
Cyrene |

@All, I'm going to update my hero lab versions of your character sheets tonight. There's a few archetypes / traits / feats from the villain codex I can't figure out how to get. They consolidated a lot of the packages and it's not obvious which one is needed now. This isn't a big deal but it does help me understand your characters. Level 1 characters are simple, but by level 10 that'll no longer be the case. I'm hoping that future me will be glad I did this.
Sorry boss, planning to make a couple of build changes (mostly re. weapon). Hopefully won't be a huge deal.

DM Fang Dragon |

@Cyrene no worries, now's the time to get things sorted.
@All sorry I'm doing a lot of nit picking here, apologies if I've made any mistakes!
Currently got you down as wielding a dagger, can revise later :)
Generally looks like your numbers match mine. I'm not including the +20 circumstance bonus on disguise here.
Cyrene
Rakshasa-spawn tiefling vigilante 1 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Intrigue 9)
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +3
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+1/19-20)
Special Attacks hidden strike +1d8/+1d4
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 12, Int 10, Wis 10, Cha 17
Base Atk +0; CMB +3; CMD 15
Feats Agile Maneuvers, Dodge
Traits athletic champion, indomitable faith
Skills Bluff +7, Diplomacy +8, Disguise +9 (+29 to appear as part of polite society while in your social identity), Knowledge (nobility) +4, Linguistics +1, Perception +5, Sense Motive +6, Stealth +7; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Common
SQ dual identity, finesse weapon attack attribute, pass for human, prehensile tail[ARG], social talent (obscurity), vigilante specialization (stalker[UI])
Other Gear mwk studded leather, dagger
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Darkvision (60 feet) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hidden Strike +1d8/+1d4 Extra damage vs. unaware/startled foes, less vs. flat-footed/flanked foes.
Obscurity (area of obscurity) (Ex) Your social identity is not famous, but obscure.
Pass for Human You can pass for human, and count as a humanoid (human) for all purposes.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
On a positive note, your build matches mine.
Julia Aubigni
Human bard (arcane duelist) 1 (Pathfinder RPG Advanced Player's Guide 80)
CG Medium humanoid (human)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +2; +2 trait bonus vs. charm or compulsion effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . rapier +3 (1d6/18-20)
Special Attacks bardic performance 10 rounds/day (distraction, fascinate [DC 13], inspire courage +1, rallying cry)
Bard (Arcane Duelist) Spells Known (CL 1st; concentration +4)
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 13, Wis 10, Cha 16
Base Atk +0; CMB +3; CMD 13
Feats Agile Maneuvers, Arcane Strike, Lingering Performance[APG], Noble Scion of the Arts[ISWG]
Traits child of oppara, unswaying love
Skills Acrobatics +7, Appraise +2, Bluff +7, Diplomacy +7, Knowledge (local) +5, Knowledge (nobility) +8, Perception +4, Perform (act) +8, Perform (sing) +8, Sense Motive +4, Stealth +7
Languages Common, Kelish
SQ finesse weapon attack attribute
Other Gear leather armor, dagger, rapier
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Noble Scion of the Arts You are a member of a proud noble family.
You need to buy thieve's tools or there's a -2 penalty on disable device.
Re linguistics I think you can't use this untrained and the trait bonus is +2 to spot or produce forgeries not a flat +2 :(
Kensai gives you canny defense so your AC with mage armor is actually 19. DM audit ain't all bad! :)
Lope de Vega
Human magus (kensai) 1 (Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (human)
Init +4; Senses Perception +0
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +2
Defensive Abilities canny defense +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee aldori dueling sword +5 (1d8+4/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Kensai) Spells Prepared (CL 1st; concentration +4)
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 12, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +4; CMD 14
Feats Agile Maneuvers, Slashing Grace[ACG], Weapon Focus
Traits disgraced noble, savant
Skills Bluff +4 (+6 to conceal your identity), Disable Device +5, Intimidate +4, Knowledge (arcana) +7, Knowledge (nobility) +4, Perform (oratory) +6, Spellcraft +7, Use Magic Device +4
Languages Azlanti, Celestial, Common, Draconic
SQ chosen weapon, finesse weapon attack attribute
Other Gear aldori dueling sword[ISWG], light crossbow, thieves' tools
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Aldori dueling sword) Kensai abilities only function when wielding a weapon of this type.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
I think my numbers match yours.
Pelligrina Revay
