Zoomba's Fragment of the 4th (Tier 9-12) (Inactive)

Game Master Zoomba

Slides/Maps


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Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

life science: 1d20 + 7 ⇒ (11) + 7 = 18

"Interesting. I have no idea what is going on with this odd planetoid but.. .interesting."

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

Azara braces himself for impact then realizes how foolish he looks when Maverick brings them in for a landing much smoother than many of the commercial flights he's taken.

"Well, I don't know how that could have gone any better. The right team can achieve any dream," he says to the group.

Once the analysis of the atmosphere is done and it becomes evident it's not going to eat the flesh right off his bones, he goes to the airlock, activates his environmental shields and leads the way off the ship.

"I don't see any reason not to check the nearest anomaly first then move to the next?"

Culture: 1d20 + 5 ⇒ (10) + 5 = 15


Charli's Marketing Intern, "Spoons" | Life Science, Mysticism & Physical Science +19

Poshkettle Tea Intern’s Life Science: 1d20 + 19 ⇒ (12) + 19 = 31

Spoon's ears twitch as he takes a moment to listen. "Wait... There's a strange pattern in the noises around us. The sounds of the animals and the rustling of the leaves all sound unnaturally harmonious, like a song performed by the collective life forms on the Drift beacon, and certainly not a natural occurrence. This level of synchronicity, right down to the basic movements of the smallest flora and fauna, likely means that life forms living on the Drift beacon are all an important piece of the Drift beacon’s function, like a part of the code within the Drift beacon’s operating system."

Then he smiles. "This reminds me of the glory of a finely blended pot of Poshkettle Tea!" Then he drains his cup, and puts it in his pack. "Let's do this!'

Wayfinders

1 person marked this as a favorite.
Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

"That's...interesting. We're obviously a small influence compared to the billions or trillions of life forms here but is there a possibility that enough life forms not in harmony..."

"Or in a DIFFERENT harmony, could alter the code? What if that's what these Fourthers are trying to do?"

Despite the serious nature of the revelation and what they're here to do, Azara can't help but try a slightly more whimsical experiment.

"Spoons, when you've got a moment, can you tell me how a raven is like a pot of Poshkettle Tea?"

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

.Computer: 1d20 + 28 ⇒ (3) + 28 = 31

Neroo confirms Spoon's theory.

Quite interesting indeed! A living code! May be this "Fourth" is something to consider after all? A life form hybrid between machine and plant? I any way, this exploration will be interesting!

Neroo, in front of such enigma, almost forgot what the cultist have done to the crew


Charli's Marketing Intern, "Spoons" | Life Science, Mysticism & Physical Science +19

Whiskers twitching, Spoons rises to the challenge.

'How is a raven like a pot
Of our Poshkettle tea?'
(Asks Azara, amusedly)
To which I answer, 'How's it not?'

Come now, let's take stock:
Each has served many kings;
Both the bird and pot can sing,
Bringing joy to all the flock.

Both bird and pot are often black
Both have been where trouble brews
Or where folks gather to hear the news;
Both are better with a snack.

Both are majestic, make no mistake.
My heart flutters in their wake.

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

computers: 1d20 + 15 ⇒ (7) + 15 = 22

Rani applauds Spoon's reply. Huzzah. Well played sir

And this is nothing like the last beacon I visited

She follows Azara out the airlock, eager to explore this wonder.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

"Agreed. The last beacon was a tad more.. technological in nature overall."


Blooming Catastrophe Return to Grave

Heading outside the ship you can begin moving in the direction of the anomalies. Nainiimii flies along just behind you, looking around in awe. "I've seen Drift Beacon's before, but never one so...elaborate." she says. "It's a marvel."

The priest isn't wrong. Traversing through the jungle ecosystem you pass a series of flowers with tiny strips of computer code written in the veins in their petals. Birds above you fly in complex yet perfect formations, while a nearby pack of monkeys shriek at each other with tones that sound suspiciously like '0's, and '1's.

Next large post/encounter will be up in a day or two.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

"All life part of a grand code
Plants and animals
Slaves or as free as any?"

