.

I don't see a north-south corridor revealed on the map, so I'm just guessing that this is the correct place to have the token for where she's looking and going next. Sorry if you were waiting on a Perception from Shrike, GM. I realized I didn't specify she would be taking 10 last post, but generally that is what she'll be doing for both Perception and Stealth. If you ever need a secret Perception check, please feel free to roll it for her.

Perception roll if needed?:
Perception: 1d20 + 5 ⇒ (1) + 5 = 6 +2 if dim light or darkness


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Going to roll 'secret' Perception rolls for everyone who hasn't rolled, to make things faster. Please let me know if you would prefer to roll these things yourself in the future.

Perceptions:
Abella: 1d20 + 10 ⇒ (15) + 10 = 25
Audria: 1d20 + 5 ⇒ (13) + 5 = 18
Elric: 1d20 + 8 ⇒ (17) + 8 = 25
Pava: 1d20 + 6 ⇒ (14) + 6 = 20
Shane: 1d20 + 2 ⇒ (14) + 2 = 16

The walls and ceiling of the corridor are encrusted with dozens of yawning skulls, their mouths opening into dark holes in the walls. Abella's practiced eye is the first to notice the porosity and pockmarking in several of the skulls; their front teeth are also blackened and decayed. She reaches out a hand to stop Shrike from advancing, just as Elric makes the same observation.

In short, the skulls are a trap. They likely spit out some harmful substance on unwary tresspassers.

DC 25 to disable the trap.


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

"Eh? I was just saying it was too bad she didn't know more. Don't apologize so much, duckling."

Pava whistles softly through their teeth when Abella and Elric spot the trap "Good eye, good eye... So, what's the word, Murderbird? Mage-n'-More? Can you stop the spitting skulls? Or at least spot where not to step?"

Oh, and I'll take-10 on Stealth (21), but I'll roll perceptions (you can do it, I can do it, no me importa)


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 8

Shrike stops dead at her companions' observations, then examines the skulls' mouths carefully herself.

"I can try. Stay back in case it triggers them. Might need your help again," she tells Talanaliel, putting up her bow and taking the lockpick set out of her pack. It isn't really made for this, but she can give it a try. Delicately, she reaches behind the skulls with the tools, looking for the triggering device or runes to pull them out. She keeps an eye on the acid-blackened mouths, ready to dive back to safety if they start to spit.
Disable Device, guidance: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
I guess that's not quite good enough so she needs to try again.
Disable Device, guidance: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
I think that should do it.


Roll20 Map | Loot inventory

Shrike is reasonably certain she has disabled whatever trigger would cause the skulls to start spitting.


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Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

Shane has NEAR complete faith that trap has been dealt with by Shrike.

He's still not going first.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Tally agrees to help Shrike with the trap, granting a shard of divine favor onto the elven vigilante each time before she makes the attempt to disable the device. Still, she stays with Audria while the attempts are made.

"Should we have some one at the back in case someone tries to take us from behind through those small passages," Audria asks.

Audria would rather be up front, but if no one else says anything, she'll be the rearguard. As for perception rolls and rolls in general. Roll Audria's if you need to. I don't mind. :)


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

"So far I don't really get the idea that we've been rumbled. If you're thinking Dafne was a little too friendly not to be alerting Rolf then yeah, you'd better."

Then, figuring that if anyone's getting sprayed with something it should be them, Nips at Heels temporarily takes the lead into the hall.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

"I wasn't thinking about Dafne," Audria says to Pava. "Just nervous about how many of those little tunnels we keep finding. And if they wanted to catch us by surprise, wouldn't they want it too seem like we haven't been found out?"

After Pava goes, Audria looks to Shrike and Elric before following the Shoanti rogue.

Taking 10 on stealth and perception for a 16 and a 15 respectively. Sorry, I doublechecked and I double counted the alertness bonus last time.
If Tally needs to make the checks, she'll also take 10 for a Stealth of 30 and a perception of 21. Don't think she'll get the benefits of Low-light vision while hiding in Audria's hood.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 8

Slightly Earlier
2d4 + 2d4 ⇒ (1, 1) + (3, 1) = 6

After about half a minute, Shrike stands up and steps directly in front of the skulls to test what will happen. If no acid is forthcoming, she gestures for the others to come forward and quietly pads down the corridor, longbow in hand, to peek around the northern corner.