Human witch (mirror witch, seducer) 1 (Pathfinder Player Companion: Legacy of the First World 16, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Villain Codex 152)
Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Special Attacks fey charm
Witch (Mirror Witch, Seducer) Spells Prepared (CL 1st; concentration +5)
. . Patron Deception
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +2; CMD 11
Feats Agile Maneuvers, Cunning, Extra Hex[APG]
Traits fast-talker, senatorial hopeful
Skills Bluff +9, Diplomacy +11, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (local) +7, Knowledge (nobility) +3, Spellcraft +6
Languages Common
SQ finesse weapon attack attribute, otherworldly allure, patron mirror
Combat Gear alchemist's kindness[APG] (2), calistria's kindness (3); Other Gear haramaki[UC], dagger, belt pouch, belt pouch, tindertwig (4)
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Charm +1 (4 rounds, DC 15) (Su) Improve attitude of humanoid or animal in 30 ft. by 1 step(s).
Fey Charm (Su) Gain charm hex with DC increased by your relation to target.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Otherworldly Allure User Cha instead of Int for witch class features.
Patron Mirror (hardness 5, 6 HP, Int 12, Steel mirror) (Su) At 1st level, a mirror witch creates a direct link to the power of her patron. She chooses a patron as normal, but instead of gaining a familiar that serves as the conduit to her patron, she uses a mirror (worth at least 10 gp) to speak to a fragment
In addition to Taldane (common) and Halfling, you're granted two starting languages. Which ones will you choose?
It looks like you have two skill points left to spend (I'm assuming you're putting your FCB into skills given the 8 hp on your sheet), you should have 8 in total including your 2 bonus background skills.
Triphylla Achlys
Halfling alchemist (vivisectionist) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 20)
NG Small humanoid (halfling)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 8 (1d8)
Fort +2, Ref +5, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee sickle +4 (1d4+1)
Special Attacks sneak attack +1d6
Alchemist (Vivisectionist) Extracts Prepared (CL 1st; concentration +3)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +2 (+4 dirty trick, +4 disarm, +4 reposition, +4 steal, +4 trip); CMD 13 (15 vs. dirty trick, 15 vs. disarm, 15 vs. reposition, 15 vs. steal, 15 vs. trip)
Feats Agile Maneuvers, Brew Potion, Deft Maneuvers, Throw Anything
Traits fast-talker, young reformer
Skills Acrobatics +3 (+8 to move through spaces of larger foes, -1 to jump), Appraise +6, Bluff +8, Craft (alchemy) +2 (+3 to create alchemical items), Disable Device +8, Knowledge (local) +7, Perception +4, Perform (oratory) +4, Sleight of Hand +7 (+9 when within 30' of a human), Stealth +7 (+9 when within 30' of a human)
Languages Common, Halfling
SQ adaptable luck[ARG], alchemy (alchemy crafting +1), finesse weapon attack attribute, human shadow, mutagen (+4/-2, +2 natural armor, 10 minutes), underfoot dodger
Other Gear leather armor, sickle, alchemy crafting kit[APG], thieves' tools
--------------------
Special Abilities
--------------------
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Deft Maneuvers You don't provoke attacks of opportunity when tripping.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Human Shadow Hide behind creatures at least one size larger; +2 Stealth/sleight of hand when within 30' of a human.
Mutagen (DC 12) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Underfoot Dodger Crowd squares do not count as difficult terrain, Acrobatics +5 to mv. through occupied spaces.
I don't mind if you really want that buckler, but you'd have better AC for less gold if you went with medium armor instead :)
Valeria Turanor
Human oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
CG Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 shield)
hp 11 (1d8+3)
Fort +2, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
. . dagger +2 (1d4/19-20) or
. . dagger +2 (1d4/19-20)
Ranged light crossbow +2 (1d8/19-20)
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds
. . Mystery Lunar
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 13, Wis 10, Cha 17
Base Atk +0; CMB +2; CMD 13
Feats Agile Maneuvers, Dodge, Precise Shot
Traits child of oppara, influence
Skills Acrobatics +6, Appraise +2, Artistry (Charcoal drawing) +5, Bluff +4, Diplomacy +8, Knowledge (local) +2, Knowledge (nobility) +6, Knowledge (planes) +5, Knowledge (religion) +5
Languages Common
SQ finesse weapon attack attribute, revelation (eye of the moon)
Combat Gear crossbow bolts (50); Other Gear darkwood buckler, dagger, dagger, dagger, light crossbow
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Darkvision (60 feet) You can see in the dark (black and white only).
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

DM Fang Dragon |

Generally looks like we're ready. I may end up posting tomorrow, since I've got some other stuff to attend to now and it's getting late.