Azara watches this place in plain awe, Truths about the nature of life, fate and free will nibbling at the edge of his consciousness in ways that make him uncomfortable. All the more uncomfortable since he can't tell whether the revelations suggested are grand and unifying, terrible and homogenizing or a combination of them all.

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Rani falls back from Azara to Yith.

Yeah. And I was thinking all the other beacons were like that one. But, this ... either it's some sort of organic computer acting as a beacon, and there might be more of them out there, or this is some Truinite experimental thing.

Heck - build one big enough and you might be able to figure out the answer to the ultimate question of Life, The Universe, and Everything.

She ponders a bit. I guess we're invaders so we'd better keep an eye open for the anti-virus code. I just hope we don't mess stuff up

She is also taking several recordings. She is sure Celita would find this really interesting, probably even more interesting than those strange equations that were discovered on Enereth-7.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

Yith smiles at Rani. I assumed with the unique mix of technology and magic that it would be standardized. I didn't think we would find 42 variations..."

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Probably not ..... no

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

"That's an extremely deep thought," Azara chimes in.

"I just hope we don't actually get wet. I'm not proud to say that my towel isn't together."

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli smiles in delight. "I also thought that all Drift Beacons would be alike... But maybe it's like tea varieties, each one cultivated to a different purpose."

At Azara's comment about the towel, Charli raises an eyebrow. "What about your suit's environmental protections? You can always activate them."

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Actually, getting wet is what I plan to do after this is done - and I do know where my towel is - it's onboard the ship.

But yeah. Beacons. Something else to ask AC-16 when we get him to safety.

Rani can be a bit sloppy on personal pronouns sometimes, but she really means no offense.


Blooming Catastrophe Return to Grave

The ecosystem you travel through doesn't seem to be wet much to Azara's releif. But as you continue your trek and the minutes pass to lush and majestic environemnt begins to noticeably change. Some of the flying birds above begin to move with poor coordination and you notice a few crash into each other as they fly in their patterns. The plants you walk by begin to look withered, while other flora appears partially crystallized. The background environmental soundscape of oddly harmonic animal calls gets more and more disrocdant. Fluttering along with you, Nainiimii turns her head back and forth and ther wings flutter nervously. "Something seems to be wrong here. The beacon, it seems to be degrading. We should hurry!"

Heading onwards you stumble across a stone pathway that while slightly overgrown makes for much smoother travel than the difficult terrain of the jungle around it. Following the path for a few more minutes in the direction of the scanned energy anomalies, come across several worn-down and broken stone walls. At the ruin's center, a shattered crystal pillar pulses with light and emits a discordant thrum. The pillar is visibly damaged, and spread around it you notice three large knocked-loose fragments of the pillar around the ruin's fringes. One shard rests on an overgrown stone path yellow, another has sunk to the bottom of a 10-foot-deep pool green, and the final shard is tangled in the boughs of a treered. Each of the pieces pulses with light in time with the flashing light from the damaged pillar's base.

A bit to the north of the pillar, you notice two figures. Each an android with that four-dotted symbol around their necks, they look up and one calls out towards you as you approach. "Who are you? What's your purpose here?" While they seem to have a pistol at their sides, it is currently holstered and neither's arm is drifting down towards it.

Sense motive 20:
The two androids appear unnerved and most curious at your arrival than angry.

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

She uses her minor psychic power feat to send a telepathic message to the others.

Looks like the code is corrupted here and that broken pillar needs fixing. I volunteer to get the piece in the pool

sense motive: 1d20 + 12 ⇒ (4) + 12 = 16

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Sense Motive: 1d20 + 14 + 1d6 + 2 ⇒ (4) + 14 + (1) + 2 = 21

Bluff: 1d20 + 21 ⇒ (5) + 21 = 26

"Hello, I'm Charli Poshkettle, and this is the cross-galaxy Poshkettle Tea all-celebrity Taste Test Tour!" Charli poses with a dashing smile in full view of the camera drone. "We're interviewing random citizens about their thoughts on Poshkettle Tea, and their tips for a better life! The good news is you've both won a chance for a year's supply of tea, and free cash prizes. But Poshkettle Tea wants to be associated with changemakers." Charli continues smiling. "So... tell us what you have done to make the Universe a better place, and you can be a big winner!"