Sorry for delay on declaring progression — Shrike wouldn't hang around once she thought the traps were gone. Taking 10 Perception and Stealth for 15 and 20.


Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

Shane follows quietly as he may
Taking 10 on stealth and perception for 15 and 12


Male human ranger (ilsurian archer, sable company marine) 6| HP 62/62 | AC 18/12/16, CMD 21 | F +8, R +8, W +6 | Init +2*, Perc. +11* (* +2 in urban terrain) | Ammo: regular arrows (40), blunt (20), silver blanched (28)| Harrow Points: 3 |Status: N/A

"Let's keep moving - I can cover the rear," Elric says and switches back to his longbow.

Take 10 stealth (14) and perception (18) - +2 to both if this counts as urban terrain. I guess we're technically still in the city, but understand if it counts as underground/dungeon


Roll20 Map | Loot inventory

1d20 + 15 ⇒ (13) + 15 = 28
1d20 - 5 ⇒ (17) - 5 = 12

Despite their caution, no-one hears anything suspicious until it is too late. As they reach the top of the corridor, a rattle of bones is their only warning before two skulls leap from the walls to attack Pava and Shrike. They are not just skulls, either; they uncoil skeletal bodies like that of an immense snake.

Knowledge Arcana DC 18:
These are necrophidiuses, constructs created from a humanoid skull and the skeletal remains of a constrictor snake that have been infused with rare and expensive oils. Despite their sinister appearance they are not an undead creature, but they make excellent guardians nonetheless. They are resistant to physical damage that involves piercing or slashing, and their bite can paralyze living creatures.

Necropava: 1d20 + 6 ⇒ (4) + 6 = 10
Necroshrike: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Pava's quick reflexes put them out of harm's way, but Shrike is less reactive. The serpentine skull sinks its teeth at the junction between her neck and her shoulder.

DC 13 Fortitutde save, or be paralyzed for 1d4 ⇒ 3 rounds.

Initiatives:
Abella initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Audria Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Elric initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Pava initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Shane initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Shrike initiative: 1d20 + 10 ⇒ (5) + 10 = 15
Snek!: 1d20 + 3 ⇒ (12) + 3 = 15

Initiative order, bold may act: Abella, Shrike, Audria, snake skulls, Elric, Pava, Shane.


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Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

Knowledge Arcana: 1d20 + 10 ⇒ (11) + 10 = 21

"Amazing!" He blurts, "I've heard of these! Necrophidiuses! Absolutely fascinating really, there's some debate on who made the first of these kind of constructs. A few swear by the Thasslonian empire but others believe Osrianic roots are to praise for the concept. Not undead, mind you, but as guardians they give that impression. You see, rare oils are used and... " It occurs to him they might want more pragmatic info, "Oh, try not to get bit. Their poison is a paralytic. And if you can, use blunt force!! Blades and points are less effective!"


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 8

Fortitude DC 13, antitoxin: 1d20 + 2 + 5 ⇒ (13) + 2 + 5 = 20

Shrike hisses in pain, her only sound before stepping to the side and bringing up the bow to send a blunted, holy arrow at this next set of snakelike animated bones. She seems unaffected by the poison, but her aim is too hasty and the arrow shatters on the wall behind it. She sets her feet and prepares to draw again or to lash out with a cestus-protected fist.

Mwk composite longbow v. Pink: 1d20 + 7 ⇒ (4) + 7 = 11

No way that hits, too bad. Five-foot step, standard action shoot bow. Cover from that hard corner grants it +4 AC but also means Shrike doesn't provoke an attack of opportunity by shooting, and grants her the same +4 to AC unless it moves from around the corner.