Lope de Vega |

Thanks DM Fang Dragon!
I have applied the Dual Talent change to Lope. With the +2 Int, he learns Elven, one more free spellbook spell and gains an extra arcane pool point.
Also, I have moved the Disable Device rank to K. dungeoneering.
Bought 3 more scrolls and 1 alchemist fire with the spare money.
I have a rope and a grappling hook, any other equipment we might need to think of?

Triphylla Achlys |

Apologies if my Skill list is hard to interpret. I should have spent 9 skill points, including Background; 4 Class, 2 Int, 1 FCB, 2 Background. Allocated points to Appraise, Bluff, Disable Device, Kno Local, Perception, Perform, Sleight of Hand, and Background skills are Craft Alchemy and Kno Nobility.

Valeria Turanor |

I do have ranks in Diplo and Sense Motive. The skills from my profile are done Ability>Rank>ClassS>Other.
A+R+CS
perception +4=+0+1+3
sense motive +4=+0+1+3
Diplomacy gets a +1 from the Influence trait.
As far as teh armor goes I only have a 10 strength so I can't really manage medium armor very well right now.

DM Fang Dragon |

Lope de Vega
Human magus (kensai) 1 (Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (human)
Init +4; Senses Perception +0
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +2
Defensive Abilities canny defense +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee aldori dueling sword +5 (1d8+4/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks arcane pool (+1, 5 points), spell combat
Magus (Kensai) Spells Prepared (CL 1st; concentration +5)
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 12, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +4; CMD 14
Feats Agile Maneuvers, Slashing Grace[ACG], Weapon Focus
Traits disgraced noble, savant
Skills Bluff +4 (+6 to conceal your identity), Intimidate +4, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (nobility) +5, Perform (oratory) +6, Spellcraft +8, Use Magic Device +4
Languages Azlanti, Celestial, Common, Draconic
SQ chosen weapon, finesse weapon attack attribute
Other Gear aldori dueling sword[ISWG], light crossbow
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Aldori dueling sword) Kensai abilities only function when wielding a weapon of this type.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
BTW according to herolab halflings can't normally start with Osiriani and Vudrani, but I'm going to hand wave that.
Triphylla Achlys
Halfling alchemist (vivisectionist) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 20)
NG Small humanoid (halfling)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 8 (1d8)
Fort +2, Ref +5, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee sickle +4 (1d4+1)
Special Attacks sneak attack +1d6
Alchemist (Vivisectionist) Extracts Prepared (CL 1st; concentration +3)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +2 (+4 dirty trick, +4 disarm, +4 reposition, +4 steal, +4 trip); CMD 13 (15 vs. dirty trick, 15 vs. disarm, 15 vs. reposition, 15 vs. steal, 15 vs. trip)
Feats Agile Maneuvers, Brew Potion, Deft Maneuvers, Throw Anything
Traits fast-talker, young reformer
Skills Acrobatics +3 (+8 to move through spaces of larger foes, -1 to jump), Appraise +6, Bluff +8, Craft (alchemy) +6 (+7 to create alchemical items), Disable Device +8, Knowledge (local) +7, Knowledge (nobility) +3, Perception +4, Perform (oratory) +4, Sleight of Hand +7 (+9 when within 30' of a human), Stealth +7 (+9 when within 30' of a human)
Languages Common, Halfling, Osiriani and Vudrani
SQ adaptable luck[ARG], alchemy (alchemy crafting +1), finesse weapon attack attribute, human shadow, mutagen (+4/-2, +2 natural armor, 10 minutes), underfoot dodger
Other Gear leather armor, sickle, alchemy crafting kit[APG], thieves' tools
--------------------
Special Abilities
--------------------
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Deft Maneuvers You don't provoke attacks of opportunity when tripping.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Human Shadow Hide behind creatures at least one size larger; +2 Stealth/sleight of hand when within 30' of a human.
Mutagen (DC 12) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Underfoot Dodger Crowd squares do not count as difficult terrain, Acrobatics +5 to mv. through occupied spaces.
Valeria Turanor
Human oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
CG Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 shield)
hp 10 (1d8+2)
Fort +2, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
. . dagger +2 (1d4/19-20) or
. . dagger +2 (1d4/19-20)
Ranged light crossbow +2 (1d8/19-20)
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds
. . Mystery Lunar
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 13, Wis 10, Cha 17
Base Atk +0; CMB +2; CMD 13
Feats Agile Maneuvers, Dodge, Precise Shot
Traits child of oppara, influence
Skills Acrobatics +6, Appraise +2, Artistry (Charcoal drawing) +5, Diplomacy +8, Knowledge (local) +2, Knowledge (nobility) +6, Knowledge (planes) +5, Knowledge (religion) +5, Perception +4, Sense Motive +4
Languages Celestial, Common
SQ finesse weapon attack attribute, revelation (eye of the moon)
Combat Gear crossbow bolts (50); Other Gear darkwood buckler, dagger, dagger, dagger, light crossbow
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Darkvision (60 feet) You can see in the dark (black and white only).
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Julia Aubigni |

