DM Fang Dragon's: War for the Crown

Game Master FangDragon

Drammatis Personnae | Maps | Map of the Palace of Birdsong


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HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 7/7 L1 5+2/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Sorry if the discovery check should be a different round, it just felt natural follow up. Just move it to next round or ignore it!

Heads up, tomorrow will be tough day for me, so this might be my tomorrows round anyway.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

I'll try and get a post up some time tomorrow, way too tired right now.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 7/7 L1 5+2/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
GM wrote:
Unfortunately an 8 wasn't high enough, but there's no consequence to failing.

I just noticed the Discovery gives a +4, but I don't know if that helps with an 8 ;P


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Palace of Birdsong| War for the crown maps

The DC is higher than 12 unfortunately.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 7/7 L1 5+2/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
DM Fang Dragon wrote:


@Triphylla and Lope I think those actions would move you into social round 4, I just want to make sure everyone has had a chance to finish their round 3 actions before processing what happens there.

Fine and fair! :D

Lope has interest on the ladies, specially on Eutrophia as she had a role in his childhood (and is the main character of the AP it seems anyway) but he will focus on getting his part of the mission done next, as the time limit is quickly ticking forward!


Palace of Birdsong| War for the crown maps

One of the things I like about this AP is you get to meet the main protagonists right at the beginning. I'm not planning to do the last 2 books but even so the BBGE for book 6 is actually at the gala. Certain other APs don't reveal the BBGE till book six by which time the reaction is likely WHO?!


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

I've lost track of time quite badly. Should I be rolling for social round 4? 5?


Palace of Birdsong| War for the crown maps

Cyrene I think you still have a round 3 action available. Let me know where you'd like to go. One option is to the senate floor to try and track down Senator Karthis, or perhaps you could go to the gallery to watch?


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

I rolled a disguise check to influence the gallery and did pants. I thought that was round 3?


Palace of Birdsong| War for the crown maps

Sorry yes that was round 3. So I think everyone's done with round 3 then.


Female Human Seducer / Mirror Witch 2 | HP 14/14 AC 13 T 12 FF 11 | CMB 0 CMD 12 | F +1 R +2 W +3 | Init +2
Skills:
Bluff +10 Diplo +12 K Arc +7 K Hist +6 K Local +8 K Nobility +4 Linguistics +3 Perc +3 Sense M +2

Ack! I'm so behind! I'm very sorry!

The end of each month tends to be very hectic where I work and I've had a nasty cold i couldn't take time off for. I've mostly been sleeping when I'm not working the past few days.

I'll get started on catching up.


Palace of Birdsong| War for the crown maps

There's colds going round here too, I've had one, both the kids have got one. Stay safe!


Palace of Birdsong| War for the crown maps

@Lope & Triphylla yes you did successfully influence Lady Gloriana, there is a benefit for doing so but that will have to wait for later :)


Palace of Birdsong| War for the crown maps

I've updated the Dramatis Personae with a couple more of the NPC you can influence.


Palace of Birdsong| War for the crown maps

@Triphylla the only thing the AP has to say about this book is this:

The journal belonged to Earl Vernisant’s great grandfather and details his extensive genealogical work to connect their family line to the heroic Arnisant legacy. While the journal is worth only 100 gp, the details and handwriting samples within grant any character with the Fraud mission a +2 circumstance bonus on Bluff and Linguistics checks to start and confirm rumors.

Within reason you can make up whatever you like and get an even bigger bonus, or just +2 if you don't feel like RPing it out.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

@GM, Thanks for the clarification. It sounds like you're saying good rp is worth something - I trust that is true for all of our interactions. I spent a lot of time on my last post and then rolled poorly, but good enough, I think. It's these types of scenarios where a system like FATE really shines. Basically any system that intrinsically rewards rp. Seems like we're similarly empowered here but it's always good to understand the boundaries; I hate to step on your toes.


Palace of Birdsong| War for the crown maps

Good RP is always rewarded although sometimes dice bot can be unkind. I liked your speech, it was a good one.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Don't forget folks, Valeria has asked for suggestions on a group to approach to everyone. IF there are none that's fine, I just need to know so I can finish my round up.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

How is Valeria communicating with the group? I didn't think we could do that through our badges.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Well shit, you're right! I thought it allowed us all to communicate with each other, not to only respond when Martella contacts us. Guess I have my answer now.