Ammunition preserved? 50% high good: 1d100 ⇒ 45


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Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Audria huffs as Tally sings her song and gives her a spark of divine favor like she'd been doing for Shrike. She leans the halberd against the wall next to her and pulls out the club before moving into the space Shrike was just in.

"Sorry for pinning you in there," she tells the vigilante before trying to smash the skelly-snek with the iron-clad shaft.

Attack (Greatclub, Power Attack, Guidance) vs. Pink Necrophidius: 1d20 + 6 - 1 + 1 ⇒ (17) + 6 - 1 + 1 = 23
Damage: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14

There's a part of me that wanted Audria to say Goedendag with that, but that'd be too out of character for her I think.


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Female

Knowledge (arcana): 1d20 + 6 ⇒ (11) + 6 = 17

Abella thinks to herself “wow those bone skeletons look a lot like necrophidii” right up until Shane identifies them as necrophidii. ”Yes, obviously. They are good for tricking people into wasting thalergy, commonly called positive energy.”

The points her new wand at the necrophidius that Audria and Shrike are targeting. Having no attachment to any specific god or philosophy, she conjures the only type of weapon that means anything to her: an elven thornblade, the weapon she and her sister use.

Spiritual Weapon (from wand): 1d20 + 3 ⇒ (13) + 3 = 16
Assuming minimum BAB and wisdom for the wand
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Roll20 Map | Loot inventory

Abella's summoned thornblade strikes one of the necrophidii, chipping off a fistful of bone. Audria's greatclub does a deal more damage, shattering several of the vertebrae and part of the skull.

The skull-topped skeletal snake in the alcove strikes again, this time its jaws clamping on Pava's arm and almost shattering it.

Blue vs. Pava: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Fortitude save DC 13 or be paralyzed for 1d4 ⇒ 3 rounds.

The other one begins swaying in a very curious manner, the bones clacking and rattling in a rhythm that is almost soothing.

Everyone: DC 15 Will save or be dazed for 2d4 ⇒ (4, 3) = 7 rounds.

Statuses:Shrike: 17/26 HP. Pava: 18/27 HP. Pink necrophidius: -17 HP.


Male human ranger (ilsurian archer, sable company marine) 6| HP 62/62 | AC 18/12/16, CMD 21 | F +8, R +8, W +6 | Init +2*, Perc. +11* (* +2 in urban terrain) | Ammo: regular arrows (40), blunt (20), silver blanched (28)| Harrow Points: 3 |Status: N/A

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23

Elric shakes off the hypnotic effect, drops his bow, draws his hammer and smashes the bone snake next to Pava.

Lucerne hammer power attack vs Blue: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d12 + 7 ⇒ (5) + 7 = 12


Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

Will Save 1d20 + 5 ⇒ (7) + 5 = 12

"Fascinating..." He mutters unable to look away, or do anything else much for the moment


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Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Audria Will DC 15: 1d20 + 3 ⇒ (20) + 3 = 23
Tally Will DC 15: 1d20 + 7 ⇒ (17) + 7 = 24

Tally Cast Guiadance Defensively DC 15: 1d20 + 1 ⇒ (16) + 1 = 17

Audria (Greatclub, Power Attack, Guidance): 1d20 + 6 - 1 + 1 ⇒ (12) + 6 - 1 + 1 = 18
Damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Audria and Tally, divinely protected by the Eternal Rose, shrug off the hypnotizing effect of the swaying construct. Tally shifts to hide behind Audria's head and neck as she sings and once more gives Audria a shard of divine favor. She snaps the club into the same necrophidius as last time, but doesn't get the same power behind her blow.

"Pava, are you holding up over there," she asks, wondering if she needs to do what she can to heal their wounds.


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Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

Fort: 1d20 + 3 ⇒ (3) + 3 = 6
Will: 1d20 + 3 ⇒ (11) + 3 = 14

"nnnngg. NnnnggGG!"


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

"I'll take that as no," She says hoping that someone can pull her out of harm's way so she can get at the other bony-snake.

So, no LoH for Pava. I thought it was a move action, but it's a standard action on others.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 8

Will DC 15: 1d20 + 4 ⇒ (19) + 4 = 23 +2 if enchantment, or only +1 if enchantment (compulsion), but that's going to be fine either way.