@Julia: Do you want to go with that idea then? Both Julia and Pelligrina have seen each other around at meetings or events for Princess Eutropia supporters or other reformist causes and are familiar? It works for me.
Yes we can definitely go for that.

Lope de Vega |

With the extra Int, Lope learns also Elven :)
The Agile Maneuvers, I do not know if it comes from the Elephant, but in principle he has Weapon Focus as Kensai bonus feat, and Slashing Grace as 1st level feat (as Weapon Finesse is free).
His AC without mage armor should be 16/15/11 (due to silk ceremonial armor).
He also has Bladebound archetype, not only Kensai, but it only kicks in on level 3, so no differences there.
For the rest it seems equivalent to my sheet, yes! :D

Triphylla Achlys |

Triphylla looks good DM. That must have been a lot of work! The only thing that could yet be added is her list of known extract formulae, but I have included that on the Resources document.

Pelligrina Revay |

A couple of small things I've noticed:
1. Pelligrina has a 14 INT so she should have a total of 3 languages, Taldane and Elven are on my sheet, and I forgot to pick the 3rd one. I'll figure that out later this evening.
2. I have Pelligrina with a +2 bonus for Perception and Sense Motive due to having a familiar. The section on mirrors in the Mirror Witch writeup doesn't say a mirror familiar doesn't impart the benefits of the Alertness feat, but it also doesn't say it does. I went with a 'yes' on the subject because that's better, but I suppose it's not a given.

DM Fang Dragon |

Thanks. I need to research whether mirror witch can get alertness or not.
@All a quick note to say I have a post from Martella incoming.

Valeria Turanor |

I realized I had the guidance cantrip taken twice. I have corrected this and replaced it with light instead.

DM Fang Dragon |

Looks like y'all doing introductory posts, I'll hold off for now.

DM Fang Dragon |

Apparently PFS has this rule:
Thoughts? Should we adopt that?

Triphylla Achlys |

Seems very cool. Good idea in this setting. Let's say she does not know the language - can she still attempt to read lips and then repeat the words aloud for others in the party who do know the language? And then, hijinks!

DM Fang Dragon |

That wouldn't be allowed by the PFS rules above. Still it doesn't seem like a big deal to allow it.

Triphylla Achlys |

Technically, the rule does not state that if the language is unknown it cannot be read, only that it cannot be understood by the reader. I think there would be certain practical limitations; the subject must be humanoid, for example. You are given unlimited discretion on DC, which seems smart. Like if the language were tonal, guttural, or a series of clicks, that would be almost impossible even if the language was known to the reader.

Pelligrina Revay |

I'm fine with it. Thinking about switching a point out of spellcraft to put into linguistics...

Lope de Vega |

That seems a use case for the Linguistics skill, like, if you know the language, a good check should let you read the lips in my opinion.

DM Fang Dragon |

Once Cyrene has made her grand introduction I'll move us forward a little :)

DM Fang Dragon |

I decided to push ahead. Probably a good opportunity for one of the serving staff to take of a wig and turn into Cyrene ;)

Triphylla Achlys |

I got my wires crossed when I wrote that bit. Nevermind the part about the death of the Grand Prince.
Yet.

Julia Aubigni |

Could we use Nobility for the knowledge checks about the succession and Grand Prince Stavian?