Palace of Birdsong| War for the crown maps

So it's almost been a month and we're on social round 5, this seems like good progress to me! I hope you're enjoying it so far. If you have any feedback here or in PMs that would be welcome.

I want to try and empower you to describe what your characters do, and to streamline play. We haven't had a combat yet, but I'm considering telling you the ACs for the enemies in advance. I haven't done that before, but it would allow you to know if you hit when you post and allow you the freedom to narrate exactly how your character hit, or missed. I'd enjoy reading that and I think that might be liberating for you, but what do you think? Obviously there's some metagaming that could happen but meh I think I can trust y'all right? xD


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Liking it a lot. One comment I have is it's not always clear to me when we have been successful at influence attempts. I beat the DC in the Senate to influence generically but felt like I got nothing for that. A little narrative tip of the cap would help, and actually, I prefer that to "You successfully influenced so and so.."

I like the idea of letting the players describe hits although you're setting us up. In the games I have run in the past I always used the players narratives in turn summaries with a little embellishment if needed.


Palace of Birdsong| War for the crown maps

Ah good feedback! I shall try to RP it out if you have succeeded. The AP lists mechanical benefits for success although frankly some/many of them are kinda underwhelming (e.g. you get 400 xp).

Re your mission I haven't forgotten, it's just nobody has noticed yet. Give it time =)


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 7/7 L1 5+2/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

The job you are doing providing outstanding narrative to each of the characters has been great so far GM, that is a lot lot of work and I want to thank you for your time.

About AC, I would like to try out this system, it could be very rewarding with the right people. I can see some trouble with optional bonuses like Power Attack and things like that, but it should not be that different in the long run.

About tracking progress, perhaps adding in the campaign status what has been achieved, what is pending, it can be helpful.

A thing I have noticed is the adventure is not helping us bond much together, so far everyone is running with their own errands and in a small bubble. Without inter-party RPing it gets difficult to bind together, but I guess there will be more opportunities going forward, once we have to collaborate more clearly and closely to solve common obstacles.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

I certainly like the idea of knowing the enemies AC - I do find it makes for better writing if you know that the 16 hits/misses rather than having to take a wild guess at it one way or the other.

Regarding inter-party bonding: I think because we've all been given separate objectives to do that's having the effect of keeping us apart a bit. Now that Lope is done with the wine for example, he can spend some more time with the others. Cyrene however is still waiting on Martella to actually tell her to run some errands so she's left hanging.

But yeah I'm sure once the action gets on a little more we'll have an easier time.


Female CG Human Bard (Arcane Duelist) 4 | HP: 17/28 | AC: 15, T: 13, FF: 12 | CMB: +6, CMD: 16 | F: +2, R: +7, W: +4 | Init: +3 | Perc: +7| Bardic Performance: 22/22 | Spells Per Day 1/4
Skills:
Acrobatics +12, Bluff +10, Diplomacy +10, Disguise +8, Knowledge (local) +7, Knowledge (nobility) +10, Perception +7, Perform (act) +8, Perform (sing) +11, Sense Motive +7, Stealth +8, Use Magic Device +9

Knowing the AC of enemies would be definitely useful, no doubt, and I certainly won't refuse getting that advantage for the group. As for the inter-party dynamics I will agree with Lope that at this stage we haven't had a lot of chances to bond as much but given our current mission parameters its pretty understandable why that is. On the plus though its allowed us to individually shine which is cool.


Palace of Birdsong| War for the crown maps

Don't worry the AP will bring you all together before long.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

I think you missed me again Fangy.


Female Human Seducer / Mirror Witch 2 | HP 14/14 AC 13 T 12 FF 11 | CMB 0 CMD 12 | F +1 R +2 W +3 | Init +2
Skills:
Bluff +10 Diplo +12 K Arc +7 K Hist +6 K Local +8 K Nobility +4 Linguistics +3 Perc +3 Sense M +2

I'm having a great time! I just wish I hadn't been hit hard at work at the same time this game started. I'm behind again and will post in gameplay very soon today.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Greatly enjoying the game so far too.