Over a telepathic link to her allies, she thinks, Restoring this beacon will be easier if they tell us what they've done to disrupt it. If this fake marketing statement doesn't fly, we can still fight them...

Acquisitives

1 person marked this as a favorite.
Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Sense Motive: 1d20 + 17 + 1d6 ⇒ (18) + 17 + (5) = 40

Bluff: 1d20 + 21 ⇒ (11) + 21 = 32

You surely recognize me! I'm Neroo from Absalom Idol! I've made second a few years back and I have my own holoTV show now.
I'm here to record you're reaction
she shows her camera drone and add some fun to the program. Especially after the Crash... people need some happiness.

This place is amazing, but this crystal seems broken, can we help in any way?


Blooming Catastrophe Return to Grave

"A...a tea survey?" the android that called out repeats in surprise. "Some corporate puff piece?"

Look the other android says. This place is dangerous. Really dangerous. You should get out of here. In fact, tell you what: we can help guide you out in case things go worse. All leave together, how about that?

Seeing Neroo look towards and ask about the crystals, the first android raises their hands in alarm. "Be careful with those! They're glitching something bad!" True to their word, just after they says this you see all three of the shards go dark. For several meters around each small sticks, rocks, and other objects seem to float and violently surge towards the shard as if gravity is being shifted. The the shards lighten a bit again, still pulsing along with the pillar base.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

sense motive: 1d20 + 12 ⇒ (19) + 12 = 31

Yith speaks low into the group comms, "They seem to be actual caretakers, shouldn't we be honest with them?"

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

If you've seen my show, you know that I'm good to repair! May be I can help?
This crystal seems broken, but I'm sure I can do something about it.
says Neroo adding But thanks for your proposition!


Blooming Catastrophe Return to Grave

They broke it and its going to be broken worse! the second android says. We all need to leave NOW, before its next ritual breaks something bigger!

He starts to move towards you, but the first android grabs his arm "Oderil, maybe they can help. Stop Fragement and fix whatever madness it's unleashing..." but the other shakes it off and starts moving towards your group. Tri-Vector they're a tea company and a celeb spokesman - but they have a ship that can get all of us out and to safety!

How 'tactically/combat-competent' is Neroo's celebrity persona? And is her celebrity nature well-known and connected to the Starfinder Society?

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

I'll go get the bit in the pool Rani says, rushing off to do that. And yeah, we're here to help

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Neroo is a Mega-Celebrity. In her holotTV shows she shows her heavily edited adventures as a Starfinder Agent (to be PG-13) and her ability to repair and hack computers and machinery. She announced her retirement from the Starfinder Society a few years back and since then, her show is more about Computer and building/repairing machines, ships, vehicle or basic things.
Since 'the Crash' she uses her show to help people get back with their loved ones, give news to their family and raising funds or giving advice for how to survive.

Megacelebrity (12th Level):

Your reputation grows to the point that your name is ubiquitous. The DC of Culture checks to recognize you is reduced to 5 (or 10 to recognize you out of context from your appearance alone) and it takes only 1d4 hours to find a fan who meets a generic description. In addition, fans give you a 10% discount on purchased goods.

I can assure you that I'm more than capable to repair anything and my friends have also some abilities that will come handy in any situation.

Diplomacy (if necessary): 1d20 + 23 + 1d6 ⇒ (19) + 23 + (3) = 45


Blooming Catastrophe Return to Grave

Look I know yo - the second android's eyes widen. Wait a minute: weren't you one of those Spacefarer's?
"Starfinders. They're called Starfinders Tri-Vector"
Whatever their name is they're a real deal. Able to fight a whole war and everything. They might actually-

That android moves towards your group, with a mixture of excitement, hope, and panic splayed across their face. That pillar used to be one of the terminals to access this beacon. Fragment, he tried to use it to upload themselves to the Drift. They said it would fix it, fix Triune, get the Crisis to stop and get Them to be whole and speak to us again. But the method... the android looks down in shame. They used Trinuite priest for the focus of the ritual. Some shirren. But it went wrong - the priest died, badly, and the whole terminal shattered. And Fragment didn't even seem to care! He said that the priest's essence just wasn't strong enough of something and that to channel the 4th's power they just needed someone stronger.