Shrike doesn't pause for a second in the face of the strangely soothing swaying and rattling of the cobralike bones. She notes that Pava seems to have gone uncharacteristically quiet, but it isn't something she can help with. Abella can, though. "Abella," she croaks, and indicates Pava with a quick jerk of her head. Hopefully the mage will be able to drag Pava out of danger.

Although Abella, Shrike and Audria act again before the snakes do, I don't know if you want us to declare more actions until the current round has been resolved, GM. I'll hold off for now. Shrike would appreciate it if Audria moved 5' after whatever action she takes, to make a space for her to rotate back in, though.


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Any delays in posting are to be blamed on my partner insisting we binge-watch The 3 Body Problem this weekend.

The necrophidius targeted by Elric darts out of the way of the blow, unscathed, Pava's blood dripping from the snake fangs implanted in the human jaw. Both Shane and Pava fall under the strange effect of the hypnotic dance, while Audria keeps her wits and deals a serious blow to one of the constructs.

Statuses: Shrike: 17/26 HP. Pava: 18/27 HP (fascinated). Pink necrophidius: -26 HP, Shane fascinated.

Abella and Shrike can still act. These are chonky constructs.


Female

Will Save: 1d20 + 6 ⇒ (10) + 6 = 16 +2 more vs enchantment

Abella wags her finger at the necrophidius in time with its dancing. ”Tsktsk, I won’t be falling for that.”

Spiritual Weapon (from wand): 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Drawing the cure light wounds wand, she steps up next to Pava and taps them.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 8

The long string of words from Shane and Abella resolves into two important concepts: not undead and tricking people. Audria seems stubbornly planted. Shrike shifts her longbow to her left hand and tumbles past the girl and the snakelike thing — necrophidius, Shane had called it.
Acrobatics to avoid attack of opportunity v. Pink: 1d20 + 9 ⇒ (10) + 9 = 19

She lashes out with her cestus-bearing right fist, but is out of position still from the movement.
Cestus v. Pink: 1d20 + 6 ⇒ (2) + 6 = 8

Move 10', Acrobatics to avoid attack of opportunity, standard to attack. This doesn't provoke because when moving out of the square she starts in to Audria's square is protected by the corner and it can't make an attack of opportunity. Moving a second square diagonally to beside the pink necrophidius would provoke, but hopefully that Acrobatics will prevent it.


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The dancing snake construct lashes out at Shrike as she tumbles past and she can feel the air being displaced as its bite just misses her. In the next heartbeat, Abella's spectral weapon smashes it into bone shards that clatter loudly on the floor.

Blue vs. Shrike, cover: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Statuses: Shrike: 17/26 HP. Pava: 25/27 HP (paralyzed 2/2 rounds, dazed 6/7 rounds), Shane dazed 6/7 rounds. Pink necrophidius: is dust. Everyone is up!


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

GM:

Spiritual Weapon does force damage. Force damage is energy damage and isn't resisted by DR. The shape of the weapon has no bearing on the type of damage it deals.

Attack (Greatclub, Power Attack): 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15

Audria tries to crush the the skeletal construct, but her blow skitters off the bones instead of biting in and crushing them.


Roll20 Map | Loot inventory

Thank you for the correction! Pink is actually destroyed, so that attack against Shrike does not happen. Also, a 15 to attack does hit these ones.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 20/14/17 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Can I shoulder Pava behind me and still get an attack in?


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Repositioning is a standard action, so no.


Male human ranger (ilsurian archer, sable company marine) 6| HP 62/62 | AC 18/12/16, CMD 21 | F +8, R +8, W +6 | Init +2*, Perc. +11* (* +2 in urban terrain) | Ammo: regular arrows (40), blunt (20), silver blanched (28)| Harrow Points: 3 |Status: N/A

Seeing one of the necrophidius destroyed, Elric takes another swing at the second one.