Palace of Birdsong| War for the crown maps

I was kind of assuming you'd want to deal with Mslphene first :)


Female Human Seducer / Mirror Witch 2 | HP 14/14 AC 13 T 12 FF 11 | CMB 0 CMD 12 | F +1 R +2 W +3 | Init +2
Skills:
Bluff +10 Diplo +12 K Arc +7 K Hist +6 K Local +8 K Nobility +4 Linguistics +3 Perc +3 Sense M +2

Do you mean me? Well... If I can spare the time? XD


Palace of Birdsong| War for the crown maps

I meant Valaria there since her post put her in the area. Mind you I assume she won't be the only one to intervene!

I'm playing the social rounds a bit loosely we probably really should be on round six now. Maybe we should make that official.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Oh! I've lost track of what room I am even in. That works.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

I feel it's a bit unfair to set a DC14 to spot the tallest guy in the room. There's a guy I know who is six-foot-six, and it's impossible not to know when he's around. You see him immediately. Dicebot just creates an unnecessary barrier to achieve something that should be a given.


Palace of Birdsong| War for the crown maps

It's a large and very crowded room, it just took a bit of time is all.


Palace of Birdsong| War for the crown maps

Going to update us tomorrow, its got late and I need some sleep xD


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 7/7 L1 5+2/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

That was a great joy reading on the results of our machinations GM.

Thanks a lot for the generous writing talent and time you are putting here :)


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

I'm out of the country until Friday so please do bot me if I'm holding anything up!


Palace of Birdsong| War for the crown maps

Lope killed it, I'll update tomorrow.


Female Human Seducer / Mirror Witch 2 | HP 14/14 AC 13 T 12 FF 11 | CMB 0 CMD 12 | F +1 R +2 W +3 | Init +2
Skills:
Bluff +10 Diplo +12 K Arc +7 K Hist +6 K Local +8 K Nobility +4 Linguistics +3 Perc +3 Sense M +2

So are we going to level up or at least rest anytime soon? My spells were chosen for the gala and I'm completely useless until I can do some sort of reset.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

I think we could rest anytime. We spent close to eight hours in that safe house We're all quite tired, I'm sure.

Also, in case it seems like Triphylla is acting outside her alignment, her offer of safety is a legitimate proposition. The fee is hardly exorbitant for these potential clients. She fully intends to live up to the terms of the verbal contract for any who choose to pay. The bluff is that she would not simply leave anyone to die, which would not be Good.


Female Human Seducer / Mirror Witch 2 | HP 14/14 AC 13 T 12 FF 11 | CMB 0 CMD 12 | F +1 R +2 W +3 | Init +2
Skills:
Bluff +10 Diplo +12 K Arc +7 K Hist +6 K Local +8 K Nobility +4 Linguistics +3 Perc +3 Sense M +2

Alignments aside, there's a time for threats and extortion and there's a time for decency. This is the latter.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Well this is only a game. Just trying to have fun. And anyway, there's no reason why they shouldn't be willing to pay. We have a service we are willing to provide. Pretty straightforward.


Female Human Seducer / Mirror Witch 2 | HP 14/14 AC 13 T 12 FF 11 | CMB 0 CMD 12 | F +1 R +2 W +3 | Init +2
Skills:
Bluff +10 Diplo +12 K Arc +7 K Hist +6 K Local +8 K Nobility +4 Linguistics +3 Perc +3 Sense M +2

Pelligrina might be a conniving, lying weasel but she does have a code of honor. It's a game but we are playing characters and to do so they have to be somewhat internally consistent. There's simply no way she'd be onboard with such a thing. They're not adversaries so extortion isn't decent, whether or not they could or would pay.

Maybe the difference is that Pelligrina prefers to punch up rather than down in the best CG tradition.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

This back and forth is pretty lame.


Female Human Seducer / Mirror Witch 2 | HP 14/14 AC 13 T 12 FF 11 | CMB 0 CMD 12 | F +1 R +2 W +3 | Init +2
Skills:
Bluff +10 Diplo +12 K Arc +7 K Hist +6 K Local +8 K Nobility +4 Linguistics +3 Perc +3 Sense M +2

You've had your say and I've had mine. I'm done if you are.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Not yet. Triphylla can punch up too.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

@GM, minor point but Cyrene dealt with Malphene in her social identity so there's a +29 disguise bonus between her current appearance and the person who took Malphene out with a single hit. Not sure if that matters or not? She might just be afraid of the succubus whose waltzing around! ;)


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

It's nice to see your true avatar, Cyrene. Good choice.

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