The other android approaches as well. "Tri and I were both Tirunites once. But our God has stopped talking. To us, to anyone. And right after Their creation caused... he pauses, closing his eyes, before continuing. The heads of the Church had no answers either. But then Tri-Vector and I were met by a group who said they understood what had happened. that a 4th had been the missing piece that caused the flaw and that with this Fragment - some sort o piece of it or herald - everything could be set right as it should have been from the start. But their ritual isn't working and they're showing no sign of stopping. And then we herd from others they just slaughtered some ship to grab another priest to try again. We don't know if there's a malice at work or insanity or what, but this doesn't seem to be for the benefit of any '4th' anymore even if it exists. It's just more killing and pain."

Behind you, Nainiimii flutters in agitation as the androids speak. Slaughtered ship. Kidnapped priest. That's got to be Accordant-Contemplator-16! But if they broke this terminal - that could damage and destabilize the whole beacon if its not fixed soon!

While all this talk is happening, the crystal shards around glow again, a bright hot white this time, before falling back into their flashing pattern.

If you do want to attempt to repair the pillar you can, though the androids will warn you that the damaged shards are releasing unstable energy. Each shard is 3 bulk, and can be grabbed as a move action (once you're next to them of course, keeping in mind one's 20-feet underwater and the other's 15 feet up a tree). Once brought to the pillar it would involve Mysticism, Engineering, or Computers to reattach.
However - every round the damaged shards are pulsing with different kinds of energy, cycling between a mental static, a sonic thrum, and a gravitational vortex. Those within 10 feet of one each round will take some damage - so coordinating and planning how to get them grabbed, moved, and fixed swiftly would be a good idea.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

"We will absolutely help. The one underwater is easy. I'll seal my armor and grab it. Ideas on the tree? Is it fragile enough that the drop will damage it more?"

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

"I'm a decent flier and I'm small. I could get up to the tree, and possibly then have one of you attach it to the pillar?" Charli notes.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

"I can fly up to the shard in the tree and use my teleportation puck to take myself and it where it needs to go."

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Once Rani reaches the rool, she looks down into it, then, for some strange reason, she begins getting out of her armour.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

"Sounds like we have a plan for the hard ones. I'll grab the easy one," Azara says.

He pulls out his titanium alloy cable and makes a big loop, big enough to fit around the fragment on the ground.

He pauses before he starts to move, though.

"Hey...should we do these one at a time? We don't want to gather all the fragments in one spot where they'll all be emanating dangerous energy in one spot."

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Neroo thanks the two cultist and get to the pillar and tries to understand how to fix it and tries to see if she can anticipate the glowing before the glitch happened.

She gets her tools out, ready for anything.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12
Azara Thenason wrote:

"Sounds like we have a plan for the hard ones. I'll grab the easy one," Azara says.

He pulls out his titanium alloy cable and makes a big loop, big enough to fit around the fragment on the ground.

He pauses before he starts to move, though.

"Hey...should we do these one at a time? We don't want to gather all the fragments in one spot where they'll all be emanating dangerous energy in one spot."

"Good thought. We should do one at a time. The easy one first then?"


Blooming Catastrophe Return to Grave

So, plan as I understand it is:
~ Azara loops around, then pulls/carries shard on the path at ground level to pillar quickly (maybe with another PC helping/bucket-bridgaing to get it there in same round)
~ Neroo (and anyone else?) then try to repair/reattach it to the pillar swiftly.
~Assuming that works, follow later with Maverick getting the tree one (and teleport pucking it to reach the pillar ASAP) and then pillar-fixing that one.
~And then finally Rani diving down to retrieve submerged shard, then you all racing it to the pillar to be mended back there

Just want to check before going 'Go!' and asking for checks/potentially rolling damage - this bit is admittedly slightly trickier in PbP than a face-to-face or VTT

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Yes, he sets up his teleportation puck then flies to the shard and grabs it so he can then teleport with it to where it needs to go.

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli will stay near the pillar then and pass out tea while Spoons works on reattaching shards. Hirelings for the win!

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Good for me!