Lucerne hammer power attack vs Blue: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d12 + 7 ⇒ (1) + 7 = 8


Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

Still dazed, Shane inwardly ponders the nature of the oils said to be used to craft these amazing constructs. He was always weak in Alchemical studies... frustrating


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Elric's hammer smashes into the second necrophidius, shattering several vertebrae.

Abella and Shrike can still act. Shane and Pava can make new Will saves against the dazed condition (DC 15).


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

Will: 1d20 + 3 ⇒ (14) + 3 = 17

"Ngh! Nnn. Nnnnnnrrrrrggghhhh!"


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Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

Will Save: 1d20 + 5 ⇒ (3) + 5 = 8

Oh yes, MASTERFUL theorizing going on in that skull right now.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 8

I'm still not sure what's happening when, but I'll go ahead and post for Round 3 on the assumption that Shrike could not move Pava in Round 2.

Round 3

Shrike reaches out and hauls the frozen Pava by the collar away from the remaining snake-thing, into the corner now occupied only by the dust and bone fragments that were once the first snake-thing. She tries to keep Pava upright and away from the snake's fangs, but otherwise is not particularly gentle about it. She draws her light mace.

Standard action to reposition Pava. Arrow is still pointing to the square where she wants Pava to end up. Pava is paralyzed and so the maneuver to reposition automatically succeeds. Repositioning only provokes against the reposition-er from the target of the reposition. I.e., Pava could take an attack of opportunity against Shrike for doing this under normal circumstances, but currently is paralzyed and can take no actions. The target of the reposition does not provoke an attack of opportunity from other creatures for this forced movement unless the reposition-er has a feat (and, presumably, wants the target to.) Move action to draw light mace.


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Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

"Fnng' urdr rd"


Roll20 Map | Loot inventory

Yes, this is Round 3 for Abella, Shrike and Audria. Will bot Abella.

Spiritual Weapon: 1d20 + 3 ⇒ (8) + 3 = 11

Abella's summoned thornblade strikes at the remaining necrophidius, but the creature darts out of the way lightning-quick. With Pava out of harm's way for now, she turns to Elric to give him a little spiritual guidance.

Guidance on Elric.

Relentless, the skeletal ophidian guardian advances into the space previously occupied by Pava take AoOs as appropriate. It strikes at Audria, scoring a bite on her upper arm.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d8 + 4 ⇒ (4) + 4 = 8
DC 13 Fortitude or Audria is paralyzed for 1d4 ⇒ 2 rounds.

Initiative order, remainder of round 3: necrophidius, Elric, Pava, Shane. Round 4: Abella, Shrike, Audria.

Statuses: Audria 22/32. Shrike: 17/26 HP. Pava: 25/27 HP (paralyzed 1/3 rounds), Shane dazed 5/7 rounds (can reattempt Will save). Pink necrophidius -8 HP.


Male human ranger (ilsurian archer, sable company marine) 6| HP 62/62 | AC 18/12/16, CMD 21 | F +8, R +8, W +6 | Init +2*, Perc. +11* (* +2 in urban terrain) | Ammo: regular arrows (40), blunt (20), silver blanched (28)| Harrow Points: 3 |Status: N/A

When the necrophidius exposes itself by moving forward, Elric wastes no time taking advantage. But the bone snake moves too fast for him to connect.

AoO - Lucerne hammer power attack w/guidance vs Blue: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d12 + 7 ⇒ (6) + 7 = 13

Then he shifts position, making sure to keep his own guard up, and strikes again. 5 ft step to behind Abella, flanking with Shirke.

Lucerne hammer power attack + flanking vs Blue: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Damage: 1d12 + 7 ⇒ (10) + 7 = 17


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 8

Round 4
With the bonesnake still distracted by the second heavy blow of Elric's hammer, Shrike swiftly takes advantage. She aims the light mace carefully rather than powerfully, trying for the little vertebra that connects the skull to the body.

Light mace v. Blue, flanking: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 Only hits because of flanking. Thanks, Elric.
Bludgeoning damage, lesser hidden strike: 1d6 + 2 + 2d4 ⇒ (1) + 2 + (1, 3) = 7

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