DM Fang Dragon |

Looks like Valaria passed most of those checks. Still there's some juicy info about Stavian that's up for grabs. Feel free to make a Kn: Nobles check here or Local (since it's part of the town gossip albeit hush hush gossip).

Triphylla Achlys |

Ground rules: may we assume that when anyone makes a check, all are welcome to read that spoiler? I'm willing to wait for the knowledge to surface in rp but then sometimes that leaves you hanging.

Pelligrina Revay |

Sorry I'm lagging on posts. I depend on being able to post some from work to keep up, and this last week I had to train some new employees on top of everything else.

DM Fang Dragon |
2 people marked this as a favorite. |

I'd prefer information to be shared in character if possible BUT in PbP to keep momentum going let's say you automatically share the contents of spoilers UNLESS it's a combat. There I think folks should say, watch out it's a ghoul!

Cyrene |

Apologies everyone. The first few weeks of school are always hard and now we're selling our house so the next week or so have double the panic! I'm catching up now.

Pelligrina Revay |

I've decided I will switch my point in Spellcraft to Linguistics. This will also give Pelligrina an extra language for a total of four.
I'll add Draconic and Sylvan to her current Taldane and Elven.

DM Fang Dragon |
3 people marked this as a favorite. |

I'm probably going to move us on pretty quickly from here into the Senate building. I just need a bit more time than I have now to prepare that post :)

Pelligrina Revay |

I didn't see an exact amount that was forwarded to us for clothing. How much is it? Since Pelligrina already has clothing I might pick up a couple of scrolls.

DM Fang Dragon |

The advance was 150g but you need to buy nobles attire which is close to 100g at the minimum. You'd be expected to dress up to the nines.

Triphylla Achlys |

My character would have know this, I expect. May I have my 30g back for the courtier's outfit I do not need?

Pelligrina Revay |

Ah, gotcha. I'll need to do the same thing and change out the courtier's outfit I'd bought then.
Do we also need to 100 gp of jewelry?

DM Fang Dragon |

Depends how flash you want to be. You can get away with spending 100g on an outfit + jewellery and having 50g for something else.

Cyrene |

Cyrene will stick with the courtier's outfit she's already got, right now at least. She's trying to go in low key.

Triphylla Achlys |

I changed my mind - It just feels out of character for Triphylla to own a Noble's Outfit, and she too will be flying under-the-radar at the gala. Instead, she'll plunk down the 50 gp for jewelry to supplement her Courtier's outfit and call it a day.

Pelligrina Revay |

I'm having a wacky busy work day. I'll get a gameplay post up this afternoon if possible, and this evening at the latest.

Pelligrina Revay |

I had enough cash to buy the nobles outfit and the whole 100 gp shebang for jewelry. Still picked up a couple of scrolls as well.
I've updated Pelligrina's gear.

DM Fang Dragon |

Every AP has its own mechanics, for the gala you can try to influence an area or an individual NPC during "social rounds".
A discovery check allows a PC to learn either one of the skills she can use to influence the target or a weakness that grants her (and any other characters with whom she shares this information) a +4 bonus on future influence checks. The exact skill and DC required for a discovery check varies; learning an influence skill normally requires a successful Sense Motive or Knowledge (nobility) check with the DC listed in parentheses in the Influence entry of the target NPC’s social stat block. Learning a target’s weakness requires a successful skill check using the skills and DCs listed in parentheses in the target’s Weakness entry; the GM can reveal the skills needed to recognize these weaknesses without need for a separate discovery check. An influence check is an attempt to win the target’s favor. PCs must attempt a skill check using one of the skills listed in the target’s Influence entry, though discovering what these skills are requires a successful discovery check. A successful skill check against the listed DC counts as one success, indicating growing affection respect for the PC. Each target lists the total number of successes needed
to gain their favor. At the GM’s discretion, PCs can attempt to use
a skill not listed in an NPC’s stat block, but doing so increases the influence check DC by 5. A PC earns one additional success if her influence check exceeds the listed DC by 5 or more. A failed discovery or influence check can be attempted again in subsequent rounds with no penalty unless otherwise noted.

Cyrene |

Need some clarification (as posted in gameplay) and have no idea how you want to handle this GM. If it goes outside one social round then let me know. :)

DM Fang Dragon |

Valeria sorry I realized I missed you in my big post, it's late now I'll try to reply tomorrow.

DM Fang Dragon |

Lope & Tryphylla please note I edited my post to include you.