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

Sounds good. Yith will also help move if needed and with the stabilization with her Mysticism skill of +17.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

I believe that is the correct order of operations.


Blooming Catastrophe Return to Grave

Ok then: 'Let's Go!'

Azara waits for the crystals to glow - this time accompanied by a loud droning thrum - and then begins to pull the cable tight around it the moment the glow dims. The lashunta yanks the shard closer, where Yith is waiting to grab and hustle it the rest of the way down the path. As the vesk holds the shard in place against one of the major damage-points on the pillar, Neroo quickly tries to re-fuse and synchonize it to the main temrinal as the shard begins to ominously glow and shake once more...

Going to need a Mysticism, Engineering, or Computers check from Neroo. (luckily Nainiimii is helping and offering advice on what to do, lowering the DC on the back end.

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Computer (add +4 with tools): 1d20 + 28 ⇒ (17) + 28 = 45

Ready to work on the shard, Neroo doesn't loose time when Yith brings it.
She quickly inserts some new code into the shard and merges it with the main branch, hoping to restart the all thing.

Done!


Blooming Catastrophe Return to Grave

Working fast, Neroo is able to skillfully adjust the shard into place. Lines of code pulse through both the fragment and the pillar, but using her tools the lashunta is able to harmonize them into a single flowing stream of data. You wince to brace for a gravitational explosion, but while the crystal in the tree and pool as engulfed in a short-lived gravity well, the third fragment seems mended!

And seeing that Computers mod, and factoring in the circumstance aids:

You are able to repeat this twice more - Maverick boosts up and quickly jumps the second shard into position for repair, then a diving Rani brings up the last to be sprinted back over by Yith and reattached. The crystal pillar terminal glows brighter again, and Nainiimii claps "That's so much better! It will probably need a full diagnostic, but it should hold for quite a while!"

The two androids have observed all of this with surprised and awed expressions as they witness your swift and well-oiled competence and teamwork. Well, you Starfinders are something. But Fragment's just going to try doing this again and again. I think he's prepping another ritual right now. If you're here to stop him, he's that way! the android points in an easterly direction which is in the direction of that second major energy anomaly you had picked up on from the landed Thunderbolt But be careful - he's some sort of divine thing. Huge, but he's got some kind of weird mental sway. Saw a few resistors seem almost compelled to approach even when they tried to fight back, and those who didn't seemed pained.

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli nods. "Assuming I'm not swayed, I might be able to do something about that." She looks to the others, raising an expressive eyebrow. "Are we ready, team?"

GM, how far away is this? Is it fly over in our ship, or just run towards the next location because it is nearby?

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

"Fragment has fragmented code
Starfinders repair
Stop Fragment from fragmenting."

Azara gives a nod when the pillar is fully repaired. "And that is how a group of Starfinders is supposed to work. It doesn't matter the problems that come at us, we can solve them with teamwork."

He gives a thumbs up in response to Charli's question.


Blooming Catastrophe Return to Grave

The location they're directing you too is about 10 minutes away. Quicker to march than fly to, especially as you didn't notice too many clear landing spots in this section of the beacon.

Exo-Guardians

|Vesk Mystic 8 Soldier 1 |SP 64/64 HP 61/61 RP 8/8| Spd 40; EAC 28 KAC 30 ; Fort +6 ((+7 Currently)) Reflex +6 Will +12 | Perc +15 SM +12

"Good work everyone. Let's go thwack some divine being!"

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli marches towards the destination on her force soles, practically skiing as she slides each foot forward from about ten feet off the ground.

Acquisitives

Female Lashunta Icon 13 - EAC27 - KAC27 | SP78/78 HP82/82 RP14/14 | Init +4 | Perc +21 SM +18(+1d6)| F +8, R +12, W +11* || Drone EAC/KAC 30 | HP120 RP6 | Perc +18 | F+3, R+12, W+10

Very well done team! says Neroo after their work is done.

Responding to Charli she get her thumb up and adds I'm ready!

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

Azara's brow furrows in thought. "You know, this will be the second time I've been involved in a battle against a demi-god. That seems awesome, though I can't tell if it's the good version of that word, the bad one or both.

"Anyone else go out to the Scoured Stars this last time?"

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